Would you like the option to play in a Solo Overland instance?

Kaelthorn_Nightbloom
Kaelthorn_Nightbloom
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A true solo PvE experience that can be toggled on and off when desired. No identical companions running across your screen. No immersion breaking Radiant Apex mounts. Travel through town without players bunny hopping, stealing, and murdering town folk. Farm mythic leads without players taking your kills. Play the game in peace.

Edited by Kaelthorn_Nightbloom on April 13, 2022 4:42AM
PC NA

Would you like the option to play in a Solo Overland instance? 198 votes

Yes - let me play a true solo experience when desired
21%
GalenBelegnolecolossusxdaryl.rasmusenb14_ESOKhenarthibmwMalthorneJames-WayneAdaaryeAvalonRangerkamimarkredspecter23robwolf666LysetteBallcapcyberjanetJastaraold_scopie1945AcadianPaladinJacul 42 votes
No - I'm fine the way things are
68%
BlueRavenlordxyrax_ESODarcyMardinssewallb14_ESOwenchmore420b14_ESOxaraanAH93Danikatfreespiritwheresbesproprio.meb16_ESOIselinQuietPanda_22DaiKahnIpsiusDRTEstarlizard70ub17_ESOWolfpawstarkerealmNettleCarrier 136 votes
Other (please comment)
10%
KsariyuFreelancer_ESOMarginisdmnqwkApoAlaiadrsalvationTommy_The_GuncolossalvoidsMik195bmnobleShawnLaRockKaGaOriSmokyJARTHEGREYAzuraFankaushadalberichtanoDragonlord573AzphelHonestLoverr 20 votes
  • Freelancer_ESO
    Freelancer_ESO
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    Other (please comment)
    I don't think it would be economically viable.

    I suspect running tons of separate instances would drive up the costs of running the game and would likely reduce revenue as people would be less likely to spend on cosmetic items that less other players are seeing.

    I suspect many of the towns would rapidly depopulate as more and more people went solo.

    Realistically, the only times I'd choosing to be in a public setting is if I was helping someone or fighting world bosses that are tedious to solo.

    The people that like the MMO aspect would find the game turning into a ghost town.



  • JoStoic
    JoStoic
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    No - I'm fine the way things are
    I might be an anomaly, but I get super duper lonely in regular elder scrolls games. I don't get lonely in any other games, (like borderlands, or even Rime. I haven't played a lot of first person story based games because of this issue.) there's some weird uncanny valley in Elder scrolls games that makes me lonely.

    So, for me, having a bunch of randos around while I play eso solo, is the perfect blend of what I need.

    I think for me the best thing would be if they 'just fixed" the story so every one wasn't actually the chosen one. Too late to fix I think. But it would be nice if they could.
    Edited by JoStoic on April 13, 2022 4:57AM
  • Amottica
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    No - I'm fine the way things are
    I agree with @chessalavakia_ESO that it is unlikely to be economically viable for the reasons they provide. Playing in that mode would require the player to still be connected to the server to ensure no cheating is involved and everything is done correctly and credited properly. Heck, the client is no longer about to tell if we have enough resources or ultimate to use a skill so we would have to be connected to the server.

    Ans as Chess noted, this is an MMORPG and should remain with such a design, and the suggestion presented here would not be good for the health of the game.
  • tomfant
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    No - I'm fine the way things are
    Strict No.

    I think the vivid randomness that other players add is essential to the atmosphere in game. Overland inhabited by just a few scripted NPC that do the same loop again and again and again gets boring very fast. However, I do agree to OP's comment about immersion breaking flashy mounts.

    If I want empty loneliness I go to Cyrodiil.
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    tomfant wrote: »
    Strict No.

    I think the vivid randomness that other players add is essential to the atmosphere in game. Overland inhabited by just a few scripted NPC that do the same loop again and again and again gets boring very fast. However, I do agree to OP's comment about immersion breaking flashy mounts.

    If I want empty loneliness I go to Cyrodiil.

    haha, the last line is the best - that what is meant to be crowded is where to go to be on your own.
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    i signed up for the MMORPG, not the MRPG.

    For me the other players i see in the world and the towns is vital to the enjoyment. With the possibility to opt out, i would see less people, the world would feel more and more empty. with that more players would leave the game because they think the playerbase is dwindling, which would lead to even emptier towns and maps.

