I didn't see where else to post this so I decided to post it here. I don't have a problem with many changes but I do feel the nerf to Thaumaturge, Biting Aura, Deadly Aim, and Master At Arms is too much. I understand that the team wants people to try out different champion points and has determined that these are "overused" but my concern is with the problem that most dps (the average dps) is already under performing. A common complaint is that in pugs the average dps doesn't pull their own weight in veteran dungeons and a common dilemma people have is that putting in enough dps.
A 4%-8% damage nerf is going to take someone who can barely pull his own weight to no longer being able to pull their own weight. People with more casual gear sets are going to be hit the hardest. This loss in character power is going to push people to better sets and is going to reduce the amount of viable gear sets because players are going to need to make up their power elsewhere. This means less fun sets and a greater push towards more meta sets. This harms gear variety rather than aids in it. So I propose the following:
I am not saying they shouldn't be nerfed but I feel reducing it to 4% per stage is better if it's going to max out in two stages. So instead of maxing at 6% it will max at 8%. I feel this matches up better with changes made to say Fighting Finesse which also went from 10% down to 8%. This will still lower player power but not as severely as it currently is on patch test server. Most players who post here have guilds, participate in trials, and do vet hard mode. I'm more concerned about the average player, the person who participates solely in pugs, and isn't going to get involved in bleeding edge min/maxing.
If others disagree feel free to voice and if I'm missing something very obvious sure I'd be glad to hear it.
Edited by Reslin on April 20, 2022 12:05AM