Cuddlypuff wrote: »I feel like the card game is just a symptom of their ongoing server failures and shortages. The simple turn and rule based nature of the card game means that their server load can be kept to a minimum, compared to other parts of the game that need to handle real time message broking of millions of states per tick.
In all honesty, I wouldn't be surprised if this Chapter turns out to be dismal in sales, that you'd see some high profile management departing. With Microsoft now in charge, they might not be as lenient as Zenimax was. I think some of those in charge have been here too long and it may be time for some fresher ideas.
Sylvermynx wrote: »However, they are still hiring for many positions for ESO as well, according to this tweet:
Sylvermynx wrote: »However, they are still hiring for many positions for ESO as well, according to this tweet:
Lol. Hope this is for a new IP and not for ESO . . . even though it would explain how crappy this release is
I think what people are annoyed by and surprised by is that ZOS isn’t necessarily not putting energy into this expansion, but they are putting energy into a complex system that nobody asked for.
Sylvermynx wrote: »However, they are still hiring for many positions for ESO as well, according to this tweet:
Lol. Hope this is for a new IP and not for ESO . . . even though it would explain how crappy this release is
There's a lot of 'senior' positions open, which should be concerning. If ESO is truly short on all these positions, it would explain a LOT. Considering they specifically said "work on ESO", I would assume that it's is for ESO.
Gaeliannas wrote: »Sylvermynx wrote: »However, they are still hiring for many positions for ESO as well, according to this tweet:
Lol. Hope this is for a new IP and not for ESO . . . even though it would explain how crappy this release is
There's a lot of 'senior' positions open, which should be concerning. If ESO is truly short on all these positions, it would explain a LOT. Considering they specifically said "work on ESO", I would assume that it's is for ESO.
There is probably a few things happening...
1. They moved their best people to the new project.
2. Other companies may be paying better and allow remote work, so it really doesn't matter where you live anymore.
3. Some devs who take pride in their work, may be as sad with the state of the game as we are, and simply bailed.
Cuddlypuff wrote: »They're clearly still focused on the game and making content for the game. It is just that the corporate metrics are skewed towards new player acquisition rather than player retention. There seems to be a mentality in the MMO industry that players will always come back eventually. I'm not so sure.
RupzSkooma wrote: »It feels like manpower in ZOS has spread thin and they don't want to of course abandoned ESO which is generating quite a bit of revenue. But their primary focus is on an upcoming project.
When the main system feature of the expansion is a card-game, it makes me think of other dying MMORPG's DLC.
Which is weird as by the data available to public , ESO is nowhere close to dead or even dying. Also it could mean they have high hopes for whatever else they are working on or they don't see growth in the future of ESO.
Thank you @ZOS_Kevin for posting!! It always helps to calm nerves and speculation when we actually hear something directly from ZOS. As many players have noted, this year's Chapter seems very light compared to others in the past and some feel the card game was such a small inclusion that it showed resources are thin or being spent elsewhere (as in not on ESO). Also many players are stating that the main island of High Isle has so few assets that it seems barren and empty, also possibly noting further lack of attention.
While I haven't been on PTS personally, I have been keeping up with the PTS notes and personal viewpoints of those who are. With each of those posts, it can begin to generate a lot of angst and fears with players who cannot see for ourselves at this point.
With that being said, again, we all appreciate you jumping in and addressing some of these posts. I, personally, was concerned with the number of upper level jobs being posted- I know where I work, if you see a lot of upper level jobs vacant, it's not a good sign. Yet, I also know we are currently in an environment that's not easy to find and retain employees. Hence the reason for me posting this to thank you directly for your time and input to allay these concerns.
RupzSkooma wrote: »It feels like manpower in ZOS has spread thin and they don't want to of course abandoned ESO which is generating quite a bit of revenue. But their primary focus is on an upcoming project.
When the main system feature of the expansion is a card-game, it makes me think of other dying MMORPG's DLC.
