No AOE taunt but sets that function like AOE taunts? Why not just give an AOE taunt skill?

  • Kahnak
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    Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)

    Those types of dungeons promote the full DD-grouping with fake thanks and healers. What's the point with being a tank if you are literally useless in most situations? You slow down the group with redonc low DPS, most bosses can be burned down fast, and the tougher ones just ignore taunts, as you point out. Except for raids, tanks could just as well not exist.

    Nothing about this makes any sense unless all you do is spend your time doing random normal dungeons. It's almost 100% wrong and it's this '[snip] you don't even need tanks' rhetoric that probably contributes most to people feeling like they can sign up as fake role.

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on April 28, 2022 4:42PM
    Tombstone Reads: "Forgot to get good"
  • Kahnak
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    There have been a surprising number of tanks in the group finder the past year or two who don’t use staff AOEs or caltrops or anything else to grab much attention, and generally just aggro a couple things in each pull in vet randoms. I have a feeling if an AOE taunt existed it probably wouldn’t get used much anyway.

    I usually switch out front bar to an ice staff on my dps and block cast skills as 90% of everything decides to pay attention to me. The main AOE spammable gets swapped with silver shards. It beats kiting circles around the tank

    I disagree. I am one of those tanks that do just that, just drag the biggest fish to me. Why? Because as a tank I don't have the resources to taunt every single mob. Which is why we want an AoE taunt, so that we can do just that.

    The point he is making is that an AOE ability like Caltrops will do the same thing as an AOE taunt, but that just flew right over your head. No tank with any sense taunts every single mob. The point is not aggroing every mob - the point is gathering up the mobs in a general area so they can be burned down quickly and there are plenty of abilities in-game that facilitate that.
    Tombstone Reads: "Forgot to get good"
  • Agenericname
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    Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)

    Those types of dungeons promote the full DD-grouping with fake thanks and healers. What's the point with being a tank if you are literally useless in most situations? You slow down the group with redonc low DPS, most bosses can be burned down fast, and the tougher ones just ignore taunts, as you point out. Except for raids, tanks could just as well not exist.

    I cant think of many dungeons where the boss renders the tank useless. Someone did post a pretty funny video of Direfrost Keep though. That is one of them for sure though.

    An AOE taunt would likely emphasize DPS even more that it already is. As a DD, if all I need to worry about are one-shot mechanics, then its a parse where I occassionally move out of the way of something.
  • Galiferno
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    The more experience you get as a tank in this game and the more you figure out which skills to use to effectively round up and control mobs, the less you will desire an aoe taunt. Every pull feels like a little puzzle you have to figure out to maximize group safety and damage and I enjoy it a lot.
  • Cuddlypuff
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    Trying to understand in what context would an AOE hard taunt be beneficial. You can pretty much use any ground AOE as a soft taunt already if you want to kill trash for whatever reason.
  • xXSilverDragonXx
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    Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)

    I really like the mechanic where the boss dodges at players randomly, despite being taunted, usually because the player is too far from them. I see this in several base game dungeons and it's annoying. Why bother taunting at all if it charges at players as part of the cycle?
  • Cuddlypuff
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    Though I wouldn't complain if there was an AoE taunt skill, what I'd really like is for the tank's JOB#1 (taunt and hold the boss) to work reliably. When a boss has mechanics where they occasionally ignore taunt, I note that dungeon and never tank it again - and there's a lot of dungeons on that list. Imagine, as a dps, that occasionally, the boss ignores your damage? Or that, as a healer, an ally (not wearing that silly pale order ring) ignores your heals? Why bother doing the dungeon? It's not like the tank can do damage instead of taunting. (end rant)

    I really like the mechanic where the boss dodges at players randomly, despite being taunted, usually because the player is too far from them. I see this in several base game dungeons and it's annoying. Why bother taunting at all if it charges at players as part of the cycle?

    The intention is probably to teach DDs how to stack on tail early on in their ESO journey. Unfortunately some don't learn the lesson and are inducted into the Victims of Fake Tanks society.
  • xXSilverDragonXx
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    z32 wrote: »
    Arthtur wrote: »
    If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.

    Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
    So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.

    About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.

    And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...

    OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.

    Thank you!

