
Its not technically a bug. Its mobs that have been aggro'd and left alive somewhere back in the dungeon. it happens so much in Wayrest because the crocodiles and other mobs like to aggro then chase you until they are under the grates at the start. If you ensure that you kill everything you won't get stuck waiting at the door.
That said I think they need to update these old dungeons to have doors like Fang Lair, probably update where mobs spawn in so that they will actually die and not get left behind somewhere or change how long it takes for them to reset themselves.
RoseTheSnowElf wrote: »In Tempest Island one day I figured out the reason why the door after the Strom Atronach boss wouldn't open was because there was an add from just before him that is stuck behind one of the Ayleid walls still aggroed, and there was no way to damage him through the wall.
So, we just had to stay by they door 'til it stopped like always. I'd say that one's a bug.
Idk why the other times in other dungeons happen. But I've seen enemies stuck in walls in this game before. It's entirely possible there are adds in dungeons that are aggroed and stuck somewhere we can't touch them.
I was doing City of ash earlier today and my party and I got the door lock bug after killing the mini-boss and all of the npcs... we were still in combat regardless of not being any enemy NPCs around us. We had to stealth up and pray for the door to open to reach the final boss...
This bug seems to happen quite a lot in way rest sewers too.
I just hope that ZOS would fix this bug because it's been going on for the past several years now.