Would you like the option to play in a Solo Overland instance?

  • SerafinaWaterstar
    SerafinaWaterstar
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    No - I'm fine the way things are
    Why would this be necessary?

    This is an MMO. If you don’t like that, please don’t try & change it, but perhaps playing a different game would suit you better?
  • richieh99
    richieh99
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    No - I'm fine the way things are
    I think to add solo instances defeats the whole objective of playing an MMO. The game was designed with social interation in mind, but does not force this. I think the world would become very bland and empty without other players around, they are what make ESO what it is.

    I am mostly a solo player, yet do not find myself remotely frustrated by other players also playing the game. We may all play in different ways, but that's the whole point. To add solo instances to accommodate for those who wish to play an RPG and not an MMO RPG makes no sense for ESO - surely this would hurt the game more than it benefitted it. The additional stress on the servers, the sense of a game that has 'died' from lack of players in zones, etc.

    ESO is very much alive and kicking right now, they made huge changes with One Tamriel to make the game more accessible and allow us to play with anyone at any time and do anything we wanted. I can't help but feel that this would disrupt the entire game in an unhealthy way.
  • Northwold
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    A thought: dailies use the same delves as the normal zone stories. I don't know if people doing dailies get put in a different instance from people playing the story quests, but if they don't, then at least it would be an idea to only allow dailies people to share an instance with other dailies people, and for story people to share an instance only with story people.
    Edited by Northwold on April 13, 2022 3:03PM
  • Mesite
    Mesite
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    No - I'm fine the way things are
    I would rather have the developers spend their time on developing next year"s chapter and the new class that (hopefully) comes with it. I can recommend Skyrim or Oblivion if you want to play alone. Skyrim is the better one though.
  • Ipsius
    Ipsius
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    No - I'm fine the way things are
    Lysette wrote: »
    Aislinna wrote: »
    What would become of all the uncontested loot from treasure chests/bosses and harvested materials you gain while in this mode? Would it stay in the the single player mode instance or would you be able to sell it in the immersion breaking instance to the other players you don't want to see? Or would there be no loot, harvests? I'd love to make treasure chest runs and have them all be there because no player was able to loot them before me. To be able to harvest Craglorn without competition, that would be nice too. To not have to compete for mythic gear leads because as the only player, I'd always make top dps on the boss to get the drops.

    I believe they sell single player games that would satisfy your desire to play alone.

    Well, I will see - my ESO+ will be running out in June and eventually I will have a break of a year or two - this is just not fun this way and I get nowhere without doing these quests. And if I return after that at all, questionable, maybe 18 years of Elder Scrolls is just enough and it is time to move on. Basically just like FO76 has trashed my interest in Fallout completely - I like Fallout, but I'm not playing it any longer.

    You know, I could play NOW - but I can just not get me to login - I'm too frustrated.

    Can I have your stuff?
  • alberichtano
    alberichtano
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    Other (please comment)
    richieh99 wrote: »
    I think to add solo instances defeats the whole objective of playing an MMO. The game was designed with social interation in mind, but does not force this. I think the world would become very bland and empty without other players around, they are what make ESO what it is.

    I am mostly a solo player, yet do not find myself remotely frustrated by other players also playing the game. We may all play in different ways, but that's the whole point. To add solo instances to accommodate for those who wish to play an RPG and not an MMO RPG makes no sense for ESO - surely this would hurt the game more than it benefitted it. The additional stress on the servers, the sense of a game that has 'died' from lack of players in zones, etc.

    ESO is very much alive and kicking right now, they made huge changes with One Tamriel to make the game more accessible and allow us to play with anyone at any time and do anything we wanted. I can't help but feel that this would disrupt the entire game in an unhealthy way.

    Tell that to Vateshran and Maelstrom Arena. :p
  • Necrotech_Master
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    No - I'm fine the way things are
    if i wanted to play a solo game, i have 1700 games on steam i could load up and do that with, i enjoy the MP aspect of ESO, but also having the option of soloing when i choose
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Treeshka
    Treeshka
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    This game is not a single player game and i would like to see other players when i am playing. I mean these games allows new opportunities to socialize.
  • robwolf666
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    Yes - let me play a true solo experience when desired
    I'm seeing quite a few people talking like what's being suggested should replace the multiplayer experience - it's not - it would be an option for people in addition to normal multiplayer... how does that rob you of your precious MMO experience?
  • AzuraFan
    AzuraFan
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    Other (please comment)
    Other: Leave overland as it is. I'd like a story mode for dungeons and a quest instance for Cyrodiil where there's no PvP.

    And when the servers eventually shut down, my hope is that somehow we'll be able to buy a single-player version of the game and keep going. (one can dream!)
  • AvalonRanger
    AvalonRanger
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    Yes - let me play a true solo experience when desired
    SkaraMinoc wrote: »
    A true solo PvE experience that can be toggled on and off when desired. No identical companions running across your screen. No immersion breaking Radiant Apex mounts. Travel through town without players bunny hopping, stealing, and murdering town folk. Farm mythic leads without players taking your kills. Play the game in peace.

