etchedpixels wrote: »
Would saying that the entire game is unrepeatable, everything is broken and I can't even play the game anymore an overreaction?
Slightly maybe - but some certainly is true- no point doing the upcoming event on new toons because they've all magically got the achievement anyway. A fair amount of the glitches seem to have been fixed in the late PTS which is good.
I think the steam numbers speak volumes though:
Last 30 Days 13,058.3 -4,827.4 -26.99% 22,334
It hasn't been that low since 2019.
kringled_1 wrote: »
Would saying that the entire game is unrepeatable, everything is broken and I can't even play the game anymore an overreaction?
While there's only a relatively small amount of content that is truly unrepeatable, for many people the game has lost a lot of repeatability.
I used to try to get the vet dungeon achievements (ND/HM/SR) across multiple characters/roles/classes when it fit in. Now the game will no longer acknowledge that I've repeated the run, and my ability to track these is greatly diminished.
Similar for World Bosses. While they're certainly still there on the map to be fought, I have no tracking other than the achievements which say I've killed almost every single WB in the game.
Delves have been gutted. I went through 20-25 delves about a week ago for skyshards. Prior to update 33, I would have fought a boss in every single one. This time? I found 2 bosses alive. I'm not waiting for longer than it took me to go through the rest of the delve for a respawn, so for me delves are now just a skyshard with trash mobs. (I know delve bosses aren't particularly challenging, but at least they had a name).
etchedpixels wrote: »
Would saying that the entire game is unrepeatable, everything is broken and I can't even play the game anymore an overreaction?
Slightly maybe - but some certainly is true- no point doing the upcoming event on new toons because they've all magically got the achievement anyway. A fair amount of the glitches seem to have been fixed in the late PTS which is good.
I think the steam numbers speak volumes though:
Last 30 Days 13,058.3 -4,827.4 -26.99% 22,334
It hasn't been that low since 2019.
I wouldn't rely on that stat to prove your point that AWA drove away 25% if the population. There have been a number of stability issues that play into that number as well and we can't separate the two.
kringled_1 wrote: »
Would saying that the entire game is unrepeatable, everything is broken and I can't even play the game anymore an overreaction?
While there's only a relatively small amount of content that is truly unrepeatable, for many people the game has lost a lot of repeatability.
I used to try to get the vet dungeon achievements (ND/HM/SR) across multiple characters/roles/classes when it fit in. Now the game will no longer acknowledge that I've repeated the run, and my ability to track these is greatly diminished.
Similar for World Bosses. While they're certainly still there on the map to be fought, I have no tracking other than the achievements which say I've killed almost every single WB in the game.
Delves have been gutted. I went through 20-25 delves about a week ago for skyshards. Prior to update 33, I would have fought a boss in every single one. This time? I found 2 bosses alive. I'm not waiting for longer than it took me to go through the rest of the delve for a respawn, so for me delves are now just a skyshard with trash mobs. (I know delve bosses aren't particularly challenging, but at least they had a name).
Look, I understand your point, I just think the reactions of a lot of people here are over reactions. As to your WB and delve issues, why don't you use the zone guide? It is still character specific.
kringled_1 wrote: »
Would saying that the entire game is unrepeatable, everything is broken and I can't even play the game anymore an overreaction?
While there's only a relatively small amount of content that is truly unrepeatable, for many people the game has lost a lot of repeatability.
I used to try to get the vet dungeon achievements (ND/HM/SR) across multiple characters/roles/classes when it fit in. Now the game will no longer acknowledge that I've repeated the run, and my ability to track these is greatly diminished.
Similar for World Bosses. While they're certainly still there on the map to be fought, I have no tracking other than the achievements which say I've killed almost every single WB in the game.
Delves have been gutted. I went through 20-25 delves about a week ago for skyshards. Prior to update 33, I would have fought a boss in every single one. This time? I found 2 bosses alive. I'm not waiting for longer than it took me to go through the rest of the delve for a respawn, so for me delves are now just a skyshard with trash mobs. (I know delve bosses aren't particularly challenging, but at least they had a name).
