I'm sticking with ESO until the end

  • The_Boggart
    The_Boggart
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    Sticking to the end

    I just did
  • NettleCarrier
    NettleCarrier
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    I'm here for my guild, as long as there are people to hang out with :P
    GM of Gold Coast Corsairs - PCNA
  • VDoom1
    VDoom1
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    I agree. I shall remain, until the end. :) Had a lot of fun times! :smiley:

    I may take some ESO "breaks" here and there. But I always return to Tamriel, eventually.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • FeedbackOnly
    FeedbackOnly
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    We too love eso. The thing is as long as we can play then we are happy.

    Update 33 experience was by far unacceptable. We had about 11 days of bad experience where the game would for example take mins to just put an item in guild store.

    We complain because we too love the game just wanted it working

    Sincerely,

    The Group Finder Complainer
  • Mushroomancer
    Mushroomancer
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    Sidereum wrote: »
    Among a sea of "dead game", "I can't login", "ZoS is bad" and "I'm paying for this", I just wanted to express my infinite love for this game and the appreciation that I have for its creators. Thank you. While I understand that in-game issues can be frustrating, I will never forget the emotions and the fun that I experienced playing this game, and I will never ignore the fact that there are human beings working behind the scenes, and not bots. They love the game as much as we do. I will love this game forever and I will stick with it until it actually dies (and not "die" as some certified analysts are saying).

    Other perspectives and feelings towards the game and the recent occurrences are legitimate, and with this post I am not implying that people who are complaining these days never in fact loved or appreciated this game or its makers, I hope this is clear, I am just expressing my own approach to ESO and its developers.

    I brace myself. I am ready for the backlash and the cancelling. Hit me. Thoughts?
    (Oh and if you're wondering, I wasn't bribed by ZoS to open this thread - I happen to be actually speaking my mind right now).

    Boy, sunk cost fallacy is one hell of a drug.

    In all seriousness though, I have never been on the "Dead game" camp, but lately I have been getting that feeling for the first time that this game really is on its last leg and if they do manage to keep it running for "10 more years" or whatever ridiculous expiration date they want to give ESO, it's just gonna be a bunch of dressing for a cash shop, which is already starting to feel like.
    And I don't think anyone is seriously mad at ZOS employees directly rather than at the decisions they take as a company. Also I am personally finding it harder by the day to believe that they still love ESO like they once did. Everything in this game feels trite, repetitive and uninspired; hell, I know a lot of people seemingly liked them (and I think this speaks to the taste of the average ESO player), but we legit had the same base story of "Oh my goodness the world/province is gonna end/be completely annihilated!" every year, back to back, since Morrowind. How can anyone say, with a straight face, that the writing in this game is even remotely above average, let alone inventive or original? And don't even get me started about combat balancing.

    Look, the main issue I take with how the game is right now is that it feels like ZOS is catering to the casual audience and the casual audience alone. And when I say casual I don't mean people that genuinely at least try to engage with most, if not all, of the content that this game has to offer. I am talking about the people that play an MMO as if it were a sandbox RP game. That's totally fine, but when that seems to be the only people you keep churning out content for, the game just becomes this vapid, iterative hodge-podge of half-baked ideas. Like, seriously, PvP players haven't gotten anything besides misery for who knows how long now; instanced PvE is just boring asset-flip dungeon after boring asset-flip dungeon which amount to maybe an afternoon of content; trials are a joke without hardmode and with hardmode they are just a mess of annoying mechanics which work correctly maybe half of the time. Aside from a lack of funding, I legitimately don't understand why ZOS can't at least try to make updates that cater to all groups of players. And please, just drop the "year of" formula, it doesn't work, it's too limiting on writers, and it's what makes us have to wait a year for a half-assed story, four boring dungeons, a disappointing trial, and whatever fire-and-forget gimmick the wheel of fortune decides the game "deserves" every year.

    Also, as a side note, it really irks me that you put complaints about technical issues like not being able to log in alongside what are personal grievances with the game and/or ZOS. I'm sorry, but to have your game not be playable or just barely playable after a supposedly performance-enhancing update and during a week-long event is just inexcusable. The technical state of this game is beyond ***, but sure, let's just keep drinking the Kool-Aid and believe that ZOS is maybe, eventually, possibly gonna do something about performance. They have shown that they don't care about it, and it's just a bargaining chip to throw in whenever an update isn't hyped enough. They have been promising performance updates every single year for the past, what, three years? Yeah, it's really showing ZOS, keep up the good work.

