Well it was a nice thought :(

  • Mr_Stach
    Mr_Stach
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    The Ol Tried and true, "if it aint broke, give me a minute I can fix that" approach
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • acastanza_ESO
    acastanza_ESO
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    Major Courage gives you more damage than Markyn buffed with 3 sets, then you're also getting a fair bit of Health, Mag, and Stam in place of an a bonus to Armor, but without the set juggling. That alone would make a decent mythic item.

    Adding the barswap lock in exchange for the other buffs also seems good to me. In the circumstance where the barswap lock mechanic isn't actually a tradeoff for you, you don't benefit from those additional buffs. This still leaves the Werewolf with the benefit of a Markyn-Level mythic. This change strikes me as both fair, and balanced (TM, C, R).
  • Kikazaru
    Kikazaru
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    Not surprising.

    This team has a bad history of overdoing it when it comes to balancing.

    RIP Oaken.
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Vylaera
    Vylaera
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    Also, if we aren't going to make a circumstantial transformation asterisk, then I would suggest changing two of the buffs so that it isn't completely obsolete.

    I'd change the major savegery/prophecy to minor savage/prophecy and the recovery major buffs to minor recovery buffs so you can still run tristat potions or spell power potions. Otherwise all this mythic really does is force you to source major sorcery/brutality from somewhere and use heroism potions because weapon/spell power potions become redundant bc of the recovery and crit chance and tripots become redundant because of the recovery.

    It's in a weird spot where no one would really get any benefit out of it, which is where half of the other mythics are so nevermind I'm talking into the void.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Dojohoda
    Dojohoda
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    Well, moar sledgehammer tweaks makes it not worth buying the chapter now?

    If this was supposed to be a one-bar ring why did they not make it to reflect the lost backbar qualities, add a little damage or pools or something nice and call it a day?

    For instance, say you equip a maelstrom backbar. The ring brings the maelstrom perks up front.

    Let's say you put on medusa backbar and item #4 and #5 is added to the front bar: (4 items) Adds 657 Critical Chance
    (5 items) Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%.

    This is probably a bad idea.

    Sorry they axed it with named buffs. *barf
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • dinokstrunz
    dinokstrunz
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    Kory wrote: »
    A ring full of redundancies. Not worth my time now. :D

    And because of these hilarious redundancies Zenimax will spend another 5+ weeks balancing it again in the Q3 or Q4 PTS update. Great allocation of their time.
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    When would you ever want to use this when grouped with other players?

    When would you ever sacrifice your backbar and Pale Order / Wild Hunt when playing Solo Overland?

    In Solo PvP the only useful stats are the 3x attributes and Major Courage. Fortitude is useless and the remaining buffs you get from potions. You don't need to do the math to figure out it's not worth giving up another mythic and 5 bar slots.

    Edited by Kaelthorn_Nightbloom on May 3, 2022 1:36AM
    PC NA
  • Jaraal
    Jaraal
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    I knew they were gonna hit Oakensoul with a sledge but am still mad. Was in need of tuning but now completely useless for those that needed it as an accessibility item. It never fails to amaze me as to how the devs can't tune only smash.

    Yeah, who would even bother with it now? Those buffs are relatively easy to get for most.
  • exeeter702
    exeeter702
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    I knew they were gonna hit Oakensoul with a sledge but am still mad. Was in need of tuning but now completely useless for those that needed it as an accessibility item. It never fails to amaze me as to how the devs can't tune only smash.

    Accessibility?

    Sorry but I will never understand this argument. Implying that one who is otherwise disabled in some fashion can't interact with a second bar baffles me.

    It implies you are physically unable to interact with the d pad, meaning you also cant use pots. To this end the real accessibility issue is ZOS not allowing console players the ability to remap keys in game. And on pc there are multitudes of control options one can engage with to make the game more playable with a given limitation. Again the only thing you are doing with a second bar is pressing the bar swap button every GCD at most. You are pressing a button this often in eso no matter what, bar swap or otherwise.

    Any limitation more complex then that, such as not being able to rhythmically do a rotation of key presses of sorts, is not something that a 1 bar arrangement is really going to address. You can already do most content in the game with 1 bar. The previous oaksage was not going to enable you to participate in harder content with a 1 bar setup where you otherwise wouldnt be able to since even with a heavy attack build, you are going to be pressing a key / button every 1.5 seconds.
    Edited by exeeter702 on May 2, 2022 11:08PM
  • renne
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    And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ? :D

    Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.
  • TPishek
    TPishek
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    Completely killed any enthusiasm I had for this chapter in general, lol...
  • exeeter702
    exeeter702
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    renne wrote: »
    And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ? :D

    Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.

