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A new (possibly) controversial account wide proposition.

  • wolfie1.0.
    wolfie1.0.
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    Heartrage wrote: »
    @wolfie1.0.
    This number might, though, be 18 times if every players were expected to be doing the daily on their 18 characters every day. However, I doubt that ZOS expect that much of their player base.

    If we are trusting ZOS then they will keep the rewards and drop rates the same and increase the time needed to complete each quest as a result.

    As much as I like ESO I don't trust ZOS to make such sweeping changes and have it 100% in the players favor. They may give us a little bit. But they will take stuff away as well.

    Good example: players wanted account wide skill lines and skyshards. Instead we got crown unlocks for them.

  • Heartrage
    Heartrage
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    @wolfie1.0.
    I’ve burned out of eso many times and I’ve heard many people did too because of writs. When people don’t play, they don’t see the crown store and they don’t spend money. My post solution is very unpopular so i doubt they would implement it. However, it is in their financial interest to keep players from burning out and quitting the game. Sometimes, the players interest align with theirs.
  • wolfie1.0.
    wolfie1.0.
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    Heartrage wrote: »
    @wolfie1.0.
    I’ve burned out of eso many times and I’ve heard many people did too because of writs. When people don’t play, they don’t see the crown store and they don’t spend money. My post solution is very unpopular so i doubt they would implement it. However, it is in their financial interest to keep players from burning out and quitting the game. Sometimes, the players interest align with theirs.

    Yes it's in their financial interest to prevent burn out. But it is also in their financial interest to keep players playing as long as possible and invest/spend as much as they can. Boredom is as detrimental as burnout like that and dailies on alternative characters is one of the ways to prevent that.
  • Leftover_Pizza
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    Lets turn this proposition around 180 degrees and make more daily activities doable on more characters; daily seals.
    Instead of just 3 daily endeavors spread over all characters, all characters can all do 3 seals endeavors daily.
  • ArchangelIsraphel
    ArchangelIsraphel
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    What do you guys think?

    no.jpg

    For the love of Vivec's multicolored rear end, AWA was already horrible enough. As it stands, the company hasn't even fully FIXED the mess that was left in the wake of Update 33. Lets not give them more ideas to make the game worse.

    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • CombatRecon11B
    CombatRecon11B
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    What do you guys think?

    no.jpg

    For the love of Vivec's multicolored rear end, AWA was already horrible enough. As it stands, the company hasn't even fully FIXED the mess that was left in the wake of Update 33. Lets not give them more ideas to make the game worse.

    The implimentation and how it affected some gamers was horrible. There is a better way to do this.

    Allow players the option to opt in or out of AWA and the coming account wide updates for each character.
  • defcon.dealer1b14_ESO
    defcon.dealer1b14_ESO
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    Heartrage wrote: »
    I think that timers for quests, drops and rewards should be account wide with proportional better rewards. In other words, we shouldn't be able to repeat the same dailies on each one of our characters.

    Here are my reasons:

    1- Players will do what is most efficient even if it ends up being unfun and unsatisfying.

    2- It's not fun to do the same quest over and over on all or many alts every day to farm rewards. The game becomes a chore.

    3- Logging in and out of characters is not fun and ends up taking a lot of play time.

    4- Some daily quests rewards have to be lesser to ensure the rarity of items. The lesser rewards force you to redo dailies on multiple characters to get the rare rewards. It would be better to only be able to do a daily once per day for 30% odds of getting an item rather than do the daily 10 times with a 5% odds each time.

    5- Hirelings force you to log in and out of your characters and fill up your mailbox.

    6- By making daily quests unrepeatable on alts, grinding new content's daily quest will be limited to once a day which would make exploring the rest of the new content easier for the grinders.

    7- There are enough daily content in the game to occupy most if not all of a day of playing eso by only doing the daily content.

    8- (Allegedly) Some daily coffers have secret drop timers that prevent the drop of rare items for a while once one is looted. It's probably to reduce the problem of people doing the same quest on a lot of characters and flooding the market with items. However, it's not explained in the game so most players probably still loot the coffers when they can't get the rare items and still farm those quests on many alts. We shouldn't have to keep track of these either to maximise our odds of getting rare items.

    9- (Allegedly) There seems to be timers for rare furnishing plans and other drops in the game tied to characters. This is probably to ensure a more consistent and satisfying drop experience for players. However, to farm those items most efficiently, players will log in and log out of characters after they drop items that start these timers and rotate their alts to always be able to loot these items. Farming shouldn't involve logging in and out of characters.

    10- (Unconfirmed) Holding the information of which characters have done which daily activities and have received their hireling rewards, processing all the timers and processing all the log in and log out of characters probably use a non insignificant amount of server ressources.

    My solutions:

    1- Make daily quests doable only once per account per day.

    2- Increase daily quest rewards for exp, gold, odds and number of rare items, skill lines experience and companion reputation.

    3- Add new different ways of getting skill line experience and companion reputation.

    4- Make hirelings account wide so that we can log in on the character we want to play for the evening and so that we receive only one message per hireling type that includes the rewards for all our characters hirelings from that log in.

    5- Remove the daily coffers timers, the daily quest new limit will control rare drop instead.

    6- Remove the 50 daily quest cap. We should be able to do all our daily on one character if we want to.

    7- Make the loot timers account wide or remove them.

    The unresolved:

    1- This doesn't prevent people from creating additional accounts to farm. I think that most probably won't because of the added difficulty and of the cost but : Players will do what is most efficient even if it ends up being unfun and unsatisfying.

    2- There are probably some people that actually enjoy repeating the same daily quest on all their characters. I think they are a minority and that, of this minority, most will still find enjoyment from doing other things in the game.

