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Sorcerer Vs. Necromancer

Shagreth
Shagreth
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Performance is a factor, but fun, animations and fantasy are more important, so let's settle it for the 'traditional' casters once and for all. If you had to pick one and stick with it, which one would it be and why?

Personally, I haven't played either, so it would also help me choose my very first alt, my only beef with necro is that there's no permanent pet(s) but maybe that's a blessing in disguise -- seeing how badly pets are implemented in every mmorpg ever.

Sorcerer Vs. Necromancer 143 votes

Necromancer
34%
tohopka_esodaryl.rasmusenb14_ESObrutaYukon2112LivvykiesoJayleeFolkbcaptainwolfosrobwolf666MartoTylerDurdenCloudlessAzrael_1976RaddlemanNumber7ldzlcs065Tommy_The_GunamanesElectrone_MagnusCatagami 49 votes
Sorcerer
65%
KowalzkyJarndyceGythralnwilliams2107b16_ESOKhenarthiIselinDaiKahnjones911RavensnutHoushikiOreyn_BearclawCyantific87ItoqEnemy-of-ColdharbourBalticBluesRagnarok0130MayraelNemeliomC0L0SSUSligeglad 94 votes
  • Amottica
    Amottica
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    Either. It depends on mood and what I am doing. Not considering effectiveness and such.

    For the necro not having permanent pets, it is somewhat required since many skills require corpses to boost their effectiveness or even work. It can be tedious to continue to make sure you have corpses but it really becomes part of the rotation.
  • LesserCircle
    LesserCircle
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    Sorcerer
    Sorcerer for me, skills feel much better. Necromancer skills are very clunky.
  • Gythral
    Gythral
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    Sorcerer
    Necromancer is really clunky & nothing gels at all (for me)
    Edited by Gythral on April 14, 2022 2:16PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Shagreth
    Shagreth
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    Gythral wrote: »
    Necromancer is really clunky & nothing gels at all (for me)
    Sorcerer for me, skills feel much better. Necromancer skills are very clunky.
    This is something I keep seeing, many claim that sorcerer is possibly the best designed class of ESO (followed by DK which I have a dislike for the theme) it feels very fluid.
    Edited by Shagreth on April 14, 2022 2:24PM
  • Larcomar
    Larcomar
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    Sorcerer
    Necro - abilities feel clunky, cheesy halloween effects and very clicky (buffs all at diff times, corpse mini game etc). Wwasn't impressed and switched mine to stam after a short time.

    Sorc - stuff like FP into frags has a nice feel, shock theme is quite fun and ltd buff maintenance. Pretty easy to play. But....two thoughts

    1) if you think pets are badly implemented in MMORPGs, ESO does it worse. Compared to stuff like EQ, WOW etc it's very shallow. Pets are just dots that follow you around here.

    2) What's it for? For vet content, I quite like the sorc. Hits hard, fun, simple to play. Overland though? I did finish cadwells on mine, but got pretty bored of him. Problem is that overland isn't just trivial, it's trivial for pets. No user input really required...

    In summary, sorc hands down. But I don't actually play mine much anymore. Might be worth looking at others. Not sure what Id recommend if you want a "trad caster". DKs - huge fun but ofc a melee caster type. Magblades - boring effects but you get invis. Templar - sort of a caster, more paladiny though. Just jab jab yawn jab yawn... Wardens - Ugh. Hodge podge of random stuff (ice, flowers, animals... what?). As well as pretty clunky.
  • LostHorizon1933
    LostHorizon1933
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    Sorcerer
    I don't think Necros have anything like Critical Surge.
  • RedFireDisco
    RedFireDisco
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    Sorcerer
    Sorc is OP

    Necro is powerful only ever in theory crafting. Blastbones combos constantly misfire/fail to launch et al.

    Sorc with shield, massive burst, streak escape/stun & sorcery buff is a clear winner. Clean rotation & constant damge
  • BXR_Lonestar
    BXR_Lonestar
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    Sorcerer
    I like the sorc personally. The best "summoner" class in the game by far IMO.

