There's essentially no point now awa lets you have all your achievements on any toon.
AwA doesn't necessarily mean anything in regards to wanting to change a character you have other stuff on aside from Achievements in order not to restart on a completely different Class. Things like Mount Training, various Guild skill lines like Psijic and Antiquities, learned Motifs/Recipes/Furnishing plans, Trait research and levels for the Crafting lines...a lot of stuff is still character-bound, and all that progress would be lost starting a new character of a different Race.There's essentially no point now awa lets you have all your achievements on any toon.
Ragnarok0130 wrote: »There's essentially no point now awa lets you have all your achievements on any toon.
Wrong AWA has no bearing on this discussion, the point is that maybe someone has invested a lot of time and effort in the ranking up, learning motifs, etc for one toon still wants to play another class without re-rolling a completely new toon, gathering skyshards, and so on to experience a new class. Maybe it's a raid toon and the class isn't viable any more due to a nerf or rework, maybe they put time into a class that seemed cool but didn't really work out for their style, there are a lot of valid reasons for a class change. The fact that you can change a toon's alliance (something they focused a lot on at launch) and race but not class with is bizarre especially given ZoS's opportunity to make money on tokens.
LesserCircle wrote: »
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
LesserCircle wrote: »People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
Wrong, I have 9 characters, different classes different races and I play them all. I still want to change my first character's class because I don't have fun with it anymore, I'm emotionally attached to that character and there's no way to replace it. How does it make sense being able to change race which is something that you're born with but not class? they're just 3 skill lines. We could just learn new ones.
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
It's not always a negative trait about that person. Time also plays a factor. If someone has the time to play 18 alts, level them and do the quests etc then great. That's what they want to do then more power to them. Some simply don't have that time. They could be working 60-90 hrs a week. Family situations could be complicated with kids, maybe special needs kids, taking care of elderly or disabled loves ones. My point is there are many more reasons than being unwilling, lazy, or stuck on an idea of a main.
Have an old night blade that was more useful has a tank back in the day, that could stand with a class change really
There's essentially no point now awa lets you have all your achievements on any toon.
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
It's not always a negative trait about that person. Time also plays a factor. If someone has the time to play 18 alts, level them and do the quests etc then great. That's what they want to do then more power to them. Some simply don't have that time. They could be working 60-90 hrs a week. Family situations could be complicated with kids, maybe special needs kids, taking care of elderly or disabled loves ones. My point is there are many more reasons than being unwilling, lazy, or stuck on an idea of a main.
You're right, there are more reasons. But if you're having limited time only it's hard to compete in any MMO and people willing to buy a class change when they're short handed on time may be the absolute minority of players. As a company i wouldn't focus on fulfilling the needs of so few when it would cost millions to change things and i'm pretty sure that most of the money paid on this isn't coming back. I'm just rational here, no offense.
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
It's not always a negative trait about that person. Time also plays a factor. If someone has the time to play 18 alts, level them and do the quests etc then great. That's what they want to do then more power to them. Some simply don't have that time. They could be working 60-90 hrs a week. Family situations could be complicated with kids, maybe special needs kids, taking care of elderly or disabled loves ones. My point is there are many more reasons than being unwilling, lazy, or stuck on an idea of a main.
You're right, there are more reasons. But if you're having limited time only it's hard to compete in any MMO and people willing to buy a class change when they're short handed on time may be the absolute minority of players. As a company i wouldn't focus on fulfilling the needs of so few when it would cost millions to change things and i'm pretty sure that most of the money paid on this isn't coming back. I'm just rational here, no offense.
