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ZOS - PLEASE ADD ALL CRAFTABLE SETS TO A DEDICATED STATION

  • SantieClaws
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    This one wonders if there is not potential for a Craftmaster assistant?

    You would need to have visited the relevant station perhaps for them to know it?

    Yours with paws
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  • ÆRO
    ÆRO
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    Sounds good to me LOL !!
    Edited by ÆRO on April 19, 2022 1:43PM
  • kringled_1
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    I support the decluttering of guild halls, but as it is, attunable stations are one of the very few things you can get from the writ vendor that's worth selling other than furnishing plans. I'd hate to see vouchers become even more useless.
  • Gaeliannas
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    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.
    Edited by Gaeliannas on April 19, 2022 2:19PM
  • xXSilverDragonXx
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    This is a horror show for guilds that get all the crafting stations. They run out of space!

    I think putting a system in place to have minimal stations for housing would be great. Make a station for each number of traits you need crafted. So you would only need nine stations! Every time a new set is added, it is relegated to the station that has as many traits as required.

    So NMG, hunding and julianos are all six traits. They would be on the same station. Something like that could be more reasonable. Then you have to choose the set at the station instead of having countless stations.
  • DagenHawk
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    Snamyap wrote: »
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

    For the same reason they have a atavistic need to type in all caps?

    Just throwing that out there....
  • jaws343
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    I really don't see why this couldn't be a thing. As someone mentioned, use the individual crafting stations to feed the transmute station with sets. So you would still need to buy the station and program it, then feed that into the transmute station.

    Then just use the menu within the transmute station to choose Craft, rather than transmute or reconstruct. And then under craft, have the sets listed out that you have fed it. Crafting the sets would remain identical to now, pick your sets, spend the mats, craft the set pieces.

    It would be an insane quality of life for guilds, while still requiring the same writ voucher cost and travel to a station to program as currently needed.

    There really is no reason not to do something like this. It benefits everyone who uses crafting stations in guild halls.

    Although, I will say one absolute change to the way crafting works needs to happen. When you are crafting an item, it should work exactly like the way reconstruction works in terms of upgrading an item. A player, when crafting, should be able to directly craft a set in Gold, rather than having to craft and then upgrade multiple times. Upgrade should still exist to upgrade something at a later time or a dropped set, but if I want to make a gold set or even a purple set, I should be able to do it immediately at the moment I craft the item. Just add another option at the bottom of the crafting window that lets you choose quality.
  • everseeing_njpreub18_ESO
    A couple of my guildies have the attuned crafting stations for the guild to use, others (like above) just gather them for themselves for there own reasons, but they really do fill a huge space and take up a ton of slots in a house.

    Perhaps a central station that can accept other lesser stations... meaning you still need to go through the effort (or expense in crowns perhaps) to get each attuned station you want AND if you like having a field of them you still can, BUT to save slots, those lesser stations can be "added" to a central station. Then you click it, select the added station and craft your items.

    All the same work and expense but just save the hundreds of furniture slots in a home.
  • Katlefiya
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    Gaeliannas wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.

    And by making it easier to achieve, the economy is certainly affected. More stuff is put into circulation in shorter periods of time.
  • ankerous
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    kringled_1 wrote: »
    I support the decluttering of guild halls, but as it is, attunable stations are one of the very few things you can get from the writ vendor that's worth selling other than furnishing plans. I'd hate to see vouchers become even more useless.

    They could make it so you need the attunable stations first before being able to add them to some sort of super station. This way they would still sell because people will still need them.
  • Heartrage
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    No problems with this, i would rather do all my master writs on four tables rather than fumbling through my guild hall. The tables could also be "fed" the one set tables to learn them so as to not make these useless. I would also like a mundus stone that does the same.

    Hey, who knows? Maybe crafting guild halls could actually look good instead of looking like an hardware store that has way too many work tables!
  • Gaeliannas
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    Katlefiya wrote: »
    Gaeliannas wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.

