Yes dk is in a much better place than a year or two ago. I’m sure it is shocking to someone who’s been away for that time!
Some interesting builds I see… on the tanky side, does everyone think that’s best? My toon has about 6k wep dmg… kinda wishing I had more, but then again I’m mostly fighting magplars magdks and zergs, so, yknow.
I’d say I’m playing a hybrid, not a stam or mag, thankful I can use dizzy with a purpose in mind instead of as a spammable…. Cuz it’s always been slow and stupid for a spammable in my mind. Not sure how much I’m missing out on not doing the molten whip, but the power lash survivability is… hard to give up.
VarisVaris wrote: »Just play magdk there is no reason to hinder yourself by playing stamdk.
Embrace the trash balance this patch has given us and hop onto the fiery wheelchair with training wheels also known as magdk
im honestly in shock a wee bit.
the graphics card on my PC took a dump right after deadlands launched (was like halfway through the story so it was weird to try and get back into it) and when i left DK was near if not bottom of the pvp roster.
i come back post holiday with a shiny (if annoyingly hard to get) graphics card and get back into ESO to find a switch has flipped.
"nerf DK!" threads, and "DK OP!"
i admit to being every so mildly annoyed that the meta humpers have meta humped there way over to my class, but chasing trends isnt good enough to beat an ESO lifetime of playing a single class ^_^
as to builds
i still personally enjoyed my full stamina titanborn, pariah, bloodspawn build, its kinda like a rock in that i dont know if any meta will fully crack it, and it just fits so nicely on DK.
that being said with the push to hybrid i have been messing with a new build, still almost fully stam but switched some morphs around to magicka.
i switched over to burning embers, flames of oblivion, and slotted molten whip on occasion, though still tend to noxious breath and heavy attacks as bread and butter, honestly have not used dizzy in a long while.
sets i switched to running a 5, 5, 2, 1, 1 setup, with 3,3,2,1,1 being always on and the 5 piece bonuses being on front and back bar.
5 piece front bar wretched vitality, massive sustain, noxious breath procs the large sustain and rally procs both, so its always up in combat and not a hassle.
5 piece back bar Daedric trickery, as DK gets great use out of all the buffs.
both of those are long duration buffs that are easy to keep up.
2 piece bloodspawn, DK staple
1 trainee chest for bonus HP
1 Markyn Ring of Majesty for more raw stats.
food is sugar skulls for raw stats. almost all enchants are damage. you could swap out bloodspawn for full trainee and get more raw stats, and if it were any other class then DK i might recommend it, but DK relies on its ult too much. there are quite a few swaps you could try out but this has felt solid, and most is easy to get or just crafted so it was an easy refit to test.
i still play it like its full stam and it has not required me to really go out of my way or do anything different playstyle wise. as i tend to force build around my style of play rather then vice versa.
tsaescishoeshiner wrote: »im honestly in shock a wee bit.
the graphics card on my PC took a dump right after deadlands launched (was like halfway through the story so it was weird to try and get back into it) and when i left DK was near if not bottom of the pvp roster.
i come back post holiday with a shiny (if annoyingly hard to get) graphics card and get back into ESO to find a switch has flipped.
"nerf DK!" threads, and "DK OP!"
i admit to being every so mildly annoyed that the meta humpers have meta humped there way over to my class, but chasing trends isnt good enough to beat an ESO lifetime of playing a single class ^_^
as to builds
i still personally enjoyed my full stamina titanborn, pariah, bloodspawn build, its kinda like a rock in that i dont know if any meta will fully crack it, and it just fits so nicely on DK.
that being said with the push to hybrid i have been messing with a new build, still almost fully stam but switched some morphs around to magicka.
i switched over to burning embers, flames of oblivion, and slotted molten whip on occasion, though still tend to noxious breath and heavy attacks as bread and butter, honestly have not used dizzy in a long while.
sets i switched to running a 5, 5, 2, 1, 1 setup, with 3,3,2,1,1 being always on and the 5 piece bonuses being on front and back bar.
5 piece front bar wretched vitality, massive sustain, noxious breath procs the large sustain and rally procs both, so its always up in combat and not a hassle.
5 piece back bar Daedric trickery, as DK gets great use out of all the buffs.
both of those are long duration buffs that are easy to keep up.
2 piece bloodspawn, DK staple
1 trainee chest for bonus HP
1 Markyn Ring of Majesty for more raw stats.
food is sugar skulls for raw stats. almost all enchants are damage. you could swap out bloodspawn for full trainee and get more raw stats, and if it were any other class then DK i might recommend it, but DK relies on its ult too much. there are quite a few swaps you could try out but this has felt solid, and most is easy to get or just crafted so it was an easy refit to test.
i still play it like its full stam and it has not required me to really go out of my way or do anything different playstyle wise. as i tend to force build around my style of play rather then vice versa.
Love this response—wish I'd seen this before decking out a new player stamDK in Pariah + backbar Clever Alch : P
I'm surprised that Wretched + Daedric Trickery is enough damage, but Markyn is obviously very stat-dense. Seems like a solid build, I just thought I'd need to add a damage set.
