WraithCaller88 wrote: »TBH, I think an exploration of different factions within House Telvanni would be both interesting and refreshing
We had House Telvanni in TESIII. Then we had a series of quests with Master Neloth on Solstheim of all places in Dragonborn. Then we didn’t really see much of any Great House in ESO’s base, but we did in the Morrowind chapter, with Sun-In-Shadow’s quests and Azura’s Coast.
I’d much rather see the remaining two Great Houses developed, especially House Indoril, because it was reformed in the 4th Era, which means that the House it was as briefly described in PGE1 and TESIII isn’t going to feature in future TES games. A DLC set to the east of Bal Foyen and Deshaan could be their last chance in the franchise.
WraithCaller88 wrote: »TBH, I think an exploration of different factions within House Telvanni would be both interesting and refreshing - on par with the kind of clan drama we got in Orsinium. I could easily see a faction of forward-thinking, research-focused characters like Revus Demnevanni or Master Aryon from TES 3 trying to drag the House into the future, clashing with the hardline elders like Master Gothren along the way.
Tommy_The_Gun wrote: »I think that the point of this thread is for the people to express that they are not much excited for the new chapter, but they are still looking forward to explore other "empty gaps" on the ESO map in the future - places that may be way more interesting. I agree - we have not played High Isle yet, so it is hard impossible to judge if it is good or bad. I can only guess tbh. If somehow ZOS will make Breton lore & knights in shiny armours interesting - then, they will have my congratulations. But for now... lets just say that it looks pretty um... "meh" & generic I guess. This is at least my personal opinion. I am waiting for the PTS to try it out though.Y'all, we haven't even gotten to High Isle yet...
But also we enjoy the speculation, so please continue.
FLuFFyxMuFFiN wrote: »Tommy_The_Gun wrote: »I think that the point of this thread is for the people to express that they are not much excited for the new chapter, but they are still looking forward to explore other "empty gaps" on the ESO map in the future - places that may be way more interesting. I agree - we have not played High Isle yet, so it is hard impossible to judge if it is good or bad. I can only guess tbh. If somehow ZOS will make Breton lore & knights in shiny armours interesting - then, they will have my congratulations. But for now... lets just say that it looks pretty um... "meh" & generic I guess. This is at least my personal opinion. I am waiting for the PTS to try it out though.Y'all, we haven't even gotten to High Isle yet...
But also we enjoy the speculation, so please continue.
To be fair I am pretty sure a thread like this has popped up for every expansion
SeaGtGruff wrote: »FLuFFyxMuFFiN wrote: »Tommy_The_Gun wrote: »I think that the point of this thread is for the people to express that they are not much excited for the new chapter, but they are still looking forward to explore other "empty gaps" on the ESO map in the future - places that may be way more interesting. I agree - we have not played High Isle yet, so it is hard impossible to judge if it is good or bad. I can only guess tbh. If somehow ZOS will make Breton lore & knights in shiny armours interesting - then, they will have my congratulations. But for now... lets just say that it looks pretty um... "meh" & generic I guess. This is at least my personal opinion. I am waiting for the PTS to try it out though.Y'all, we haven't even gotten to High Isle yet...
But also we enjoy the speculation, so please continue.
To be fair I am pretty sure a thread like this has popped up for every expansion
Yes, they did. And they all had nothing to do with whether people were interested in the upcoming High Isle chapter, or for that matter any previous chapter. A lot of people in the community are very interested in speculating about what's in development.
To be clear, my vote is not a prediction, but a desire.
FLuFFyxMuFFiN wrote: »SeaGtGruff wrote: »FLuFFyxMuFFiN wrote: »Tommy_The_Gun wrote: »I think that the point of this thread is for the people to express that they are not much excited for the new chapter, but they are still looking forward to explore other "empty gaps" on the ESO map in the future - places that may be way more interesting. I agree - we have not played High Isle yet, so it is hard impossible to judge if it is good or bad. I can only guess tbh. If somehow ZOS will make Breton lore & knights in shiny armours interesting - then, they will have my congratulations. But for now... lets just say that it looks pretty um... "meh" & generic I guess. This is at least my personal opinion. I am waiting for the PTS to try it out though.Y'all, we haven't even gotten to High Isle yet...
But also we enjoy the speculation, so please continue.
To be fair I am pretty sure a thread like this has popped up for every expansion
Yes, they did. And they all had nothing to do with whether people were interested in the upcoming High Isle chapter, or for that matter any previous chapter. A lot of people in the community are very interested in speculating about what's in development.
To be clear, my vote is not a prediction, but a desire.
Yeah I was making that statement as a sort of counter argument to the person saying that this thread was for people to express they are not excited for this expansion.
Well Bosmer is a bit hard unless they live other places, plenty of Khajiit in Al'kir as an example.JoDiMageio wrote: »The only races that haven't had an associated significant expansion yet are the Wood Elves and the Redguards. It would make sense that either of them would get some love. And because most (if not all) of Valenwood has been covered, and I don't think that they would explore certain magical mysteries like Falinesti, I'm leaning toward unexplored Hammerfell territory.
