Dark Convergence bonus (BUG)

  • Pymad
    Pymad
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    ZOS_Kevin wrote: »
    Thanks for tagging, @Pymad.

    I checked in with the Dev team and this has ben identified and fixed. The fix will appear in U33. After U33 launch, please tag again to confirm all is right on your side. Happy to pass feedback to our internal teams. Thanks.

    Thank you for your reply, I will keep you informed.
  • Pymad
    Pymad
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    sbialkow wrote: »
    About when is U33?

    Last year, the update 29 was released on the 8th March so this year, this should be around this date.
  • daim
    daim
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    Most fun Ive had with sets in years. At least in solo PVE.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • AgentZenish
    AgentZenish
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    Miss me with this bug fix. Ball groups will love to hear this.

    Maybe fix the bug where it pulls off walls instead thanks.
    Edited by AgentZenish on January 24, 2022 9:34PM
  • katanagirl1
    katanagirl1
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    Miss me with this bug fix. Ball groups will love to hear this.

    Maybe fix the bug where it pulls off walls instead thanks.

    The pull from this set is still too strong. It ignores the fact that I am dodge rolling away from it as soon as I see it and pulls me back before I roll out of range.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Thunda
    Thunda
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    Miss me with this bug fix. Ball groups will love to hear this.

    Maybe fix the bug where it pulls off walls instead thanks.

    Second fixing it from pulling off walls. The only ability that is able to do so. Seems more like an exploit than an intended effect.
  • Brrrofski
    Brrrofski
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    Wait, are you telling me that this already stupid, brainless set is now going to get worse??

    It was a good thing it was broken.

    This is the ultimate thumbless set.

    Hopefully they're fixing that but nerfing the set nto the ground in another way.
    Edited by Brrrofski on January 27, 2022 8:24AM
  • Fizzyapple
    Fizzyapple
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    In BGS I relentlessly go after anyone using DC. DC spammers beware.
  • Katastrophia
    Katastrophia
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    Yes, plz fix this set, it is pulling players off of keep walls while the wearer is on the ground. I’ve seen it get characters stuck in mid air from being pulled off the wall. Too many players wearing this set in PvP as it is.
  • sbialkow
    sbialkow
    A couple things I’ve noticed. First it doesn’t pull me off the wall but rather to a ledge. My knee jerk reaction is to run or dodge roll but if it’s the wrong direction, I’ll fall off. I’ve learned it’s better to just wait before reacting. The little damage (mine does about 11k damage within 3 m) takes 4 seconds to proc so there’s plenty of time to get out of the way even after the stun.

    Second, I have no problem dodge rolling out. There is a 1 second delay between the set and the pull so it may be better to wait before dodging. I’m slow to react and I’ve had no trouble breaking free. I wear light armor. I suspect those who complain wear heavy armor and/or can’t get out in after 4 seconds have gone by.

    I like to use use Dark Convergence on my magblade. It is not the damage as much as it is a way to get away from tanky build groups. I go stealth (Shadowy Disguise), hit Twisting Path which gives a 30% speed bonus and procs DC, and exit via dodge roll or just walk out in stealth. I also have the addition 25% speed bonus from Concealed Weapon when stealthed out. No one knows where I go. And ya, stealth nightblades are targeted in Cyrodiil and Battlegrounds.

    I also like Dark Convergence in solo PVE dungeons where stealth doesn’t matter. It helps focus trash mobs into AoE damage like Unstable Wall but Twisting works as well.
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
  • katanagirl1
    katanagirl1
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    If you are sieging from the wall and it pulls you forward, suddenly you don’t have anything under you anymore and you are indeed pulled off the wall and fall, taking damage before a dozen players start hammering you.

    Also, dodge roll does not work if a bunch of players drop a bunch of cc skills on top of the Dark Convergence before you can roll out. Usually a necro colossus is dropped on there too.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Thunda
    Thunda
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    So has the exploitation (pulling off walls of keeps) of this set been aknowledged by ZOS yet, or should a new post be created? I have reported it in game about a dozen times but have little faith it actually gets reviewed.
  • Pymad
    Pymad
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    ZOS_Kevin wrote: »
    Thanks for tagging, @Pymad.

    I checked in with the Dev team and this has ben identified and fixed. The fix will appear in U33. After U33 launch, please tag again to confirm all is right on your side. Happy to pass feedback to our internal teams. Thanks.


    @ZOS_Kevin This is fixed, thanks !
    Edited by Pymad on March 18, 2022 7:49PM
  • sbialkow
    sbialkow
    I tested Dark Convergence this morning on some test dummies I have set up in a house. I use a restoration staff with Illustrious Healing so as to not get confusing results. There is an increase per enemy but it is 30% not the 50% in the set description.

    Is the set still broken or is there a set description error?

    @Pymad
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
  • sbialkow
    sbialkow
    Regarding the above, I tested Dark on from 1 to 5 test dummies. The damage scaled up 30% per dummy enemy.
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
  • Pymad
    Pymad
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    May this is because it is a relative value. The 50% add to other bonus and result as a 30% buff ?