I'm wondering what armor weights, traits, and mundus stone you use for that build. Also, what's the Max Health at?
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
im all for debating pros and cons but minor brutality was hardly the defining difference between the two.
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
im all for debating pros and cons but minor brutality was hardly the defining difference between the two.
The playstyles were fundamentally one and the same anyways. Molten whip and flame lash just took over most hybrid DK playstyles, but the only thing they had over mag DK was the damage because of minor brutality. But with damage no longer being the selling point, they have nothing that mag DK doesn't already have. Other than resource management being more annoying cause you have to manage two stat pools offensively, it's just a baby Mag DK at this point
Anybody have some insight into a no co setup? Again, mine is a stamdk but basically a hybrid and I’m assuming all dks are stacking weapon damage because of minor brutality, so when I lose to a magdk no matter how busted they are I still feel like I was outplayed.
I dueled a guy in ravenwatch last night and got spanked. My pride isn’t exactly hurt… I know who it was is a good player and a longtime dk. But to be honest it wasn’t close. Like I didn’t even check my recap cuz I know what happened I basically got caught slipping, ate a stun at the wrong time, gg. I knew before that happened that my character wasn’t built as well as theirs. I was doing too little damage and they were doing too much.
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
im all for debating pros and cons but minor brutality was hardly the defining difference between the two.
The playstyles were fundamentally one and the same anyways. Molten whip and flame lash just took over most hybrid DK playstyles, but the only thing they had over mag DK was the damage because of minor brutality. But with damage no longer being the selling point, they have nothing that mag DK doesn't already have. Other than resource management being more annoying cause you have to manage two stat pools offensively, it's just a baby Mag DK at this point
we shall have to agree to disagree.
i could write up a terribly detailed argument with examples and facts but given the dismissiveness and derogatory terminology in your posts it would be a waste of time.
xDeusEJRx contribution and opinion in this thread is thus: hybrid is baby mag DK
thank you for your contribution, please dont come back.
if anyone else has questions or comments, feel free to shout out, everyone else here will help out im sure.
tsaescishoeshiner wrote: »im honestly in shock a wee bit.
the graphics card on my PC took a dump right after deadlands launched (was like halfway through the story so it was weird to try and get back into it) and when i left DK was near if not bottom of the pvp roster.
i come back post holiday with a shiny (if annoyingly hard to get) graphics card and get back into ESO to find a switch has flipped.
"nerf DK!" threads, and "DK OP!"
i admit to being every so mildly annoyed that the meta humpers have meta humped there way over to my class, but chasing trends isnt good enough to beat an ESO lifetime of playing a single class ^_^
as to builds
i still personally enjoyed my full stamina titanborn, pariah, bloodspawn build, its kinda like a rock in that i dont know if any meta will fully crack it, and it just fits so nicely on DK.
that being said with the push to hybrid i have been messing with a new build, still almost fully stam but switched some morphs around to magicka.
i switched over to burning embers, flames of oblivion, and slotted molten whip on occasion, though still tend to noxious breath and heavy attacks as bread and butter, honestly have not used dizzy in a long while.
sets i switched to running a 5, 5, 2, 1, 1 setup, with 3,3,2,1,1 being always on and the 5 piece bonuses being on front and back bar.
5 piece front bar wretched vitality, massive sustain, noxious breath procs the large sustain and rally procs both, so its always up in combat and not a hassle.
5 piece back bar Daedric trickery, as DK gets great use out of all the buffs.
both of those are long duration buffs that are easy to keep up.
2 piece bloodspawn, DK staple
1 trainee chest for bonus HP
1 Markyn Ring of Majesty for more raw stats.
food is sugar skulls for raw stats. almost all enchants are damage. you could swap out bloodspawn for full trainee and get more raw stats, and if it were any other class then DK i might recommend it, but DK relies on its ult too much. there are quite a few swaps you could try out but this has felt solid, and most is easy to get or just crafted so it was an easy refit to test.
i still play it like its full stam and it has not required me to really go out of my way or do anything different playstyle wise. as i tend to force build around my style of play rather then vice versa.
Love this response—wish I'd seen this before decking out a new player stamDK in Pariah + backbar Clever Alch : P
I'm surprised that Wretched + Daedric Trickery is enough damage, but Markyn is obviously very stat-dense. Seems like a solid build, I just thought I'd need to add a damage set.
I'm wondering what armor weights, traits, and mundus stone you use for that build. Also, what's the Max Health at?
i run 1-2 heavy reinforced (the trainee chest and legs iirc) 5 medium well fitted, serpent mundus, and full infused weapon damage enchants / power enchants on the 2H. sword and board back bar is also reinforced. i think some monster pieces might be inpen out of habit. . .
top of my head WD is around ~5k in combat, health is just over 30k, stam is almost 30k, stam regen in combat is just short of 3k. im khajiit so your numbers may very.
i used to backbar clever alchemist alot, i feel like its the OG back bar set. but the change to in combat only and having to possibly manage potion use at a inopportune time moved me away. where as trickery on the backbar just works as i have burning embers slotted there for damage, healing, and to proc poisons, and it triggers trickery while im buffing or on the back foot.
i was not a massive fan of trickery back in the day but its constant buffs AND the fact that DK got power crept by DLC classes to the point that it has NONE of the major buffs that trickery provides means it gets amazing use out of the set that other classes might not because they already have access to the buffs.
