Iron_Warrior wrote: »It's stupid beyond belief that hitting enemy with your sheild deals more damage than hitting them with your sword.
TumlinTheJolly wrote: »Iron_Warrior wrote: »It's stupid beyond belief that hitting enemy with your sheild deals more damage than hitting them with your sword.
This is a valid point. As per my above comment though, I like the mechanic. Maybe they could put they damage charging from block onto a morph of Puncture or Low Slash instead of Slam, so you're still moving between block and burst but hitting with your weapon.
As to the other S/B skills they are useful or were useful before u33 for the buffs that they gave. Now so many other sources can give the maim and breech more effectively now with potent DPS attached regardless of DPS spec. Tanks and healers have been further relegated to towel holders for DPS this update.
TheEndBringer wrote: »Not every skill line should be good at everything. Having a shield gives you access to the best defense in the game. I know people are mad about bash nerf. You can hit it multiple times a second and people were hitting 5k bashes on recaps.
No one in PvE wants the defense of sword and board lowered to add more damage to the line, and no one in pvp wants to just have a defensive bar without a big damage skill.
Can't make everyone happy, ya know?
drsalvation wrote: »TheEndBringer wrote: »Not every skill line should be good at everything. Having a shield gives you access to the best defense in the game. I know people are mad about bash nerf. You can hit it multiple times a second and people were hitting 5k bashes on recaps.
No one in PvE wants the defense of sword and board lowered to add more damage to the line, and no one in pvp wants to just have a defensive bar without a big damage skill.
Can't make everyone happy, ya know?
Except the "defensive" skills are also mediocre at defending. The rework for bash serves no real purpose or adds to any fun mechanics. In PvP your best defense is a tree or anything that breaks line of sight.
Icy_Nelyan wrote: »I don't know you, I Just rerolled a templar with sword and board as main weapon set, using Power slam, puncture (the penetration morph) and low slash (the minor heroism morph), in BG I easly erase people, in CP campaigns 1v1 hardly someone can kill me, I don't play neither like 1vX so... BTW I stand on a 32k health with around 43% res on both spell and armor with 7k penetraion (not counting the puncture debuff) and 6k WD (with Just Major brutality).
I like the changes on the last patch, they made me able to build a character I ever wanted to play and now it's possible, I can understand that in a full tank build the changes could be "pointless", but my build Is pretty tanky in PVP and not a Speedy One shot DPS like many others these days.
drsalvation wrote: »Icy_Nelyan wrote: »I don't know you, I Just rerolled a templar with sword and board as main weapon set, using Power slam, puncture (the penetration morph) and low slash (the minor heroism morph), in BG I easly erase people, in CP campaigns 1v1 hardly someone can kill me, I don't play neither like 1vX so... BTW I stand on a 32k health with around 43% res on both spell and armor with 7k penetraion (not counting the puncture debuff) and 6k WD (with Just Major brutality).
I like the changes on the last patch, they made me able to build a character I ever wanted to play and now it's possible, I can understand that in a full tank build the changes could be "pointless", but my build Is pretty tanky in PVP and not a Speedy One shot DPS like many others these days.
hm, really? Any chance I could get build details and possibly a video?
I'm not a fan of my current build (I mean, it works, but I feel like I'm not having fun with it) and Kuroyuki's builds are similar to mine (all class skills, only one SnB skill). So I'm curious to see how you're making yours work
drsalvation wrote: »Icy_Nelyan wrote: »I don't know you, I Just rerolled a templar with sword and board as main weapon set, using Power slam, puncture (the penetration morph) and low slash (the minor heroism morph), in BG I easly erase people, in CP campaigns 1v1 hardly someone can kill me, I don't play neither like 1vX so... BTW I stand on a 32k health with around 43% res on both spell and armor with 7k penetraion (not counting the puncture debuff) and 6k WD (with Just Major brutality).
I like the changes on the last patch, they made me able to build a character I ever wanted to play and now it's possible, I can understand that in a full tank build the changes could be "pointless", but my build Is pretty tanky in PVP and not a Speedy One shot DPS like many others these days.
hm, really? Any chance I could get build details and possibly a video?
