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PTS Update 34 - Feedback Thread for new Achievements

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new Achievements. Specific feedback that the team is looking for includes the following:
  • Was the criteria for completing the new achievements clear?
  • Did all achievements work as expected?
  • What did you think of the associated rewards for the achievements?
  • Do you have any other general feedback?
Edited by ZOS_GinaBruno on April 18, 2022 7:49PM
Gina Bruno
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Staff Post
  • AleriSadasIndoril
    AleriSadasIndoril
    ✭✭✭
    What did you think of the associated rewards for the achievements?

    In my opinion, the furniture is too simple and too small for me, from the housing and achievement vendors in High Isle except for the door, there is a lack of more valuable and beautiful furniture, for me it is not an attraction to complete the achievements.
    I would love it if ZOS would revise this a bit ;)
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • Fontecc
    Fontecc
    ✭✭✭
    Hey, giving feedback once again regarding Ancestral motifs, specifically for the upcoming Ancestral Breton in the High Isle zone.

    My point from the previous year still stands: https://forums.elderscrollsonline.com/en/discussion/comment/7247137#Comment_7247137

    There's a couple ways to go about the erroneous information about this type of lead:

    -Either fix the tooltip on the achievements menu for Ancestral Breton;
    -Get the leads dropping from digging other antiquities in that zone (High Isle) - this is what the tooltip implies:
    -Mix of both: have the leads also drop from treasure chests, this keeps this motif rare and sought after, however it's still accessible for players that want to complete the codex without relying on the current super grindy and expensive way to get them.

    Make it more rewarding for actually exploring the area, digging antiquities, not just visiting guild stores.

    Was the criteria for completing the new achievements clear?
    No, the tooltip should be clearer and point where the achievement stands; or the other way around, getting leads should drop from digging antiquities!
    Did all achievements work as expected?
    When learning the motif it counts the progress and it's available in the outfit system, no problems here.
    What did you think of the associated rewards for the achievements?
    For the rarity it doesn't seem to reward much except the motif itself, but missing the codex for not digging it up yourself seems like a waste;
    Do you have any other general feedback?
    Please check on the suggestions above.
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