Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

ZOS - PLEASE ADD ALL CRAFTABLE SETS TO A DEDICATED STATION

ÆRO
ÆRO
✭✭
ZOS, we as a community need you to consolidate all craftable sets and give us a dedicated station. Those of us who have guild houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!
Edited by ÆRO on April 19, 2022 10:47AM
  • Gaeliannas
    Gaeliannas
    ✭✭✭✭✭
    ÆRO wrote: »
    ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!

    Your post confuses me, they didn't add any sets to the Transmute Station, it simply shows dropped sets you know how to recreate. If I get what you are trying to say though, I agree completely. There should be a single set of crafting stations that can be "fed" attuned stations to open them up to crafting that set. Win Win for everyone, nothing changes with having to buy attuned stations, ZOS will probably sell these special stations on the crown store, and guild halls can once again be decorated, instead of looking like sweat shops.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.
  • Gaeliannas
    Gaeliannas
    ✭✭✭✭✭
    Snamyap wrote: »
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

    Most good guilds have all the stations available in their guild hall. I personally appreciate it, since I normally do 150+ Master Writs at a time, which would be neigh impossible if I had to hop all around the world and run everywhere to do it.
    Edited by Gaeliannas on April 19, 2022 5:05AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think it should be at the transmute station but instead a different station that's designed to look like a master crafter's workstation. Perhaps make it an achievement furniture (for purchase) for being a master crafter. But this should definitely be done.
    Edited by spartaxoxo on April 19, 2022 5:27AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snamyap wrote: »
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

    In additon to what the other poster wrote about guild halls and master writs, guild halls having all stations also gives a central location for guildmates to meet when a person needs multiple gear sets crafted for them by a master crafter. Instead of porting out to multiple places, it can all be done at the same time. And someone who is unsure can be recommended some sets and they can read those effects right there and make a decision.
  • Gaeliannas
    Gaeliannas
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Snamyap wrote: »
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

    In additon to what the other poster wrote about guild halls and master writs, guild halls having all stations also gives a central location for guildmates to meet when a person needs multiple gear sets crafted for them by a master crafter. Instead of porting out to multiple places, it can all be done at the same time. And someone who is unsure can be recommended some sets and they can read those effects right there and make a decision.

    Yup, it also makes it a lot more likely a guild mate will get something crafted, as all it takes is atrip to the guild hall, as opposed to the crafter having to go look up, then travel to some random locale.
  • tomfant
    tomfant
    ✭✭✭✭
    I would love to see such a super crafting station that combines the ever growing number of set tables into one big station, or maybe one for each profession for a total of 4. The normal attunable tables should be used to unlock the according set in the super station. This way the normal ones existing in guild halls today would not be wasted. And for those starting from scratch there is still a lenghty process and a significant investment to be made to get the super station to its full power.

    Btw this has been requested more often than a card game ..
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    spartaxoxo wrote: »
    Snamyap wrote: »
    Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

    In additon to what the other poster wrote about guild halls and master writs, guild halls having all stations also gives a central location for guildmates to meet when a person needs multiple gear sets crafted for them by a master crafter. Instead of porting out to multiple places, it can all be done at the same time. And someone who is unsure can be recommended some sets and they can read those effects right there and make a decision.

    Fair enough.
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    Personally I wouldn’t add them to the Transmutation station, but have a Master Craft bench that can be updated to incorporate all crafted sets.

    Maybe you have to go to the crafted set area on the map, activate an Attunable Station, and then let your Master Craft station swallow the attunable to learn the set?

    Either that or give us about 100 more furnishing slots with each major update !!
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    I wish zos would comment on this. It is requested so often it must be on their radar, and it would be better to know it can't happen or it won't happen in the foreseeable future.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Stop posting thread titles in all-caps.
      PC/NA Warden Main
    • proprio.meb16_ESO
      proprio.meb16_ESO
      ✭✭✭✭✭
      Grizzbeorn wrote: »
      Stop posting thread titles in all-caps.
      Absolutely this ^

      Ive been into guild halls with all stations, it took me the same time to find the one i wanted than to actually get to the nearest wayshrine and visit it in real life err game.
    • drsalvation
      drsalvation
      ✭✭✭✭✭
      Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
      Transmute stations are for sets you CAN'T craft normally.

      Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
      It would also make exploration less enticing when you can just craft everything in your home.

      Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary
      Edited by drsalvation on April 19, 2022 9:35AM
    • sarahthes
      sarahthes
      ✭✭✭✭✭
      ✭✭✭
      Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
      Transmute stations are for sets you CAN'T craft normally.

      Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
      It would also make exploration less enticing when you can just craft everything in your home.

      Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary

      It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.
    • drsalvation
      drsalvation
      ✭✭✭✭✭
      sarahthes wrote: »
      Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
      Transmute stations are for sets you CAN'T craft normally.

      Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
      It would also make exploration less enticing when you can just craft everything in your home.

      Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary

      It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.

      Yeah, but again, are all the sets necessary? Is the guild PvE or PvP oriented? And yeah, I'll indulge you for that reason for a second, but why add all craftable sets to the transmute station? There'd be no reasons to do crafting writs anymore since you can just unlock transmute station and use all the extra slots in your guild hall for cheese or whatever.
      And again, While it's nice that a guildhall can include lots of crafting sets, are all of them necessary? You can think of it in part of making your guildhall, but also forget that players are individuals capable of holding their own (especially considering how easy everything that's not a trial or PvP in this game actually is). If there's a set they want that's not in the guildhall, what's stopping them from being able to request a guildmate for a taxi to the nearest wayshrine to the crafting set they want, and maybe have their own sets in their own homes?
    • JN_Slevin
      JN_Slevin
      ✭✭✭✭✭
      The problem im having with this suggestion is that those who did make a guild house / crafting hall would have their work and gold that went into those houses wiped away.
      Im not exactly sure how to fix this, but maybe make attunable stations collectibles and use those collectibles in the transmute station?

      It would just feel bad to have something you have worked for for literal years just wiped away...
      Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
    • Molydeus
      Molydeus
      ✭✭✭✭✭
      JN_Slevin wrote: »
      The problem im having with this suggestion is that those who did make a guild house / crafting hall would have their work and gold that went into those houses wiped away.
      Im not exactly sure how to fix this, but maybe make attunable stations collectibles and use those collectibles in the transmute station?

      It would just feel bad to have something you have worked for for literal years just wiped away...

      I agree. Some people have invested an enormous amount of crowns, gold, and time to build their guild halls. I would hate to see that effort trivialized.
      Edited by Molydeus on April 19, 2022 10:12AM
    • ÆRO
      ÆRO
      ✭✭
      Gaeliannas wrote: »
      ÆRO wrote: »
      ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!

      Your post confuses me, they didn't add any sets to the Transmute Station, it simply shows dropped sets you know how to recreate. If I get what you are trying to say though, I agree completely. There should be a single set of crafting stations that can be "fed" attuned stations to open them up to crafting that set. Win Win for everyone, nothing changes with having to buy attuned stations, ZOS will probably sell these special stations on the crown store, and guild halls can once again be decorated, instead of looking like sweat shops.

    • ÆRO
      ÆRO
      ✭✭
      This is exactly what I was referring to and what players have been talking about for quite some time. It's a must at some point to re-think the attunable stations. My point is that that time is now. It's gotten out of control lol.
    • ÆRO
      ÆRO
      ✭✭
      JN_Slevin wrote: »
      The problem im having with this suggestion is that those who did make a guild house / crafting hall would have their work and gold that went into those houses wiped away.
      Im not exactly sure how to fix this, but maybe make attunable stations collectibles and use those collectibles in the transmute station?

      It would just feel bad to have something you have worked for for literal years just wiped away...