    And by making it easier to achieve, the economy is certainly affected. More stuff is put into circulation in shorter periods of time.

    How is this relative to this thread? If you have issues with the amount of crafting tables available or what people do with them, make a thread about it. This thread is about adding a bit of QOL to an *existing system*, that has gotten out of hand.
  • Alinhbo_Tyaka
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    I've thought we should have a master station for a long time. It should be relatively straight forward to create one and not impact the existing system. My thought was the master would function just as the Attunables do today only they can be tuned to more than one set concurrently.
  • BloodyStigmata
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    How about this;

    There are 4 master "Attuned Crafting Station" furnishings available at Master Rollis and his lady friend, one for each profession. These are the master crafting stations you place in your home that people can use to craft set gear. These ones would have a drop-down list of all sets that the home-owner currently has "attuned" or "collected."

    There are "attunement crystals" (or something similar) available for purchase as well for 250 writ vouchers a piece (same as the old attunable price). These are used in the same manner as the old consumable "attunable stations" from before--you quickslot them and use them while targeting a set station.

    Once these crystals are used, that set station is "unlocked" on the users account, and now any time they place a "Attuned Crafting Station" for that profession, other players will be able to use it to craft that set.

    Users who (at the time this hypothetical update drops) already have old set stations in their homes will automatically have those set stations unlocked on their account and be given one free untradeable "Attuned Crafting Station" for each profession. The old attuned set stations already placed in their homes will then simply disappear and be deducted from the furnishing count.

    As added compensation for potential lost time and revenue, a number of writ vouchers and endeavor seals can awarded based on the number of set stations they had already placed in their homes.

    There, I solved the problem. As an added bonus, it also opens up the opportunity to make "unique" attuned crafting stations as antiquities or something, kind of like the daedric enchanting, this way we can have our cake and be fashionable with it too.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
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  • Heartrage
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    @BloodyStigmata
    Or you can simply put you attuned tables in the giant table like a lot of people commented. that way, players that have collected them can use them to upgrade their table and haven’t lost time.
  • Gaeliannas
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    Heartrage wrote: »
    @BloodyStigmata
    Or you can simply put you attuned tables in the giant table like a lot of people commented. that way, players that have collected them can use them to upgrade their table and haven’t lost time.

    ^This
  • BloodyStigmata
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    Heartrage wrote: »
    @BloodyStigmata
    Or you can simply put you attuned tables in the giant table like a lot of people commented. that way, players that have collected them can use them to upgrade their table and haven’t lost time.

    Yeah, but then you still have the problem of an unnecessarily large amount of different set station items still being needed to get complete functionality. If you can eliminate that and still get the same effect, why not?
    Edited by BloodyStigmata on April 19, 2022 4:00PM
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Heartrage
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    @BloodyStigmata
    Your solution require the same unnecessarily large amount of items except now they are crystals. Also, now, you need to compensate those with tables so they can replace them with crystals to put in the table. It’s simply easier to use these tables to feed the bigger table.
  • BloodyStigmata
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    Heartrage wrote: »
    Your solution require the same unnecessarily large amount of items except now they are crystals.

    I don't think you quite understand what I was suggesting. You would use the new consumable item to unlock the set station in your account collectibles, which would then in turn automatically be linked to the master crafting stations you place in your home.

    That's a far cry easier than adding a total of 278 individual furnishing items to your crafting table manually, and if you already had the old attuned stations in your home, they'd already be unlocked and ready to go. Literally all you'd be doing is placing down the new master stations and calling it a day.
    Heartrage wrote: »
    @BloodyStigmata
    Ycrystals to put in the table. It’s simply easier to use these tables to feed the bigger table.