I don't think they will look at other continents / territories nor other races outside of Tamriel. Nor would they explore certain mysteries that give the game its magic (I'm looking at you, Dwarves).
We also had Hlaalu and Redoran in TES3. Dragonborn had Raven Rock as a Redoran settlement much bigger than Master Neloth's private tower Tel Mythrin. The ESO Morrowind chapter had Redoran during that whole quest around Veya and her father.
You know the whole thing is the Telvanni Peninsula, do you (I know many people think it's just that island in the North - that's Telvannis -, obviously ignoring that it's called peninsula not isle)?
https://en.uesp.net/wiki/Lore:Telvanni_Peninsula
Which doesn't mean that there aren't any other Dunmer Houses present, though. Necrom is also part of the Telvanni Peninsula, but being a traditional burial and mourning site, it for sure is connected to the Tribunal Temple and therefore House Indoril. So you've got good chances for Indoril content there. Though there will, of course, also be Telvanni content in that area.
The Temple as a proxy wouldn't do them justice. That would be like making House Telvanni (or Dres) all about slavery.
I’d much rather see the remaining two Great Houses developed, especially House Indoril, because it was reformed in the 4th Era, which means that the House it was as briefly described in PGE1 and TESIII isn’t going to feature in future TES games. A DLC set to the east of Bal Foyen and Deshaan could be their last chance in the franchise.
Oh, and I really hope that upcoming Telvanni content won't be about slavery alone. There's much more about Great House Telvanni, even if many people don't have any more associations than "They keep slaves, they're bad!"
Tenthirty2 wrote: »Oregon.
Seriously tho, I'd love to see them do something with a totally diff realm. Perhaps getting us into the Celestial realms?
Or something closer to a primordial plane where everything else grew from? I'm not the biggest lore nerd so IDK if that's feasible.
We have Oblivion and all it's many flavours but so much of it doesn't feel unique like I'd expect.
Like here's an area with lava, and over there, MORE LAVA!
And a giant naga-snake-thing surfing across the lava.
Pointy rocks. Many many pointy rocks (I've gone thru WAY too many pairs of boots and sandals by now TYVM)
However none of it gave me that "Whoa, this is def NOT Nirn." feeling, so it ends up feeling more like Vvardenfell with less trees.
I'm imagining a realm where the normal laws of physics get thrown out the window and few things work the way the Nirn races understand.
Areas with reversed gravity, random elemental effects, pockets of null magic where spells and enchants will not work, corrosive fog that degrades your armour, etc.
There have been attempts made I feel.
Coldharbour isn't bad. You def have to watch your step in places. But TBH I was a bit bummed when nothing exciting or odd happened the first time I stepped into a plasm pool. It really looks like something that would melt your shoes or change your skin colour like you'd just spilled blue toilet cleaner on yourself.
Many sections of Craglorn are fun, Spellscar comes to mind, one of the more awesome areas!
While Fargrave didn't have any wonky physics it did feel different from Nirn cities, I liked that.
Not quite sure why I get that feeling there bcuz there aren't any new strange creatures or anything there. But it's design just LOOKS like an otherworldly city where demi-gods and goddesses would do their weekly shopping. Very cool.
And, maybe they are a small thing, but I love the Deadlands mini-wind spouts that randomly appear in some places. They're largely harmless and I've wasted quite a bit of time jumping into themSmall things like that are just scratching the surface of what I'd love to see. You expect it to just be more harmless eye candy and suddenly "hoooly heck I'm in the air!"
I think the design\art teams can def pull it off. There are certainly things I stumble across while zone exploring that made me feel like I was in a fantasy game and not a poke-this-til-it-dies-take-its-stuff game.
Technical limitations may also be a thing too, with some of the ideas I have IDK if the engine is capable of executing it properly. The Celestial crates had some very cool Crown items with FX similar to what I have in mind.
I know High Isle is going to be taking us back to a more, well lets face it, a story not filled with Daedra and lava. I also think I've endured enough Daedra insults and sarcasm for 10 lifetimes. (ISTG if Lyranth shows up I am ignoring her.)
So I am really looking forward to High Isle. Political intrigue and plot-twist hopes are high
But looking to the future is what the thread is about and those are my thoughts.
(I agree with @ZOS_Kevin tho, like sheesh we haven't even gotten to the High Isle launch yet wth guys)
xXSilverDragonXx wrote: »Hammerfell would make sense. Bosmers have three zones all about them. Frankly, another few years without them would be fine. THREE tedious zone in AD for that faction quest line. After that returning to dark elves might be nice. Then whiterun. That would be what I would like to see. All set with not seeing black marsh for a long time.
BroughBreaux wrote: »I would like to go nowhere actually. Fix the game, the map, some graphical tweaks to bring the game up to modern standards. I would be completely fine getting no "new" content next year if it meant the game was better off.
Besides, fixing the map should be a huge priority because a wrong map makes wrong content. If there was a zone to fill the gap in Skyrim then that zone would be wrong based on the vacant space there. If there was another zone in Morrowind, that zone would be wrong because the shape of the province is wrong.
EozZoe1989 wrote: »why not dragon moth cultists lol