Agenericname wrote: »One of the bigger issues with the DF is how much variance there is in the expectations. Some people want to take it slow, some speed run, some loot everything, etc. DF just tosses warm bodies into a pile of 4 and done.
Guilds work. They essentially do the same thing, but they cast a much smaller net. There are already guilds and discords that serve as a lobby for some of this content. I really dont see an issue with adding that functionality to the game, provided that it functioned as a lobby for the DF, outside of trials and arenas. I dont think that adding more of a load to DF would be wise.
It could solve the issue of trial/arena finder as well.
SilverBride wrote: »
I edited that part out of my post because what we call it doesn't really matter. But I don't think it makes the game any harder by not having this feature. I've always been able to find groups for World Bosses just by asking in zone. The exception being Harrowstorms which is because these take several players and that zone is older content now and less populated.
As far as dungeons there is a group finder and there should be one for trials too, in my opinion, and maybe even arenas. But for things like role playing, the best option for that is joining a role playing guild.
Instead of groups finders we have the ability to join 5 guilds and can find pools of like minded players in these.
Mixalis966 wrote: »
Agree with this logic. Even trading guilds can be useful for putting together a group with a specific interest or requirements.
Yeah any place you can ask for people to join is useful but is it enough?After countless tping and asking in zones,asking in guilds, parties disbanded because we couldn't find more people i tell you it is NOT ENOUGH.
VaranisArano wrote: »A. I'm speaking of the Cyrodiil Groupfinder, which worked effectively like a lobby for Cyrodiil. You queued up and it stuck you with a group doing something in Cyrodiil.
[snip] I have found that solid players tend to flock together in guilds and pretty much only run with guilds and friends more often than not.
[Edit for Bait.]
VaranisArano wrote: »A. I'm speaking of the Cyrodiil Groupfinder, which worked effectively like a lobby for Cyrodiil. You queued up and it stuck you with a group doing something in Cyrodiil.
The big difference here is the Party Finder that's been suggested dozens of times now is not a group finder. There is no queue. Instead it'd be similar to the Guild Finder (Which already exists and works rather well), where you post a listing of what you want to do. Give it a short title and description, then other people can request to join the group. No automation required.[snip] I have found that solid players tend to flock together in guilds and pretty much only run with guilds and friends more often than not.
[Edit for Bait.]
I rotate through guilds relatively often, mainly because it's rare for people to stick around more than a couple weeks. I can count on one hand the number of times I've run content with the same person twice. This game just doesn't have the retention they want us to believe it does, and it shows when you actually try to engage with the social aspects of the game. What's worse, the people who are coming in tend to be more solo-oriented, and are often only running dungeons or whatever for gear before they disappear back into the void. The few places where people stick around tend to be hardcore elites, which on their own are not a problem, but they make it difficult or just unappealing for players to join their inner circles. Even my latest trials guild doesn't really help me because they require gear from content I can't be convinced to purchase with the game's current state.
Overall, what I'm seeing from a lot of the people who want this type of feature is that there's a fairly sizable middle-ground group of players who are interested in moving into endgame content but aren't quite so interested in dumping hours into just scheduling for that content. And let's not forget that people sometimes just cannot meet the normal scheduled times that 95% of guilds have. There is literally no downside to a feature like this that anyone has brought up, yet for some reason the same people just keep going, "Get a guild, get friends, it's so easy." Like great, but I haven't seen any of you in-game so. . .
Dump those lame guilds to find some good ones. I have found that solid players tend to flock together in guilds and pretty much only run with guilds and friends more often than not.
Overall, what I'm seeing from a lot of the people who want this type of feature is that there's a fairly sizable middle-ground group of players who are interested in moving into endgame content but aren't quite so interested in dumping hours into just scheduling for that content. And let's not forget that people sometimes just cannot meet the normal scheduled times that 95% of guilds have. There is literally no downside to a feature like this that anyone has brought up, yet for some reason the same people just keep going, "Get a guild, get friends, it's so easy." Like great, but I haven't seen any of you in-game so. . .