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
im all for debating pros and cons but minor brutality was hardly the defining difference between the two.
The playstyles were fundamentally one and the same anyways. Molten whip and flame lash just took over most hybrid DK playstyles, but the only thing they had over mag DK was the damage because of minor brutality. But with damage no longer being the selling point, they have nothing that mag DK doesn't already have. Other than resource management being more annoying cause you have to manage two stat pools offensively, it's just a baby Mag DK at this point
we shall have to agree to disagree.
i could write up a terribly detailed argument with examples and facts but given the dismissiveness and derogatory terminology in your posts it would be a waste of time.
xDeusEJRx contribution and opinion in this thread is thus: hybrid is baby mag DK
thank you for your contribution, please dont come back.
if anyone else has questions or comments, feel free to shout out, everyone else here will help out im sure.
I don't exactly see what's not true about what I said lol, if you take away proc sets from the equation there's no glaring difference is how they play, except mag DK doesn't have the annoying resource management that being a hybrid entails and can hold more stam than a hybrid setup can, meaning you can't be stam checked in PVP.
Without procs there's literally nothing hybrids have that make them unique and not just an inferior version of a mag dk, so yes "baby mag dk" is fitting. The whip changes made for some variation in how they can be played, but they still follow mag dk formula(particularly flame lash since it requires off balance or immobilize, which means you might be forced to run shattering rocks similar to mag DK).
The whole hybridizing of DK class just made both mag dk and stam DK the same thing even before full hybridization was a thing. And this patch has further shoehorned the class into being a mag DK in playstyle but without the benefits of being built as a proper mag DK. The fact that burning embers is now a HoT has made stam DKs switch venomous over to burning embers because healing is king this patch.
Am I wrong to think that the new hybrid version of stamdk is comparable to magdk? What’s the difference exactly?
Hybrid stam DK used to be the better version of mag DK because mag dk couldn't use minor brutality buff last patch. So Hybrid stam DK's last patch could push more innate damage than Mag DK could with molten whip, however since this patch made it so mag DK can use minor brutality, hybrid is kinda just baby mag DK at this point lol
im all for debating pros and cons but minor brutality was hardly the defining difference between the two.
The playstyles were fundamentally one and the same anyways. Molten whip and flame lash just took over most hybrid DK playstyles, but the only thing they had over mag DK was the damage because of minor brutality. But with damage no longer being the selling point, they have nothing that mag DK doesn't already have. Other than resource management being more annoying cause you have to manage two stat pools offensively, it's just a baby Mag DK at this point
we shall have to agree to disagree.
i could write up a terribly detailed argument with examples and facts but given the dismissiveness and derogatory terminology in your posts it would be a waste of time.
xDeusEJRx contribution and opinion in this thread is thus: hybrid is baby mag DK
thank you for your contribution, please dont come back.
if anyone else has questions or comments, feel free to shout out, everyone else here will help out im sure.
I don't exactly see what's not true about what I said lol, if you take away proc sets from the equation there's no glaring difference is how they play, except mag DK doesn't have the annoying resource management that being a hybrid entails and can hold more stam than a hybrid setup can, meaning you can't be stam checked in PVP.
Without procs there's literally nothing hybrids have that make them unique and not just an inferior version of a mag dk, so yes "baby mag dk" is fitting. The whip changes made for some variation in how they can be played, but they still follow mag dk formula(particularly flame lash since it requires off balance or immobilize, which means you might be forced to run shattering rocks similar to mag DK).
The whole hybridizing of DK class just made both mag dk and stam DK the same thing even before full hybridization was a thing. And this patch has further shoehorned the class into being a mag DK in playstyle but without the benefits of being built as a proper mag DK. The fact that burning embers is now a HoT has made stam DKs switch venomous over to burning embers because healing is king this patch.
i see some very narrow ideas of what hybrid means, it seems its a straight 50/50 from what i can ascertain from your comments, but i disagree. i think a previous stam DK switching out a morph or two for something like burning embers because they can easily take advantage of it is indeed hybrid.
I, personally, have not dealt with any "annoying resource management" using a bit more magicka. some of the strongest resource sets in the game like wretched vitality provide massive sustain for both, and DK's battle roar also restores both.
if your a full mag DK compared to a stam/hybrid DK i find it VERY hard to believe you are close to stam checking them, as the meta for them is at least 5 medium, 5 well fitted, 30k stam minimum with well over 2k stam recovery. if your checking that as Mag? guess what your not mag, your hybrid baby.
what is mag DK's execute?
stam dk have been running a fossilize morph since beta, nothing to switch over to.
gimmi something here, you keep saying generic things about sets or stats, like "hold more stam" and "annoying resource management"
if you have a mag DK:
-what is your armor layout?
-traits?
-sets?
-weapons?
etc.
What two mundus stones are you using?
And is there a specific reason why you’re not using spin to win?