Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
Necrotech_Master wrote: »Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap
ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)
Veteran HM pledge, 5 Crystals, sure nice, balance between time, effort and reward BUT the DLC dungrons give the same 5 Crystals. Why?! They require much much more from player and whole group. There are more mechanics and simply saying it, content is harder. So, why the same unfair reward
El_Borracho wrote: »So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful
alberichtano wrote: »Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?
alberichtano wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap
ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)
Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?
Dagoth_Rac wrote: »alberichtano wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
yeah i know thats how some do it, but none of my characters are "mules", so if im at cap, im just gonna burn off a little so im not at cap
ideally i would rather they just do away with the cap anyway, the transmute cap was a very very very minor reason to get eso+ (2 biggest draw of eso+ is craft bag and DLC access, everything else was kind of just extra sugar like putting sprinkles on a frosted cupcake)
Honestly I never understood the need for caps on anything. Why is there a cap for number of tickets, for example? All it does is make people lose tickets when they forget to shop for them before getting the max twelve. It is just a silly inconvinience, nothing more. Same with transmute cap. What purpose does it actually serve?
The caps are there so players engage in the game and activity consistently. If there was no cap on transmute people would eventually have enough crystals where they completely lose interest in gaining more. Same with event tickets.
If you drop from 200 crystals to 100 crystals after transmuting some gear, you are likely to do random normals to get back to 200. But if you drop from 8760 to 8660, not much urgency. If you drop from 12 event tickets to 2 after buying a fragment, you are likely to do more event activities to get back to 12. If you drop from 182 to 172, not much urgency.
Random Normal should be 2
Normal pledge should be 2
Vet base game pledge should be 3
Vet HM base game pledge should be 5
Vet DLC pledge should be 7
HM DLC pledge should be 10.
Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
Does the same, this is an nice if its an meta change like an new set is needed.Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)
The pvp campaign rewards I try and remeber to open on a toon I don't play on much, at one point I had like 20 boxes of 50 sitting on them for when i actually needed them.
Random Normal should be 2
Normal pledge should be 2
Vet base game pledge should be 3
Vet HM base game pledge should be 5
Vet DLC pledge should be 7
HM DLC pledge should be 10.
Why do you want to make players life harder? You like grind? We should not decrease amount of transmute we can get, we should increase the rewards for harder content. Also you forget about PvP which shouldn't be neglected to.
No. Random normal should give 10-20 depending on DLC or not.
Vet random should give 15-30 depending on DLC or not.
Normal base pledge should be 5.
Normal DLC pledge should be 10.
Vet base 10, HM 15.
Vet DLC 20, HM 30.
And about PvP RFTW should give 1 guaranteed geode per day per character as it used to be at the very beginning of the system.
And go away with cap. It's artificial anyway.
To make the Stickerbook work and be properly useful in any meanful way, we need transmute crystals from more places - as in, not just group/pvp content - and in greater abundance.
Random Normal should be 2
Normal pledge should be 2
Vet base game pledge should be 3
Vet HM base game pledge should be 5
Vet DLC pledge should be 7
HM DLC pledge should be 10.
Why do you want to make players life harder? You like grind? We should not decrease amount of transmute we can get, we should increase the rewards for harder content. Also you forget about PvP which shouldn't be neglected to.
No. Random normal should give 10-20 depending on DLC or not.
Vet random should give 15-30 depending on DLC or not.
Normal base pledge should be 5.
Normal DLC pledge should be 10.
Vet base 10, HM 15.
Vet DLC 20, HM 30.
And about PvP RFTW should give 1 guaranteed geode per day per character as it used to be at the very beginning of the system.
And go away with cap. It's artificial anyway.
FYI - the RotW still does 1 geode a day, there is a cooldown from the last box opened, I keep mine and only open 1 a day to get it
To make the Stickerbook work and be properly useful in any meanful way, we need transmute crystals from more places - as in, not just group/pvp content - and in greater abundance.
El_Borracho wrote: »So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful
I'm in the same boat, what I did the first time during the mayhem event.JARTHEGREY wrote: »El_Borracho wrote: »So less then? I am content with the random normal being an easy and reliable source for transmutes. Especially since the stickerbook system has made them more useful
It's not "easy" for everyone. My biggest and main problem with Transmute Crystals is that playing completely Solo PvE - I find it very difficult to get any.
To be clear - I know the game is an MMO but;
I don't want to Group
I don't want to join a Guild
I don't want to PvP
So Queuing for Random Daily Dungeons is an anathema for me, as is going to Cyrodiil.
As for the Cap ... I would love for that to be a problem for me. All I'm asking for is a way (no matter how much of a grind) for a Solo PvE player to get Transmute Crystals. Even being able to buy or trade them would be better than it is now.
FYI if PvE becomes as easy/time efficient as PVP in earning transmute crystals there will be a lot less PvP going on.... the PvP pop is small rn and this is despite being propped up by PvErs needing transmutes.
Necrotech_Master wrote: »the biggest problem i have with transmutes is that dumb cap, everything you use transmutes for is bound (transmute and recreate are both auto bound)
whenever i hit the cap i end up just crafting some level 1 weapons and transmuting to nirnhoned so i can decon for the chance to get nirncrux (while this can be good income, i would rather just stockpile the transmutes for when i want to actually try out new gear)