      That's not the case. ZOS could easily come up with a solution that utilizes the current stations. They could keep them in fact. The attunable stations could simply be "fed" into the transmute station or another similar station dedicated to craftable sets.
    • Amottica
      Amottica
      ✭✭✭✭✭
      ✭✭✭✭✭
      Snamyap wrote: »
      Why do you feel you "have to have" all of them in your house? I can understand a few hard to reach ones like the ones in Imperial City, but most are very easy to reach.

      I have a similar thought. I do not know what drives some people to want to have everything and in this case every set in their home. Most are not worth it.

      With that, I think Zenimax could make a series of stations that can handle adding every set to the one station of it's type. It could make them a nice chunk of change and is something that most certainly would sell well in the crown store.
    • ÆRO
      ÆRO
      ✭✭
      sarahthes wrote: »
      Nah, craftable sets are fine as they are, you can still craft them and without wasting valuable stones, you can get attunable stations to get the set you need placed in your home.
      Transmute stations are for sets you CAN'T craft normally.

      Consolidating all craftable sets into the transmute station would just ruin the use of attunable stations. I don't think we're supposed to 'own them all'
      It would also make exploration less enticing when you can just craft everything in your home.

      Don't get me wrong, it's not a bad suggestion per-se, but I also don't think it's necessary

      It's guild halls that need them, not the average player home. When you consider guild halls are purely functional and all the item slots are used by things that make them guild halls (attunables, mundus, transmute stations, target dummies, and utility items to help direct guildies to the correct area) we are starting to run out of slots.

      Yeah, but again, are all the sets necessary? Is the guild PvE or PvP oriented? And yeah, I'll indulge you for that reason for a second, but why add all craftable sets to the transmute station? There'd be no reasons to do crafting writs anymore since you can just unlock transmute station and use all the extra slots in your guild hall for cheese or whatever.
      And again, While it's nice that a guildhall can include lots of crafting sets, are all of them necessary? You can think of it in part of making your guildhall, but also forget that players are individuals capable of holding their own (especially considering how easy everything that's not a trial or PvP in this game actually is). If there's a set they want that's not in the guildhall, what's stopping them from being able to request a guildmate for a taxi to the nearest wayshrine to the crafting set they want, and maybe have their own sets in their own homes?

      Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.
    • ÆRO
      ÆRO
      ✭✭
      Grizzbeorn wrote: »
      Stop posting thread titles in all-caps.

      Freedom of speech brother. It sometimes takes a bit of shouting to get attention. This post is meant for the eyes of ZOS, not your eyes. Most of the posts here in this thread have totally missed the point because they don't share my dilemma. Everyone jump in and voice an opinion and that's fine. What would be constructive though, would be for other guild leaders and players who have actually placed multiple sets in their homes to comment here.
    • Katlefiya
      Katlefiya
      ✭✭✭✭✭
      ÆRO wrote: »
      Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

      Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?
    • ÆRO
      ÆRO
      ✭✭
      Katlefiya wrote: »
      ÆRO wrote: »
      Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

      Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

      LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.
    • ÆRO
      ÆRO
      ✭✭
      Gaeliannas wrote: »
      ÆRO wrote: »
      ZOS, we as a community need you to consolidate all craftable sets into the Transmute station alongside the other sets that you've placed there already. Those of us who have crafting houses with all of the stations (and we are a huge expanding community) have desperately tried to bring this issue to your attention countless times for over 2 years now, yet the craftable sets list continues to grow. It is absolutely ridiculous that we should have to have over 250 spaces dedicated to crafting stations. 700 spaces is already limiting for notable homes. You know this. Please ZOS comment on this and do something about it this year. Don't stay silent on this matter. Speak up and let us know why you haven't already remedied this housing issue. Thank you!