    Don't get me wrong, Necro's are ridiculously strong, as I basically threw on Bahsei + Elemental Catalyst and Maw and parsed for well over 50K without ANY practiced rotation or well thought out skill bars, but it just doesn't feel good to play IMO, whereas the petsorc feels much more simple to play.

    As far as overall DPS goes, the necro has better DPS than my petsorc (for now), but I'm working on a setup that will hopefully address that.
  • BalticBlues
    BalticBlues
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    Sorcerer
    Both are fun to play and make good DDs, but...
    • Sorc if you like PvP or mostly run PvE solo
    • Necro if you want to tank or heal in PvE
    For me, Sorc is the Class with overall the best concept in the game.
    A Sorc is fast, deadly, solo oriented. A Necro is slow, tanky, team oriented.

    Edited by BalticBlues on April 14, 2022 3:15PM
  • Kalle_Demos
    Kalle_Demos
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    Sorcerer
    The design and play of the Sorcerer is more...inspired than the Necromancer imo.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • LashanW
    LashanW
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    Sorcerer
    Sorc because no need to rely on clunky skills, even in endgame.
    Much easier to master and rotation is pretty fun and dynamic (you never know when that crystal frag is going to proc). Necro is just a boring DoT rotation.
    Better at soloing things. (they have some super handy skills like big damage shields, resource conversion skill and probably the best passive self healing skill in the game, Critical surge)

    Sorc pets are well designed imo. They are pretty awesome with good utility (and 2 of them are up permanently until death, but you need to slot them on both bars). Storm atronach ultimate is amazing. One of the best single target ultimates in the game imo. Using Daedric Prey or heavy attacks, you can basically tell your pets which target to focus. When you activate the class shield, your pets get shielded as well.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Marginis
    Marginis
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    I dislike restricting my classes based on preconceptions. Sorcerer doesn't need to be a caster, for example. Why not be a daedra summoning ranger sniping with a bow and speeding through the overland? Why be the necromancer everyone assumes, when you could be an Altmer werewolf who takes every dark deal they can to become an immortal tank?

    So if I had to pick one, I'd choose based more on flavor or unique skills than anything else. Necromancer has unnatural undeath powers that will get you arrested when used around normies, and sorcerer has demon pets and lightning fingers. Which one of those seems most appealing?

    If we were going for a traditional caster role, I'm a big fan of DragonKnight fire mages and NightBlade blood healers.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Iselin
    Iselin
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    Sorcerer
    Sorc was my first 8 years ago and it has evolved well.

    I don't play it the most these days though. That honor goes to my first alt, also 8 years old, my Magplar.

    I actually play most classes on a regular basis. DK is the only one I hardly ever play.

    On the magicka side of things I enjoy Templar, Sorc, NB, Warden, Necro and DK in that order.

    For stamina builds I love my dual bow Stamden. Then Sorc, Templar, Necro, NB and DK.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Sorcerer
    Probably 60% of my end game DPS (NB is creeping up on this) and 80% of my PVP time has been on sorc.

    PVE: I recently did Magcro for a TTT prog. There are things about Necro that I just dont like TBH. They are very powerful, dont get me wrong. My biggest issue is probably the inconsistent nature of blast bones. In theory, in melee range, you should be able to fire it every third skill. Most of the time it works, but sometimes, it doesnt (sometimes it just stands there, others it picks the wrong target and runs off). Can really throw you off a rotation. The closest comparable skill is Warden Scorch and morphs. These are also meant to be every three seconds, but feel so much better to play. It always fires, and you can prebuff without a target. I do like the 3second rotation of warden and Necro. I will say my highest parse currently is with a hybrid necro of 120k. Not quite there on my sorc, so if raw DPS is my goal, I would lean the other way.