    I mean, just give the option to have a skill aoe taunt. I'm glad there are sets for this, but why not skills for it? Sure, my gear can magically taunt all the mobs, but I as a tank with all my skills cannot? Welcome to the land of the absurd. What most amusing that in a RL situation, one could easily taunt any mob with some shouts and tossing some stuff at them. Really, just start a fight with multiple people. But in ESO? Apparently a skilled tank lacks the ability to aggro a trash mob that will randomly attack any and everything. A trash mob that will swarm around random players with little to no provocation but seem to run right past me when I taunt them or try to aggro them.
  • Dagoth_Rac
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    People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.

    It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.

    Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.

    The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.
  • Lumenn
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    Personally I think it would help tanks feel a bit more wanted/needed w/o messing up soloers. Even trivial runs you'd WANT a tank just to make it that much faster, even if you didn't NEED one. Attach it to s&b.
  • Amottica
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    z32 wrote: »
    Arthtur wrote: »
    If somebody rly wants AOE taunt he can just use Tormentor set. What's the point of FORCING everyone to play diffrent? I love tanking how it is, no change needed. U like AOE taunt and there is an option for it. There is no reason at all to change anything.

    Tanking is already easy. Making it even easier would just make it boring. Making it boring wont make more ppl play tanks.
    So much talking about those AOE taunt and yet i never saw anybody using Tormentor set. I guess im unlucky.

    About bosses ignoring taunt... There are bosses who block your healing, there are bosses who are immune to damage. There is a Boss who doubles its own health and u need to do mechs in order to get damage buff. So yeah, that's all already exists.

    And i wont talk about mechs in dungeons. I will never understand ppl who want to just parse the boss. What's the point of doing dungeons then if u can just parse dummy in house...

    OP did not suggest to force it, just have a skill that does it. If you want to be a sloppy tank and let trash mobs kill squishy DDs it is up to you. If you think tank role is fine now, please explain horrendous shortage of them. I find it very frustrating when tank can not taunt or can be killed in 1 shot, why then even to have tank in 1st place? Jut have 3 or 4 DDs with Medusa gear and self heal, things would go way better.

    That is the problem. I do understand that some tanks have trouble controlling groups. They just need to hone their tanking skills.

    It is better for them to feel the pressure and improve than learn to tank with a crutch only to get kicked from a raid group later on since tha AoE taunt will cause problems in many raids.

    Oh, and I have seen a tank get kicked from a raid group because they would not comply with the request to wear specific sets and use specific skills to benefit the group. The more organized the group and better skilled the players the more likely this will happen as it is a group/team effort.

    Edited by Amottica on April 27, 2022 2:38AM
  • spartaxoxo
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    Dagoth_Rac wrote: »
    The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.

    This is very well said, and is precisely the reason they've been adding it into sets rather than as a skill. Personally, I still kind of want an aoe taunt as a skill because I think that this game would have more room to be a bit more creative in what trash packs do and it's just plain more fun, but I also understand why we don't have one. The content in this game was designed with the assumption that the tanks couldn't take everything.
  • Kidgangster101
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    Dagoth_Rac wrote: »
    People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.

    It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.

    Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.

    The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.

    Everyone uses "it would make content to easy" as an excuse....... But literally all they have to do is boost the trash mobs damage output by a lot so a tank needs to actually "tank" mobs due to the DPS or healer getting killed.

    Also people argue DPS would become too easy due to you just standing still...... Not if things threw aoe moves around forcing DPS to move constantly because eating one will chunk their hp.

    Just saying as a tank that completed most content before I quit...... Tanking was really a joke. I would roll in vet dlc dungeons tank with 3 DPS and we would clear it stupid fast. But if things hit really hard guess what? My immortal tank build couldn't do that........

    Just saying stop leaning on that as an excuse it's not just true as tanks/healers often get excluded from content because DPS is so high right now they just burn trash mobs like it's a joke.
  • Amottica
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    Dagoth_Rac wrote: »
    People keep asking for easy access to an AoE taunt. And then say nobody has to use it if they do not want. But if it makes content easier, it will become the new standard. And then you have 8 years of content, designed and balanced around DPS and Healers needing to stay alert for incoming bursts of trash damage, suddenly being knocked out of balance. And if AoE taunt becomes standard, ZOS will have to take that into consideration when designing new dungeons and new trials. Which will result in tanks who don't want to use AoE taunt put at a disadvantage.