    I get that some mounts are immersionbreaking to you, but in this category it could be far, far worse (looking at you ff14) but having a solo instance, is not the right way to go in a game that thrives from an active playerbase populating the vast maps
  • Sparxlost
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    Yes - let me play a true solo experience when desired
    i would enjoy this a lot more as im not an extremely social person and typically prefer a less populated setting.....

    i do feel like other players can ruin the experience for serious role players as well as just being painfully annoying (following you around and casting random skills at you whenever you are doing something in the menus just being weird in the backround) and such and it would be nice if i could have a password instance for overland so i would only run into like minded players....

    it really isn't an issue it would just be preferable when i'm playing the game seriously or questing with friends.....

    if you can cheat in overland content you can cheat in solo dungeons or trials
    by this logic you shouldnt be able to enter dungeons and trials solo as that would promote cheating

  • Lysette
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    Yes - let me play a true solo experience when desired
    One can have both though - I'm living in an island state about 78,000 sqkm in size - we are half a million people here. There is a lot of life in the few major cities/towns, lots of events and happenings, a rich community life. But once I go into the wilderness or to one of our marvelous white sand beaches, I am on my own, I might not see a soul in days - to have this choice is actually wonderful. And that we have this rich community life is a matter of that we are not that many - so we enjoy time spent together - and as well apart, if we so choose.

    in ESO, those liking to be with other people will still be in crowded places, but those who want to be left alone to do a quest or explore on their own, would not be forced having to deal with other people and could actually enjoy a quest like it was designed and not an empty place, which was cleared out by others before. This is a major flaw, that skyshards are in delves as well - so a whole lot just run in, kill everything on their way and ruin the questing experience for those who like to do that.
    Edited by Lysette on April 13, 2022 5:57AM
  • bmnoble
    bmnoble
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    Other (please comment)
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.



    Edited by bmnoble on April 13, 2022 5:59AM
  • DarcyMardin
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    No - I'm fine the way things are
    No! There are plenty of single player games one can play if you want a world populated only with NPCs. I play ESO solo 90 percent of the time, but I love seeing other real people running round. Even when I don’t interact with them, they bring the world to life.
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.
  • Blinx
    Blinx
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    No - I'm fine the way things are
    I prefer to play solo, but I do enjoy seeing other people about, sometimes they need help, I assist if I can, and vice versa.
    Bottom line, I like things just the way they are.
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.

    You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?
    Edited by Lysette on April 13, 2022 7:19AM
  • KaGaOri
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    Other (please comment)
    Would like solo instances for delves and other locations while on quest in there. Preferirng chance to listen to bad guy dialogue and then dispoding of them myself, instead of other players running in and murdering everything in sight. Otherwise it should stay the same as it is.
  • JARTHEGREY
    JARTHEGREY
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    Other (please comment)
    I voted Other

    I'm happy with the way things are with just a couple of exceptions, tweak the Dungeons so they can be done solo (esp Craglorn) and modify Cyrodiil so that we don't have to join a campaign to go exploring.
    Edited by JARTHEGREY on April 13, 2022 8:02AM
  • Jaimeh
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    You can: just go on the PTS before/after a PTS cycle for a new update, and there's hardly any players there. The progress will not count of course, but you will get exactly that experience you're describing. On live it'd be impossible and also defeats the point of the game being an MMO.
    Edited by Jaimeh on April 13, 2022 8:08AM
  • Cardhwion
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    No - I'm fine the way things are
    SkaraMinoc wrote: »
    A true solo PvE experience that can be toggled on and off when desired. No identical companions running across your screen. No immersion breaking Radiant Apex mounts. Travel through town without players bunny hopping, stealing, and murdering town folk. Farm mythic leads without players taking your kills. Play the game in peace.

    The servers don't handle instances well, so it would not be good for the game. As for the rest - I don't think mounts and other stuff are immersion breaking. They are part of that world, and that world is slightly crazy. Dito for players doing weird things in cities.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Mayrael
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    No - I'm fine the way things are
    So basically you want a single player game with chat?
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    Jaimeh wrote: »
    You can: just go on the PTS before/after a PTS cycle for a new update, and there's hardly any players there. The progress will not count of course, but you will get exactly that experience you're describing. On live it'd be impossible and also defeats the point of the game being an MMO.