      Your post confuses me, they didn't add any sets to the Transmute Station, it simply shows dropped sets you know how to recreate. If I get what you are trying to say though, I agree completely. There should be a single set of crafting stations that can be "fed" attuned stations to open them up to crafting that set. Win Win for everyone, nothing changes with having to buy attuned stations, ZOS will probably sell these special stations on the crown store, and guild halls can once again be decorated, instead of looking like sweat shops.

      I agree. My original post WAS confusing, so I edited it to be more clear. It was very late and I was very tired. :blush:
    • AcadianPaladin
      AcadianPaladin
      ✭✭✭✭✭
      ✭✭✭✭✭
      Yes, one master attunable station per profession. Your 'deliverable' is buying a token so you can add a new style to the appropriate crafting station's drop down menu. I hate that our beautiful full service guild hall looks like a warehouse with its ever-expanding sea of tables. The current system has vastly outgrown its ability to expand.
      PC NA(no Steam), PvE, mostly solo
    • Katlefiya
      Katlefiya
      ✭✭✭✭✭
      ÆRO wrote: »
      Katlefiya wrote: »
      ÆRO wrote: »
      Most guilds, and there are hundreds, have ALL of the stations for their guild mates. Guild leaders feel obligated to provide them and if they want a guild with 500/500 people then they will most likely need to provide them. I have been running multiple trade guilds for almost 5 years now and I was one of the first GMs to provide that service for my guild. Back then it cost me over 50mil gold for the stations and I worked for over a year to accomplish the task, funding it with personal trader sales. I've been dealing with this issue and discussing it with other guild leaders for years now. This is my point.

      Feel the guild leaders obligated to provide them for the folks that do "150+ master writs at once" or who exactly is the target audience for such services? Who is funding it and who is making a profit of it? And why should ZOS trivialize the funding part if players are making a profit of it?

      LOL .. Nobody is making a profit from this! Attunable stations are gotten by hard work and time earning gold through sales. It's a gift from the heart to the guild and no GM that I know of ever charges their members. That would be ludicrous. And, it's not only guild leaders putting these stations in their homes. Hundreds of players have done this because they love to craft and its a welcome challenge.

      Okay, so the poster doing 150+ master writs at once that I quoted is doing this just for fun and no additional advantage? And the players that "welcome a challenge" want this challenge to be trivialized by removing the travel time from crafting and GMs use attunable stations to attract these players to their guilds, right? So it is you as a GM and your like that want to have it easier to provide these services to your guild members, correct?

      I can understand that there is a potential for QoL improvements here for GMs and even for crafters. What I'm not so sure about is if this would be a healthy change for ESO's economy.
    • Northwold
      Northwold
      ✭✭✭✭✭
      ✭✭
      Mods, any chance that all caps headings could be edited to be in normal case? What may seem like the most important thing in the world to the person posting it likely isn't to most people using the forums and it doesn't make for a great browsing experience.
      Edited by Northwold on April 19, 2022 12:32PM
    • VoodooPlatypus
      VoodooPlatypus
      ✭✭✭✭
      I personally finished adding the last sets required to complete my “attunables collection” last week on PS NA. While I technically have a guild (mostly just for additional storage) and members have access to it for convenience, it wasn’t really for the guild. I did it for me. I didn’t need to do this. I wanted to. It took time, patience, and a bit of discipline to get it finished, but now that it is complete (with writ vouchers in reserve for the next 3 attunable sets in June AND 12 housing item slots already reserved), I can do all of my master writs in one super convenient location.

      For those saying “it’s not that hard to get to one of the stations out in the world,” you’re right. It’s not hard. If you’re working on master writs though, it’s not about the difficulty. It’s about the expense. Because it costs something we can’t ever earn back - time.

      All that being said, if I could save myself 250+ furnishing slots by having some kind of Ultra Deluxe Master of All Masters Crafting Station Extraordinaire, I’d jump on that in a heartbeat. Having a notable home to accommodate attunable sets is great, but it is an unfortunate requirement that only the most sparse decorations can furnish the remainder of the property.
    Sign In or Register to comment.