alberichtano wrote: »AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
Those types of dungeons promote the full DD-grouping with fake thanks and healers. What's the point with being a tank if you are literally useless in most situations? You slow down the group with redonc low DPS, most bosses can be burned down fast, and the tougher ones just ignore taunts, as you point out. Except for raids, tanks could just as well not exist.
alberichtano wrote: »MudcrabAttack wrote: »There have been a surprising number of tanks in the group finder the past year or two who don’t use staff AOEs or caltrops or anything else to grab much attention, and generally just aggro a couple things in each pull in vet randoms. I have a feeling if an AOE taunt existed it probably wouldn’t get used much anyway.
I usually switch out front bar to an ice staff on my dps and block cast skills as 90% of everything decides to pay attention to me. The main AOE spammable gets swapped with silver shards. It beats kiting circles around the tank
I disagree. I am one of those tanks that do just that, just drag the biggest fish to me. Why? Because as a tank I don't have the resources to taunt every single mob. Which is why we want an AoE taunt, so that we can do just that.
alberichtano wrote: »AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
Those types of dungeons promote the full DD-grouping with fake thanks and healers. What's the point with being a tank if you are literally useless in most situations? You slow down the group with redonc low DPS, most bosses can be burned down fast, and the tougher ones just ignore taunts, as you point out. Except for raids, tanks could just as well not exist.
AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
xXSilverDragonXx wrote: »AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
I really like the mechanic where the boss dodges at players randomly, despite being taunted, usually because the player is too far from them. I see this in several base game dungeons and it's annoying. Why bother taunting at all if it charges at players as part of the cycle?
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
Dagoth_Rac wrote: »The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.
Dagoth_Rac wrote: »People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.
It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.
Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.
The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.
Kidgangster101 wrote: »Dagoth_Rac wrote: »People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.
It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.
Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.
The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.
Everyone uses "it would make content to easy" as an excuse....... But literally all they have to do is boost the trash mobs damage output by a lot so a tank needs to actually "tank" mobs due to the DPS or healer getting killed.
Also people argue DPS would become too easy due to you just standing still...... Not if things threw aoe moves around forcing DPS to move constantly because eating one will chunk their hp.
Just saying as a tank that completed most content before I quit...... Tanking was really a joke. I would roll in vet dlc dungeons tank with 3 DPS and we would clear it stupid fast. But if things hit really hard guess what? My immortal tank build couldn't do that........
Just saying stop leaning on that as an excuse it's not just true as tanks/healers often get excluded from content because DPS is so high right now they just burn trash mobs like it's a joke.
It goes against ESO's tanking philosophy of get the big bads first then work your way down to the smaller ones. The healer keeps the DPS alive from the miniscule damage being inflicted by the weak fodder, while the tank taunts the lethal stuff and uses AoE immobilization/stun and pulls to act as crowd control of the masses rather than a taunt.
https://clips.twitch.tv/FairPerfectStarlingWTRuck-I5tEU23y_dlUKxng
VaxtinTheWolf wrote: »My assumption here is that if it is ever implemented, it'd be an Undaunted Ultimate with a synergy. I'd guess it'll cost something like 125 Ultimate, taunt everything within about 12 meters at most for the standard 15 seconds and maybe give you a little bit of damage reduction to shoulder the enemy assault or something like that. I dont have any ideas for the synergy part or its morphs.
I doubt that they would ever add a 'normal' ability to provoke taunts in AOE that can be spammed and would likely be intended for emergency applications, or gathering a single room of mobs and forcing the attention onto you.
Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.
Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.
Someone doesn't play templar much..... Vate SnB, back bar ice staff. Explosive charge(templar skill), for ae taunt,
2H and charge is for those other inferior classes.
VaxtinTheWolf wrote: »I think that many are already aware about the armor set effect, however I am referring to obtaining an AOE taunt as a standalone ability akin to Puncture, without a set having to augment other abilities and such. If it were ever implemented, I assume that it'll be a lower cost ultimate or something like that instead.
drsalvation wrote: »Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.
Someone doesn't play templar much..... Vate SnB, back bar ice staff. Explosive charge(templar skill), for ae taunt,
2H and charge is for those other inferior classes.
I've been playing templar for far too long and I'm sick of it and want to switch to dragonknight but there's no class change tokens and I don't want to restart my progress from 6 years playing as templar just for a new class lmao.
That's why I said "play as templar OR equip 2H" if you don't have explosive charge from templar, the 2H weapon has a similar skill which also leaves a DoT on the ground, it's the same effect for AoE purposes.
And yeah, that's my 'fun' tank build (vate SnB to pull all enemies, taunt with explosive charge, crossbow for enemies that weren't pulled by vate SnB)