VaranisArano wrote: »A. I'm speaking of the Cyrodiil Groupfinder, which worked effectively like a lobby for Cyrodiil. You queued up and it stuck you with a group doing something in Cyrodiil.
The big difference here is the Party Finder that's been suggested dozens of times now is not a group finder. There is no queue. Instead it'd be similar to the Guild Finder (Which already exists and works rather well), where you post a listing of what you want to do. Give it a short title and description, then other people can request to join the group. No automation required.[snip] I have found that solid players tend to flock together in guilds and pretty much only run with guilds and friends more often than not.
[Edit for Bait.]
I rotate through guilds relatively often, mainly because it's rare for people to stick around more than a couple weeks. I can count on one hand the number of times I've run content with the same person twice. This game just doesn't have the retention they want us to believe it does, and it shows when you actually try to engage with the social aspects of the game. What's worse, the people who are coming in tend to be more solo-oriented, and are often only running dungeons or whatever for gear before they disappear back into the void. The few places where people stick around tend to be hardcore elites, which on their own are not a problem, but they make it difficult or just unappealing for players to join their inner circles. Even my latest trials guild doesn't really help me because they require gear from content I can't be convinced to purchase with the game's current state.
Overall, what I'm seeing from a lot of the people who want this type of feature is that there's a fairly sizable middle-ground group of players who are interested in moving into endgame content but aren't quite so interested in dumping hours into just scheduling for that content. And let's not forget that people sometimes just cannot meet the normal scheduled times that 95% of guilds have. There is literally no downside to a feature like this that anyone has brought up, yet for some reason the same people just keep going, "Get a guild, get friends, it's so easy." Like great, but I haven't seen any of you in-game so. . .
Quoted post has been removed.
VaranisArano wrote: »One downside I can see is that I want to quickly be able to find likeminded players and active groups.
Let's say I want to do dragon hunts in Northern Elsweyr. I check the available lobbies - well, anything that's older than about five to ten minutes may or may not be a very active group.
Perhaps I start a new lobby and only one person answers. That's not enough to do dragon hunts, so do I start a new lobby in five minutes so people know I'm still actively looking for recruits instead of getting buried under people making lobbies for Craglorn trials?
Maybe it's just that I'm more familiar with games that use a game-wide Recruitment Chat channel.
I'd prefer to be able to actively offer to share the dragon hunt daily with anyone looking at the channel until we've got enough people.
Mixalis966 wrote: »VaranisArano wrote: »One downside I can see is that I want to quickly be able to find likeminded players and active groups.
Let's say I want to do dragon hunts in Northern Elsweyr. I check the available lobbies - well, anything that's older than about five to ten minutes may or may not be a very active group.
Perhaps I start a new lobby and only one person answers. That's not enough to do dragon hunts, so do I start a new lobby in five minutes so people know I'm still actively looking for recruits instead of getting buried under people making lobbies for Craglorn trials?
Maybe it's just that I'm more familiar with games that use a game-wide Recruitment Chat channel.
I'd prefer to be able to actively offer to share the dragon hunt daily with anyone looking at the channel until we've got enough people.
You say that a downside of a party finder is that you want to find group fast?!?!?!
This was the point of a party finder in the first place
I don't know if i can post picture from another mmo but go look up Lost Ark's party finder for a reference.Everything is categorized.People who want to do dungeons,trials,dialies,farming,fishing or whatever obviously have to be in different channels.
EDIT:Party finder still takes nothing away from you if you want to ask in zone you are free.
VaranisArano wrote: »A game-wide Recruitment Chat is not the same as instanced Zone Chat, so please don't suggest that as an alternative. It would be available to all players in all instances. It doesn't require ZOS to make a more complex version of the Groupfinder/Guildfinder. And it would address the issue of instanced Zone chat simply not reaching enough players for your taste.
I'm looking at Recruitment Chat as a less complex solution to the general problem for finding interested players quickly, though I do understand that you would prefer a party finder.