    Which is hilarious that this didnt even occur to them when implementing the ring in the first place. Did no one in the office stop and think "yes but how with this effect/interact with our werewolf system, one that operates primarily on a single bar?".
  • buttaface
    buttaface
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    Regardless of all the unnecessary worries and jawboning about WWs and this mythic, it is now nerfed to prevent it from being useful in any kind of organized group PvE play, likely the aim, in which you essentially will give up your back bar for the ability to always use parse food (from the extra health) and get 300ish S/W Dmg from the base stats it gives. Not worth compared to nerfed Kilt, monster set or Fete + back bar for ANY organized group play or most solo play.

    Ironically, the big LOL is that it is still good for solo WW if they don't need the extra healing from Pale Order/being healed externally in a pvp pug, due to the 30% stam boost in form, which adds another 100ish W/Sp dmg to the ring via base stats.

    ... and it's now worth it for pretty much no one else compared to options.

    On a side note, shapeshifter chain, even buffed, is a joke still, and does it even apply to vamp skills? Was unclear from notes. :smile:
    Edited by buttaface on May 3, 2022 12:11AM
  • renne
    renne
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    exeeter702 wrote: »
    renne wrote: »
    And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ? :D

    Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.

    Which is hilarious that this didnt even occur to them when implementing the ring in the first place. Did no one in the office stop and think "yes but how with this effect/interact with our werewolf system, one that operates primarily on a single bar?".

    Seriously! Every single person I know who looked at this went "Lmao it's time for werewolves!"
  • J18696
    J18696
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    Yeah all they really had todo was tune the stats down to what they were before the pts went live this kinda makes the ring useless since over half the buffs this now gives you get through potions or passives on some classes

    The ring as it is now in my eyes is pretty much major courage and 3k stats for no 2nd bar slot not really worth it everything else it gives easily already obtained from buffs off other players or class passives potions
    Edited by J18696 on May 2, 2022 11:30PM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Wandering_Immigrant
    Wandering_Immigrant
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    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds
  • divnyi
    divnyi
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    @Wandering_Immigrant this is correct, but it's still sad that dev team can't introduce an item with a downside having such a huge potential to create some intersting build variations, that would be even remotely interesting to anyone else but casuals.

    Dev process: slap tonns and tonns of stats. Nerf to oblivion.

    Overnerfed sets and skills never get buffs. They just go to the trash pile, forever.
  • merpins
    merpins
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    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.
    Edited by merpins on May 3, 2022 12:22AM
  • Toxic_Hemlock
    Toxic_Hemlock
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    Well at least they did this before I dug up the leads, gonna make this chapter even more of a wash for me though.

    May as well keep using the wild hunt ring, at least I get the bonus speed.
  • Jaraal
    Jaraal
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    exeeter702 wrote: »
    renne wrote: »
    And it still bugs me out... How many WWs are there in PvP ? Because um... what are they trying to nerf ? 20 people in total ? :D

    Yeah, but if this had gone live as it is, tons of people would have gone and gotten bitten and it would have been dogs all the way down. It's not just the current people who are WW, let's not act like if this went live as it originally was on the PTS that PvP wouldn't have become a dog park.

    Which is hilarious that this didnt even occur to them when implementing the ring in the first place. Did no one in the office stop and think "yes but how with this effect/interact with our werewolf system, one that operates primarily on a single bar?".

    This is what is most disturbing to me. I assumed that surely they took werewolf into consideration when designing this mythic? But the nerf clearly indicates that they didn’t.

    Yikes!
  • jaws343
    jaws343
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    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.
  • merpins
    merpins
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    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    Okay... Pretend you have an inability to swap bars and want to play Dragon Knight. What do you put on your bar that gives you passive stats that doesn't give you passive crit rate, but still lets you be decent as a one-bar build?

    Flawless Dawnbreaker is literally the only one, and you have better ultimates to slot.

    This change hurts the reason for the ring to exist, and though helps people that need it somewhat, it also hinders them in ways that weren't thought of when implementing this particular nerf.
  • jaws343
    jaws343
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    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    Okay... Pretend you have an inability to swap bars and want to play Dragon Knight. What do you put on your bar that gives you passive stats that doesn't give you passive crit rate, but still lets you be decent as a one-bar build?

    Flawless Dawnbreaker is literally the only one, and you have better ultimates to slot.

    This change hurts the reason for the ring to exist, and though helps people that need it somewhat, it also hinders them in ways that weren't thought of when implementing this particular nerf.

    I mean, you can slot any draconic ability for more health recovery.

    You can slot any fighters guild ability for more weapon and spell damage.

    Any Mages guild skill for more max mag and mag recovery.

    Slotting any psijic skill grants a damage shield on block.

