Instead of focusing on new players I think Zos need to remember the vet players that are still here. Besides retired crown store items and jubilee cake furniture not a whole lot focuses vet players in my opinion. Do you all have any ideas that would help players stay and even bring old players back ? I have a couple ideas myself.
1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Having no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
The first idea is great, the 2nd and 3rd ideas I do not like much. As that would make players feel they miss out on something if they do not put in the maximum effort. With maximum effort I mean chasing achievements, or logging in every day.1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Having no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
The first idea is great, the 2nd and 3rd ideas I do not like much. As that would make players feel they miss out on something if they do not put in the maximum effort. With maximum effort I mean chasing achievements, or logging in every day.1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Really no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
4: Personally I would like to see +10 base bank slots per mount, and +5 accountwide inventory slots per non-combat pet. This would give players more incentive to both buy those, and chase the achievements for those. This would also make sure older/more spending accounts will have plenty of storage space.
5: Enforcing roles! ZOS needs to do this, so the game can thrive on the intended roles, instead of leaving everyone with bad dungeon experiences.
6: (posted this before) A rebirth system, where we can choose 1 skill bar from another class(maximum), but we have to relevel from level 1 again. Rebirthing can only be done at level 50, can be done as often as we want, and we can change the chosen skillbar whenever we rebirth. This would allow for hybrid gameplay, and for many more post-50 gameplay options. This shouldn't actually be that hard to implement, as the skills and classes to choose from are already available. (Maybe allow this through Vivec, after completing the Vvardenfell questline.)
7: No more year-long stories, and no more stories in dungeons. Though this seems great on paper, in reality, if we do not like the year-long adventure, we know we will be stuck with it for another year. And stories in dungeons are just wasted, as everyone wants dungeons done fast.
8: Separate PvP balancing from PvE balancing.
LesserCircle wrote: »The first idea is great, the 2nd and 3rd ideas I do not like much. As that would make players feel they miss out on something if they do not put in the maximum effort. With maximum effort I mean chasing achievements, or logging in every day.1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Really no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
4: Personally I would like to see +10 base bank slots per mount, and +5 accountwide inventory slots per non-combat pet. This would give players more incentive to both buy those, and chase the achievements for those. This would also make sure older/more spending accounts will have plenty of storage space.
5: Enforcing roles! ZOS needs to do this, so the game can thrive on the intended roles, instead of leaving everyone with bad dungeon experiences.
6: (posted this before) A rebirth system, where we can choose 1 skill bar from another class(maximum), but we have to relevel from level 1 again. Rebirthing can only be done at level 50, can be done as often as we want, and we can change the chosen skillbar whenever we rebirth. This would allow for hybrid gameplay, and for many more post-50 gameplay options. This shouldn't actually be that hard to implement, as the skills and classes to choose from are already available. (Maybe allow this through Vivec, after completing the Vvardenfell questline.)
7: No more year-long stories, and no more stories in dungeons. Though this seems great on paper, in reality, if we do not like the year-long adventure, we know we will be stuck with it for another year. And stories in dungeons are just wasted, as everyone wants dungeons done fast.
8: Separate PvP balancing from PvE balancing.
Number 7 hits on the nail for me, 5 too. We reaaally need those.
AcadianPaladin wrote: »Agree with making the green tree passives. At this point, I have hundreds of 'resting' CP points since I don't change roles/slotted CP around and all the ones I need and all passives are maxed.
One current advantage for vets I will point out is endeavors. Go kill 10 xx critters? I know exactly where to find them and my character has been been everywhere so getting around is easy. I'm sure I'd find endeavors a lot more time consuming if I was a new player with a new character.
Fix the Timbercrow Wanderer costume. Only vets who have adequate blood or treasure have it, it ain't cheap and it is notably bugged around the butt area.
Implement some simple QOL things that vets have patiently watched being asking for - for years. Things that are not really contested at all like ability to hide shoulders, and more warden bear skin options to join the one lonely gray one since the system and skins are already in the game.
The first idea is great, the 2nd and 3rd ideas I do not like much. As that would make players feel they miss out on something if they do not put in the maximum effort. With maximum effort I mean chasing achievements, or logging in every day.1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Having no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
4: Personally I would like to see +10 base bank slots per mount, and +5 accountwide inventory slots per non-combat pet. This would give players more incentive to both buy those, and chase the achievements for those. This would also make sure older/more spending accounts will have plenty of storage space.
5: Enforcing roles! ZOS needs to do this, so the game can thrive on the intended roles, instead of leaving everyone with bad dungeon experiences.
6: (posted this before) A rebirth system, where we can choose 1 skill bar from another class(maximum), but we have to relevel from level 1 again. Rebirthing can only be done at level 50, can be done as often as we want, and we can change the chosen skillbar whenever we rebirth. This would allow for hybrid gameplay, and for many more post-50 gameplay options. This shouldn't actually be that hard to implement, as the skills and classes to choose from are already available. (Maybe allow this through Vivec, after completing the Vvardenfell questline.)
