Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
The maintenance is complete, and the PTS is now back online and patch 12.0.4 is available.

Justice for Magden

GusTheWizard
GusTheWizard
✭✭✭✭
Too long Magdens have suffered in pvp, countless nerfs upon nerfs have come our way whether it be major and minor buffs, our healing or just our class passives now zos has seen fit to grant us yet another nerf with Arctic Blast’s stun as it’s focus

Arctic Blast
* This morph now requires enemies to be damaged 5 times in order to be stunned, up from 3.
* Reduced the duration of the stun to 3 seconds, down from 4.
* Increased the duration of the stack counter to 3 seconds, up from 1.

This is an outrageous change, as a Magden I have a hard enough time trying to line up my burst with Arctic Blast and deep fissure because people jump around so much, this has already been stated to be the worst stun by the pvp community and now you wish to make this skill nearly useless, magden has been voted worst pvp class for the past 5 patches and you’re going to destroy the little the class has left, Zos this change needs to be reverted asap.
Edited by GusTheWizard on April 18, 2022 7:18PM
  • robpr
    robpr
    ✭✭✭✭✭
    You got guaranteed stun on Slab projectile, minor breach on Deep Fissure and 300 wd/sd on Northern Storm. I think it's a fair tradeoff.
    Edited by robpr on April 18, 2022 7:28PM
  • GusTheWizard
    GusTheWizard
    ✭✭✭✭
    robpr wrote: »
    You got guaranteed stun on Slab projectile, minor breach on Deep Fissure and 300 wd/sd on Northern Storm. I think it's a fair tradeoff.
    I think not, minuscule damage buffs mean literally nothing when you have no way to combo into an offensive stun, many content creators and discords have had discussions about reforming arctic blast to be a better offensive stun, Magden has no need of a defensive stun only activated on incoming projectiles, that’s actually one of the most outlandish changes I’ve seen for a skill.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »
    You got guaranteed stun on Slab projectile, minor breach on Deep Fissure and 300 wd/sd on Northern Storm. I think it's a fair tradeoff.

    Nope. Don't even main one, but I can recognize they got done dirty for sure.

    PVE:
    • Northern Storm costs too much to out dps any other viable option. It comes nowhere close to the dps bear gives, a damage buff won't cover that so Wardens are still shoehorned into a bear that is really good, but also really dumb sometimes. Hit or miss.
    • Stam Bear is now objectively better than mag bear in pve end game as it deals more damage and constantly applies the hemorphaging status effect. Damage trumps the ability to res twice when bears don't die in group instanced based pve.
    • Stam Shalks offers double damage per cast AND allows you to cast 1 extra ability of something else like a spammable. So it not only does 100% more damage, it's really 170-200% more depending on what skill you end up casting. Named debuffs/buffs only really become useful in pvp. There is still no reason to use mag Shalks over stam.
    • Arctic Blast, still not worth it for pve as the duration is too short - however, it stuns/heals so it's an uphill battle trying to get the skill to be pve worth when it's utility centric as well.

    PVP:
    • Mag bear is I GUESS better than stam bear, but this point is mute because if you're using bear in pvp, you've basically put a giant target on your back saying I don't know what I'm doing. I'm sorry, but it's not a good pvp ult to use.
    • Warden's still lack an on demand stun they can use to time burst properly. Do you know what happens when you stun someone before you've lined up your combo? They get 7 seconds of free immunity to do whatever they want. Not only is Arctic Blast more RNG dependant as it takes 5 ticks instead of 3, have fun counting by the way.. but their answer to an on demand hard CC with slab is based on being attacked and based on a projectile. Thats not on demand. My stam sorc doesn't have a single projectile so it effectively means nothing to my build and I'm sure there are ton of others that have no projectiles either so they still need to rely on Arctic Blast.
    • Northern Storm is definitely better for pvp than it's previous itteration, but it's still nothing exceptional.. utility usually trumps damage buffs like that, which is why no one uses Flawless Dawnbreaker instead of Dawnbreaker of Smiting, even if they already have a hard CC.
    • Mag Shalks is now better for pvp with minor breach, but I still think they should of went a different direction here. The freedom to have 2 shalks for 1 cast on the stamina morph is huge on a class that is tied to constant buff management. It's a tricky subject because stam shalks is in a good place, but Idk, this is not the change imo. I would of prefered something like a small damage decrease, but 2 casts and it still provides major breach. Maybe thats a bad idea, but you get where I'm going with it.

