Regarding veteran (not hard mode, whatever that is) versions same question.
My biggest problem with wanting to even try vet is that I straight up can't learn the mechanics in normal dungeons because every group I join the players are like CP level 1800 and can basically solo everything so I have like rarely any time to try and get good at my rotations, let alone even worry about the mechanics. I mean, I get why that is, it just means that to do vet dungeons I feel like it's going to wind up being something akin to a study session where I have to watch the fights before hand for every possible random dungeon I may get into and memorize them, which seems a bit daunting to say the least.
Thanks for the tips. I'm on PC-NA. I'm using a vet boss dummy to test on. As for my gear, I have 5x light mother's sorrow (divines, 3 jewelry 2 armor), 5x light law of julianos (divines, 1 piece being weapon), and am using inferno staves on both bars. Bar 1 is fiery weapon enchant/precise, bar 2 is weapon damage enchantment/infused. I don't have any monster set stuff besides some shoulder pieces I got from the undaunted store, haven't had any helms drop (only playing normal dungeons atm) so I don't have any equipped. All gear is yellow that I crafted (while not playing for a long time I did at least manage to keep my crafting character constantly researching so have that guy maxed on crafting). Currently using thief boon.
Originally, as far as skills went, I tried using the ones from this guide: https://alcasthq.com/eso-magicka-templar-build-pve/#skills but I couldn't get my dps up much, in fact, it was worse than my solo build. That could be of course most likely due to non familiarity with the rotation. Also had issues with keeping my mana up. I tried using this which I somewhat made up instead, which is where I found my highest dps at 22-24k on the vet boss dummy (with ~7200 base spell pen 66% crit):
bar 1: Inner Light, Degeneration, Radiant Glory (boss under ~35% spammer), Blazing Spear, Puncturing Sweep (main spammer), Elemental Rage ulti
bar 2: Channeled Focus, Elemental Drain, Destructive Reach, Solar Barrage, Unstable Wall of Elements, Ice Comet ulti
I guess I technically shouldn't have to bring ED to a fight as previous posters mentioned and could replace it with Mystic Orb. I found though that by using Degeneration and Destructive Reach and keeping them up, my dps increased over the build I linked.
My biggest problem with wanting to even try vet is that I straight up can't learn the mechanics in normal dungeons because every group I join the players are like CP level 1800 and can basically solo everything so I have like rarely any time to try and get good at my rotations, let alone even worry about the mechanics. I mean, I get why that is, it just means that to do vet dungeons I feel like it's going to wind up being something akin to a study session where I have to watch the fights before hand for every possible random dungeon I may get into and memorize them, which seems a bit daunting to say the least.
Necrotech_Master wrote: »for your other note about the dungeon mechanics, you can either:
- attempt to solo the dungeon on normal or
- queue for a vet dungeon, but only a specific one you want to learn mechanics for (you wont get the random bonus but if you want to learn this is better) or
- go in with a preformed group (usually in DLC dungeons if i notice people are low cp, ill ask if anyone has done the dungeon before and explain mechs along the way, even on normal ones)
I'm just going to throw this out there, 40K, 50K, 60K recommendations for dungeon content are insane. They are certainly attainable, I clear 45K on my solo build (which can solo most vet/non-dlc dungeons), but unless you are directly pushing for speed runs, 20K is enough to clear every single vet dungeon in the game. 30K is probably the bar for more comfortable runs in DLC vet dungeons from the last 3 years or so. The only time you really need anything more than that is for speed runs and when the other DPS on the team can't even hit 15K let alone 20K.