Dalsinthus wrote: »In general, I don't like nerfs. But if they had to nerf something, I think it's the DK skill molten armaments that should have been the thing to get cut down. 50% is huge. The duration is huge. They should have left these sets as is. They're super niche, enable a playstyle, and are not over performing in my opinion.
Just because we see such a violent reaction of so many players it means that those sets were OP - every time something that is OP gets nerfed we can see the same reaction. With every patch the vast majority of players are forced to update their builds, it's time for HA builds.
It's a good change, it removes the problem of unbalanced builds in PvP but it's not like those who can't accept this change claim - you will still be able to use builds based on HA - overland, public dungs, delves, normal dungeons, normal trials and even most of vet dungs don't require high end DPS - no one is taking away your ability to play, you just have to adapt.
They were OP in PVP, yes, but not because of the sets. ONLY DK HA PVP builds were OP.
Not true. I had HA sorc and HA NB, both broken.
Empower +40%
Off-Balance +50%
So when we compare DK to nonDK, it's not flat +50% difference. It's 240% / 190% = +26% difference.
And non-DKs have better skills that are relevant for this sort of build.
Dalsinthus wrote: »In general, I don't like nerfs. But if they had to nerf something, I think it's the DK skill molten armaments that should have been the thing to get cut down. 50% is huge. The duration is huge. They should have left these sets as is. They're super niche, enable a playstyle, and are not over performing in my opinion.
Lenny_linguine wrote: »I don't understand the recent nerfs to undaunted infiltrator/unweaver and noble duellist sets in pve. I regularly play with HA set ups in PVE because I find them fun, I understand they may frustrate people in pvp, however I don't think these changes address that issue as they leave a bunch of other sets un touched. In PvE, HA set ups can not compete dps wise with light weave rotations, which is in my eyes reasonable because of the sustain they offer and the ease of use. However they are in my opinion not so strong that a nerf was justified in PvE, especially one of this size.
For example, my dk using a dot base heavy attack set up on the live server pulls 86k dps. while my light weave basi kinaras pulls 101k. naturally, this makes the light weave set up significantly stronger, however the heavy set up is nice on ad pulls and allows me to play my dk with flexibility (i.e at range if needed) and I think a 15k dps loss seems reasonable for this. However when I tested the same set up on the current pts after the changes, my basi kinras light set is now higher because of hybridisation of barbtrap, while my HA set up dropped to 78k making the bridge between the two drastically larger. It's a 9.3% damage nerf on my set up which was already well below the meta and I'm sure others are seeing even bigger drops depending on how many of these sets they use. Overall for me, it means in order to play with the flexibility I am used to I need to sacrifice 23k dps, which makes the setup far less viable in hard content and is incredibly frustrating as a player especially when the constant narrative I hear is about fostering build diversity and play the way you want. If these sets have been nerfed for a pvp reason, why is the solution not only applicable to pvp situations ? and if they have been nerfed in PvE for a reason, what the hell is the reason ?
Grandchamp1989 wrote: »I fear this PTS cycle may make the ceiling Higher and the floor lower, as Many low to mid tier players, who didnt weave, relied on heavy attack sets.. even som people with disabilities.Lenny_linguine wrote: »I don't understand the recent nerfs to undaunted infiltrator/unweaver and noble duellist sets in pve. I regularly play with HA set ups in PVE because I find them fun, I understand they may frustrate people in pvp, however I don't think these changes address that issue as they leave a bunch of other sets un touched. In PvE, HA set ups can not compete dps wise with light weave rotations, which is in my eyes reasonable because of the sustain they offer and the ease of use. However they are in my opinion not so strong that a nerf was justified in PvE, especially one of this size.
For example, my dk using a dot base heavy attack set up on the live server pulls 86k dps. while my light weave basi kinaras pulls 101k. naturally, this makes the light weave set up significantly stronger, however the heavy set up is nice on ad pulls and allows me to play my dk with flexibility (i.e at range if needed) and I think a 15k dps loss seems reasonable for this. However when I tested the same set up on the current pts after the changes, my basi kinras light set is now higher because of hybridisation of barbtrap, while my HA set up dropped to 78k making the bridge between the two drastically larger. It's a 9.3% damage nerf on my set up which was already well below the meta and I'm sure others are seeing even bigger drops depending on how many of these sets they use. Overall for me, it means in order to play with the flexibility I am used to I need to sacrifice 23k dps, which makes the setup far less viable in hard content and is incredibly frustrating as a player especially when the constant narrative I hear is about fostering build diversity and play the way you want. If these sets have been nerfed for a pvp reason, why is the solution not only applicable to pvp situations ? and if they have been nerfed in PvE for a reason, what the hell is the reason ?
I think 78k DPS is still very kind, considering how little action or attention a HA build takes.
I'm surprised it hits that much.
These sets were disproportionately buffing lightning staff heavy attacks, this change fixes that.
They already did something similar to dual wield heavies before with sergeants mail for example.
If heavy attack builds underperform by a huge margin than the amount of spd/wpd provided by these sets can be buffed, but now it will affect all heavy attacks.
It's also worth mentioning that empower didn't buff heavy attacks for quite a while so when they changed it, it was a quite large buff.
colossalvoids wrote: »Cause pvp still exists and can be better. Ik it's unpopular view but those sets can be easily replaced with other pve ones for better results, it's not a healthy gameplay to be tied to couple specific sets for years.
Yes it's because of PvP.
Instead of treating certain things separately, they keep trying to blanket change gearsets to one-size-fits-all ... which experience should have amply illustrated IS IMPOSSIBLE.
did few tests and didn't see any difference after update. Same HA rotation DPS with IA + Duelist + MA backbar. It was Sorc though, don't know about DK.