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Can we, please, finally take a look at Transmute Crystals Rewards

Dexter411
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I can not get my head around how no one is openly talking about it.

Aside from other activities(PvP, Battlegrounds, random drops), the PvE rewards are all over the place:

Random normal daily, 10 crystals, can be sneezed at and done in matter of minutes

Veteran HM pledge, 5 Crystals, sure nice, balance between time, effort and reward BUT the DLC dungrons give the same 5 Crystals. Why?! They require much much more from player and whole group. There are more mechanics and simply saying it, content is harder. So, why the same unfair reward

Now, for the cherry on top: the trial rewards. You need 3 times more people than in 4 man content. Much more coordination, much better gear and invest more time into it yet reward is still... 5 transmute crystals.

P.s. leaderboard rewards are also a joke, for example for solo arenas, You are between 53 characters that got the best score on server and random daily dungeon gives x2 more Crystals...
  • Tannus15
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    Vet HM pledge should be 10.
    that is all I'd change.
  • redspecter23
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    The rewards appear to encourage players to funnel into the random normal queue. I suspect this is by design to keep the queues popping as fast as possible rather than split the players into different activities. I like that the "best" reward for time is generally the easiest activity. It's just a daily activity to keep players busy. If the rewards were better in harder content, you may get players completely unprepared for that content in the queue just for the rewards, hoping to be dragged through or even worse, completely unaware that they aren't prepared for that content.

    I'm not saying the transmute system is perfect. It's far from it. I'm just pointing out the possible motivation for it working the way it does currently and the logic makes sense to me even if I personally could benefit from a different system. There is a consideration for the greater good of the game that comes from creating solid rewards in relatively easy content.
  • Necrotech_Master
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    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • FluffWit
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    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
  • Necrotech_Master
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    FluffWit wrote: »
    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.

    yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap

    ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Treeshka
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    In my opinion Transmute Crystal rewards needs a bit adjustment but overall they are fine. But maybe the designers just does not want everything to be as fast as other methods.

    Each first random normal dungeon gives you ten crystal, and on top of that you can easily do two base game hard mode pledges in no time. Which equals to twenty crystal within a very short time per character. But when you want to enter a weekly leaderboard it takes a lot of time and just for ten crystals it just does not worth. I personally does not try to get into weekly leaderboard just to get crystals. If the trial or arena i do happens to be in the leaderboard that week, i just see it as extra.

    Most people i know also just queues for Cyrodiil and gets their character to level one reward tier, which grants you fifty stones per month per character. I have a friend who has five digit numbers on these crystals thanks to this method.

    If you reach the cap you can always reconstruct a set that you have fully collected, and deconstruct them at a later time to get around the cap.
  • alberichtano
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    FluffWit wrote: »
    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.

    yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap

    ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)

    Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?
  • Amottica
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    Dexter411 wrote: »
    Veteran HM pledge, 5 Crystals, sure nice, balance between time, effort and reward BUT the DLC dungrons give the same 5 Crystals. Why?! They require much much more from player and whole group. There are more mechanics and simply saying it, content is harder. So, why the same unfair reward

    The crystal rewards are not about balance but about incentivizing activities. Zenimax is clearly incentivizing doing a random dungeon for the same reason they provide other rewards for doing a random dungeon.
  • El_Borracho
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    So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful
  • Mayrael
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    So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful

    This. I don't feel bad about having easy reliable source of transmute crystals, I can feel bad about other not so rewarding sources of these. If anything should change I'd say it should be PvP and vet sources of transmute crystals. These should be more rewarding. Eg. We should bring back the way RFTW worked at the beginning - each toon guaranteed node drop. Vet dungs should give 2x more crystals while HM should give triple the amount.

    Challenge should be rewarded accordingly, the harder it is the bigger reward should be.

    I don't have probelm with others getting better rewards because of their efforts and TBH nobody should.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • kargen27
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    The transmute system wasn't put in place to replace grinding for gear. It was put in place to reduce the grind some. The current drop rate and cap is fine for the purpose intended.
    and then the parrot said, "must be the water mines green too."
  • LoneStar2911
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    Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?

    I 1,000,000% agree.
    I stand for ESO being topless!
    Err… capless!
  • krachall
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    Random Normal should be 2
    Normal pledge should be 2
    Vet base game pledge should be 3
    Vet HM base game pledge should be 5
    Vet DLC pledge should be 7
    HM DLC pledge should be 10.