7: No more year-long stories, and no more stories in dungeons. Though this seems great on paper, in reality, if we do not like the year-long adventure, we know we will be stuck with it for another year. And stories in dungeons are just wasted, as everyone wants dungeons done fast.
8: Separate PvP balancing from PvE balancing.
We really need some account rewards with these new account wide achievement implementation.
We really need some account rewards with these new account wide achievement implementation.
Alternatively, recognise that with the loss of character-specific achievements players have no reason to play more than one character fully through the game. That removes a key way for veteran players to keep running content, both in their own right as well as by helping others through group content. It's no wonder they now feel they have nothing to do and therefore no reason to keep playing. Account-wide achievements were a massive mistake, especially in the way they were implemented, and the players on PTS couldn't have been clearer about that.
colossalvoids wrote: »Kinda too late, I don't think it will fix anything currently. Every new expansion offering less and less is more of an issue for those vet players as far as I see, probably because zos's attention is on another project casuals/questers.
alberichtano wrote: »Instead of focusing on new players I think Zos need to remember the vet players that are still here. Besides retired crown store items and jubilee cake furniture not a whole lot focuses vet players in my opinion. Do you all have any ideas that would help players stay and even bring old players back ? I have a couple ideas myself.
1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Having no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
I would not make all green tree stars passives. But I sure would make a lot more of them passive, sure. The fishing ones, the double furniture plan one for example could easily be passives. Far from everyone goes around fishing, and the stars supporting fishing are more QoL than anything else - it gives no real advantage in combat or other major game mechanics. Just shortens fishing time. To spend time changing stars and CP setups to get them almost takes more time than it is worth, so, yeah, passive.
The sneak and speed ones should stay active though, as they do affect gameplay more directly.
Not sure about the crafting/harvesting ones... I wouldn't weep if they were turned passive, but then I am not sure what most of my alts would put as actives instead.
MentalxHammer wrote: »Competitive PvP matchmaking would be a good start 👀
FlopsyPrince wrote: »MentalxHammer wrote: »Competitive PvP matchmaking would be a good start 👀
I would find PvP much more compelling if I could play with others who suck like I do rather than getting ganked all the time by those who live to grief others.
I would argue that this harms PvP as much as other (serious) PvP issues!
Well, the longer you play and pay, the more storage you use and need. So it would not be overpowered. And at some point in the game, ZOS will have to find a way to massively lift those storage restrictions. If they don't, that would sink the game. Take houseguests as an example, why would players buy those if they cannot even place them inside their houses, due to the limitation. The only way for the game to truly move forward is to find a way to fix/lift those storage limitations. **Note: As mentioned, many pets and mounts are available to new players, so this would not be pay-to-win.**Necrotech_Master wrote: »The first idea is great, the 2nd and 3rd ideas I do not like much. As that would make players feel they miss out on something if they do not put in the maximum effort. With maximum effort I mean chasing achievements, or logging in every day.1) make green CP tree ALL passives, really no reason to drive for CP past 1600. Having no real return on last 2000 CP seems pretty silly personally
2) Make achievement points do something. Every 500 ( or 1000 ) achievement points should unlock something
3) like daily rewards add monthly, 6 month, yearly rewards, etc
Just a couple ideas
4: Personally I would like to see +10 base bank slots per mount, and +5 accountwide inventory slots per non-combat pet. This would give players more incentive to both buy those, and chase the achievements for those. This would also make sure older/more spending accounts will have plenty of storage space.
5: Enforcing roles! ZOS needs to do this, so the game can thrive on the intended roles, instead of leaving everyone with bad dungeon experiences.
6: (posted this before) A rebirth system, where we can choose 1 skill bar from another class(maximum), but we have to relevel from level 1 again. Rebirthing can only be done at level 50, can be done as often as we want, and we can change the chosen skillbar whenever we rebirth. This would allow for hybrid gameplay, and for many more post-50 gameplay options. This shouldn't actually be that hard to implement, as the skills and classes to choose from are already available. (Maybe allow this through Vivec, after completing the Vvardenfell questline.)
7: No more year-long stories, and no more stories in dungeons. Though this seems great on paper, in reality, if we do not like the year-long adventure, we know we will be stuck with it for another year. And stories in dungeons are just wasted, as everyone wants dungeons done fast.
8: Separate PvP balancing from PvE balancing.
#4 would absolutely be broken lol
ive barely even tried to collect mounts and pets and im at almost 50 mounts and over 100 non combat pets
with that request that would give me 500 more bank slots and 500 bag slots
...and the reason they gave us for AWA was storage limitations lol