    I'm just baffled they decided to nerf Warden and left DK in basically the same state. I never found Warden's to be a problem, beyond maybe staying alive or healing a lot. DK is just over the top. Templar got a nerf to bubble which I'd say is warranted, but it looks like as usual they went way too far. 2k flat healing every half second is like 33% the value of what live is.
    Edited by MashmalloMan on April 18, 2022 7:50PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • DtOG
    DtOG
    ✭✭✭
    They should bring back at least half the healing power they took away from it as well. They can be offensive all they want but not being able to heal negates that.
  • MentalxHammer
    MentalxHammer
    ✭✭✭✭✭
    So does deep fissure provide major and minor breech or JUST minor breech?
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »
    You got guaranteed stun on Slab projectile, minor breach on Deep Fissure and 300 wd/sd on Northern Storm. I think it's a fair tradeoff.

    Nope. Don't even main one, but I can recognize they got done dirty for sure.

    PVE:
    • Northern Storm costs too much to out dps any other viable option. It comes nowhere close to the dps bear gives, a damage buff won't cover that so Wardens are still shoehorned into a bear that is really good, but also really dumb sometimes. Hit or miss.
    • Stam Bear is now objectively better than mag bear in pve end game as it deals more damage and constantly applies the hemorphaging status effect. Damage trumps the ability to res twice when bears don't die in group instanced based pve.
    • Stam Shalks offers double damage per cast AND allows you to cast 1 extra ability of something else like a spammable. So it not only does 100% more damage, it's really 170-200% more depending on what skill you end up casting. Named debuffs/buffs only really become useful in pvp. There is still no reason to use mag Shalks over stam.

    Yep, and stamina Cutting Dive is much better than SCR, especially with the melee weapon meta. The attempt to balance morph choices doesn't seem to be succeeding for warden skills. The obvious meta is just stam bear + stam shalks + stam cliff racer + mag fetcher.
    Edited by WrathOfInnos on April 18, 2022 8:07PM
  • GusTheWizard
    GusTheWizard
    ✭✭✭✭
    So does deep fissure provide major and minor breech or JUST minor breech?

    It’s both major and minor.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »
    You got guaranteed stun on Slab projectile, minor breach on Deep Fissure and 300 wd/sd on Northern Storm. I think it's a fair tradeoff.

    Nope. Don't even main one, but I can recognize they got done dirty for sure.

    PVE:
    • Northern Storm costs too much to out dps any other viable option. It comes nowhere close to the dps bear gives, a damage buff won't cover that so Wardens are still shoehorned into a bear that is really good, but also really dumb sometimes. Hit or miss.
    • Stam Bear is now objectively better than mag bear in pve end game as it deals more damage and constantly applies the hemorphaging status effect. Damage trumps the ability to res twice when bears don't die in group instanced based pve.
    • Stam Shalks offers double damage per cast AND allows you to cast 1 extra ability of something else like a spammable. So it not only does 100% more damage, it's really 170-200% more depending on what skill you end up casting. Named debuffs/buffs only really become useful in pvp. There is still no reason to use mag Shalks over stam.

    Yep, and stamina Cutting Dive is much better than SCR, especially with the melee weapon meta. The attempt to balance morph choices doesn't seem to be succeeding for warden skills. The obvious meta is just stam bear + stam shalks + stam cliff racer + mag fetcher.

    Yeah forgot to touch on that as it wasn't adjusted. Basically, 3 magicka morphs worse in terms of straight dps to their stamina counterparts. Whats the point of making a decision on what to use..
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm gonna make a big post on everything to do with warden's changes. these changes are so wtf?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
Sign In or Register to comment.