    I'll try to do some test to see exactly.
  • sbialkow
    sbialkow
    @Pymad

    I used a restoration staff AOE heal, Illustrious Healing, so there was no other damage other than the Dark “pop”. It was a consistent 30% each scale on 2, 3, 4, and 5 test dummies.
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
  • sbialkow
    sbialkow
    @Pymad I’m testing using a magblade with Rattlecage (5), Dark Convergence (5), and Slimecraw (2). I don’t think any other damage should proc off of a heal.

    When I equip the Juliano’s restoration staff, the Rattlecage count drops to 4 pieces so no Major Brutality/Sorcery. (I don’t have a Rattlecage resto staff collected). with the resto, I have spell damage of 5364 and penetrations of 13132. I’m using Rubust Humanoid Target Skeletons in the test.

    btw, thank you for the response and for checking this out. I love Dark Convergence. Best set in the game in my opinion for magblade and magcro toons.
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
  • silver1surfer69
    silver1surfer69
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    Just remove it from the game and grant every user a gift for compensation.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • Pymad
    Pymad
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    Hello @sbialkow ,
    I tested the DC and obtained some ... weird things. But I think that I understand the values.

    So, that was on a Stamden (I tested with and without: CP, Skills, Armor bonuses, Passives etc). With bonuses, I have:
    - 4% Damage done (From warden's pet passive)
    - 5% Damage (minor berserk),
    - 10% Damage (CP AoE) and
    - 10% Damage (CP Direct).

    For a global damage modifier of 29%.

    The first damage of the DC (the little one) into the tooltip indicate 6951.
    When I proc it on a dummy/mob (depending on the number of target) the damage become:

    - 9488 (1 target) [6951 + 2537]
    - 12025 (2 targets) [9488 + 2537]
    - 14563 (3 targets) [12025 + 2538]

    Then, I conclude that the tooltip is for 0 target and that the increase (+2537) seems to be correct (as it must be linear) but not equal to 50%. After some tests on multiple targets (including Players) and bonuses (CP, Passives ...) I find a 8% bonus which come from nowhere. I determined that :

    [Tooltip] = [Value] * [Bonuses] (which include the 8%)
    [Damage] = [Tooltip] + [Target_Number] * (Value]/2)

    Here, on a simple target, [Damage] is 9488 which is 6951 + 1 * [Value]/2, where [Value] is equal to 5074.
    And the [Tooltip] is 6951 which is 5074 * 1.37.

    I tested some other proc sets in same conditions, it tends to show that crit one don't have this 8% weird bonus and others have. Not sure for this part, this is only a feeling. But conclusions about the behavior for DC:

    - The damage of the tooltip is lower than the real damage as it isn't calculated for 1 target but 0
    - The bonus of 50% per target is not multiplied by our bonus damage modifier (the 37%) this result in a decrease on power.
    Also, this bonus is additionnal with others bonuses (normal behavior) so from direct calculs, this will never be a 50%. If this was working well, it would be 79% (1 Target -> 29% + 50%), 129% (2 targets) etc. And then, a direct calculus would be 1.79/1.29 which give 38.75% more damage if there was one target more.
    - There is a 8% weird bonus which come from nowhere and that isn't applied to the bonus damage of the DC (such as others bonusees)

    Hope it helps.
  • sbialkow
    sbialkow
    Hi @Pymad

    It is interesting what you say about counting a single target as receiving 150% damage. I found a linear increase in damage per target dummy when DC procs using an Illustrious Healing restoration staff skill. There is no weapon damage in this case so nothing to sort out. But the damage on each target is reported as a pair of numbers, one over the other. Both scale the same with number of targets hit.

    I use the DPS reported in the text chat report since it’s easier to read w/o video capture. The videos show two damages consistent with those for the DC set with one being roughly twice the other.

    Here is the reported DPS for several targets: 1 - 11329, 2x 14760, 3x 18196, 4x 21629, and 5x 25061.

    If a single target is 100% damage then 2x is 130% each, 3x is 160%, 4x is 190%, and 5x is 220%. (divide each target DPS by that for a single target). That’s 30% per additional target. This scaling is very precise, 3 significant figures.

    If on the other hand a single target is 150% damage then 100% damage is 11329/1.5=7552 DPS. 2x targets should be 200% or 15104 DPS, 3x 250% or 18880 DPS, etc. (22656 and 26432). These match up pretty well to those I recorded, 5% lower for 5x.

    So on the one hand I see precise 30% scaling for each addition target.On the other hand the 150% damage for a single target fits albeit less precise. I’ll accept the latter explanation. The damage I’m getting is still massive when used on mobs. lol

    Thanks for looking into this.
    Light armored MagBlade, Mag Templar (healer), MagSorc, Hybrid DK, MagDen, and MagCro.
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