    Nevermind, you definitely misunderstood me.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • DragonRacer
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    Katlefiya wrote: »
    Gaeliannas wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    Well I buy stuff with the rewards from the writs and sell it, or use it to buy things to donate to the guild for raffle prizes, like transmute stations, attunable tables and research scrolls.I do not see how this affects the economy at all, except by bringing things off Rolli the master writ merchant and putting it in circulation, which is the point.

    And by making it easier to achieve, the economy is certainly affected. More stuff is put into circulation in shorter periods of time.

    The economy on any of these servers is far more affected by farming bots than by people going to a guild hall to do master writs, then buy furniture plans at the master writ vendor to either learn on their crafter or sell in the guild trader.

    If you're worried about ease of doing things, why not remove wayshrines next? Just hoof it everywhere on foot.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Oreyn_Bearclaw
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    Introduce them for a LOT (and I mean a LOT, several thousand per station x4) of writ vouchers and a requirement to be a 9 trait crafter across the board to purchase. Not only would it solve the sea of crafting stations issues, it would instantly revive doing master writs, and perhaps even make some of the ones that are in theory useless, desirable to do.

    I agree, its annoying. Thankfully, I have a buddy that has all in his house. Its really useful, but very few people are going to undertake it unless they are a massive guild. If it took say 10k-15k writ vouchers to buy all 4 stations (and only took 4 housing item slots), I would certainly work to put them in my home.
  • Oreyn_Bearclaw
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    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    Its not profitable, but the best guilds are a community that work together. It is really nice to have access to a guild with all the stations. I donated several attunables to my guild back in the day to get it off the ground. Was more than happy to do it, as I made a lot of use out of it.

    The reality is, its pretty much all or nothing. When just crafting gear, its nearly as easy to go straight to the station 9/10 times. When doing a pile of master writs, if they aren't all in the same place, it just isnt that useful if you say only have 80% of them.
  • sarahthes
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    sarahthes wrote: »
    Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
    Transmute stations are for sets you CAN'T craft normally.

    Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
    It would also make exploration less enticing when you can just craft everything in your home.

    Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary

    It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.

    Yeah, but again, are all the sets necessary? Is the guild PvE or PvP oriented? And yeah, I'll indulge you for that reason for a second, but why add all craftable sets to the transmute station? There'd be no reasons to do crafting writs anymore since you can just unlock transmute station and use all the extra slots in your guild hall for cheese or whatever.
    And again, While it's nice that a guildhall can include lots of crafting sets, are all of them necessary? You can think of it in part of making your guildhall, but also forget that players are individuals capable of holding their own (especially considering how easy everything that's not a trial or PvP in this game actually is). If there's a set they want that's not in the guildhall, what's stopping them from being able to request a guildmate for a taxi to the nearest wayshrine to the crafting set they want, and maybe have their own sets in their own homes?

    Guildies want a one stop shop. The stations are primarily used for spamming master writs, not for crafting gear for content.

    Having a fully loaded guild hall is an extra recruiting enticement, no matter what the guilds "purpose". I know I personally have used every single station both in the guild hall I own, and in the hall for my trading guild (which I used before I started my own, non-trading guild).
  • spartaxoxo
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    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    This. It's mostly done on donations either from the guild leader to the guild or guild members pitching in. It's a massive money sink for all involved and means 1 person, usually the guild leader loses the ability to set whatever primary they want because their primary becomes part of the guild. It's an immense time sink which is why it's typically done by guilds and not just random individuals.
  • spartaxoxo
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    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    The writs are the same money into the economy whether or not they are done by a guild and literally there is still hundreds of spots in guild halls for zos to add more. It just won't look as pretty. It's literally just a quality of life change.
    Edited by spartaxoxo on April 22, 2022 8:35AM
  • Iselin
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    It seems to me that they could easily do this and provide relief for the furnishings limits while getting rid of the ugly maze of crafting stations at the same time.

    They wouldn't have to change much. They'd just need to provide a drop down menu to choose the set you want to craft from your one (one er craft obviously) super attunable station.

