Currently, many of the slotted stars that don't require much engagement are significantly stronger than many of their more unique counterparts. Rather than introducing an arms race and injecting power creep to the system, we've targeted the outliers to draw back some of their impact to make them more in line with where we expect while giving a tiny bump to some other stars.
This explanation as every last patch for instance, is this just a joke or you think we are so stupid that we don't notice the goal here.
You just want to replace what all players use too frequently by other stuffs they don't use too much. So your plan is nerfing things to force us to change. And so far, it's work well because we loved the game and we adapt every time...
By doing that too much, you start to loose people.
I play the game for a long time now, I'm arround 2600 cp. Would you just explain us why a lower cp is able to do exactly the same thing as a more advance one ? How do you explain the balance here, I"m curious.
By not giving a reel difference between level and cp, you also loose people
Proposition : unlock more perk based on CP number, 4 to start to 6 at 3600 for example.