RupzSkooma wrote: »For me ESO got so stale that I stopped playing. I stopped at summerset and returned again for Blackwood but played for 2 weeks and quitted.
The game was once an ideal MMO for me and it has now gotten to the point of Pokemon Main-Series level of stale. As an MMORPG it should be evolving as the time goes on and be fresh.
But it is weird when an MMO I never cared about much like WoW's expansion is looking a lot more ambitious and objectively content rich than ESO's.
Cuddlypuff wrote: »They're clearly still focused on the game and making content for the game. It is just that the corporate metrics are skewed towards new player acquisition rather than player retention. There seems to be a mentality in the MMO industry that players will always come back eventually. I'm not so sure.
Cuddlypuff wrote: »They're clearly still focused on the game and making content for the game. It is just that the corporate metrics are skewed towards new player acquisition rather than player retention. There seems to be a mentality in the MMO industry that players will always come back eventually. I'm not so sure.
RupzSkooma wrote: »For me ESO got so stale that I stopped playing. I stopped at summerset and returned again for Blackwood but played for 2 weeks and quitted.
The game was once an ideal MMO for me and it has now gotten to the point of Pokemon Main-Series level of stale. As an MMORPG it should be evolving as the time goes on and be fresh.
But it is weird when an MMO I never cared about much like WoW's expansion is looking a lot more ambitious and objectively content rich than ESO's.
Just wanted to mention during the time you left and returned to ESO the game has had quite an influx of players from WoW in the last few years.
RupzSkooma wrote: »For me ESO got so stale that I stopped playing. I stopped at summerset and returned again for Blackwood but played for 2 weeks and quitted.
The game was once an ideal MMO for me and it has now gotten to the point of Pokemon Main-Series level of stale. As an MMORPG it should be evolving as the time goes on and be fresh.
But it is weird when an MMO I never cared about much like WoW's expansion is looking a lot more ambitious and objectively content rich than ESO's.
Just wanted to mention during the time you left and returned to ESO the game has had quite an influx of players from WoW in the last few years.
CyberOnEso wrote: »The land mass, number of quests, delves, and world bosses of this chapter is exactly in line with previous chapters.
The trial is more ambitious than any previous trial they have introduced, 3 main bosses with hard modes and 2 side bosses with vast exploration areas, secret buffs that reward exploring the side areas.
Whatever you think of the card game (I think it's great) it is not easy to introduce. It is far more feature rich than any previous systems introduced. It is more technically challenging than adding Jewlry Crafting, Antiquties, or Companions.
Cuddlypuff wrote: »They're clearly still focused on the game and making content for the game. It is just that the corporate metrics are skewed towards new player acquisition rather than player retention. There seems to be a mentality in the MMO industry that players will always come back eventually. I'm not so sure.
Until another solo-centric MMO comes out, this is true. I've previously left to play single player games before, but ALWAYS come back to ESO because it's the only solo-focused MMO on the market. This winter when Hogwarts Legacy comes out, I'll be leaving again; when Marvel's Midnight Suns ever comes out, I'll probably jump over to play that for awhile too.
Yay, tinfoil hat time! Their focus is on getting new hardware first so they can make new software. Too easy?
Cuddlypuff wrote: »They're clearly still focused on the game and making content for the game. It is just that the corporate metrics are skewed towards new player acquisition rather than player retention. There seems to be a mentality in the MMO industry that players will always come back eventually. I'm not so sure.
Until another solo-centric MMO comes out, this is true. I've previously left to play single player games before, but ALWAYS come back to ESO because it's the only solo-focused MMO on the market. This winter when Hogwarts Legacy comes out, I'll be leaving again; when Marvel's Midnight Suns ever comes out, I'll probably jump over to play that for awhile too.
Now it makes sense lolPepegrillos wrote: »https://massivelyop.com/2020/10/05/zenimax-online-studios-appears-to-be-ramping-up-development-of-its-speculated-new-mmo/
They seem to be working in a new MMO, for a while now.
VaranisArano wrote: »If by "other project", you mean they are rearchitecting the ESO's code on the backend, yes.
RupzSkooma wrote: »
It is a card game. Maybe it will be the best and most complex card game or digital card game ever created in the human history. But it is not a core system of the game and unless you started playing ESO for a card game.
It is cool as a free feature of a small patch but card game as the major system feature is really low lol
phaneub17_ESO wrote: »I'm going to assume the statement is true that they want accessibility to the game on all platforms its on to be on equal footing this means what is holding the game back is PS4 and Xbox One. Everything needs to work and be compatible on all platforms and the limitations of those two is what determines what they can and can't add more to the game. A new class for example is doable, but that adds 3 skill lines in one go when they could break it down to 3 separate skill lines independent of class or additional slot management. Adding mini-games like Excavation and the Card game isn't too taxing on those systems and something hopefully that many people will enjoy. I don't know, maybe vanity pet battles are coming next year.
Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
RupzSkooma wrote: »
It is a card game. Maybe it will be the best and most complex card game or digital card game ever created in the human history. But it is not a core system of the game and unless you started playing ESO for a card game.
It is cool as a free feature of a small patch but card game as the major system feature is really low lol
Which will add more content than jewelry crafting and companions combined combined, which were two of the last four chapter's main feature. The only other one was antiquities. As far as I'm concerned, if they do with the cards as they are with the antiquities, they'll keep adding new things to collect.
I'm not going to count the two new classes. Those only matter if you're playing as one.
CyberOnEso wrote: »It is more technically challenging than adding Jewlry Crafting, Antiquties, or Companions.
I disagree. the card game while it is not something most players wanted does appear to be quite complex system in game. Possibly more resource-heavy than adding new class/skilline that already (they have plenty of alredy existing animations and effects that players cant use in comabt alredy in npcs/mobs and even emotes/mementos ) as well as they already did that twice with class and once with guild combative skillline. Defintielly more resource-heavy than antiquities. Direction is different from what some players want but tales of tribute is much more complex undertaking than people give it credit simply because they don't like it.