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https://forums.elderscrollsonline.com/en/discussion/683901

Account Wide Achievements: What's the impact?

  • JR_Returns
    JR_Returns
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    Rushed implementation as usual.
    Will detract from my enjoyment, not a fan.
  • Ascarl
    Ascarl
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    The idea wasn 't bad, the decision to implement this feature despite all the known bugs was a huge mistake.
  • KMarble
    KMarble
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    Hurbster wrote: »
    ... when 90+ pages of warnings from the people who do the FREE bug-testing on the PTS get ignored...

    During the 20 years I'd worked in my field, I have learnt that the all the services one provides to a client for free will be the most expensive and headache-inducing services one will ever provide. No matter how much effort one puts into it the client will take it for granted because it was free.

    I never expected that a video game, of all things, would teach me this lesson all over again.

    sarahthes wrote: »
    Things on the PTS typically start development a year before they go live. This is why once something hits pts it is virtually guaranteed to go live. Hard to undo a year's worth of work in 6 weeks. While feedback on a change is important, I've only ever seen things like skill or ability or item changes get reverted, presumably because those are a lot easier to change given the time constraints.

    If AWA was in development for a year before it hit the PTS... what I have to say about whomever was involved in this would get me banned from the forum.

    I'll instead give the team involved the benefit of the doubt and say that AWA was a last minute thing. I mean, on the first week of PTS it was so broken we couldn't even buy skyshard completion from the crown store.
  • Jem_Kindheart
    Jem_Kindheart
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    I would have gladly paid a sub increase to $20 or $25 a month for them to NOT have this go live. They could have used the funds to upgrade their 1998 servers and impress investors at the same time!

    Been playing since beta and I cannot see any QoL or performance improvement possible in this. I clearly don't work on the backend but an achievement/progress database file of my entire account cannot have possibly been more that a couple hundred kilobytes if properly written, maybe 2MB if very badly written.

    If their server room, in 2022, cannot handle a few hundred thousand active db files open at 256kb or 2MB each, despite the massive money we've thrown at them over the years, such they they had to smash all character progress down to shave a few kilobytes, then I just don't imagine much future for the company or the game.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • ArchangelIsraphel
    ArchangelIsraphel
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    KMarble wrote: »
    Hurbster wrote: »
    ... when 90+ pages of warnings from the people who do the FREE bug-testing on the PTS get ignored...

    During the 20 years I'd worked in my field, I have learnt that the all the services one provides to a client for free will be the most expensive and headache-inducing services one will ever provide. No matter how much effort one puts into it the client will take it for granted because it was free.

    I never expected that a video game, of all things, would teach me this lesson all over again.

    sarahthes wrote: »
    Things on the PTS typically start development a year before they go live. This is why once something hits pts it is virtually guaranteed to go live. Hard to undo a year's worth of work in 6 weeks. While feedback on a change is important, I've only ever seen things like skill or ability or item changes get reverted, presumably because those are a lot easier to change given the time constraints.

    If AWA was in development for a year before it hit the PTS... what I have to say about whomever was involved in this would get me banned from the forum.

    I'll instead give the team involved the benefit of the doubt and say that AWA was a last minute thing. I mean, on the first week of PTS it was so broken we couldn't even buy skyshard completion from the crown store.

    Agreed wholeheartedly.

    I'll never stop feeling that the dedicated players who put time into testing and eloquently outlining the issues with this update put more effort and love into the game than the company. They did it all for free, not only to preserve something they loved, but to answer to the call of others that felt heartsick knowing what they would loose. They listened when the company itself wouldn't. Some even made addons to ease the transition.

    Not all heros wear capes.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Kesstryl
    Kesstryl
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    NeeScrolls wrote: »
    Malborn66 wrote: »
    (...) What point in doing things with multiple Characters if you already have all the rewards and points for it. (...)
    Yup, AWA has just killed the repeatability.
    kringled_1 wrote: »
    Edgemoor wrote: »
    This will definately cost them, it may even turn out to be a NGE level update (but I doubt it).

    Stupid question time! What does NGE mean in this context?

    New Game Enhancements I think.
    It's a reference to an infamous update to Star Wars Galaxies that was not well received.
    Yep , don't remind me... i lived--and part of me died--through that cyber betrayal & utter debacle. :s

    What's so fascinating to me is how similar/parallel things are happening currently with SWTOR (7.0 total combat-styles + ui revamp, essentially de-value'ing ALTs there too) and ESO at the same time. Sometimes i wonder if these 2 games are run by the same 'shadow Dev team' lol (they seem to copy eachother quite a lot over past few years)

    Forums at SWTOR are literally saying some of the exact same sentiments (re: ignored PTS feedback) and 'NGE' comparisons.