    There are a ton of options to slot skills without needing only inner light or camo hunter. And again, slot and then never use, just like those two current slottables are never used.
  • merpins
    merpins
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    jaws343 wrote: »
    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    Okay... Pretend you have an inability to swap bars and want to play Dragon Knight. What do you put on your bar that gives you passive stats that doesn't give you passive crit rate, but still lets you be decent as a one-bar build?

    Flawless Dawnbreaker is literally the only one, and you have better ultimates to slot.

    This change hurts the reason for the ring to exist, and though helps people that need it somewhat, it also hinders them in ways that weren't thought of when implementing this particular nerf.

    I mean, you can slot any draconic ability for more health recovery.

    You can slot any fighters guild ability for more weapon and spell damage.

    Any Mages guild skill for more max mag and mag recovery.

    Slotting any psijic skill grants a damage shield on block.

    There are a ton of options to slot skills without needing only inner light or camo hunter. And again, slot and then never use, just like those two current slottables are never used.

    Sure tons of bad options. The people that play like this due to a disability of some kind aren't playing this way because they want to. They want to play in the top-end like any DPS wants to. They COULD swap the skill for something else that's much worse, but they don't want to do that and will probably use a different mythic or monster helm set that gives them a better benefit than this ring does. The fact of the matter, the crit rate change hurts this ring and changes it from being an overpowered thing that could be abused into something no one, not even the intended audience, will want to really use. It should be a flat crit rate bonus with some nerf to WW. All the other changes are totally fine, but the crit rate one hurts this ring more than ZoS intended.
  • Vylaera
    Vylaera
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    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    The problem is the buffs the ring applies now are redundant with other group buffs, meaning you're still going to be just as disadvantaged as you were before but with more time invested in it and more money invested in it.

    It is not a good solution for 1 bar builds.

    A good solution would be to revert back to the way it was before but add a condition that nerfs it only while you're transformed as a werewolf or vampire scion.
    "While transformed, the bonuses granted are reduced by 50%"
    And everyone wins. Werewolves aren't OP, one bar PvE is doing great, and niche non-werewolf PvP builds can run it for fun as well and still compete with the standard 2 bar builds.

    The nerf makes it to where no one wins, werewolf doesn't get a good buff from this, it's useless in PvE, and no one else in PvP will touch it because it's markedly worse than a stadard 2 bar build.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • jaws343
    jaws343
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    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    The problem is the buffs the ring applies now are redundant with other group buffs, meaning you're still going to be just as disadvantaged as you were before but with more time invested in it and more money invested in it.

    It is not a good solution for 1 bar builds.

    A good solution would be to revert back to the way it was before but add a condition that nerfs it only while you're transformed as a werewolf or vampire scion.
    "While transformed, the bonuses granted are reduced by 50%"
    And everyone wins. Werewolves aren't OP, one bar PvE is doing great, and niche non-werewolf PvP builds can run it for fun as well and still compete with the standard 2 bar builds.

    The nerf makes it to where no one wins, werewolf doesn't get a good buff from this, it's useless in PvE, and no one else in PvP will touch it because it's markedly worse than a stadard 2 bar build.

    So what if they are redundant?

    Any proper group for trials or dungeons that are optimizing are likely not going to bring along one bar builds ever.

    And if they do, then they can literally adjust their optimization to account for that.
  • J18696
    J18696
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    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    you have a point but as the mythic is now after this change anyone who can only run one bar and wants this mythic to bring them up alittle to compete with these higher end pve for example using this mythic and going into a more competitive pve grp you would just be double stacking the same buffs you would already be getting leaving you with maybe major courage and the max stats as the only things this ring would give you kinda not worth it over other mythics
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • merpins
    merpins
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    jaws343 wrote: »
    jaws343 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    True. But most one-bar builds made are for DPS, and most people that have an inability to bar swap want their bar as simple as possible; Almost every build slots either Camouflage Hunter or Inner Light to reduce the skills needed to press down to 4 or 5 with an ultimate, or 2/3 with other skills like Bird of Prey and Bear from Warden or with pets from Sorc. The main problem with this whole skill change is the nerf to crit rate. It allowed this particular bar set-up, and allowed DPS builds using the ring with these set-ups to deal fairly top-end-like damage. I was no 120k, but 80-100k damage would allow people with such inability to play the game as intended to compete and play in the meta, allow them to do those veteran trials with other top-end players without falling behind. The change not only makes it so slotting the abilities that made 1-bar setups less viable for these players that are trying to make builds as simple as possible, but actually punishes you when you slot them since they're now dead skills. That's the problem.

    There are other skills that can be slotted that provide passives. And just because a skill is slotted doesn't mean it has to be used. So you replace inner light with some other skill and then just don't use that skill. But now you get the buff from inner light via the ring and the added buff from slotting the new skill.