    It is just impossible until someone is doing it - the game has instances so it could be done, much like in the harborage. And MMO just means that there is a huge amount of people online at the same time - not that they have to be forced to interact or see each other at all times - we don't see a lot of players, because they are in different instances in crowded places. It would not make much of a difference if those who are anyway not in that location would have temporarily their own instance to do a quest - that takes a few minutes and then the instance can be removed again or be used by someone else, who prefers to do this quest in the way, it was designed - with those opponents he is supposed to encounter actually being alive.
  • Maitsukas
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    Fallout 76's subscription service (Fallout 1st) allows for the creation private instanced worlds of Appalachia with gameplay difficulty changing options, maybe something similar could be implemented for ESO+?
    Edited by Maitsukas on April 13, 2022 8:26AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    Maitsukas wrote: »
    Fallout 76's subscription service (Fallout 1st) allows for the creation private instanced worlds of Appalachia, maybe something similar could be implemented for ESO+?

    I would even pay another subscription fee for this - because it would make quests to be actual enjoyable - as they are now, it is most of the time just frustrating and annoying to do any of them. I literally have to force myself to start one.
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.

    You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?

    i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
    what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.

    Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.
  • Lysette
    Lysette
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    Yes - let me play a true solo experience when desired
    Xuhora wrote: »
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.

    You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?

    i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
    what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.

    Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.

    The success of ESO is based on it being an Elder Scroll game first and foremost - an Elder scroll game is about doing quests, where the content of that quest actually matches the story - this is just not the case with a "heavily guarded fortress" which is nearly empty - this takes the fun away - and waiting 15 minutes does not solve the issue, because a bunch of other groups run in in between to grab the skyshard. I don't want to join them, because then I can as well not experience this quest - it was one where I was supposed to infiltrate, a stealthy mission, not a killing spree - other players are just ruining this completely.
    Edited by Lysette on April 13, 2022 8:41AM
  • Snamyap
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    tomfant wrote: »
    However, I do agree to OP's comment about immersion breaking flashy mounts.

    A filter to make all disco mounts show up as plain mounts would be great. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on April 13, 2022 12:32PM
  • Xuhora
    Xuhora
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    No - I'm fine the way things are
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.

    You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?

    i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
    what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.

    Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.

    The success of ESO is based on it being an Elder Scroll game first and foremost - an Elder scroll game is about doing quests, where the content of that quest actually matches the story - this is just not the case with a "heavily guarded fortress" which is nearly empty - this takes the fun away - and waiting 15 minutes does not solve the issue, because a bunch of other groups run in in between to grab the skyshard. I don't want to join them, because then I can as well not experience this quest - it was one where I was supposed to infiltrate, a stealthy mission, not a killing spree - other players are just ruining this completely.

    the reason for the success of ESO is up for debate. a lot of people say what you said, but i havent seen proof of it. and even if so; it was a deliberate choice to make elder scrolls ONLINE and not elder scrolls. So its not a designflaw, it is working as intendet. wether you like it or not, an option for the single player gamers in an MMO to opt out, would diminish the reason to play an MMO for those who want an MMO.
  • Tommy_The_Gun
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    Other (please comment)
    I just wish all interactable stuff (like nodes & chests) were instanced. And especially quests objectives should be overhauled. I never understood that. Why some of them are instanced, but others are shared between players - so we end up racing to the quest marker and who presses "E" 1st - wins...
  • HonestLoverr
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    Other (please comment)
    Would much rather have more options to play WITH others instead. DF queues still take ages depending on what you queue (specific dungeons for example). Group BG queues often don't pop especially when queuing as duo. I always play together with my wife, we never play solo no matter what. So these aspects hit players like us way harder than all the solo players out there.

    I agree though that certain mounts, outfits and what not are over the top flashy in a certain way and it can either make or break immersion for others. Same goes for us. Best example for this: Playing in a group full of fat male orcs in a female wedding dress and jester personality with bomber build was the most immersion breaking thing we have experienced. Happens not so much in PvE of course but a lot in PvP. Really badass looking player characters are rare to be seen. On the other side some people really made absolutely fantastic characters that their mounts, outfits and even sets with special effects that fit their classes even add a lot to the atmosphere.