Which is weird as by the data available to public , ESO is nowhere close to dead or even dying. Also it could mean they have high hopes for whatever else they are working on or they don't see growth in the future of ESO.
Wanted to touch on this to clarify any misconceptions here. While there are always challenges with any development cycle, the studio is committed to ESO and will continue to be committed. That priority has not changed. We have done hiring for both ESO and another project, which is no secret. Postings have been posted on our social media and website, which some of you have shared already. And the studio has expanded overall. (As some of you will remember, I was hired within the last year specifically to help with ESO and I'm not alone).
Lastly, we want to make sure every keeps in mind that while speculation can be fun, please be carful about starting rumors about the studio. If you don't work here, you do not have full context for how operations work. Everyone here is passionate about the work we do and gives their all to make quality experiences for players to enjoy.
VaranisArano wrote: »If by "other project", you mean they are rearchitecting the ESO's code on the backend, yes.
I'm not expecting much until that's done, and even then, recent interviews from Matt Firor and Rich Lambert suggest they have to be very careful with what they add thanks to supporting older consoles.
Interviews for anyone who hasn't seen them:
Matt Firor:https://m.youtube.com/watch?v=jqU7KjfGNsw&feature=youtu.be
Rich Lambert: https://wccftech.com/the-elder-scrolls-online-high-isle-preview-qa-fsr-1-0-support-card-game-and-much-more/
I disagree. the card game while it is not something most players wanted does appear to be quite complex system in game. Possibly more resource-heavy than adding new class/skilline that already (they have plenty of alredy existing animations and effects that players cant use in comabt alredy in npcs/mobs and even emotes/mementos ) as well as they already did that twice with class and once with guild combative skillline. Defintielly more resource-heavy than antiquities. Direction is different from what some players want but tales of tribute is much more complex undertaking than people give it credit simply because they don't like it.
I think what people are annoyed by and surprised by is that ZOS isn’t necessarily not putting energy into this expansion, but they are putting energy into a complex system that nobody asked for. It’s not to say that the card game won’t be fun - it could be great, but for it to be the main feature of an expansion is ridiculous when it could be a side feature added in one of the other 3 DLC packs throughout the year. The last few years have been almost “RP-like” additions and most people thought after a stale release last year that they’d go all out this year. Seems to not be that way and they aren’t even really improving Companions either. So just another annoyingly stale year for ESO and the veteran player base
Is it? High Isle is pretty much done, and their new project will likely be transitioning beyond pre-production soon where writers and level designers will really benefit from having a loremaster to run ideas by. It seems like the best time to make a transition to a new ESO loremaster, and I'm sure this will have been a planned transition for the team and not a sudden change.Finedaible wrote: »
Yeah the timing of this is weird.
RupzSkooma wrote: »For me ESO got so stale that I stopped playing. I stopped at summerset and returned again for Blackwood but played for 2 weeks and quitted.
The game was once an ideal MMO for me and it has now gotten to the point of Pokemon Main-Series level of stale. As an MMORPG it should be evolving as the time goes on and be fresh.
But it is weird when an MMO I never cared about much like WoW's expansion is looking a lot more ambitious and objectively content rich than ESO's.
It feels like manpower in ZOS has spread thin and they don't want to of course abandoned ESO which is generating quite a bit of revenue. But their primary focus is on an upcoming project.
When the main system feature of the expansion is a card-game, it makes me think of other dying MMORPG's DLC.
Which is weird as by the data available to public , ESO is nowhere close to dead or even dying. Also it could mean they have high hopes for whatever else they are working on or they don't see growth in the future of ESO.
I am more into world lore and stories as well but it feels like they are adding those to an outdated game when the fundamental systems of the game is not improving at all and no new core systems are coming.
Not that I mind it that much as EK:II (My most anticipated upcoming TES RPG) is coming relatively soon. At the middle lifespan of EK:II TES VI will come. So overall I think it is a good time to be a TES fan. I am still grateful that ESO came when it did and very much ended content drought for TES fans at that time