    They could even leave the cost the same as it currently is where instead of buying a new attunable station, you just buy the ability to attune the one station to the new set you're buying. Any sets you don't own would just not appear on the drop down menu and those you do would.

    Presumably this would also help performance by taking out some redundant objects from the database.
  • ApoAlaia
    ApoAlaia
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    I cannot find the OP proposing this however the potential solution outlined below is not my idea, I am just regurgitating from memory what seemed to me a good compromise at the time:

    Four new crafting stations are added to the relevant Hlaalu's stock, which have the ability to 'nom' existing attuned crafting stations.

    For every attuned station you 'feed' to them they gain the ability to craft the items pertaining the set the original station was attuned to.

    That way the effort and expense of the players who have already gone through the process of collecting and attuning stations is not wasted.

    Eventually you end of with one 'master' station of each craft.

    In the case of guild halls is not just stations, is mundus stones, assistants, dummies, you name it. We are running out of slots.

    As an addendum, and personal preference, I would rather add a consumable that can transform any station in the game into one of these 'master attunable' stations, so we could choose a different model rather than being 'stuck' with the basic one.

    EDIT: I found a source... in a kind of roundabout way.

    Skinny Cheeks mentions the same post I read in this video:

    https://www.youtube.com/watch?v=hu7q4mIkuns

    Skip ahead to 3:54 to see the source post.
    Edited by ApoAlaia on April 22, 2022 9:56AM
  • spartaxoxo
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    To give people an idea of how many slots functional guild halls take up on equipment for the guild....

    Dummies = 3 mil, 6 mil, Trial, Clockwork = 4 slots
    Mundus Stones = 13 slots
    Generic Required Tables = alchemy, provisioning, enchanting, transmute, outfit = 5 slots
    68 craftable sets = 272 slots
    Vampire Fountain and Dummy = 2 slots
    Aethereal Well = 1 slot
    Generic optional tables = non-attuned woodworking, blacksmithing, etc= 4 slots

    That's 301 slots for current full service. Every year zos adds 6 more sets, so 24 more stations (4 stations for each set).

    This means the year long story after High Isle, if a guild leader puts a light next to the outfit station (most), a non-ESO+ guild leader will have used ALL of their available slots on ONLY functional items.
    Edited by spartaxoxo on April 22, 2022 10:15AM
  • DragonRacer
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    spartaxoxo wrote: »
    To give people an idea of how many slots functional guild halls take up on equipment for the guild....

    Dummies = 3 mil, 6 mil, Trial, Clockwork = 4 slots
    Mundus Stones = 13 slots
    Generic Required Tables = alchemy, provisioning, enchanting, transmute, outfit = 5 slots
    68 craftable sets = 272 slots
    Vampire Fountain and Dummy = 2 slots
    Aethereal Well = 1 slot
    Generic optional tables = non-attuned woodworking, blacksmithing, etc= 4 slots

    That's 301 slots for current full service. Every year zos adds 6 more sets, so 24 more stations (4 stations for each set).

    This means the year long story after High Isle, if a guild leader puts a light next to the outfit station (most), a non-ESO+ guild leader will have used ALL of their available slots on ONLY functional items.

    And to service the vampires in your guild, add in the basin of loss and the feeding thrall as another 2 items.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Katlefiya
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    spartaxoxo wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Katlefiya wrote: »
    ÆRO wrote: »
    Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

    Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

    LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

    Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

    I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.

    The writs are the same money into the economy whether or not they are done by a guild and literally there is still hundreds of spots in guild halls for zos to add more. It just won't look as pretty. It's literally just a quality of life change.

    If doing them is made easier by guilds providing all attunable stations in one spot, than more writs will be made. People tend to be lazy. Seems pretty obvious to me. Right now, guilds have to invest heavily into providing this service to their members, thus gold is taken out of the economy too. This requested new "match-all-crafted-set" station would have to be reaaaaallly expensive to not shift the balance.
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