    At the end we all here to have fun. Let people play their character as clowns, angels, demons, or naked even and learn to ignore them if it really breaks immersion for you. I know it can be hard from time to time but hey, its a game! People make the community. I would take said orc clown bomber which turns out to be a nice guy over some massively toxic but high fantasy fashion dude any day.
  • Lysette
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    Yes - let me play a true solo experience when desired
    Xuhora wrote: »
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    Xuhora wrote: »
    Lysette wrote: »
    bmnoble wrote: »
    Wonder how many of those instances would be of Craglorn with people grinding Spellscar all by themselves.

    While I may not always want to interact with other players, I would prefer to see other players around in the world rather than having empty zones to myself.

    That is why it says in the topic "when desired". You would have the choice to do as you like it in that moment.

    it seems you dont understand. sure its "when desired" for the players that want a "true solo experience" but since there are many of the others, who like the MMO aspect, it is not desired that people could opt out.
    yes the proposal is optional for those who want it, but for those who are opposed to it, it would not be optional, since we cant see the players in their solo instance anymore

    For my purposes it would be enough if delves would be like that - that I can do a quest without that pretty much everything in the delve is dead and it feels empty not worth doing at all - that I am disliking quests in ESO is due to that - and that it is like that is the fault of other players running in just to grab the skyshard and on their way they ruin my questing experience. So either those skyshards getting another location outside of delves or an optional solo instance of that delve would solve this. The first is a partial solution, the other would solve it completely.

    You see, I think it won't happen anyway - because in the reveal video they said, it is a multi-player game and it's nature is to run into other people, if you want it or not. So it will likely never happen - but I can nevertheless express my discomfort having to avoid the main content of the game, because it is just so annoying to do a quest with nearly no content in it - so this design makes me avoiding the main content, the very thing which costs ZOS so much effort to implement - just because of this design flaw - a heavily guarded fortress - seen from the story - but in fact an empty place with rarely anything alive in there - how much fun is that?

    i am totally on your side with the point that this is never going to happen. but i have to tell you something very clearly:
    what you label as a "design flaw" is the very core of an MMORPG. the world is not only shaped and effected by you, but other players as well. that is what you chose to have when you installed ESO. this is not a single player game, nor should it have optional elements for players who want it to treat as such.

    Sure in MMORPGS it can happen that 10 people storm that heavily guarded fortress, you then can chose to group up with them or just join their attack. or you can chose to do said quest 15 minutes later, when the group is done with it. Again, this is not a design flaw, thats the very idea behind ESO.

    The success of ESO is based on it being an Elder Scroll game first and foremost - an Elder scroll game is about doing quests, where the content of that quest actually matches the story - this is just not the case with a "heavily guarded fortress" which is nearly empty - this takes the fun away - and waiting 15 minutes does not solve the issue, because a bunch of other groups run in in between to grab the skyshard. I don't want to join them, because then I can as well not experience this quest - it was one where I was supposed to infiltrate, a stealthy mission, not a killing spree - other players are just ruining this completely.

    the reason for the success of ESO is up for debate. a lot of people say what you said, but i havent seen proof of it. and even if so; it was a deliberate choice to make elder scrolls ONLINE and not elder scrolls. So its not a designflaw, it is working as intendet. wether you like it or not, an option for the single player gamers in an MMO to opt out, would diminish the reason to play an MMO for those who want an MMO.

    The design flaw is to put skyshards in quest delves - if those would not be in there, it would be much more playable, because most are just running in for the skyshard. If those would be somewhere else instead, just those really wanting to do the quest would be in that delve - and that are far less people who are actually there to do the quest.
  • Aislinna
    Aislinna
    ✭✭✭✭✭
    No - I'm fine the way things are
    What would become of all the uncontested loot from treasure chests/bosses and harvested materials you gain while in this mode? Would it stay in the the single player mode instance or would you be able to sell it in the immersion breaking instance to the other players you don't want to see? Or would there be no loot, harvests? I'd love to make treasure chest runs and have them all be there because no player was able to loot them before me. To be able to harvest Craglorn without competition, that would be nice too. To not have to compete for mythic gear leads because as the only player, I'd always make top dps on the boss to get the drops.

    I believe they sell single player games that would satisfy your desire to play alone.
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