    So far, the ESO 'AWA' hasn't affected me in a negative way because tbh i only really have 2 ALTs here that i've seriously played for significant amount of time. But it does make me wonder....Why are both games doing such similar reductions/consolidations? For SWTOR the rumor is: Easier to port-to-consoles. For ESO though, it feels like an odd move.

    SWG veteran here also. Very insightful about SWTOR. ESO and SWTOR both run on the same engine. Huge engine limitation? Incompetence in how the engine accesses databases? Will the SWTOR changes only effect combat, or will it ruin immersion like ESO's consolidation does here?

    Still doesn't stop ESO from moving NPC reactions from achievements to quest completion, or adding back in achievement only quests to quest data so alts can access them, or flagging delves and world bosses off characters like lore books and motif pages are. Yeah I agree ESO just might be in a NGE state.
    Edited by Kesstryl on March 16, 2022 12:17AM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • SimonThesis
    SimonThesis
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    I've wanted this feature for a long time. Looks like it broke the game tho. I wish they could improve things without breaking the game.
  • NeKryXe
    NeKryXe
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    What's the benefit of having achievements?
    - tracking the progress

    What's "lost" with this update?
    - the will of having more than one character because now it's a mess to track the progress
  • deleted221106-002999
    deleted221106-002999
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    It's heart-rending to read the experiences of others now this has gone live. :(

    We tried very hard to tell them of these issues and to warn them but, sadly, were ignored.



  • deleted221106-002999
    deleted221106-002999
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    From the pts feedback thread, in case anyone wants to reach out to zos about this, taken from the terms of service:
    tos wrote:
    If You have any questions about these Terms of Service or otherwise need to contact ZeniMax for any reason, You can reach us at:

    ZeniMax Media Inc. 1370 Piccard Drive Rockville, Maryland 20850 USA

    Attn: ZeniMax Customer Support

    Website: help.bethesda.net

    Telephone:

    From North America dial 1-844-ZENIMAX (1-844-936-4629);

    From outside the U.S., +1-410-220-2853 (International rates may apply, please contact Your carrier for details)

    There's also an email for complaints buried deeply in that, too: ODRnotice@zenimax.com
  • Creakinator
    Creakinator
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    Very disappointed with this update. I played in beta - didn't like the game, returned after the One Tamriel update. I've enjoyed playing the game until now. The two biggest issues are:

    1. Game breaking loading screens from zone to zone, especially when you are in a group. Dropped out of a group event as we were porting from zone to zone doing Undaunted delves. We finished 2 delves in 40 minutes - 35 minutes were waiting for the entire group to zone into the delve. I've never seen it this bad after an update.

    2. I didn't think the achievement update was going to bother me. I thought - This will make it easier for me to play my characters as the harder content giving titles means I will only need to it do on one character. I'm a casual player. I fish, do a lot of overland wandering, questing, skyshard getting, books, enjoying what I can find and see. Collecting armor sets became so much easier as the dungeon RNG was gone - I'd get a item that I didn't have when I ran the dungeon/trial.

    2a. The ease of finding - skyshards - something that I HAVE to have to advance my character is gone. I can't see skyshards I need to get for my skill points on the map. I can get into the general vicinity by having a map up in my browser, glancing at it as I try to get into the general vicinity, then use my compass to find it. I can't click into a zone a see what skyshards are done. I know I can do the negative of this - turn on collected skyshards, which will show white, but does that mean I've collected all of them - don't know until I go into zone guide, check, screenshot that, find an online map, and go hunting. Why make this account wide - why isn't something that I need to advance my character by getting skill points broken. Is it the money ZOS can make from the crown store on selling skyshards?

    2b. I cannot tell what quests my alts have done as my main character has done all of them. When I go into quests under achievements for my alt, all the quests are done. To see what I've done, I need to rely on the map to see my black unfinished icons and the zone guide. The ease of playing the game is gone. Back to spreadsheets to constantly update as I finish a zone.

