Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
Gaeliannas wrote: »Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.
kringled_1 wrote: »I support the decluttering of guild halls, but as it is, attunable stations are one of the very few things you can get from the writ vendor that's worth selling other than furnishing plans. I'd hate to see vouchers become even more useless.
Gaeliannas wrote: »Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.
And by making it easier to achieve, the economy is certainly affected. More stuff is put into circulation in shorter periods of time.
@BloodyStigmata
Or you can simply put you attuned tables in the giant table like a lot of people commented. that way, players that have collected them can use them to upgrade their table and haven’t lost time.
@BloodyStigmata
Or you can simply put you attuned tables in the giant table like a lot of people commented. that way, players that have collected them can use them to upgrade their table and haven’t lost time.
Your solution require the same unnecessarily large amount of items except now they are crystals.
@BloodyStigmata
Ycrystals to put in the table. It’s simply easier to use these tables to feed the bigger table.
Gaeliannas wrote: »Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.
And by making it easier to achieve, the economy is certainly affected. More stuff is put into circulation in shorter periods of time.
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
drsalvation wrote: »drsalvation wrote: »Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
Transmute stations are for sets you CAN'T craft normally.
Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
It would also make exploration less enticing when you can just craft everything in your home.
Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary
It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.
Yeah, but again, are all the sets necessary? Is the guild PvE or PvP oriented? And yeah, I'll indulge you for that reason for a second, but why add all craftable sets to the transmute station? There'd be no reasons to do crafting writs anymore since you can just unlock transmute station and use all the extra slots in your guild hall for cheese or whatever.
And again, While it's nice that a guildhall can include lots of crafting sets, are all of them necessary? You can think of it in part of making your guildhall, but also forget that players are individuals capable of holding their own (especially considering how easy everything that's not a trial or PvP in this game actually is). If there's a set they want that's not in the guildhall, what's stopping them from being able to request a guildmate for a taxi to the nearest wayshrine to the crafting set they want, and maybe have their own sets in their own homes?
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
spartaxoxo wrote: »To give people an idea of how many slots functional guild halls take up on equipment for the guild....
Dummies = 3 mil, 6 mil, Trial, Clockwork = 4 slots
Mundus Stones = 13 slots
Generic Required Tables = alchemy, provisioning, enchanting, transmute, outfit = 5 slots
68 craftable sets = 272 slots
Vampire Fountain and Dummy = 2 slots
Aethereal Well = 1 slot
Generic optional tables = non-attuned woodworking, blacksmithing, etc= 4 slots
That's 301 slots for current full service. Every year zos adds 6 more sets, so 24 more stations (4 stations for each set).
This means the year long story after High Isle, if a guild leader puts a light next to the outfit station (most), a non-ESO+ guild leader will have used ALL of their available slots on ONLY functional items.
spartaxoxo wrote: »Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?
I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
The writs are the same money into the economy whether or not they are done by a guild and literally there is still hundreds of spots in guild halls for zos to add more. It just won't look as pretty. It's literally just a quality of life change.