    The problem is the buffs the ring applies now are redundant with other group buffs, meaning you're still going to be just as disadvantaged as you were before but with more time invested in it and more money invested in it.

    It is not a good solution for 1 bar builds.

    A good solution would be to revert back to the way it was before but add a condition that nerfs it only while you're transformed as a werewolf or vampire scion.
    "While transformed, the bonuses granted are reduced by 50%"
    And everyone wins. Werewolves aren't OP, one bar PvE is doing great, and niche non-werewolf PvP builds can run it for fun as well and still compete with the standard 2 bar builds.

    The nerf makes it to where no one wins, werewolf doesn't get a good buff from this, it's useless in PvE, and no one else in PvP will touch it because it's markedly worse than a stadard 2 bar build.

    So what if they are redundant?

    Any proper group for trials or dungeons that are optimizing are likely not going to bring along one bar builds ever.

    And if they do, then they can literally adjust their optimization to account for that.

    ... Because pre nerf, you could build easy to play one bar builds that were actually competent enough for end-game content with veteran players. The changes to the ring make your statement true. But if the changes were reverted, then your statement would be false.
  • jaws343
    jaws343
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    J18696 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    you have a point but as the mythic is now after this change anyone who can only run one bar and wants this mythic to bring them up alittle to compete with these higher end pve for example using this mythic and going into a more competitive pve grp you would just be double stacking the same buffs you would already be getting leaving you with maybe major courage and the max stats as the only things this ring would give you kinda not worth it over other mythics

    Why should one bar builds be competitive?

    Really think about it. A player hitting 100k DPS is nearly doing perfect 7-8 skill rotations, with great potion uptime and great ultimate use and light attack weaving.

    Why should a player slotting 5 skills and using like 2 or 3 and then just heavy attacking do comparable damage?

    Regardless of accessibility concerns, it makes no sense. These builds should not be able to compete with builds using a full gamut of skills. 3 skills should not do the same DPS as a perfect rotation of 7 or 8.

    The ring opens up possibilities for builds by removing the need to have must have slottables and providing more options to slot skills that can provide different flavor or even better offensive or defensive options to a build, without it being shoehorned into the same 5 skills play rs have to run at the moment.
  • J18696
    J18696
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    jaws343 wrote: »
    J18696 wrote: »
    I think a lot of people aren't grasping the intended purpose or demographic for this mythic. There was a thread a while back asking about the possibility of a mythic that boosted one bar builds. Not for the purpose of creating a new meta or even a new niche, but for those poor souls who "can't" bar swap. We've all seen the comments in various thread with reasons cited as disabilities, or age, or high ping or whatever else, idk. If I'm being perfectly honest it's all always sounded like excuses to me, but I'm not here to argue the validity of such complaints, only to point out that this mythic was never intended for me or you to theory craft over it's juicy stats. It was intended for people who aren't bar swapping, aren't drinking potions on cool down, and aren't maintaining buffs, because buttons. I think it hits the mark as well as could be expected.

    https://forums.elderscrollsonline.com/en/discussion/593799/do-you-want-a-mythic-for-one-bar-builds

    you have a point but as the mythic is now after this change anyone who can only run one bar and wants this mythic to bring them up alittle to compete with these higher end pve for example using this mythic and going into a more competitive pve grp you would just be double stacking the same buffs you would already be getting leaving you with maybe major courage and the max stats as the only things this ring would give you kinda not worth it over other mythics

    Why should one bar builds be competitive?

    Really think about it. A player hitting 100k DPS is nearly doing perfect 7-8 skill rotations, with great potion uptime and great ultimate use and light attack weaving.

    Why should a player slotting 5 skills and using like 2 or 3 and then just heavy attacking do comparable damage?

    Regardless of accessibility concerns, it makes no sense. These builds should not be able to compete with builds using a full gamut of skills. 3 skills should not do the same DPS as a perfect rotation of 7 or 8.

    The ring opens up possibilities for builds by removing the need to have must have slottables and providing more options to slot skills that can provide different flavor or even better offensive or defensive options to a build, without it being shoehorned into the same 5 skills play rs have to run at the moment.

    one bar builds can already do basic content with zero issues already so this ring is already 100% useless based off that so if overland and normal dungeons are already a joke todo with one bar builds what point does this have other than helping these builds push into relevancy in vet dungeons and trials ect

    also side note before the mythic was nerfed it was possible to reach 100 - 110k dps on most classes with trial dummy with this mythic so it would have achieved this goal but i think it did need adjustment just not to this degree
    Edited by J18696 on May 3, 2022 1:35AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
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