    Now I need to decide if I want to support a game through my monthly subscription. I hope the lag gets better - it usually does over time. But the other two items are really a game breaker for me.
  • Kallykat
    Kallykat
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    I logged into my newest character to do her daily riding training, and now I'm afraid to log into any other character. I'm not really sure how to play the game from here. I usually take a separate characters through the different zones depending on their personalities, and I like to replay zones and quests with different characters to hear the NPC dialogue options. I had so many plans, and I have characters partially progressed through different zones as I type this.

    I usually don't complain about ZOS's decisions even when I'm not a fan, but this is pretty upsetting. I wish they would have made AWA optional, divorced achievements from quests first, or been more cautious/selective about which achievements they made account-wide.

    I wish they would at least admit that they made a mistake and are working on a solution. As it stands, with no word from them, we can only assume there will be no reversal of AWA, which makes me feel hopeless. (I assume big bugs like skyshard tracking will be fixed eventually, but that's not my primary issue.) It's even more upsetting to read this board and find out that so many people voiced complaints before this went live, but it was pushed out anyway.

    I still want to believe they read the feedback and care about their players... Talk to us, ZOS! What is going on?
  • SydneyGrey
    SydneyGrey
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    I now can't tell what skyshards I've collected on a character and which I haven't until I actually go to the skyshard in person to see if I've already collected that one or not. This is absolutely awful. It makes getting skyshards a huge chore and a time-waster now because I can no longer tell if I have them by looking at the map.

    I can't believe they did that to us. I've been playing for five years and this stinks worse than anything they've done to us so far.
  • Xorxe
    Xorxe
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    As I sad in another thread:
    I was always for AWA but I thought for myself that they would be never implemented. Because I imagined the hard work to cherry pick the achievements that are suitable for acount-wide and ones that are essential for character integrity. And then redoing some quest and dialogues that are achievement dependant. Huge work, not gona happen. Well I got my wish, AWA are here, but I dreded that ZOS fvcks it up, like companions, like armory, like anything they touch lately (sad to say this, but thats how I see it, and Im not happy about it). And sure as hell ZOS didnt disapoint. They took all the achievement and throw them to one pile, except of those, that can be paid for by crowns, oh no, those just neeeeds to be character based, but other achievos - F them (and players who care about their characters in this way too). GG ZOS you justified my decision to not pay and almost not play after you basicaly declared maintenance mode for this year. And its sad to say, that if you would did nothing, the game would be better :-/

    And I'll add that I was going to be playing only events this year, because there is nothing new for me in this year announced content. And I was hoping for new class next year, so I could expirience the whole game again. But whats the point, when the second I create the new char, (s)he will be master mage and thief, DB assassin, FG capo, completed all the zones, be the savior of NIrn, destructor of trials..... and then I will need to go through tutorial for heavy attacks. Little immersion breaking and IDK, I just dont feel it anymore. What I want to say is just: So long and thanks for all the fish :-/
  • S0Z0H
    S0Z0H
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    tmbrinks wrote: »
    r34lian wrote: »
    I like what they did with achievements. I don't get how going to point a pressing e for 10th time is immersion.

    Hope they do the same for skyshard.

    and congratulations, nothing has changed for you.

    But those that did like playing different characters, repeating things, they've irrevocably lost that option.

    And they absolutely won't do it for skyshards... because those are in the crown store.

    This
  • SeaGtGruff
    SeaGtGruff
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    Jaraal wrote: »
    SeaGtGruff wrote: »
    jle30303 wrote: »
    For skyshards:
    They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.

    But that is how it's working right now.

    If you haven't discovered a skyshard yet, it isn't shown on your map.

    If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.

    It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.

    If you don't believe me, go check it out for yourself.

    You do have to log in multiple characters for AWA to kick in. Have you done that?

    Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.

    Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.
    I've fought mudcrabs more fearsome than me!
  • kringled_1
    kringled_1
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    SeaGtGruff wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    jle30303 wrote: »
    For skyshards:
    They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.

    But that is how it's working right now.

    If you haven't discovered a skyshard yet, it isn't shown on your map.

    If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.

    It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.

    If you don't believe me, go check it out for yourself.

    You do have to log in multiple characters for AWA to kick in. Have you done that?

    Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.

    Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.

    Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    From the pts feedback thread, in case anyone wants to reach out to zos about this, taken from the terms of service:
    tos wrote:
    If You have any questions about these Terms of Service or otherwise need to contact ZeniMax for any reason, You can reach us at:

    ZeniMax Media Inc. 1370 Piccard Drive Rockville, Maryland 20850 USA

    Attn: ZeniMax Customer Support

    Website: help.bethesda.net

    Telephone:

    From North America dial 1-844-ZENIMAX (1-844-936-4629);

    From outside the U.S., +1-410-220-2853 (International rates may apply, please contact Your carrier for details)

    There's also an email for complaints buried deeply in that, too: ODRnotice@zenimax.com

    Just to add to this.
    If you do e-mail ZM as several of us have, include:
    Attn: Pete Hines, SVP/Marketing & Communication

    He is the one that needs to see our feed back.
    Thank you!
    Edited by wenchmore420b14_ESO on March 16, 2022 3:15PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Ishtarknows
    Ishtarknows
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    ajkb78 wrote: »
    Console player here, but with a rarely used pc account.


    "Unplayable" - no, not really, just the same as it's always been on console. You can still track them by looking at the zone map. Perhaps if you're playing on pc an add-on might need a bit of fixing but there really isn't a problem.

    That's because console hasn't had the update yet. Just wait another 2 weeks and see
  • Vexen
    Vexen
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    This was actually something that sounded great to me when I first thought about it. I didn't realize the FULL implications of it until it went live though, and would not have implemented it given what I know now. A change this profound to the game should have likely stayed longer on the PTS for more feedback and testing. I don't know what can be done to help people in this case, but please going forward, give these changes more time out there for impact analysis.
  • SeaGtGruff
    SeaGtGruff
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    kringled_1 wrote: »
    SeaGtGruff wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    jle30303 wrote: »
    For skyshards:
    They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.

    But that is how it's working right now.

    If you haven't discovered a skyshard yet, it isn't shown on your map.

    If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.

    It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.

    If you don't believe me, go check it out for yourself.

    You do have to log in multiple characters for AWA to kick in. Have you done that?

    Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.

    Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.

    Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.

    But my point is that the problem behavior you're seeing with skyshards is happening because you're using an add-on that is looking at the achievements to determine whether a given skyshard has been collected or not. You would not be seeing that problem behavior if you were not using the add-on, or if the add-on were updated to use some other method besides looking at the achievements.
    I've fought mudcrabs more fearsome than me!
  • SippingPotions
    SippingPotions
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    My lvl 3 banker Alts can now sport the flawless conqueror and former emp titles. I don’t really care much as those titles have lost a lot of status over the years, but I guess now when I see someone rocking godslayer or the likes I’ll have to wonder if they really know that class and role or if it’s just an alt, where before you just kinda knew.
  • kringled_1
    kringled_1
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    SeaGtGruff wrote: »
    kringled_1 wrote: »
    SeaGtGruff wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    jle30303 wrote: »
    For skyshards:
    They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.

    But that is how it's working right now.

    If you haven't discovered a skyshard yet, it isn't shown on your map.

    If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.

    It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.

    If you don't believe me, go check it out for yourself.

    You do have to log in multiple characters for AWA to kick in. Have you done that?

    Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.

    Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.

    Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.

    But my point is that the problem behavior you're seeing with skyshards is happening because you're using an add-on that is looking at the achievements to determine whether a given skyshard has been collected or not. You would not be seeing that problem behavior if you were not using the add-on, or if the add-on were updated to use some other method besides looking at the achievements.

    I understood your point. The problem is that while the native UI behavior is correct, it is also much less useful to many PC players than the pre-update addon behavior. Hence people feel like they've lost functionality and complain. (and yes, I do realize that this is as good as it gets for consoles). I've been told that there are new api functions that support this so hopefully add-ons can be updated or written that re-enable the functionality.
  • sarahthes
    sarahthes
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    My lvl 3 banker Alts can now sport the flawless conqueror and former emp titles. I don’t really care much as those titles have lost a lot of status over the years, but I guess now when I see someone rocking godslayer or the likes I’ll have to wonder if they really know that class and role or if it’s just an alt, where before you just kinda knew.

    How? I can respec my DK freely between DPS and tank using the armory system, and less freely using gold.

    Did I get GS on a DD or on a tank? Which role do I actually get it on? I'm not an amazing tank nor am I a great DPS after all.
  • alberichtano
    alberichtano
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    kringled_1 wrote: »
    SeaGtGruff wrote: »
    kringled_1 wrote: »
    SeaGtGruff wrote: »
    Jaraal wrote: »
    SeaGtGruff wrote: »
    jle30303 wrote: »
    For skyshards:
    They're already correct (in their Acquired or Not Acquired status) in the Zone Guide, so revert to the previous behaviour of showing them black on the map if the Zone Guide says Not Acquired, and either white on the map or not on the map at all (depending on filter) if the Zone Guide says Acquired.

