What would become of all the uncontested loot from treasure chests/bosses and harvested materials you gain while in this mode? Would it stay in the the single player mode instance or would you be able to sell it in the immersion breaking instance to the other players you don't want to see? Or would there be no loot, harvests? I'd love to make treasure chest runs and have them all be there because no player was able to loot them before me. To be able to harvest Craglorn without competition, that would be nice too. To not have to compete for mythic gear leads because as the only player, I'd always make top dps on the boss to get the drops.
I believe they sell single player games that would satisfy your desire to play alone.
Well, I will see - my ESO+ will be running out in June and eventually I will have a break of a year or two - this is just not fun this way and I get nowhere without doing these quests. And if I return after that at all, questionable, maybe 18 years of Elder Scrolls is just enough and it is time to move on. Basically just like FO76 has trashed my interest in Fallout completely - I like Fallout, but I'm not playing it any longer.
You know, I could play NOW - but I can just not get me to login - I'm too frustrated.
I think to add solo instances defeats the whole objective of playing an MMO. The game was designed with social interation in mind, but does not force this. I think the world would become very bland and empty without other players around, they are what make ESO what it is.
I am mostly a solo player, yet do not find myself remotely frustrated by other players also playing the game. We may all play in different ways, but that's the whole point. To add solo instances to accommodate for those who wish to play an RPG and not an MMO RPG makes no sense for ESO - surely this would hurt the game more than it benefitted it. The additional stress on the servers, the sense of a game that has 'died' from lack of players in zones, etc.
ESO is very much alive and kicking right now, they made huge changes with One Tamriel to make the game more accessible and allow us to play with anyone at any time and do anything we wanted. I can't help but feel that this would disrupt the entire game in an unhealthy way.
SkaraMinoc wrote: »A true solo PvE experience that can be toggled on and off when desired. No identical companions running across your screen. No immersion breaking Radiant Apex mounts. Travel through town without players bunny hopping, stealing, and murdering town folk. Farm mythic leads without players taking your kills. Play the game in peace.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
What would become of all the uncontested loot from treasure chests/bosses and harvested materials you gain while in this mode? Would it stay in the the single player mode instance or would you be able to sell it in the immersion breaking instance to the other players you don't want to see? Or would there be no loot, harvests? I'd love to make treasure chest runs and have them all be there because no player was able to loot them before me. To be able to harvest Craglorn without competition, that would be nice too. To not have to compete for mythic gear leads because as the only player, I'd always make top dps on the boss to get the drops.
I believe they sell single player games that would satisfy your desire to play alone.
Other: Leave overland as it is. I'd like a story mode for dungeons and a quest instance for Cyrodiil where there's no PvP.
And when the servers eventually shut down, my hope is that somehow we'll be able to buy a single-player version of the game and keep going. (one can dream!)
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
that is insanely selfish imo
say you bought a game but didn't really fit into the community. for whatever reason maybe you arent too social or dont particularly work well with others..
Why should you have to put yourself around those people???
i do understand that maybe there are a large portion of people who would decide to play the game more often in a quieter setting and somehow that makes you feel unwanted but i dont think it has anything to do with you personally...
not every one wants to do dungeons and trials that honestly have no real story to tie them into the core gameplay...
some people just do zone quests and maybe will dung q if they happen upon guilds that reward them for it...jjjjj
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
that is insanely selfish imo
say you bought a game but didn't really fit into the community. for whatever reason maybe you arent too social or dont particularly work well with others..
Why should you have to put yourself around those people???
i do understand that maybe there are a large portion of people who would decide to play the game more often in a quieter setting and somehow that makes you feel unwanted but i dont think it has anything to do with you personally...
not every one wants to do dungeons and trials that honestly have no real story to tie them into the core gameplay...
some people just do zone quests and maybe will dung q if they happen upon guilds that reward them for it...jjjjj
Insanely selfish? Remind me again who is advocating for an MMO to give special treatment to people who don't understand the core concept of MMOs.
If you just want to do certain content, you are free to do so. Just like everyone else can. In this game, which is an MMO.
If you want to play an MMO without bothersome "other people", you don't want an MMO and this isn't the game for you.
robwolf666 wrote: »I'm seeing quite a few people talking like what's being suggested should replace the multiplayer experience - it's not - it would be an option for people in addition to normal multiplayer... how does that rob you of your precious MMO experience?
Gaeliannas wrote: »A better option would be to make overland so hard you couldn't solo it, and be forced to interact with other players to complete any content at all