    It is one thing to make tanking a pug normal Fungal Grotto 1 easier. It is another to make tanking hard mode veteran content easier. And you really can't do one without the other.

    Plus, you can only get, at most, two 5-piece bonuses. So most tanks do not want to give up 1 of two 5-piece bonuses for an AoE taunt. But giving up 1 of 10 skill slots? Just about everybody will do that. And it will quickly trivialize content.

    The existing AoE taunt has a high "opportunity cost". You miss out on a lot to have it. But adding as a skill to fighters guild or something? Little to no opportunity cost. It is like if you could get a new car every year, but your salary is cut in half. Versus you can get a new car every year but cannot eat meat before sundown on alternate Wednesdays. One is a big sacrifice that only makes sense in limited situations. The other is a minor inconvenience and no one would pass it up.

    Everyone uses "it would make content to easy" as an excuse....... But literally all they have to do is boost the trash mobs damage output by a lot so a tank needs to actually "tank" mobs due to the DPS or healer getting killed.

    Also people argue DPS would become too easy due to you just standing still...... Not if things threw aoe moves around forcing DPS to move constantly because eating one will chunk their hp.

    Just saying as a tank that completed most content before I quit...... Tanking was really a joke. I would roll in vet dlc dungeons tank with 3 DPS and we would clear it stupid fast. But if things hit really hard guess what? My immortal tank build couldn't do that........

    Just saying stop leaning on that as an excuse it's not just true as tanks/healers often get excluded from content because DPS is so high right now they just burn trash mobs like it's a joke.

    But why should Zenimax rework so much to add an AoE taunt when tanks have been successfully clearing the most challenging content without AoE taunts proving it is not needed?

    Hey, I admit it is tough getting used to working groups at first but I can attest that once I learned how to approach groups and adds and use the skills available to me. It ended up becoming easier and a fun challenge. I do not think we need to start making the game easier. I think we just need to help newer players improve. Been here for about a year and that approach has been working well for me.
  • thorwyn
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    ...because you currently have to sacrifice a 5 piece set bonus in order to make something work that noone needs. And that's a good thing.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • MudcrabAttack
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    I’d probably use an AOE taunt if it ever comes out, I never que for a random as tank anymore, always as DPS instead. I’m willing to wait a while (watching a show while waiting) to begin a run that moves at a fast pace rather than instantly que for a run that takes a while and feels aggravating. What makes it aggravating is all the work I have to do as tank whenever new dps take a long time to kill stuff, then run far off as they pick up aggro again

    At some point, after 30 seconds per pull, a sanity check is needed. Perhaps having a little less to worry over can make the role a bit more bearable.

    An AOE taunt that doesn’t debuff anything or buff anyone would never catch on in the meta, score pushing is all about raising damage over time and a such a taunt would be considered a waste of a global cooldown and bar slot. Score pushing DPS don’t need anyone with an AOE taunt, everything in a huge crowd is dead before it has a chance to take three steps. only new DPS players could use the help

    Or perhaps there could be a group finder damage buff that scales with the length of time you (the tank) are stuck in combat so that tanks can put out more damage.
  • Succuby
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    Some people so like to decide what others need or need not do.

    But topic starter say that he would like to do it. The idea is good and i think a lot of people would like this option.

    And let people would decide need they it or not, by use it or not )))
  • drsalvation
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    It's not even to sell content.
    Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts. The only content you'd need to buy is either skyrim's expansion for vateshran hollows, or blackwood for the dungeon with rushing agony, so that you can use their equipment to pull all enemies to you and then AoE taunt them all.

    Not only that: PvP taunts should be a thing too, instead you NEED a set to make them work, for 35% dmg reduction from your opponent, but you take 35% extra dmg. Like, this should've been vanilla (well, 10% dmg reduction instead of 35%, the set would only be there to amplify the effect).