    It doesn't matter what I type anyways, this is gonna get snipped into an even more unreadable mess than it already is, because this is the type of company we are supporting, feedback is always welcome as long as it isn't negative.
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • vibeborn
    vibeborn
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    I'm with you OP
    ESO will always be my favourite multiplayer game so I'm sticking around too, even though I do get occasional burnouts/boredom/frustration

    But I've met too many cool and amazing people to give it up, and despite the bugs, I do still find the game enjoyable
  • Kesstryl
    Kesstryl
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    I love ESO, make no mistake. Crashes, load screens, problems with zoning, I've seen it all before as a player since Beta. True maybe not to this degree, but this is something I KNOW the team is working on and will continue to work on. They've communicated about it, it's going to get done. I would not be angry about this. I understand these things take time to fix, and most importantly, there has been communication about it.

    What made me take a break and pull my sub is the way AwA was released with documented bugs to live without any communication or even acknowledgement of those bugs that have made achievements really intrude into how we play. The lack of communication about it was the real deal breaker. That alone was a slap in the face to the players who felt loss over individual character data, and then having the game world lose functionality and NPC interactions bugged or their quests lost was like a backhand to the slap. I would have been fine with ANY communication on those issues, a footnote in the patch notes mentioning what's still not working, a message about how things will be fixed in future patches, a message that acknowledges our concerns and looking into ways to improve the game experience, anything.

    I'll come back and renew my sub when said bugs get fixed or we get communication that finally acknowledges these things and a promise to attempt to improve game functionality and immersion. Until then, I'll get my Elder Scrolls experience in the single player games, and my MMO experience in the handful of others that I actually liked but left for ESO.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Molydeus
    Molydeus
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    Every MMO has problems. I started ESO at launch and left in 2017 right before Morrowind was released. I played several other MMOs in the meantime, but eventually returned to ESO because despite its current issues it is still the best overall MMO out there. Outstanding lore aside, the game has beautiful graphics, excellent music, great gameplay, TONS of content, and is regularly updated. I'm back now and there is so much to do I'm not sure I'll ever finish it.
  • Ilumia
    Ilumia
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    I love so much of this game too, I've always loved the elder scrolls games, and feel like the worlds are just marvelous to explore, I also feel very much like you do @Molydeus - there is so much content to explore, and I love doing that, meeting the people of Tamriel, and getting lost in it. But I just also feel like there are some things that makes me so sad about the whole business model. @Northwold just made a comment in another thread about the housing business model for instance, that I agree wholeheartedly with.

    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devaluing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login rewards are nicer this month than they have been for many months, which makes me hope they are changing login rewards to be better again).
    - Endeavors that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to only renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    Edited because I wrote this in word (because I can't spell well) and left first paragraph there - sorry. Also edited some more spelling, sorry for not being better at it.
    Edited by Ilumia on April 4, 2022 12:52PM
  • Jeffrey530
    Jeffrey530
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    Ilumia wrote: »
    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devalueing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login reards are nicer this month than they have been for mamy months, which makes me hope they are changing login rewards to be better again).
    - Endeavours that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to onæy renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    oh here we go again every game should have a business model like tetris in 1984
  • _Zathras_
    _Zathras_
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    Ilumia wrote: »
    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devalueing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login reards are nicer this month than they have been for mamy months, which makes me hope they are changing login rewards to be better again).
    - Endeavours that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to onæy renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    Just an observation..

    But do you realize you are saying you hate the Cash Shop, then lamenting how you aren't getting more Cash Shop items in your bullet points?
  • Ilumia
    Ilumia
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    _Zathras_ wrote: »
    Ilumia wrote: »
    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devalueing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login reards are nicer this month than they have been for mamy months, which makes me hope they are changing login rewards to be better again).
    - Endeavours that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to onæy renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    Just an observation..

    But do you realize you are saying you hate the Cash Shop, then lamenting how you aren't getting more Cash Shop items in your bullet points?