  • Hurbster
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    They need to be tradable, I'm a solo player who likes mucking about with builds and I never have enough.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Dagoth_Rac
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    FluffWit wrote: »
    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.

    yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap

    ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)

    Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?

    The caps are there so players engage in the game and activity consistently. If there was no cap on transmute people would eventually have enough crystals where they completely lose interest in gaining more. Same with event tickets.

    If you drop from 200 crystals to 100 crystals after transmuting some gear, you are likely to do random normals to get back to 200. But if you drop from 8760 to 8660, not much urgency. If you drop from 12 event tickets to 2 after buying a fragment, you are likely to do more event activities to get back to 12. If you drop from 182 to 172, not much urgency.
  • alberichtano
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    Dagoth_Rac wrote: »
    FluffWit wrote: »
    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.

    yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap

    ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)

    Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?

    The caps are there so players engage in the game and activity consistently. If there was no cap on transmute people would eventually have enough crystals where they completely lose interest in gaining more. Same with event tickets.

    If you drop from 200 crystals to 100 crystals after transmuting some gear, you are likely to do random normals to get back to 200. But if you drop from 8760 to 8660, not much urgency. If you drop from 12 event tickets to 2 after buying a fragment, you are likely to do more event activities to get back to 12. If you drop from 182 to 172, not much urgency.

    Not really... all it does is force people to use their tickets on stuff they may not actually want, rather than lose tickets when doing event dailies.

    And no... I rarely use transmute crystals at all, meaning I just have to do a lot of nirnhoned just to keep my crystal numbers down, so that I can unlock them and empty my backpack. And because you get crystals from various sources, you keep getting more and more. It doesn't keep me engaged, it keeps me annoyed at having to forcibly use transmutes just so I won't fill my inventory with unopenable crystals. Again, just an inconveniance.
  • ApoAlaia
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    I would personally remove the cap altogether.

    Is just another layer of busywork, managing the excess crystals that is.

    Given that they have taken quite a few steps in recent years to reduce the amount of busywork overall hopefully they will consider this one too.
  • Mayrael
    Mayrael
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    krachall wrote: »
    Random Normal should be 2
    Normal pledge should be 2
    Vet base game pledge should be 3
    Vet HM base game pledge should be 5
    Vet DLC pledge should be 7
    HM DLC pledge should be 10.

    Why do you want to make players life harder? You like grind? We should not decrease amount of transmute we can get, we should increase the rewards for harder content. Also you forget about PvP which shouldn't be neglected to.

    No. Random normal should give 10-20 depending on DLC or not.
    Vet random should give 15-30 depending on DLC or not.
    Normal base pledge should be 5.
    Normal DLC pledge should be 10.
    Vet base 10, HM 15.
    Vet DLC 20, HM 30.

    And about PvP RFTW should give 1 guaranteed geode per day per character as it used to be at the very beginning of the system.

    And go away with cap. It's artificial anyway.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Tsar_Gekkou
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    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    I stockpile transmutes by reconstructing an arena weapon or something I have the full set of for 25 crystals, then put it in one of the storage coffers in my house. If I ever need transmutes to reconstruct/transmute a bunch of stuff, I can pull them out and decon them for 25 crystals each if I don't have enough in my inventory. I have about 90 reconstructed arena weapons in my chests right now, so i'm sitting on 2250 transmutes, not counting the other couple hundred i'm building up.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • zaria
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    FluffWit wrote: »
    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
    Does the same, this is an nice if its an meta change like an new set is needed.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • fizl101
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    Mayrael wrote: »
    krachall wrote: »
    Random Normal should be 2
    Normal pledge should be 2
    Vet base game pledge should be 3
    Vet HM base game pledge should be 5
    Vet DLC pledge should be 7
    HM DLC pledge should be 10.

    Why do you want to make players life harder? You like grind? We should not decrease amount of transmute we can get, we should increase the rewards for harder content. Also you forget about PvP which shouldn't be neglected to.

    No. Random normal should give 10-20 depending on DLC or not.
    Vet random should give 15-30 depending on DLC or not.
    Normal base pledge should be 5.
    Normal DLC pledge should be 10.
    Vet base 10, HM 15.
    Vet DLC 20, HM 30.

    And about PvP RFTW should give 1 guaranteed geode per day per character as it used to be at the very beginning of the system.

    And go away with cap. It's artificial anyway.

