MovesLikeJaguar wrote: »WW are underperforming in PVE and over performing in PVP. This isn't really an issue with the ring, and yet again an issue with ZoS insisting on balancing PVE and PVP together, rather than biting the bullet and balancing them separately. over the last 8 years it's been shown that balancing the two sides of the game together does not work. And I'd hate to see this ring, which is a bit overtuned despite the pros and cons people have been pointing out and probably should have a small nerf, I'd hate to see this ring be yet another casualty of the balancing issues plaguing the game.
dinokstrunz wrote: »MovesLikeJaguar wrote: »WW are underperforming in PVE and over performing in PVP. This isn't really an issue with the ring, and yet again an issue with ZoS insisting on balancing PVE and PVP together, rather than biting the bullet and balancing them separately. over the last 8 years it's been shown that balancing the two sides of the game together does not work. And I'd hate to see this ring, which is a bit overtuned despite the pros and cons people have been pointing out and probably should have a small nerf, I'd hate to see this ring be yet another casualty of the balancing issues plaguing the game.
Overperforming in pvp? What patch are you from lol?
WW healing scales with health & costs magicka. It does not scale with highest offensive stat. If it did, then you would not have to build for so much max health for a decent heal. Besides - you can cast healing 2 - 3 times at most... and then you are out of magicka and for the most part also... dead XDdinokstrunz wrote: »MovesLikeJaguar wrote: »WW are underperforming in PVE and over performing in PVP. This isn't really an issue with the ring, and yet again an issue with ZoS insisting on balancing PVE and PVP together, rather than biting the bullet and balancing them separately. over the last 8 years it's been shown that balancing the two sides of the game together does not work. And I'd hate to see this ring, which is a bit overtuned despite the pros and cons people have been pointing out and probably should have a small nerf, I'd hate to see this ring be yet another casualty of the balancing issues plaguing the game.
Overperforming in pvp? What patch are you from lol?
I called this out in another thread a few weeks ago, but I think people are underselling WW power this patch. The hybrid scaling changes really helped WWs out a ton, especially with healing that now scales off either max stat. So the need to stack spell damage to get decent heals is gone and WWs can focus on weapon damage which increases their healing and damage. This ring is just going to amplify that.
Silversmith wrote: »Long story short. Even with the ring, werewolves will underperform compared to other classes that will 1 bar with an optimized group. Other people say otherwise as a click bait to get you to see their video on youtube or website to boost their analytics.
Silversmith wrote: »Long story short. Even with the ring, werewolves will underperform compared to other classes that will 1 bar with an optimized group. Other people say otherwise as a click bait to get you to see their video on youtube or website to boost their analytics.
And your opinion is based on?
Silversmith wrote: »Silversmith wrote: »Long story short. Even with the ring, werewolves will underperform compared to other classes that will 1 bar with an optimized group. Other people say otherwise as a click bait to get you to see their video on youtube or website to boost their analytics.
And your opinion is based on?
Math, playing the game, and looking at what people complain about.
Silversmith wrote: »Silversmith wrote: »Long story short. Even with the ring, werewolves will underperform compared to other classes that will 1 bar with an optimized group. Other people say otherwise as a click bait to get you to see their video on youtube or website to boost their analytics.
And your opinion is based on?
Math, playing the game, and looking at what people complain about.
Then show me that math but not those DPS stats from CM, show me the math behind PvP as this is the place where Oakensoul will affect the balance most.
"Playing the game" is very subjective, because I can be bad at playing WW and you can be amazing in this matter so this point isn't something we can compare easily. I am playing the game to, and TBH from my experience you can find both terrible and outstanding WWs.
Silversmith wrote: »There is no value to be gained from showing the math publicly.
acastanza_ESO wrote: »Silversmith wrote: »There is no value to be gained from showing the math publicly.
Tell me you didn't actually do any math without telling me you didn't actually do any math.
It would ruin the item because everyone already have named buffs anyway.
That's what I've said before. Potentially interesting item that can create dozens of new ways to play the game would be ruined to the ground and left in the overnerfed garbage heap just because WW interaction.
It should either be disabled for WW, or deliberately described what would happen in WW case: limit number of skills on the bar to 3.