RandomKodiak wrote: »I knew they were gonna hit Oakensoul with a sledge but am still mad. Was in need of tuning but now completely useless for those that needed it as an accessibility item. It never fails to amaze me as to how the devs can't tune only smash.
RandomKodiak wrote: »I knew they were gonna hit Oakensoul with a sledge but am still mad. Was in need of tuning but now completely useless for those that needed it as an accessibility item. It never fails to amaze me as to how the devs can't tune only smash.
Tommy_The_Gun wrote: »And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ?
Tommy_The_Gun wrote: »And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ?
Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.
exeeter702 wrote: »Tommy_The_Gun wrote: »And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ?
Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.
Which is hilarious that this didnt even occur to them when implementing the ring in the first place. Did no one in the office stop and think "yes but how with this effect/interact with our werewolf system, one that operates primarily on a single bar?".
Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
exeeter702 wrote: »Tommy_The_Gun wrote: »And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ?
Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.
Which is hilarious that this didnt even occur to them when implementing the ring in the first place. Did no one in the office stop and think "yes but how with this effect/interact with our werewolf system, one that operates primarily on a single bar?".
MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
Okay... Pretend you have an inability to swap bars and want to play Dragon Knight. What do you put on your bar that gives you passive stats that doesn't give you passive crit rate, but still lets you be decent as a one-bar build?
Flawless Dawnbreaker is literally the only one, and you have better ultimates to slot.
This change hurts the reason for the ring to exist, and though helps people that need it somewhat, it also hinders them in ways that weren't thought of when implementing this particular nerf.
MovesLikeJaguar wrote: »MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
Okay... Pretend you have an inability to swap bars and want to play Dragon Knight. What do you put on your bar that gives you passive stats that doesn't give you passive crit rate, but still lets you be decent as a one-bar build?
Flawless Dawnbreaker is literally the only one, and you have better ultimates to slot.
This change hurts the reason for the ring to exist, and though helps people that need it somewhat, it also hinders them in ways that weren't thought of when implementing this particular nerf.
I mean, you can slot any draconic ability for more health recovery.
You can slot any fighters guild ability for more weapon and spell damage.
Any Mages guild skill for more max mag and mag recovery.
Slotting any psijic skill grants a damage shield on block.
There are a ton of options to slot skills without needing only inner light or camo hunter. And again, slot and then never use, just like those two current slottables are never used.
MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
BroughBreaux wrote: »MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
The problem is the buffs the ring applies now are redundant with other group buffs, meaning you're still going to be just as disadvantaged as you were before but with more time invested in it and more money invested in it.
It is not a good solution for 1 bar builds.
A good solution would be to revert back to the way it was before but add a condition that nerfs it only while you're transformed as a werewolf or vampire scion.
"While transformed, the bonuses granted are reduced by 50%"
And everyone wins. Werewolves aren't OP, one bar PvE is doing great, and niche non-werewolf PvP builds can run it for fun as well and still compete with the standard 2 bar builds.
The nerf makes it to where no one wins, werewolf doesn't get a good buff from this, it's useless in PvE, and no one else in PvP will touch it because it's markedly worse than a stadard 2 bar build.
Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
BroughBreaux wrote: »MovesLikeJaguar wrote: »Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
The problem is the buffs the ring applies now are redundant with other group buffs, meaning you're still going to be just as disadvantaged as you were before but with more time invested in it and more money invested in it.
It is not a good solution for 1 bar builds.
A good solution would be to revert back to the way it was before but add a condition that nerfs it only while you're transformed as a werewolf or vampire scion.
"While transformed, the bonuses granted are reduced by 50%"
And everyone wins. Werewolves aren't OP, one bar PvE is doing great, and niche non-werewolf PvP builds can run it for fun as well and still compete with the standard 2 bar builds.
The nerf makes it to where no one wins, werewolf doesn't get a good buff from this, it's useless in PvE, and no one else in PvP will touch it because it's markedly worse than a stadard 2 bar build.
So what if they are redundant?
Any proper group for trials or dungeons that are optimizing are likely not going to bring along one bar builds ever.
And if they do, then they can literally adjust their optimization to account for that.
Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
you have a point but as the mythic is now after this change anyone who can only run one bar and wants this mythic to bring them up alittle to compete with these higher end pve for example using this mythic and going into a more competitive pve grp you would just be double stacking the same buffs you would already be getting leaving you with maybe major courage and the max stats as the only things this ring would give you kinda not worth it over other mythics
Wandering_Immigrant wrote: »I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.
https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
you have a point but as the mythic is now after this change anyone who can only run one bar and wants this mythic to bring them up alittle to compete with these higher end pve for example using this mythic and going into a more competitive pve grp you would just be double stacking the same buffs you would already be getting leaving you with maybe major courage and the max stats as the only things this ring would give you kinda not worth it over other mythics
Why should one bar builds be competitive?
Really think about it. A player hitting 100k DPS is nearly doing perfect 7-8 skill rotations, with great potion uptime and great ultimate use and light attack weaving.
Why should a player slotting 5 skills and using like 2 or 3 and then just heavy attacking do comparable damage?
Regardless of accessibility concerns, it makes no sense. These builds should not be able to compete with builds using a full gamut of skills. 3 skills should not do the same DPS as a perfect rotation of 7 or 8.
The ring opens up possibilities for builds by removing the need to have must have slottables and providing more options to slot skills that can provide different flavor or even better offensive or defensive options to a build, without it being shoehorned into the same 5 skills play rs have to run at the moment.