    FYI - the RotW still does 1 geode a day, there is a cooldown from the last box opened, I keep mine and only open 1 a day to get it
    Soupy twist
  • Magenpie
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    To make the Stickerbook work and be properly useful in any meanful way, we need transmute crystals from more places - as in, not just group/pvp content - and in greater abundance.
  • Hurbster
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    Magenpie wrote: »
    To make the Stickerbook work and be properly useful in any meanful way, we need transmute crystals from more places - as in, not just group/pvp content - and in greater abundance.

    So much this.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Mayrael
    Mayrael
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    fizl101 wrote: »
    Mayrael wrote: »
    krachall wrote: »
    Random Normal should be 2
    Normal pledge should be 2
    Vet base game pledge should be 3
    Vet HM base game pledge should be 5
    Vet DLC pledge should be 7
    HM DLC pledge should be 10.

    Why do you want to make players life harder? You like grind? We should not decrease amount of transmute we can get, we should increase the rewards for harder content. Also you forget about PvP which shouldn't be neglected to.

    No. Random normal should give 10-20 depending on DLC or not.
    Vet random should give 15-30 depending on DLC or not.
    Normal base pledge should be 5.
    Normal DLC pledge should be 10.
    Vet base 10, HM 15.
    Vet DLC 20, HM 30.

    And about PvP RFTW should give 1 guaranteed geode per day per character as it used to be at the very beginning of the system.

    And go away with cap. It's artificial anyway.

    FYI - the RotW still does 1 geode a day, there is a cooldown from the last box opened, I keep mine and only open 1 a day to get it

    Yes but it's per account. When transmutes were introduced, RFTW guaranteed 1 geode per day PER CHARACTER so you could get 18 geodes daily if you had 18 toons and 18 RFTW of course. So someone playing few hours of PvP daily could be close to someone playing dungs for few hours.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Mayrael
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    Magenpie wrote: »
    To make the Stickerbook work and be properly useful in any meanful way, we need transmute crystals from more places - as in, not just group/pvp content - and in greater abundance.

    Yeah that would be nice to. Maybe every daily (delves/WB) should grant some amount of it to. Like delve daily 1 Transmute Crystal, WB daily 2 Transmute Crystals.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • JARTHEGREY
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    So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful

    It's not "easy" for everyone. My biggest and main problem with Transmute Crystals is that playing completely Solo PvE - I find it very difficult to get any.

    To be clear - I know the game is an MMO but;
    I don't want to Group
    I don't want to join a Guild
    I don't want to PvP

    So Queuing for Random Daily Dungeons is an anathema for me, as is going to Cyrodiil.

    As for the Cap ... I would love for that to be a problem for me. All I'm asking for is a way (no matter how much of a grind) for a Solo PvE player to get Transmute Crystals. Even being able to buy or trade them would be better than it is now.

  • Meiox
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    JARTHEGREY wrote: »
    So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful

    It's not "easy" for everyone. My biggest and main problem with Transmute Crystals is that playing completely Solo PvE - I find it very difficult to get any.

    To be clear - I know the game is an MMO but;
    I don't want to Group
    I don't want to join a Guild
    I don't want to PvP

    So Queuing for Random Daily Dungeons is an anathema for me, as is going to Cyrodiil.

    As for the Cap ... I would love for that to be a problem for me. All I'm asking for is a way (no matter how much of a grind) for a Solo PvE player to get Transmute Crystals. Even being able to buy or trade them would be better than it is now.
    I'm in the same boat, what I did the first time during the mayhem event.

    I parked all my ebonheart pact characters at cheydinhal and did the 10 dailies for 5 days during the event (or 9 days with no bonus) and you should have the 25k AP for the 50 crystals. Just make sure you are in your home campaign.

    The quests are all pve quests and normaly you only see ebonheart pact characters or if they are from another alliance they normaly don't attack you, since they also just want to do the quests.

  • Vaoh
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    FYI if PvE becomes as easy/time efficient as PVP in earning transmute crystals there will be a lot less PvP going on.... the PvP pop is small rn and this is despite being propped up by PvErs needing transmutes.
  • Magenpie
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    Vaoh wrote: »
    FYI if PvE becomes as easy/time efficient as PVP in earning transmute crystals there will be a lot less PvP going on.... the PvP pop is small rn and this is despite being propped up by PvErs needing transmutes.

    I understand why you're saying this but I honestly don't think people PvP mainly to get Transmute crystals, I think they PvP because they like PvP. I don't think the majority of PvP players at the moment will stop doing it if Transmute crystals are available from more places.
  • Ishtarknows
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    the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)

    whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)

    Reconstruct yourself some 25 crystal items and store them. I have chests full of VMA resto staffs that I can decon for their cost at a later date.
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