    My biggest complaint about Sorc PVE is really that Frags has become the spammable. I really hate these stupid 0.8 second channels (make the base skill instant cast, and keep the buffed proc as is). All they do is feel clunky and make it more difficult for the average joe to play effectively. The need for both pets to be double slotted, makes it tough to rely on a traditional spammable, you just dont have the bar space if you need any type of defense. It would be nice if sorcs could be competitive with only one Pet, but the reality is, dropping a pet is too much of a DPS loss if really trying to push things.

    PVP: My highest AR by far is mag sorc. I think they are a very straighforward and easy class to play. If you are new to Cyrodiil, this is where I would start. That said, I am close to GO, and cannot wait to shelf this class. They have really been gutted over the years, and the bars are so cramped. I do think the recent patch gives more options as you can in theory get away from shield stacking for defense, but I feel like I have so much more flexibility on every other class I play (and I have played them all).

    I am not as comfortable in PVP on my necro, but I think they are more powerful, especially on the defensive side of things. Certain Necro animations can be a massive problem in high lag, but so can a defensive spam like shields stacking, so thats probably a wash.
    Edited by Oreyn_Bearclaw on April 14, 2022 8:52PM
  • Fenris_Arainai
    Fenris_Arainai
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    Necromaner over Sorcerer for heals. That's all about my own preference. For DPS, builds can be so varied that they render the question moot. I don't play tanks, so no clue.
    Glory to you and your Dunmer House!
  • Shagreth
    Shagreth
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    I wonder if the poll would have looked different if more people had the chance to play necro, but yeah, if it IS clunky, then I'll probably hate it. I see many voting necro but none have stepped up to explain their choice.

    I have seen a few necromancer abilities and I think this is where they dropped the ball with the class the most. An edgy class like this should be winning by far, meanwhile spells tend to look somewhat... goofy? Maybe it's just me. (P.s. I always play necro whenever it's available as a class in my games, but this time around I'm questioning it, so, yeah, something's off)
    Edited by Shagreth on April 14, 2022 4:02PM
  • CombatRecon11B
    CombatRecon11B
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    Necromancer
    I main a sorc and they are amazing. But the Necro life is much much better. Their animations and the experience... I love it.
  • Mesite
    Mesite
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    Necromancer
    I find sorcerers boring. Double barred pets take up all my slots so there is no room for fun animations. Be a necro. Watch that blastbones jump and poison those evil daedra. Watch your collossus pummel that world boss into submission then suck the energy from its lifeless husk.
    Edited by Mesite on April 14, 2022 7:17PM
  • Mythgard1967
    Mythgard1967
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    Sorcerer
    I voted Sorc because I too find Necro clunky to play and I recognize thats just a "me" thing.....

    I would ADD to that though.....for those folks that like the way the Necro plays and don't find it clunky because it fits their playstyle???? They seem to be amazing.

    I find myself thinking...holy cow...this rando player in my group is an amazing "insert any role"......followed by "ah....a necro!".

    I think a well played Necro has a lot of wow factor. I am not a well played necro. So I voted Sorc.
  • Shagreth
    Shagreth
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    Mesite wrote: »
    I find sorcerers boring. Double barred pets take up all my slots so there is no room for fun animations. Be a necro. Watch that blastbones jump and poison those evil daedra. Watch your collossus pummel that world boss into submission then suck the energy from its lifeless husk.
    That's actually a concern of mine regarding the pets, sacrificing two slots for something that's just... there. I don't know. edit: I now remember that that this was one of my biggest issues back in Beta. The fact that it hasn't been changed somehow boggles my mind.

    p.s. Why do most complaints come from magicka necros -- could someone please elaborate on the issues?
    Edited by Shagreth on April 14, 2022 7:53PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Sorcerer
    Shagreth wrote: »
    Mesite wrote: »
    I find sorcerers boring. Double barred pets take up all my slots so there is no room for fun animations. Be a necro. Watch that blastbones jump and poison those evil daedra. Watch your collossus pummel that world boss into submission then suck the energy from its lifeless husk.
    That's actually a concern of mine regarding the pets, sacrificing two slots for something that's just... there. I don't know. edit: I now remember that that this was one of my biggest issues back in Beta. The fact that it hasn't been changed somehow boggles my mind.

    p.s. Why do most complaints come from magicka necros -- could someone please elaborate on the issues?

