Strict No.
I think the vivid randomness that other players add is essential to the atmosphere in game. Overland inhabited by just a few scripted NPC that do the same loop again and again and again gets boring very fast. However, I do agree to OP's comment about immersion breaking flashy mounts.
If I want empty loneliness I go to Cyrodiil.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
SkaraMinoc wrote: »A true solo PvE experience that can be toggled on and off when desired. No identical companions running across your screen. No immersion breaking Radiant Apex mounts. Travel through town without players bunny hopping, stealing, and murdering town folk. Farm mythic leads without players taking your kills. Play the game in peace.
You can: just go on the PTS before/after a PTS cycle for a new update, and there's hardly any players there. The progress will not count of course, but you will get exactly that experience you're describing. On live it'd be impossible and also defeats the point of the game being an MMO.
Fallout 76's subscription service (Fallout 1st) allows for the creation private instanced worlds of Appalachia, maybe something similar could be implemented for ESO+?
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.
You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.
You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?
i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.
Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.
You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?
i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.
Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.
The success of ESO is based on it being an Elder Scroll game first and foremost - an Elder scroll game is about doing quests, where the content of that quest actually matches the story - this is just not the case with a "heavily guarded fortress" which is nearly empty - this takes the fun away - and waiting 15 minutes does not solve the issue, because a bunch of other groups run in in between to grab the skyshard. I don't want to join them, because then I can as well not experience this quest - it was one where I was supposed to infiltrate, a stealthy mission, not a killing spree - other players are just ruining this completely.
Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.
While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.
That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.
You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?
i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.
Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.
The success of ESO is based on it being an Elder Scroll game first and foremost - an Elder scroll game is about doing quests, where the content of that quest actually matches the story - this is just not the case with a "heavily guarded fortress" which is nearly empty - this takes the fun away - and waiting 15 minutes does not solve the issue, because a bunch of other groups run in in between to grab the skyshard. I don't want to join them, because then I can as well not experience this quest - it was one where I was supposed to infiltrate, a stealthy mission, not a killing spree - other players are just ruining this completely.
the reason for the success of ESO is up for debate. a lot of people say what you said, but i havent seen proof of it. and even if so; it was a deliberate choice to make elder scrolls ONLINE and not elder scrolls. So its not a designflaw, it is working as intendet. wether you like it or not, an option for the single player gamers in an MMO to opt out, would diminish the reason to play an MMO for those who want an MMO.