    I vote "yes". You completely get good point.
    Fallout76 have private server, so why not in ESO?

    Actually say, only group dungeon and trial should be MMO.
    Skyrim Dolman or vateshran hollows solo arena is already broken insane game balance,
    It's just nonsense stressful content for the newbie or lower level player anyway.

    Elder Scroll fan want to enjoy just story and atmosphere as personal experience,
    combat is just decoration in this game. (ESO is not high quality action game also)


    Edited by AvalonRanger on April 14, 2022 3:02AM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Sparxlost
    Sparxlost
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    Yes - let me play a true solo experience when desired
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    that is insanely selfish imo
    say you bought a game but didn't really fit into the community. for whatever reason maybe you arent too social or dont particularly work well with others..
    Why should you have to put yourself around those people???

    i do understand that maybe there are a large portion of people who would decide to play the game more often in a quieter setting and somehow that makes you feel unwanted but i dont think it has anything to do with you personally...

    not every one wants to do dungeons and trials that honestly have no real story to tie them into the core gameplay...
    some people just do zone quests and maybe will dung q if they happen upon guilds that reward them for it...jjjjj
  • AvalonRanger
    AvalonRanger
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    Yes - let me play a true solo experience when desired
    Some newbie has quest at the group dungeon, I usually wait for newbie until they finished conversation with NPC
    as possible as I can. But this game too much concentrate character building aspect and gear farming. Most of people
    ignore newbie and going gear farming at the group dungeon. But, Elder Scroll is not kind of game originally.
    Private server and solo adjusted difficulty mode very need.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • spartaxoxo
    spartaxoxo
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    No - I'm fine the way things are
    It's an MMO. This MMO already lets you play solo to a good extent when it comes to story content. You don't have to group with anyone to quest. I'm against forcing people to quest, but also against allowing people to be in their own separate instance. For one, probably not good for business. And for two, seeing other players running around is part of what makes a multiplayer game a multiplayer game. Even if you don't interact with them in that moment, you can see what they are doing. And that gives opportunities for spontaneous interaction, be it getting help with a tricky boss for a newbie or something more casual like having a random song break. These kinds of human interactions are what makes a multiplayer game different to a single player one.

    There shouldn't be forced grouping for quest content, but there should be the opportunity.
  • Gaeliannas
    Gaeliannas
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    No - I'm fine the way things are
    There are plenty of TES solo game out there already, and another in the works. Why on earth would anyone want to make the single online multiplayer version of a TES game solo? A better option would be to make overland so hard you couldn't solo it, and be forced to interact with other players to complete any content at all (even as much as I like to solo).
  • Sparxlost
    Sparxlost
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    Yes - let me play a true solo experience when desired
    Aislinna wrote: »
    What would become of all the uncontested loot from treasure chests/bosses and harvested materials you gain while in this mode? Would it stay in the the single player mode instance or would you be able to sell it in the immersion breaking instance to the other players you don't want to see? Or would there be no loot, harvests? I'd love to make treasure chest runs and have them all be there because no player was able to loot them before me. To be able to harvest Craglorn without competition, that would be nice too. To not have to compete for mythic gear leads because as the only player, I'd always make top dps on the boss to get the drops.

    I believe they sell single player games that would satisfy your desire to play alone.

    there is so much space in tamriel it is hard NOT to find a zone overflowing with resources and untouched or unwanted chests
    this is pretty much irrelevant but i have to agree that making gold in eso feels easy and maybe they could compensate by reducing certain drop rates and the amount of gold you make purely from killing enemies/opening chests etc.
    as for mythic leads who honestly cares its not like they are available to trade...
  • AvalonRanger
    AvalonRanger
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    Yes - let me play a true solo experience when desired
    AzuraFan wrote: »
    Other: Leave overland as it is. I'd like a story mode for dungeons and a quest instance for Cyrodiil where there's no PvP.

    And when the servers eventually shut down, my hope is that somehow we'll be able to buy a single-player version of the game and keep going. (one can dream!)

    I've been thinking same thing. :D
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • neferpitou73
    neferpitou73
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    No - I'm fine the way things are
    I think they call that Skyrim
  • Ipsius
    Ipsius
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    No - I'm fine the way things are
    Sparxlost wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    that is insanely selfish imo
    say you bought a game but didn't really fit into the community. for whatever reason maybe you arent too social or dont particularly work well with others..
    Why should you have to put yourself around those people???

    i do understand that maybe there are a large portion of people who would decide to play the game more often in a quieter setting and somehow that makes you feel unwanted but i dont think it has anything to do with you personally...

    not every one wants to do dungeons and trials that honestly have no real story to tie them into the core gameplay...
    some people just do zone quests and maybe will dung q if they happen upon guilds that reward them for it...jjjjj

    Insanely selfish? Remind me again who is advocating for an MMO to give special treatment to people who don't understand the core concept of MMOs.

    If you just want to do certain content, you are free to do so. Just like everyone else can. In this game, which is an MMO.

