Not sure about this because I don't use Dark Convergeance... but it is a PvP set, and it was broken before patch and being used to farm XP in places with lots of mobs. There's likely a new cap for NPC damage..?
GrahamJoyce wrote: »To be honest... I'm kind of glad that the set isn't working anymore. xD
To be fair I understand that a lot of people enjoy using it and that it is a very effective set in PvP.
Just thought I'd add some images to show what I'm seeing.
Testing by selecting only The Precursor shows every time Dark Convergence does the same damage, even when grouped together with other targets. No apparent bonus.
PC, NA.
The nerf presumably happened because the pull and pop didn’t conform to how some like to play PvP.
In terms of this being a PvP only set, there are many 3 and 5 piece sets from PvP zones useful in PvE. PvP sets are not bound on pickup and are available at guild venders for those who don’t do PvP. Shortly after the new sets came out, I shopped around and picked up inferior pieces of the new sets so that I could make my own at a transmute sphere for 25 crystals per piece. Sets that proc only in PvP use the term “player” vs. “enemy”. Compare Vicious Death to Dark Convergence 5th piece descriptions. Even so, Vicious Death is still a good compliment to Juliano’s for PvE because of the 5th piece penetration.
I haven’t tested Proximity Detonation to see if damage still scales with each enemy in the blast zone. Perhaps all enemy count scaling is broken?
All that said, Dark Convergence does not currently perform as described and I look forward to it being fixed.
Anyone know if the scale damage is additive or multiplicative? Like Plaguebreaker or Zaan?