    But nah, this game isn't here to make tanks have fun, it's here to force us to play in a specific way, then ditch the tank and switch to damage using armory so you can enjoy the rest of the game the way they intended for you to enjoy it. (Good luck trying to tank vateshran, it's already challenging and fun for tanks, but a DPS check will just outright stop you from enjoying it at all, switch to damage you gummy bear)
  • drsalvation
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    Vevvev wrote: »
    It goes against ESO's tanking philosophy of get the big bads first then work your way down to the smaller ones. The healer keeps the DPS alive from the miniscule damage being inflicted by the weak fodder, while the tank taunts the lethal stuff and uses AoE immobilization/stun and pulls to act as crowd control of the masses rather than a taunt.

    https://clips.twitch.tv/FairPerfectStarlingWTRuck-I5tEU23y_dlUKxng

    And that's not a good excuse considering we CAN AoE taunt if we equip tormentor. The game is allowing us to do it but in a boring way that also means nerfing ourselves, but it goes against its own philosophy, so we get a mediocre way to achieve it, and they also break their own philosophy by allowing it, and in the end, we both get the short end. Why not discard one to enforce the other for the better? Either no AoE taunts at all (get rid of tormentor) or get rid of the philosophy so that we can get better and fun ways to do it without sacrificing a whole set, which would make playing as tank actually fun.
  • VaxtinTheWolf
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    My assumption here is that if it is ever implemented, it'd be an Undaunted Ultimate with a synergy. I'd guess it'll cost something like 125 Ultimate, taunt everything within about 12 meters at most for the standard 15 seconds and maybe give you a little bit of damage reduction to shoulder the enemy assault or something like that. I dont have any ideas for the synergy part or its morphs.

    I doubt that they would ever add a 'normal' ability to provoke taunts in AOE that can be spammed and would likely be intended for emergency applications, or gathering a single room of mobs and forcing the attention onto you.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • drsalvation
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    My assumption here is that if it is ever implemented, it'd be an Undaunted Ultimate with a synergy. I'd guess it'll cost something like 125 Ultimate, taunt everything within about 12 meters at most for the standard 15 seconds and maybe give you a little bit of damage reduction to shoulder the enemy assault or something like that. I dont have any ideas for the synergy part or its morphs.

    I doubt that they would ever add a 'normal' ability to provoke taunts in AOE that can be spammed and would likely be intended for emergency applications, or gathering a single room of mobs and forcing the attention onto you.

    but it's already implemented with a set (tormentor) using explosive spear or that 2h skill where you charge and leave a DoT (forgot the skill name). Requiring an armor set for that just means nerfing a tank for the sake of a skill that could've easily been made into a costly skill to prevent spamming, after all, tanks have the worst sustain (if you think 500 recovery is any good for your 19k stamina for a skill you can "spam" about 3 times and then be completely depleted is something that will be spammed and abused, just know it's already being spammed and abused with less expensive skills)
  • VaxtinTheWolf
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    I think that many are already aware about the armor set effect, however I am referring to obtaining an AOE taunt as a standalone ability akin to Puncture, without a set having to augment other abilities and such. If it were ever implemented, I assume that it'll be a lower cost ultimate or something like that instead.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • pklemming
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    Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.

    Someone doesn't play templar much..... Vate SnB, back bar ice staff. Explosive charge(templar skill), for ae taunt,

    2H and charge is for those other inferior classes.
  • drsalvation
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    pklemming wrote: »
    Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.

    Someone doesn't play templar much..... Vate SnB, back bar ice staff. Explosive charge(templar skill), for ae taunt,

    2H and charge is for those other inferior classes.

    I've been playing templar for far too long and I'm sick of it and want to switch to dragonknight but there's no class change tokens and I don't want to restart my progress from 6 years playing as templar just for a new class lmao.
    That's why I said "play as templar OR equip 2H" if you don't have explosive charge from templar, the 2H weapon has a similar skill which also leaves a DoT on the ground, it's the same effect for AoE purposes.
    And yeah, that's my 'fun' tank build (vate SnB to pull all enemies, taunt with explosive charge, crossbow for enemies that weren't pulled by vate SnB)
  • drsalvation
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    I think that many are already aware about the armor set effect, however I am referring to obtaining an AOE taunt as a standalone ability akin to Puncture, without a set having to augment other abilities and such. If it were ever implemented, I assume that it'll be a lower cost ultimate or something like that instead.

    a low-cost ultimate would be pretty cool tho, we desperately need racial ultimates, dark elves could have dark convergence as a high cost ultimate skill, and dunno, imperials, nords or orcs could have an AoE taunt low-cost ult.
  • Jack-0
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    Aoe taunt is just not necessary, ESO isn’t designed in such a way as to require one and I think it’s more of a lack of experience on the part of those who pipe up now and then to ask for one. I really think an aoe taunt would vastly reduce the skill level needed to stack mobs well, and thus would vastly reduce the pleasure for me in playing a tank well. The joy of tanking comes from that glorious control of the battlefield, of being able to identify the biggest threats, understand how they move, get them in position and then chain the bejesus out of the lesser adds to bring any stragglers in.