Look, I understand your point, I just think the reactions of a lot of people here are over reactions. As to your WB and delve issues, why don't you use the zone guide? It is still character specific.
Adventurer wrote: »Could you add to your OP that Melina Cassel and Khunzari+Verandis epilogues can now be only done once per account, as it was reported in my thread? In case someone does it read and decide to try fixing some of the issues.
I'm wondering if ZOS will be gracious and find a way to give us back these NPCs for alts, or are we going to be stuck with something that's forever lost like stealth for Bosmer.
ectoplasmicninja wrote: »Not an NPC interaction, but the construction of the city of Orsinium is fully completed on my baby alts. Which is honestly a bummer, because I thought it was really neat working my way through the main quest and checking out how the city would progressively get closer and closer to completion as I went. I ran up to the entrance yesterday for the first time on a brand new character, saw the archway was fully done and it just looked like a normal city, said out loud, "This sucks," and turned around and went to another zone. I'm sure I'll be back to play it, but I really did feel surprisingly disappointed in the moment.
Do we just go to the Rimmen throne room to check? I can't recall what character I was on or where it was in the questline when I saw the eldritch queenbomination on PTS.
For what it's worth, I took an alt to Rimmen Palace and the throne was empty. So that at least suggests that the new queen isn't just parked there full-time after a character has done the questline.
Also, added the following to the first post:
Conclusively found to be working improperly:
- As reported here, the city of Orsinium immediately appears to be fully built-up for alts new to the zone, rather than being built up progressively as each character goes through the questline.
This is what has been most frustrating about this, no communication about the bugs, no acknowledgement that they exist or get fixed, and then they wonder why some of us from PTS are still up in arms.
ectoplasmicninja wrote: »GUYS.
@Kesstryl @Ilsabet @Adventurer @Wolf_Eye
From the PTS 8.0 patch notes:
Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth's capper quests if you've already completed the achievement on another character.
Note: This does mean you can have this conversation again on the character that initially completed the achievement.
ectoplasmicninja wrote: »GUYS.
@Kesstryl @Ilsabet @Adventurer @Wolf_Eye
From the PTS 8.0 patch notes:
Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth's capper quests if you've already completed the achievement on another character.
Note: This does mean you can have this conversation again on the character that initially completed the achievement.
Adventurer wrote: »Oh that's great! Does that mean Khunzari's epilogue is fixed as well? Has anyone tested it yet?
Old Wounds: One of Tarnamir's conversations no longer assumes you've actually joined the Thieves Guild or Dark Brotherhood unless you've completed those quests.
Well there's one small but notable victory. I wonder if that means Verandis will stick around indefinitely and can be spoken to at any time, or if it simply means they're resetting completion of the conversation for all characters such that OG achievement characters get one more go before he disappears again.
Here's another relevant item:Old Wounds: One of Tarnamir's conversations no longer assumes you've actually joined the Thieves Guild or Dark Brotherhood unless you've completed those quests.
I actually would love it if Verandis did stick around, it wouldn't feel so sad if he was still there to visit from time to time.
ectoplasmicninja wrote: »
I actually would love it if Verandis did stick around, it wouldn't feel so sad if he was still there to visit from time to time.
I wish we could see him return to Castle Ravenwatch from time to time (he promised to visit, after all), not to mention update the NPCs there and their acknowledgement of our Greymoor accomplishments - but I definitely don't expect that level of attention to detail and change in the world state.
Well there's one small but notable victory. I wonder if that means Verandis will stick around indefinitely and can be spoken to at any time, or if it simply means they're resetting completion of the conversation for all characters such that OG achievement characters get one more go before he disappears again.Well there's one small but notable victory. I wonder if that means Verandis will stick around indefinitely and can be spoken to at any time, or if it simply means they're resetting completion of the conversation for all characters such that OG achievement characters get one more go before he disappears again.