AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
This also if you taunt all the trash you will run out of stamina at once trying to block as you are not only blocking the boss attack but also all the trash, or you could easy get taunt immunity on trial bosses with two tanks.It goes against ESO's tanking philosophy of get the big bads first then work your way down to the smaller ones. The healer keeps the DPS alive from the miniscule damage being inflicted by the weak fodder, while the tank taunts the lethal stuff and uses AoE immobilization/stun and pulls to act as crowd control of the masses rather than a taunt.
https://clips.twitch.tv/FairPerfectStarlingWTRuck-I5tEU23y_dlUKxng
It goes against ESO's tanking philosophy of get the big bads first then work your way down to the smaller ones. The healer keeps the DPS alive from the miniscule damage being inflicted by the weak fodder, while the tank taunts the lethal stuff and uses AoE immobilization/stun and pulls to act as crowd control of the masses rather than a taunt.
https://clips.twitch.tv/FairPerfectStarlingWTRuck-I5tEU23y_dlUKxng
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
WrathOfInnos wrote: »I don't know that we need an AoE taunt, but it would be nice to have. Anything that encourages players to try tanking is a good move IMO.
If this happens, I would say add it to Revealing Flare. This is a skill with passive Major Protection for slotting, but PVE tanks have no reason to ever cast it. It's already strong in PVP, but adding a taunt would not have any significant effect there.
Flares are also a known method to gain boss aggro, as demonstrated by Dr. Alan Grant in 1993.
The skill should be without debuffs, so it would still encourage tanks to use Pierce Armor on the strong enemies, and maybe something like Razor Caltrops. Flare would just be nice to gather up all the little adds in one GCD.
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...
OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.
AcadianPaladin wrote: »Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)
WrathOfInnos wrote: »I don't know that we need an AoE taunt, but it would be nice to have. Anything that encourages players to try tanking is a good move IMO.
If this happens, I would say add it to Revealing Flare. This is a skill with passive Major Protection for slotting, but PVE tanks have no reason to ever cast it. It's already strong in PVP, but adding a taunt would not have any significant effect there.
Flares are also a known method to gain boss aggro, as demonstrated by Dr. Alan Grant in 1993.
The skill should be without debuffs, so it would still encourage tanks to use Pierce Armor on the strong enemies, and maybe something like Razor Caltrops. Flare would just be nice to gather up all the little adds in one GCD.
MudcrabAttack wrote: »There have been a surprising number of tanks in the group finder the past year or two who don’t use staff AOEs or caltrops or anything else to grab much attention, and generally just aggro a couple things in each pull in vet randoms. I have a feeling if an AOE taunt existed it probably wouldn’t get used much anyway.
I usually switch out front bar to an ice staff on my dps and block cast skills as 90% of everything decides to pay attention to me. The main AOE spammable gets swapped with silver shards. It beats kiting circles around the tank
If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.
Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.
About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.
And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...