    I think you misunderstand. I hate how expensive the cash shop is, and how many things that should have at least some form of alternative in game is in it.
    I don't think it is right that so many things ARE cash shop items. Most houseguests for instance are only available there. It seems to have become widely accepted, that if you are into housing, you should fork out hundreds of dollars on nice stuff if you want your house to feel more 'alive'. I don't do much housing though. The armory assistant or decon assistant are good examples of things that have gameplay value. The ability to quickly change your skill setup, gear and cp points to fit your activity is kinda neat.
  • Ilumia
    Ilumia
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    Jeffrey530 wrote: »
    Ilumia wrote: »
    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devalueing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login reards are nicer this month than they have been for mamy months, which makes me hope they are changing login rewards to be better again).
    - Endeavours that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to onæy renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    oh here we go again every game should have a business model like tetris in 1984

    That is not what I am saying at all, but your comment is a nice example of the straw man fallacy :)
    There are business models between tetris 1984 and eso 2022 - for instance eso 2018 was a bit more costumer friendly :)
  • dinokstrunz
    dinokstrunz
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    A lot of us were like you at one point but like with any game there comes a point when enough is enough. Things just aren't good enough anymore and the standards for this game have taken a nose dive. I can reflect the sentiment of a great deal of players who are feeling unhappy and infuriated with the current direction of the game.
  • agelonestar
    agelonestar
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    @Sidereum you're absolutely right, of course.

    I whinge incessantly about the problems with this game and the publisher, even to the point where I depress myself (lol) but it is such a wonderful product in many ways and it's almost the only thing I play.

    I just hope the team at ZoS can really pull this thing back online. I know I am not alone when I say I am craving far better and more honest communication from/with ZoS, far improved performance especially in Cyrodiil, and fewer silly mistakes. I would also like to see a return to new content that is as awesome as Orsinium and Summerset, because recent paid content has been good enough in some ways, but mediocre by ESO standards.

    ZoS has been gifted a magnificent asset in the Elder Scrolls universe. I'd like them to treat it as such.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Lephrel
    Lephrel
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    I had some great times in ESO and a I wish I didn't have to let that go. But ESO isn't what it once was, gameplay feels hollow, performance is atrocious and much of the former community has quit a long time ago.
    I will always treasure the memories, but I have moved on from ESO years ago - returning every couple months only to get frustrated within a week and quit again.
  • Abigail
    Abigail
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    Goodness gracious, I'm betting that ZOS loves the OP's sentiment. I'm sure it brightened a lot of hearts following the past few weeks' hiccups. I'm also certain this kind of outlook will incentivize ZOS management to work harder in addressing problems. It's always good to know that no matter how bad things get there will be such a loyal player base. Again, good on you for telling ZOS what they want to hear. Cheers, all, and have a fantabulous day!
  • ADarklore
    ADarklore
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    Having been on the ESO rollercoaster since 2015... I'll admit I've gotten frustrated and walked away more than once... played a few other games... but always find myself back here with ESO! It's where I, as a solo player, can actually accomplish almost everything by myself... unlike too many other MMOs that push for 'forced grouping' in a time when 'what MMO used to mean (forced group content), is no longer what it means today (most newer MMOs offer solo options as well)'. MMO today means that a huge number of players playing the same game at the same time online, not that players are playing TOGETHER online, as it used to mean. You have old school MMO players who will argue that point, but game developers have seen that there is a HUGE number of solo-oriented players who want to play a long-lived game and have the option to connect with others if they so choose. I think ESO was one of the first to make this distinction, and since then, many other newer and some older MMOs have tried copying the format.

    I think the times I've been most frustrated have been when they would make adjustments to skills or combat that made absolutely no sense whatsoever. There was a certain combat lead who was notorious for that, thankfully he's been gone a few years now, and the one who took over has been MUCH better. I mean, nerfing a popular skill just because it's popular (not overpowered) simply to try and force "diversity" or to get players to use the other morph instead of just letting a certain skill be popular and pat themselves on the back for doing a great job developing a skill?!? C'mon! Just because ESO is an MMO doesn't mean that change HAS TO HAPPEN... if a skill is popular, let it remain popular... change is BAD and studies have shown that most humans react poorly to change. ZOS would do well to keep that in mind if they decide to make unnecessary changes 'just because'.

    However, with the bad... there was always much more good. Obviously if I keep returning and spending tons of $$, there must be something here to keep me coming back. I appreciate the hybridization changes, making skills scale, and adding in the armory so we can switch between magicka/stamina builds and skill morphs easily (although I am still waiting for them to add switching mundus to the armory system). I've enjoyed the various areas they've added in DLC's and chapters... although I'm very over the doom and gloom(y) daedric prince storylines!! I'm very much looking forward to High Isle, and think ZOS should stick with adding more down to earth, real world storylines versus the weird/gloomy areas we end up with in the deadric storylines.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Stamicka
    Stamicka
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    ESO benefits from having such a unique combat system and pvp system. There’s nothing like it, and it’s such wasted potential. The lack of alternative keeps people around. Unfortunately the game has gotten so bad that I would just rather play nothing at all than to play ESO. I just hope one day I’ll have as much fun on a game as I had in early ESO.
    PC NA and Xbox NA
  • Bradyfjord
    Bradyfjord
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    What are we going to do when the Hammerfell drops? :blush:
  • TechMaybeHic
    TechMaybeHic
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    I guess define "end." The game end or just end for me?