    Void Bash can help a lot with that if resource management is challenging, but being good at chaining and snaring is a skill to hone nevertheless.
  • Lumenn
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    I've seen quite a few people make the claim (or insinuate)that anyone wanting an area taunt must be inexperienced and just plain suck. Of COURSE you're all correct. Every. Single. Person.
    Anyone who thought and even voiced the desire absolutely HAS to be new and has no clue what they are doing, even the ones with years of experience. It can't POSSIBLY be because they have a different point of view, or that they might see tanking differently and get something else from it. It absolutely HAS to be THIS way or you just suck. Some have expressed their opinion on why it's not needed, or fears it may impact skill levels later on, and that's cool. THATS a civilized discussion, while others...Guess I just don't understand the toxic "I'm so great and you suck, look at ME" mentality.

    Support roles used to get upset at being buff bots and always being told what to wear, what skills to slot, what race to be, when THEIR way might actually be better. We are the patient ones. The helpful ones. It's WHY we're support. This is the first time I've seen the "Elitist" mentality coming FROM support but hey, guess we eat our own eventually. For the record, I've personally never had a tank be a complete jerk, (some healers occasionally but only in the sense they went afk, not attitude) so I'm surprised to see it.
  • pklemming
    pklemming
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    pklemming wrote: »
    Get Tormentor from Banished Cells (Vanilla), and play as templar or equip 2H for direct charge dmg for AoE taunts.

    Someone doesn't play templar much..... Vate SnB, back bar ice staff. Explosive charge(templar skill), for ae taunt,

    2H and charge is for those other inferior classes.

    I've been playing templar for far too long and I'm sick of it and want to switch to dragonknight but there's no class change tokens and I don't want to restart my progress from 6 years playing as templar just for a new class lmao.
    That's why I said "play as templar OR equip 2H" if you don't have explosive charge from templar, the 2H weapon has a similar skill which also leaves a DoT on the ground, it's the same effect for AoE purposes.
    And yeah, that's my 'fun' tank build (vate SnB to pull all enemies, taunt with explosive charge, crossbow for enemies that weren't pulled by vate SnB)

    I have been having a blast with Necro tanks. Yes, you need to start over, but the mechanics you have learned from other classes mean the most, really. Your CP is still valid, just need to do that slog to 50 for the gear and maybe open up some lines. Necro's usefulness has been reduced a little with the advent of turning tide, but they still make good Trial OTs and superb ultigen trifecta tanks. If you have a spare slot, I would recommend giving it a go, even though you need to level again.

    it currently looks like I am collecting tanks. I never meant to, but here I am.

    Oh, and I have a DK tank too, and I understand they have the most skills suited to tanking, but they kind of bore me.
    Edited by pklemming on April 27, 2022 1:53PM
  • Succuby
    Succuby
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    What i can say:

    1) We already know about tormentor set, about may be 6 years it exist ? So advice of using it is ... may be to old and all known or is just a trolling, if you think it sounds smart, no it sounds silly and yes it is 1 of possible options.

    2) There are mass pooling sets too.

    3) A lot of tanks skills was reworked in bad way, you say nothing about it, so why do you think that some one needs your advices now ?

    4) You need not good PK and good food to use forum, live and play - why do you use better one ? You can save a lot of money by not doing it and as example give them to me ! Why are you so self thinking ? )))

    --- --- ---

    Stop already wright comments like i wright as example before.

    For now I see no reason to not give mass pooling and agro skills as example some new line. Or as example undaunted cheap ultimate, or anything good for tanks.

    Need not or need we, we better decide ourselves. First of all we more need not advices like i write before.

    If such skills will exist, I think every one can decide need he them or not by himself.

    And it is much more healthy approach for the game.
    Edited by Succuby on April 28, 2022 11:44AM
  • Naftal
    Naftal
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    Having to spend one second per target to taunt them is a game balance choice.
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