After all of the change attempts, people barely use them due to the clanky nature of the skills themselves, and worst it takes up your GCD.
The skills of this game are really one-sided if you want to use an ability you need to use it one time and the effect goes off and it is standard for every other skill as well even for ultimates.
But does it really have to be this way?
Why don't we have different toggled abilities for more "risk and reward" play? or channeled abilities that award players who use them correctly?
The "Blood Frenzy" ability was a good toggle ability and those who used it correctly and efficiently were rewarded for it. And now currently it is still a toggle ability and still useful in some scenarios. Even if not better than its previous version.
Why not make "Crystal Weapon" and "Imbue Weapon" also a toggle ability as well?
Since they are used as spammable you can't make them work with other abilities(spammables). But why try to force it that way?
The last changes to "Crystal Weapon" make it better just by being able to use it twice rather than once.
I really would like to see these two abilities "Crystal Weapon" and "Imbue Weapon" similar to "Blood Frenzy" but it cost you your "Resources"
Example for "Imbue Weapon": Infuse your weapon with power, causing your Light Attacks to deal an additional "X damage" per light attack but cost "Z Resource" (depends on the morph) per light attack. Cost increases the more it stays on and the more light attack you do.
for "Crystal Weapon": Encase your weapon in dark crystals, causing your Light and Heavy Attacks to deal an additional "X damage" per light attack and "Y damage" for heavy attacks but cost "Z Resource" per light attack. Cost "C Resource" per heavy attack. Cost increases the more it stays on and the more light attack and heavy attack you do.
Attacks reduce the target's Armor by 1000 for 5 seconds(does not stack).
With that changes, it would also alter the gameplay too, It would be more useful as a sustained damage source for lots of content rather than forcing people to use them as "Spammable".
Finally, please make them stack again since the burst damage is no longer there. The cost ever increases per attack(s) and with time, there is no need to worry about it.
Jorvuld's Guidance and SPC all the way down.