    Either way; I guess it's kind of "make no promises, tell no lies" for me. When it ends for me, going off games that have in the past which I have had end both ways; I'm just gone. I only linger and complain for as long as I plan to be playing.
  • Hurbster
    Hurbster
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    I may come back to the game, I might not. It's not really down to me.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Amottica
    Amottica
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    I knew players who said they planned to play ESO for a decade but did not even come close to making it to the second anniversary. Why they left is something I do not know. i expect events in their life changed their priorities.

    I am not knocking OP. I am just pointing out that our plans can change. Real-life is much more important than a game.
  • Marginis
    Marginis
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    My admiration for the ZoS staff hasn't wavered once since the game released (still the best support staff I've ever worked with), and the game has kept my appreciation for almost a decade now (my appreciation starting since the game was even announced, naturally). I can't say I've always been active - it kinda comes and goes in waves - but even this last week I found myself getting back into some heavy ESO play. It's the one game I just don't uninstall.

    Even if there are some legitimate criticisms. :wink:
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    We get it, you dont like AWA. AWA have not affected how I approach this event in the slightest. I will do one or two quests per day. That's it; that's what I have always done. Also, AWA are awesome.

    Edit: Oops, this was a response to the wrong thread. Carry on.
    Edited by Oreyn_Bearclaw on April 5, 2022 4:53PM
  • deleted221106-002999
    deleted221106-002999
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    Players complaining are 'sticking' with eso, too, in one way or another.

    The 'end' comes when the complaints stop because either everything is fixed to become as wonderful and shiny as the OP purports to experience or the tarnish becomes so disgusting no one wants to even look at it anymore.

  • coletas
    coletas
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    barney2525 wrote: »
    Players complain .... because they are NOT leaving.

    If they actually are leaving, the majority would simply never be heard from again.

    :#

    I left the game like a year ago since 2014/2015. As a only PvP player, I just has to quit playing a game I bought. Like 200 players only in my guild. For me eso PvP has been the best in years (and I play many), but since some years is completely unplayable. Is a joke comparing to other years. I can accept to learn to play again for the new broken sets (p2w always until next UXX where are always nerfed), i can play with bugs and I could even play with cheaters (never in my life seen one in this game)... But I cant play when drinking a pot isnt posible, skills can delay up to minuts to fire, ultimates never fire (dk jump bug), stamina dissapear... Well, u know well.

    Resume: i just want to play i payed for. Make a new server, put teso-morrowind patch there, let people play there forever without any change, parches or whatever, and let us play fun PvP. Is what we payed for.
  • DagenHawk
    DagenHawk
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    I can't see myself not paying ESO...despite the terrible community.
  • SerasWhip
    SerasWhip
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    SerasWhip wrote: »
    just wait until you have a loading screen amidst a pvp fight.

    Three days ago I got a 15 second rollback WHILE RUNNING A SCROLL. At least it confused the group chasing us just as much as it confused my raid group.

    I used to get it a lot back when I was running for the emperor and actively competing with another player on the spot. The Mayhem event certainly didn't help the performance as well, really makes you wanna uninstall the game.
    .
  • Kesstryl
    Kesstryl
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    Jeffrey530 wrote: »
    Ilumia wrote: »
    I feel like the predatory business model; the cash shop that hides features relevant for gameplay, and not just cosmetics, behind large paywalls is making me feel like a cow to be milked.

    On top of this I feel like the devalueing of:
    - Daily login rewards trough 2018 yielded 4,4 crown crates on average pr. month (the login reards are nicer this month than they have been for mamy months, which makes me hope they are changing login rewards to be better again).
    - Endeavours that we get fewer and fewer of over time, except of course this week :)
    - Smaller number of available free eso+ furniture pieces (those that used to be once a month but have now sneakily been changed to onæy renew every 1,5 months).
    - Subscribers can no longer earn free crown crates when there are free eso+ weeks. It's been years since this was the standard and it made me feel like they cared about their customers.

    oh here we go again every game should have a business model like tetris in 1984

    And you like getting less and less things as time goes by? You still feel appreciated and valued as a customer, even more so a subscribing one, even though over time you get less but still remember what you used to get?
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
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