    If you want to play an MMO without bothersome "other people", you don't want an MMO and this isn't the game for you.
  • Uvi_AUT
    Uvi_AUT
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    No - I'm fine the way things are
    Since the communitypart is the most important part for me, no. There are way better gamesfor solo out there.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • drsalvation
    drsalvation
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    Other (please comment)
    It's an MMO after all and unfortunately it's the way it is.
    I don't like radiant mounts either, or crazy costumes, and bunny hoppers, but that's just what MMO's are.
    Servers for role-play would also be filled with trolls.

    Best we could do is have toggles that limit that sort of stuff and it has been highly discussed in other threads. Things like
    -Disable player skill effects - for accessibility too as the screen gets too cluttered with all the DoTs
    -Disable radiant mounts, see all with normal mounts except your own
    -Disable customization, see everybody with generic armor except yourself

    It was something I thought would be interesting if they implemented from other games like perfect world or even Vindictus.
    But I know if they do that, I'd want to be able to see my group's customization except other players, and that's where things get a bit more muddy.
    I also like the idea of making it like The Division, where you only see players in safe zones (Cities).

    I personally would like if ALL delves were instanced and running locally (where team leader becomes the host) so that boss fights in there don't feel like generic haunted houses in amusement parks where players have to wait for their turn to beat the boss just because they got there 3 seconds late.
    And I still think of the game service eventually ending, we'd need a single-player/LAN version to keep playing after all is down

    But in the meantime, I don't think it's necessary to have a solo overworld.
    But maybe if they do, it should be A) 100% local, your local save file does NOT transfer to the online world (in order to prevent cheating - but the online save COULD be transferred to your local offline version).

    However, there would be a lot of rebalancing they'd have to do, especially trials and dungeons if they want to make single-player viable, which I doubt would be happening in a long time.
  • JARTHEGREY
    JARTHEGREY
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    Other (please comment)
    Jaimeh wrote: »
    <snip> On live it'd be impossible and also defeats the point of the game being an MMO.

    Not if they were able to introduce some sort of 'neutral banner' in Cyrodiil - which I know has been mentioned in these forums before - so I won't labour the point.
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    Ipsius wrote: »
    Sparxlost wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    that is insanely selfish imo
    say you bought a game but didn't really fit into the community. for whatever reason maybe you arent too social or dont particularly work well with others..
    Why should you have to put yourself around those people???

    i do understand that maybe there are a large portion of people who would decide to play the game more often in a quieter setting and somehow that makes you feel unwanted but i dont think it has anything to do with you personally...

    not every one wants to do dungeons and trials that honestly have no real story to tie them into the core gameplay...
    some people just do zone quests and maybe will dung q if they happen upon guilds that reward them for it...jjjjj

    Insanely selfish? Remind me again who is advocating for an MMO to give special treatment to people who don't understand the core concept of MMOs.

    If you just want to do certain content, you are free to do so. Just like everyone else can. In this game, which is an MMO.

    If you want to play an MMO without bothersome "other people", you don't want an MMO and this isn't the game for you.

    thank you, would have wrote the same answer
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    robwolf666 wrote: »
    I'm seeing quite a few people talking like what's being suggested should replace the multiplayer experience - it's not - it would be an option for people in addition to normal multiplayer... how does that rob you of your precious MMO experience?

    i gave the reason for that on page 1. feel free to read it and adress it accordingly
  • M0ntie
    M0ntie
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    No - I'm fine the way things are
    NO. None of the things the OP mentions are issues for me. ESO is an MMO = massive multi player online.
    ZOS need to devote development effort and resources to making the multiplayer aspects work properly - count the threads on issues in Cyro and it is very rare to run a trial without someone dropping out or having to relog because of bugs in the game.
    No development time should be given to make the game function as something it fundamentally is not.
  • vibeborn
    vibeborn
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    No - I'm fine the way things are
    No, because then I could just play another Elder Scrolls game.

    I like being surrounded by other players. I might not interact with them, but I like that they are there
  • Tranquilizer
    Tranquilizer
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    No - I'm fine the way things are
    I'm fine how it is. It's an MMO after all
  • Grizzbeorn
    Grizzbeorn
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    Gaeliannas wrote: »
    A better option would be to make overland so hard you couldn't solo it, and be forced to interact with other players to complete any content at all

    That's an even worse idea than his.
      PC/NA Warden Main
    • Rex-Umbra
      Rex-Umbra
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      No - I'm fine the way things are
      Make overland a little more challenging but Don't make private instances could lead to exploiting without being caught.
      Xbox GT: Rex Umbrah
      GM of IMPERIUM since 2015.
    • Starlight_Knight
      Starlight_Knight
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      No - I'm fine the way things are
      I dont think this would be a good idea atall. MMOs like ESO will never be "good" single player games, and although one tamrielle was clearly a huge succsess i feel it has left the game to easy and you need never talk or interact with another player do complete 90% of this game ( maybe more )

      For an MMO this imho is terrible, there should at leased be some challenge where you need other people to help, such as world bosses or even dolmens, back in the day thease were difficult and rewarding when other players helped.

      As the game stands right now theres little point in even being in a guild as you can do eveything yourself.
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