... when 90+ pages of warnings from the people who do the FREE bug-testing on the PTS get ignored...
Things on the PTS typically start development a year before they go live. This is why once something hits pts it is virtually guaranteed to go live. Hard to undo a year's worth of work in 6 weeks. While feedback on a change is important, I've only ever seen things like skill or ability or item changes get reverted, presumably because those are a lot easier to change given the time constraints.
... when 90+ pages of warnings from the people who do the FREE bug-testing on the PTS get ignored...
During the 20 years I'd worked in my field, I have learnt that the all the services one provides to a client for free will be the most expensive and headache-inducing services one will ever provide. No matter how much effort one puts into it the client will take it for granted because it was free.
I never expected that a video game, of all things, would teach me this lesson all over again.Things on the PTS typically start development a year before they go live. This is why once something hits pts it is virtually guaranteed to go live. Hard to undo a year's worth of work in 6 weeks. While feedback on a change is important, I've only ever seen things like skill or ability or item changes get reverted, presumably because those are a lot easier to change given the time constraints.
If AWA was in development for a year before it hit the PTS... what I have to say about whomever was involved in this would get me banned from the forum.
I'll instead give the team involved the benefit of the doubt and say that AWA was a last minute thing. I mean, on the first week of PTS it was so broken we couldn't even buy skyshard completion from the crown store.
NeeScrolls wrote: »redlink1979 wrote: »Yep , don't remind me... i lived--and part of me died--through that cyber betrayal & utter debacle.kringled_1 wrote: »WhiteCoatSyndrome wrote: »
New Game Enhancements I think.
It's a reference to an infamous update to Star Wars Galaxies that was not well received.
What's so fascinating to me is how similar/parallel things are happening currently with SWTOR (7.0 total combat-styles + ui revamp, essentially de-value'ing ALTs there too) and ESO at the same time. Sometimes i wonder if these 2 games are run by the same 'shadow Dev team' lol (they seem to copy eachother quite a lot over past few years)
Forums at SWTOR are literally saying some of the exact same sentiments (re: ignored PTS feedback) and 'NGE' comparisons.
So far, the ESO 'AWA' hasn't affected me in a negative way because tbh i only really have 2 ALTs here that i've seriously played for significant amount of time. But it does make me wonder....Why are both games doing such similar reductions/consolidations? For SWTOR the rumor is: Easier to port-to-consoles. For ESO though, it feels like an odd move.
tos wrote:If You have any questions about these Terms of Service or otherwise need to contact ZeniMax for any reason, You can reach us at:
ZeniMax Media Inc. 1370 Piccard Drive Rockville, Maryland 20850 USA
Attn: ZeniMax Customer Support
Website: help.bethesda.net
Telephone:
From North America dial 1-844-ZENIMAX (1-844-936-4629);
From outside the U.S., +1-410-220-2853 (International rates may apply, please contact Your carrier for details)
I like what they did with achievements. I don't get how going to point a pressing e for 10th time is immersion.
Hope they do the same for skyshard.
and congratulations, nothing has changed for you.
But those that did like playing different characters, repeating things, they've irrevocably lost that option.
And they absolutely won't do it for skyshards... because those are in the crown store.
SeaGtGruff wrote: »For skyshards:
They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.
But that is how it's working right now.
If you haven't discovered a skyshard yet, it isn't shown on your map.
If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.
It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.
If you don't believe me, go check it out for yourself.
You do have to log in multiple characters for AWA to kick in. Have you done that?
SeaGtGruff wrote: »SeaGtGruff wrote: »For skyshards:
They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.
But that is how it's working right now.
If you haven't discovered a skyshard yet, it isn't shown on your map.
If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.
It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.
If you don't believe me, go check it out for yourself.
You do have to log in multiple characters for AWA to kick in. Have you done that?
Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.
Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.
Comrade_Ogilvy wrote: »From the pts feedback thread, in case anyone wants to reach out to zos about this, taken from the terms of service:tos wrote:If You have any questions about these Terms of Service or otherwise need to contact ZeniMax for any reason, You can reach us at:
ZeniMax Media Inc. 1370 Piccard Drive Rockville, Maryland 20850 USA
Attn: ZeniMax Customer Support
Website: help.bethesda.net
Telephone:
From North America dial 1-844-ZENIMAX (1-844-936-4629);
From outside the U.S., +1-410-220-2853 (International rates may apply, please contact Your carrier for details)
There's also an email for complaints buried deeply in that, too: ODRnotice@zenimax.com
Console player here, but with a rarely used pc account.
"Unplayable" - no, not really, just the same as it's always been on console. You can still track them by looking at the zone map. Perhaps if you're playing on pc an add-on might need a bit of fixing but there really isn't a problem.
kringled_1 wrote: »SeaGtGruff wrote: »SeaGtGruff wrote: »For skyshards:
They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.
But that is how it's working right now.
If you haven't discovered a skyshard yet, it isn't shown on your map.
If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.
It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.
If you don't believe me, go check it out for yourself.
You do have to log in multiple characters for AWA to kick in. Have you done that?
Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.
Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.
Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.
SeaGtGruff wrote: »kringled_1 wrote: »SeaGtGruff wrote: »SeaGtGruff wrote: »For skyshards:
They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.
But that is how it's working right now.
If you haven't discovered a skyshard yet, it isn't shown on your map.
If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.
It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.
If you don't believe me, go check it out for yourself.
You do have to log in multiple characters for AWA to kick in. Have you done that?
Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.
Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.
Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.
But my point is that the problem behavior you're seeing with skyshards is happening because you're using an add-on that is looking at the achievements to determine whether a given skyshard has been collected or not. You would not be seeing that problem behavior if you were not using the add-on, or if the add-on were updated to use some other method besides looking at the achievements.
SippingPotions wrote: »My lvl 3 banker Alts can now sport the flawless conqueror and former emp titles. I don’t really care much as those titles have lost a lot of status over the years, but I guess now when I see someone rocking godslayer or the likes I’ll have to wonder if they really know that class and role or if it’s just an alt, where before you just kinda knew.
kringled_1 wrote: »SeaGtGruff wrote: »kringled_1 wrote: »SeaGtGruff wrote: »SeaGtGruff wrote: »For skyshards:
They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.
But that is how it's working right now.
If you haven't discovered a skyshard yet, it isn't shown on your map.
If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.
It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.
If you don't believe me, go check it out for yourself.
You do have to log in multiple characters for AWA to kick in. Have you done that?
Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.
Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.
Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.
But my point is that the problem behavior you're seeing with skyshards is happening because you're using an add-on that is looking at the achievements to determine whether a given skyshard has been collected or not. You would not be seeing that problem behavior if you were not using the add-on, or if the add-on were updated to use some other method besides looking at the achievements.
I understood your point. The problem is that while the native UI behavior is correct, it is also much less useful to many PC players than the pre-update addon behavior. Hence people feel like they've lost functionality and complain. (and yes, I do realize that this is as good as it gets for consoles). I've been told that there are new api functions that support this so hopefully add-ons can be updated or written that re-enable the functionality.
Its an reduction in that you do not get xp for discovery on new characters or the sweet xp from doing an dolmen the first time.SerafinaWaterstar wrote: »On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?