I'm not a fan of my current build (I mean, it works, but I feel like I'm not having fun with it) and Kuroyuki's builds are similar to mine (all class skills, only one SnB skill). So I'm curious to see how you're making yours work
Icy_Nelyan wrote: »drsalvation wrote: »Icy_Nelyan wrote: »I don't know you, I Just rerolled a templar with sword and board as main weapon set, using Power slam, puncture (the penetration morph) and low slash (the minor heroism morph), in BG I easly erase people, in CP campaigns 1v1 hardly someone can kill me, I don't play neither like 1vX so... BTW I stand on a 32k health with around 43% res on both spell and armor with 7k penetraion (not counting the puncture debuff) and 6k WD (with Just Major brutality).
I like the changes on the last patch, they made me able to build a character I ever wanted to play and now it's possible, I can understand that in a full tank build the changes could be "pointless", but my build Is pretty tanky in PVP and not a Speedy One shot DPS like many others these days.
hm, really? Any chance I could get build details and possibly a video?
I'm not a fan of my current build (I mean, it works, but I feel like I'm not having fun with it) and Kuroyuki's builds are similar to mine (all class skills, only one SnB skill). So I'm curious to see how you're making yours work
https://en.uesp.net/wiki/Special:EsoBuildData?id=431238
Let me know if the link works. The build works perfectly for me and my play style, as already stated the changes made this build possible 😊.
Icy_Nelyan wrote: »I guess the problem is one and is common to each skill lines: when they designed ESO they choose to implement classes for some weird reason, now the game growth so much that players commonly use skills from different skill lines at once (counting also that initially they designed the skills to male players rely on weapon stamina skills as spammable and base damage and magicka skills from classes and other means as a side additionaly way to deal damage and possibly more damage but not so many times at once).
This led the designers to kinda update all skills from each existing skill lines, but because they still have classes and can't do anything about that, and because the character classe have to be chosen on creation (giving the class a sort of importante, otherwise It could be chosen in game in someway and not beforehand), they have to give classes a better relevance; so class skills will always be a better choice over anything else because of game design.
I mean, this is my point of view and actually any class skills are better of other skills coming from other skill lines, it is so since ever (that's why the original view of "how to play" of zenimax is totally changed once people starter play the game).
Obviously if you slot jabs are a better player, is preferibly to slot dragon's blood over resto staff blessing protection for solo, clearly necro pure Is way Better then assault purge, because classes have to have relevance because they are chosen along races; I hate this with all my self, but It Is the way the game Is designed, you can choose weapons inside game and can switch them at choice, classes are chosen in creation; I can e wrong but in 8 years I never seen a skill being Better then a class skill, even Wreaking Blow way back in the past which was giving more damage to skills and stun, still was a casted skill with at times lower damage then class skills or higher cost.
TheEndBringer wrote: »Not every skill line should be good at everything. Having a shield gives you access to the best defense in the game. I know people are mad about bash nerf. You can hit it multiple times a second and people were hitting 5k bashes on recaps.
No one in PvE wants the defense of sword and board lowered to add more damage to the line, and no one in pvp wants to just have a defensive bar without a big damage skill.
Can't make everyone happy, ya know?
alberichtano wrote: »TheEndBringer wrote: »Not every skill line should be good at everything. Having a shield gives you access to the best defense in the game. I know people are mad about bash nerf. You can hit it multiple times a second and people were hitting 5k bashes on recaps.
No one in PvE wants the defense of sword and board lowered to add more damage to the line, and no one in pvp wants to just have a defensive bar without a big damage skill.
Can't make everyone happy, ya know?
Not really. The unkillables I see in Cyro rarely if ever have shields. While I, with shield, die like a wingless fly meeting a nuke. Now I am far from leet, admittedly, but still, the idea that shields give better than average defens is just not true anymore.
I'd made a post a week or so ago talking about how the access to power between roles feels drastically out of balance and in favor of DPS players. I got a lot of hate from people who feel that having any defensive potential means your damage needs to be next to nothing otherwise it's broken. So as long as that's the majority of the community's opinion, then 1H/Shield is always going to be relegated to this boring, passive, group-only playstyle.