Finally, if you feel you can't be polite, perhaps we'd better table the discussion.
IsharaMeradin wrote: »If ZOS wants to put one in, it might help. *shrug*
Unlike the other game I mentioned ZOS does have an idle timer that kicks players out of the game for inactivity. So there wouldn't be players "flagged up" and sitting idle for hours while they are doing something away from their computer. The odds of reaching out to a player who is actively playing would be better at least.
Because nobody would use Dungeon Finder and ppl would complain that they are locked out of content as they dont have needed achi to get into the group. Well, they already complain but with party finder it would be worse.
I dont think this is necessarily true. The dungeon finder is primarily used for randoms, getting stuff for sticker books and pledges. You don't generally use the dungeon finder if you want to trifecta a dungeon. That's not going to happen with a PUG (99.999999% of the time). That's why there's different options. Guilds, dungeon finder, and party finder altogether would allow for many different avenues for players to access specific content they're wanting to do.
I don’t know what to say about your experience other than you are either finding bad guilds each time or do not engage them well.
In every game I have played I find it easy to meet people to run with regularly once I find a decent guild and that was easy in ESO. Heck, recently logged into a game I used to play. Hadn’t been in that game for two years. Said something in chat and immediately someone responded asking if I was coming back.
Good luck finding people to play but the game lacking a party finder isn’t the problem and if someone has specific requirements for the group they want they should do the legwork themselves.
VaranisArano wrote: »One downside I can see is that I want to quickly be able to find likeminded players and active groups.
Let's say I want to do dragon hunts in Northern Elsweyr. I check the available lobbies - well, anything that's older than about five to ten minutes may or may not be a very active group.
Perhaps I start a new lobby and only one person answers. That's not enough to do dragon hunts, so do I start a new lobby in five minutes so people know I'm still actively looking for recruits instead of getting buried under people making lobbies for Craglorn trials?
Maybe it's just that I'm more familiar with games that use a game-wide Recruitment Chat channel.
I'd prefer to be able to actively offer to share the dragon hunt daily with anyone looking at the channel until we've got enough people.
Wandering_Immigrant wrote: »I've never understood why this isn't in-game or why it even gets opposition when suggested
That said, even just an LFG chat channel would be miles better than what we have now. The main issue is that for an MMO, ESO throws so many dividers between players that it becomes a chore to be social. Having all group requests be limited to either your guild mates or fellow zone members is a huge example of this, and it becomes more of an issue as they add more zones which further splits the playerbase.
usually im the first to say NO to a raidfinder, but your proposal is one of the few which advocates for a lobbyfinder. i have nothing against that.
in fact i was playing Destiny 2 over the weekend, its a on/off game for me, so im not in a guild. but since Bungie implemented a fireteam finder in their homepage i could access groupcontent.
there people can start a group for an activity, if they are picky than can write the needed lightlevel into the title or even the number of raidclears. so its totally in the hand of the creator of the group to decide with bar he wants to set up for his soon to be teammates.
as allways with such features, it comes with a downside. LFG-groups are widely viewed as "toxic" in that game, sometimes it happens that you get kicked faster than you can say "my bad, wont happend again"...
to be fair this is the minority of teams, and i havent encountered it the whole weekend.
to conclude; i support your idea, be it ingame or via homepage, but a tool to create lobbies can bring a better experience in groupplay to people who dont have a set group to run.
That said, even just an LFG chat channel would be miles better than what we have now. The main issue is that for an MMO, ESO throws so many dividers between players that it becomes a chore to be social. Having all group requests be limited to either your guild mates or fellow zone members is a huge example of this, and it becomes more of an issue as they add more zones which further splits the playerbase.
Mixalis966 wrote: »Exactly.
VaranisArano wrote: »I'm glad we've found something we agree on! A game wide LFG/Recruitment Chat would be much more effective than the current instanced Zone chat or guilds would be much more effective for finding players to group with.
I saw this feature on WoW.
No one really used it 😐🤷♂️