    Not exactly sure, but here are some possibilities.

    1. PVE - Blastbones is a massive portion of your DPS. It needs to be cast very frequently, every third skill in melee. Never mind the fact that sometimes it doesn't fire when you think it will, causing you to miss a skill in your rotation, the very nature of the rotation is requires a lot of bar swapping, even for a static rotation. The best static rotation I have seen is 30 seconds long and requires 14 bar swaps, which is a lot. Of the 30 skills, 10 are blastbones, so when ones doesn't fire its frustrating.

    2. PVE - The damage takes a while to build. Great for long stack and burns, less than I deal for mobile or short fights. Love them in places like sunspire, hate them in 4 man arenas and fast four man dungeons. Magcro is the only class I got flawless conquerer on my first try (magwarden took 2), but they have really good defense and its also probably because it was one of the last classes I did it with. They certainly arent the fastest in there.

    3. Both PVE and PVP. Stamcro is simply stronger. Right now really the best PVE DPS is a hybrid, mostly stam, but you use magic version of blastbones, stack spell damage and run spell pots (to sustain your BB). I think Stamcros are one of the toughest 1v1 fights I typically encounter in Cyro, magcros I really only notice when the run in ball groups and stack harmony traits to smash their own synergies. Otherwise, I can usually take them out without much trouble. Hybrid meta may have changed that, dont have a lot of data recently in PVP.
  • FeedbackOnly
    FeedbackOnly
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    Most DPS are NB or Sorc
  • Shagreth
    Shagreth
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    1. PVE - Blastbones is a massive portion of your DPS. It needs to be cast very frequently, every third skill in melee. Never mind the fact that sometimes it doesn't fire when you think it will, causing you to miss a skill in your rotation, the very nature of the rotation is requires a lot of bar swapping, even for a static rotation. The best static rotation I have seen is 30 seconds long and requires 14 bar swaps, which is a lot. Of the 30 skills, 10 are blastbones, so when ones doesn't fire its frustrating.
    Wow, I still consider weapon swapping one of the biggest strengths and at the same time weaknesses of ESO, mainly because of the lag. I play constantly at 100+ MS here at EU (all my other games range from 30 to 60 max) so, that MIGHT affect my experience with necro.

    I would go sorc with closed eyes after all I've read, but double slotting pets kinda kills it for me. Just.. why?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Sorcerer
    Shagreth wrote: »
    1. PVE - Blastbones is a massive portion of your DPS. It needs to be cast very frequently, every third skill in melee. Never mind the fact that sometimes it doesn't fire when you think it will, causing you to miss a skill in your rotation, the very nature of the rotation is requires a lot of bar swapping, even for a static rotation. The best static rotation I have seen is 30 seconds long and requires 14 bar swaps, which is a lot. Of the 30 skills, 10 are blastbones, so when ones doesn't fire its frustrating.
    Wow, I still consider weapon swapping one of the biggest strengths and at the same time weaknesses of ESO, mainly because of the lag. I play constantly at 100+ MS here at EU (all my other games range from 30 to 60 max) so, that MIGHT affect my experience with necro.

    I would go sorc with closed eyes after all I've read, but double slotting pets kinda kills it for me. Just.. why?

    So in PVP, I almost never run any pets, unless dueling, I dont think they are the best play. In PVE, you can certainly get away from two pets and just use one for most content without issues, but you wont beat a 2 pet Sorc in damage. In 4 man, I often run one pet. Gives me room for skills like crit surge and boundless storm. But in trials, you are really gimping yourself, which is unfortunate. Way back when, two pets was easier, but one pet (or even no pets at times) was better raw damage, just harder on the fingers. Ahh.. the gold old days.