    But that is how it's working right now.

    If you haven't discovered a skyshard yet, it isn't shown on your map.

    If you've discovered it but haven't collected it yet, it's shown in black-- even if you're standing right beside it.

    It does not turn white-- or disappear from your map, if you've got your map filters set that way-- until you actually collect it.

    If you don't believe me, go check it out for yourself.

    You do have to log in multiple characters for AWA to kick in. Have you done that?

    Yes, I log in on every character twice a day to get mail from their crafting assistants. And the skyshards work exactly as I said above. I made several screenshots yesterday to document it, if you wish to see them.

    Note that I do not use any add-ons at all. When I look at the map, I see what the game itself displays, not what some add-on puts on the map. And I strongly suspect that if anyone is seeing any skyshard behavior that isn't as I described it above, then it might be because they're using an add-on which is looking at their character's achievements to determine whether or not a given skyshard has been collected. So if you're using a map add-on, I suggest that you disable it and test whether it makes a difference in how the uncollected skyshards are displayed.

    Yes, it makes a difference. But if your goal is efficient collection of skyshards for skill points, the basic game skyshard UI offers much less functionality than did add-ons prior to update 33. Base game UI will only show an uncollected skyshard once you're fairly close to it. It won't show delve skyshards at all until you've gone into the delve. With the old addon UI, you could look at a zone map and figure out where to go to pick up missing skyshards quickly. Now if you use the base game UI you have to either wander the full map or look up hints on a website. If there are delves that that character has discovered on the map but not gone into, and the account has the delve boss achievement, there's no way to know from the map that you haven't been inside to get that shard.

    But my point is that the problem behavior you're seeing with skyshards is happening because you're using an add-on that is looking at the achievements to determine whether a given skyshard has been collected or not. You would not be seeing that problem behavior if you were not using the add-on, or if the add-on were updated to use some other method besides looking at the achievements.

    I understood your point. The problem is that while the native UI behavior is correct, it is also much less useful to many PC players than the pre-update addon behavior. Hence people feel like they've lost functionality and complain. (and yes, I do realize that this is as good as it gets for consoles). I've been told that there are new api functions that support this so hopefully add-ons can be updated or written that re-enable the functionality.

    Modders should get paid by ZOS. They do a looooot of the bugfixing and QoL-work.
  • Sharlikran
    Sharlikran
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    Most mod authors just need some time to look at things. Especially since they have families, work, and do the work in their spare time for free. Like with Skyshards, it should work correctly now. I didn't want to implement a fix right away because of the AWA in case anything changed. After ZOS explained things then the mod had to be updated.

    However, I don't think everything in game that was attached to the Achievement system has the same in game functions so for some things it may be more difficult or impossible. What is disappointing is that some people are like squirrels on crack about the updates when they don't realize that there may not be an easy way to correlate the information anymore.
  • fiender66
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    I see that many posts are focused on the "skyshards problem".
    Let me say that this is not the worst of the matter. End of line PC's (like me) now are in the same situation as console's, many of us aged players know the shards of Tamriel almost by route and (provided the char is not a crafter) not so many skill points are really necessary: what you obtain in delves and publics are enough in most situations.

    What is really boring, instead, is that the delves now result as already done by any new alt. This impinges heavily on the boss' time to respawn (sometime they do not respawn at all) so that the farming of basilar armor pieces has become cumbersome in an absurd way, not to speak of the alteration of delves' experience overall. This I think is common to all platforms, and REALLY should be remedied.
  • Theros
    Theros
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    What's the benefit of having achievements?
    - None at all

    What's "lost" with this update?
    - The game is 100% unplayable now(unless, you play with only one char forever)
  • SerafinaWaterstar
    SerafinaWaterstar
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    On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?
  • zaria
    zaria
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    On console so the anticipation of this is debilitating, but can someone on pc please confirm if there definitely is a reduction in xp available now when playing alts, if things like delves & wbs have already been done on another character?
    Its an reduction in that you do not get xp for discovery on new characters or the sweet xp from doing an dolmen the first time.
    However this is just an tiny fraction of the xp you get taking an new character to level 50. But its make it take longer to get to level 10.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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