    3- There are probably people that will think it breaks roleplay. I would argue that if a character dealt with a quest, it make sense from a roleplay POV that the quest wouldn't be offered again on the same day.


    What do you guys think?

    No.
    I'm offended that ur offended....

    PC NA
    PSN NA
  • shadyjane62
    shadyjane62
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    No.
  • Unknown_Redemption
    Unknown_Redemption
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    Sylvermynx wrote: »
    Ugh. No thank you. You do you - a LOT of us want to do daily writs (for instance) on three or four characters.

    or 36!
  • SerafinaWaterstar
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    Hang on, I may be misreading this, but it seems you basically want *all* the rewards without having to do *all* the work/grind?!
  • MasterZiggy076
    MasterZiggy076
    Soul Shriven
    Heartrage wrote: »
    I think that timers for quests, drops and rewards should be account wide with proportional better rewards. In other words, we shouldn't be able to repeat the same dailies on each one of our characters.

    Here are my reasons:

    1- Players will do what is most efficient even if it ends up being unfun and unsatisfying.

    2- It's not fun to do the same quest over and over on all or many alts every day to farm rewards. The game becomes a chore.

    3- Logging in and out of characters is not fun and ends up taking a lot of play time.

    4- Some daily quests rewards have to be lesser to ensure the rarity of items. The lesser rewards force you to redo dailies on multiple characters to get the rare rewards. It would be better to only be able to do a daily once per day for 30% odds of getting an item rather than do the daily 10 times with a 5% odds each time.

    5- Hirelings force you to log in and out of your characters and fill up your mailbox.

    6- By making daily quests unrepeatable on alts, grinding new content's daily quest will be limited to once a day which would make exploring the rest of the new content easier for the grinders.

    7- There are enough daily content in the game to occupy most if not all of a day of playing eso by only doing the daily content.

    8- (Allegedly) Some daily coffers have secret drop timers that prevent the drop of rare items for a while once one is looted. It's probably to reduce the problem of people doing the same quest on a lot of characters and flooding the market with items. However, it's not explained in the game so most players probably still loot the coffers when they can't get the rare items and still farm those quests on many alts. We shouldn't have to keep track of these either to maximise our odds of getting rare items.

    9- (Allegedly) There seems to be timers for rare furnishing plans and other drops in the game tied to characters. This is probably to ensure a more consistent and satisfying drop experience for players. However, to farm those items most efficiently, players will log in and log out of characters after they drop items that start these timers and rotate their alts to always be able to loot these items. Farming shouldn't involve logging in and out of characters.

    10- (Unconfirmed) Holding the information of which characters have done which daily activities and have received their hireling rewards, processing all the timers and processing all the log in and log out of characters probably use a non insignificant amount of server ressources.

    My solutions:

    1- Make daily quests doable only once per account per day.

    2- Increase daily quest rewards for exp, gold, odds and number of rare items, skill lines experience and companion reputation.

    3- Add new different ways of getting skill line experience and companion reputation.

    4- Make hirelings account wide so that we can log in on the character we want to play for the evening and so that we receive only one message per hireling type that includes the rewards for all our characters hirelings from that log in.

    5- Remove the daily coffers timers, the daily quest new limit will control rare drop instead.

    6- Remove the 50 daily quest cap. We should be able to do all our daily on one character if we want to.

    7- Make the loot timers account wide or remove them.

    The unresolved:

    1- This doesn't prevent people from creating additional accounts to farm. I think that most probably won't because of the added difficulty and of the cost but : Players will do what is most efficient even if it ends up being unfun and unsatisfying.

    2- There are probably some people that actually enjoy repeating the same daily quest on all their characters. I think they are a minority and that, of this minority, most will still find enjoyment from doing other things in the game.

    3- There are probably people that will think it breaks roleplay. I would argue that if a character dealt with a quest, it make sense from a roleplay POV that the quest wouldn't be offered again on the same day.


    What do you guys think?

    5pd9tvfxwzqw.png
  • LadyLethalla
    LadyLethalla
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    Heartrage wrote: »
    @Meiox
    Janni’s point that it would affect dungeon queuing’s time does not apply to other dailies that do not involve queuing. Daily writs, daily delve and daily world bosses quest are absolutely different from pledges in this aspect.

    @LadyLethalla
    I also work full time. For me, though, I can’t say that i enjoy spending all my limited play time doing the same thing again and again because the rewards from the dailies have been decided with the expectation that we would do them many times per day.


    With that said, peoples on the forum seem to disagree with me and enjoy doing this. I think it’s good that we have such a discussion even if the majority simply reject the idea. I, obviously, wouldn’t want want ZOS to implement this solution if the majority doesn’t like it(as it seems in the current thread.

    Still, I would like ZOS to take steps for players to not feel as forced to farm on multiple alts. Also, nobody can convince me that login in and out of every characters to get hirelings mats is fine. I spent so much time getting the skyshards and leveling my 18 characters crafting. I shouldn’t have to spend more of my game time waiting for my characters to log in and log out. That’s not gameplay.

    @Heartrage I don't feel "forced" to do x quests on my alts for a chance of getting y reward. I prefer to do what I choose, whether it be repeating the same content or not. If for example I had done all the quests I either enjoy or don't mind, would I then go on to do quests I actively dislike, or are tedious, just on the off chance I might get a better reward for my time? No. Eg heists and assassinations, or even FG dolmen quests. No, I would far prefer to pick and choose what I do - which lends itself to the "play how you want" philosophy ZOS embraces - than be limited to doing things I like and/or don't mind.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
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