Actually that's exactly how you make money. You sell convenience. Back in the day you had hardcore, especially with EQ. Now yes there were are other factors in why EQ dwindled, but a big factor was the time it took to level. To camp. To gear. And you almost HAD to do anything meaningful in a group or raid. By the time WOW hit the scene as a casual friendly(yes, for it's time it was casual friendly. A care bear game we used to joke) it took off
I'd like to know where you get your idea that people with busy lives are a minority. I of course don't have research papers but after 4 decades of market management in one of the world's most well known retail companies I tend to think(in the U.S.) that the ones who can spend the money, are also in the majority of making it. While you CAN quest 18 characters to max, what's $40 every once in awhile to save time on that skill line, shards, that motif style you HAVE to have but RNG is getting to know you TOO well without buying you dinner first. Especially when dinner needs cooked, house needs cleaned. You have to work in the morning. I'll spend almost twice that just buying fast food for everyone on the way home. You pay for convenience, and right now, time is the only thing people can't afford (well, gas is getting there but that's another subject)
People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
It's not always a negative trait about that person. Time also plays a factor. If someone has the time to play 18 alts, level them and do the quests etc then great. That's what they want to do then more power to them. Some simply don't have that time. They could be working 60-90 hrs a week. Family situations could be complicated with kids, maybe special needs kids, taking care of elderly or disabled loves ones. My point is there are many more reasons than being unwilling, lazy, or stuck on an idea of a main.
You're right, there are more reasons. But if you're having limited time only it's hard to compete in any MMO and people willing to buy a class change when they're short handed on time may be the absolute minority of players. As a company i wouldn't focus on fulfilling the needs of so few when it would cost millions to change things and i'm pretty sure that most of the money paid on this isn't coming back. I'm just rational here, no offense.
Actually that's exactly how you make money. You sell convenience. Back in the day you had hardcore, especially with EQ. Now yes there were are other factors in why EQ dwindled, but a big factor was the time it took to level. To camp. To gear. And you almost HAD to do anything meaningful in a group or raid. By the time WOW hit the scene as a casual friendly(yes, for it's time it was casual friendly. A care bear game we used to joke) it took off
I'd like to know where you get your idea that people with busy lives are a minority. I of course don't have research papers but after 4 decades of market management in one of the world's most well known retail companies I tend to think(in the U.S.) that the ones who can spend the money, are also in the majority of making it. While you CAN quest 18 characters to max, what's $40 every once in awhile to save time on that skill line, shards, that motif style you HAVE to have but RNG is getting to know you TOO well without buying you dinner first. Especially when dinner needs cooked, house needs cleaned. You have to work in the morning. I'll spend almost twice that just buying fast food for everyone on the way home. You pay for convenience, and right now, time is the only thing people can't afford (well, gas is getting there but that's another subject)
Exactly, you buy for convenience. It's just that they let you buy skyshards, skill lines, horse training and more separately. They're not letting you get away with simply changing your class and bypassing all this.
It's the people having enough free time to their hands buying those packages as they want to play other classes without the need to go through the grind again (not all of them of course).
People with limited time aren't willing to spend hundred of dollars just to play an hour or two in the evening most of the time and those who are willing are the minority i talked of.
How about not making sweeping and rude generalizing insults about how someone might like to play the game just to prop up your argument? Might be a good place to start.People asking for a class change token don't want to bother with investing work, time and/ or money in new characters due to laziness, unwillingness to do so or because it's their "main". With AwA there's no longer a reason for not having alts except the "main" rationale.
Having a "main" and only playing this single toon in a game where you can have 8 characters from the start and you're strongly encouraged to test all races and classes for no cost it is totally up to the player when they decide to not do so. Handing them a class change token while they contradict the whole intended structure isn't something i as a company would ever do. "Play as you want" shouldn't involve being stuck to a single character in my eyes.
HertoginJanneke wrote: »There's essentially no point now awa lets you have all your achievements on any toon.
This isn't the first topic on this subject, and it won't be the last. The comunity is divided. Lots say yes, lots say no.
The problem I have with those who are against class chang tokens is that most of them only look from their perspectieve : I do not want or need this, so nobody needs it, or something like you say, we have AWA so we don't need it. Only a few bring good arguments (imo) why this isn't a good idea, whereas those who want it bring valid arguments (also, imo).
On my main account I leveled 3 necro's to cp level, but I have no love for them, and changing the class would make me play ESO more with them. I don't want to delete them and start over because I upgraded the mounts to (almost) max, maxed most of the (crafting) skillines, got quite a few skyshards, I just don't want to lose that, and I think this is why people want class change tokens, to not lose progression in skilllines and mounttraining.