    I think they "why?" comes down to the classic archetype of a Sorcerer and their Familiar. I think they wanted it to feel ever present, as opposed to something that just hung around for 10-12 seconds when casted. Whether that merited two bars or not is certainly debatable. They are very strong, and would be overpowered in the current state if they only needed one slot.

    If it were up to me (it's not), I would give the pets slight nerfs, keep the longer summons animations (same instant cast on abilities), and make it so they only needed to be on one bar.
    Edited by Oreyn_Bearclaw on April 14, 2022 9:46PM
  • RisenEclipse
    RisenEclipse
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    Necromancer
    I used to exclusively play sorc for a few years. But when necro came out I tried that out. So I'm very familiar with how both classes work. After playing necro, I fell in love with it, and now exclusively play necro now. It just fits better with my play style then sorc. I have way more fun playing the class.
  • Shagreth
    Shagreth
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    I used to exclusively play sorc for a few years. But when necro came out I tried that out. So I'm very familiar with how both classes work. After playing necro, I fell in love with it, and now exclusively play necro now. It just fits better with my play style then sorc. I have way more fun playing the class.
    Interesting. What is it that you like more, is the rotation more 'involving'? mag or stam btw?
    I think they "why?" comes down to the classic archetype of a Sorcerer and their Familiar. I think they wanted it to feel ever present, as opposed to something that just hung around for 10-12 seconds when casted. Whether that merited two bars or not is certainly debatable. They are very strong, and would be overpowered in the current state if they only needed one slot.

    If it were up to me (it's not), I would give the pets slight nerfs, keep the longer summons animations (same instant cast on abilities), and make it so they only needed to be on one bar.
    Yeah, it is extremely unfortunate. But I can see now why people consider sorc so easy to play, especially in PvE, I mean, you basically have 4 less spells to mind, okay, not really, but you know. I think this is bad design, and your suggestion should be heard. @ZOS_AlanG

  • BalticBlues
    BalticBlues
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    Sorcerer
    Shagreth wrote: »
    Why do most complaints come from magicka necros -- could someone please elaborate on the issues?

    First, Necros have no speed buff in their skill set.
    So you have to get speed elsewhere, like from Psijic skills.

    Second, Necros have no Finisher in their skill set.
    So you have to get a Finisher elsewhere, like from Stam Weapons.

    Third, Necros have to think a lot about dead corpses.
    As Healer or Tank, you have the time for this. As DD, not so much.

    Necros are great, if you are able to use corpses, becoming an Ultimate machine.
    Necros also have some of the best Ultimates in the game.

    With this in mind, Necros are great for Tanking and Healing.
    But when it comes to playing DD, IMHO not much can beat a Sorc.

    Edited by BalticBlues on April 14, 2022 10:58PM
  • haelgaan
    haelgaan
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    Sorcerer
    necro DPS sucks imo - the recast rate for blastbones is waaaay too frequent, and it fails to go off way too often in real dungeons. i play my necro in any role other than DPS. sorc DPS is a lot more fun.
  • propertyOfUndefined
    propertyOfUndefined
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    Necromancer
    Definitely necromancer for me… mostly for aesthetic and power-fantasy reasons. All sorcs look the same in combat with their lightning form, and that’s a big minus.

    If you don’t care about any of that, go sorc. I feel like they are the glock 17 or fender stratocasters of ESO classes… consistently reliable…
  • Shagreth
    Shagreth
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    Definitely necromancer for me… mostly for aesthetic and power-fantasy reasons. All sorcs look the same in combat with their lightning form, and that’s a big minus.

    If you don’t care about any of that, go sorc. I feel like they are the glock 17 or fender stratocasters of ESO classes… consistently reliable…
    Oh, is lightning form one of these must-have skills? Both PvE and PvP? I frigging hate not being able to look at my character in general (yes, I'm vain) and I especially dislike the effect of that form, it's so low-res.
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