TLDR: One of the most important reasons ER is such a massive hit is it because it's notoriously difficult. With the upcoming new chapter around the corner, you have a golden opportunity to change the ESO formula and make the content in the new zone much harder. I think players will love it.
Elden Ring is a massive success. Not only because it is difficult, but also because it's a beautiful and massive world with uncountable secrets, has no map markers, less and more meaningful quests, a great combat system - the list goes on. Of course ESO is inherently a different game with a different audience. So not all that is great in ER is great for ESO and vice versa. For example the missing quest markers and the less elaborate quests would not be something that would be right for ESO. And ESO already has a wonderful world with lots of content and an intricate combat system.
But I think ESO can still learn from what made ER successful: The difficulty of the open world.
The current state of affairs in ESO is that the open world is not only easy, it's trivial. And this is particularly problematic with quest bosses. It feels completely underwhelming whenever you spent time on a quest, get the boss built up by the quest dialog and then just beat him in 10s. It devalues the quest and ultimately the experience. Imagine how a new player coming to ESO will feel about the game when they played ER before ESO. They might just drop ESO after a few days because it feels trivial - a long time before they encounter the interesting stuff like vet dungeons and trials.
A more difficult story section of the game makes the experience more memorable. People will have to google how to beat bosses or call in their friends. They might have to level up first, which sends them to the old content. And for all ESO endgame players a harder new zone will definitely not be an unsurmountable challenge. And in the end gaming is about the experience as a whole - not just the story. That's why people game instead of watching Netflix, and that's why ER is so successful - because the experience is so engrossing.
I know ESO had a more difficult open world on launch, and players complained and then the difficulty was reduced. I always felt like that has been a mistake. But regardless, today the game looks different. With all the old content, those few new players that would get frustrated by a higher difficulty new zone will have plenty of old content to go to and play through before tackling the new zone.
Speaking to @ZOS_RichLambert , you essentially have a great opportunity here to try out something new, depart from your old recipe slightly and make the new zone harder. Yes there is a small chance players won't like it. But I think the probability is much higher that players will love it - both new and old alike. And Elden Ring's success is a strong indicator that I am right about this. This change could make the new chapter much more successful than previous ones.
In terms of difficulty: How difficult? That's a whole different discussion. Off the top off my head I would say to make a medium sized step. Not go all the way to vet level difficulty. But somewhere between normal and vet Maelstrom arena might be a good starting point. Of course some of the more grindy achievements may have to be slightly adjusted. For example the achievement for completing 30 delves would be much more tiresome if the a delve were actually interesting content and not just a 2min run through ignoring all adds. So maybe reduce achievements like that to 10 from 30.
That's my 2 cents on this. Thanks for reading!
TLDR: One of the most important reasons ER is such a massive hit is it because it's notoriously difficult. With the upcoming new chapter around the corner, you have a golden opportunity to change the ESO formula and make the content in the new zone much harder. I think players will love it.
TLDR: One of the most important reasons ER is such a massive hit is it because it's notoriously difficult. With the upcoming new chapter around the corner, you have a golden opportunity to change the ESO formula and make the content in the new zone much harder. I think players will love it.
Elden Ring is a massive success. Not only because it is difficult, but also because it's a beautiful and massive world with uncountable secrets, has no map markers, less and more meaningful quests, a great combat system - the list goes on. Of course ESO is inherently a different game with a different audience. So not all that is great in ER is great for ESO and vice versa. For example the missing quest markers and the less elaborate quests would not be something that would be right for ESO. And ESO already has a wonderful world with lots of content and an intricate combat system.
But I think ESO can still learn from what made ER successful: The difficulty of the open world.
The current state of affairs in ESO is that the open world is not only easy, it's trivial. And this is particularly problematic with quest bosses. It feels completely underwhelming whenever you spent time on a quest, get the boss built up by the quest dialog and then just beat him in 10s. It devalues the quest and ultimately the experience. Imagine how a new player coming to ESO will feel about the game when they played ER before ESO. They might just drop ESO after a few days because it feels trivial - a long time before they encounter the interesting stuff like vet dungeons and trials.
A more difficult story section of the game makes the experience more memorable. People will have to google how to beat bosses or call in their friends. They might have to level up first, which sends them to the old content. And for all ESO endgame players a harder new zone will definitely not be an unsurmountable challenge. And in the end gaming is about the experience as a whole - not just the story. That's why people game instead of watching Netflix, and that's why ER is so successful - because the experience is so engrossing.
I know ESO had a more difficult open world on launch, and players complained and then the difficulty was reduced. I always felt like that has been a mistake. But regardless, today the game looks different. With all the old content, those few new players that would get frustrated by a higher difficulty new zone will have plenty of old content to go to and play through before tackling the new zone.
Speaking to @ZOS_RichLambert , you essentially have a great opportunity here to try out something new, depart from your old recipe slightly and make the new zone harder. Yes there is a small chance players won't like it. But I think the probability is much higher that players will love it - both new and old alike. And Elden Ring's success is a strong indicator that I am right about this. This change could make the new chapter much more successful than previous ones.
In terms of difficulty: How difficult? That's a whole different discussion. Off the top off my head I would say to make a medium sized step. Not go all the way to vet level difficulty. But somewhere between normal and vet Maelstrom arena might be a good starting point. Of course some of the more grindy achievements may have to be slightly adjusted. For example the achievement for completing 30 delves would be much more tiresome if the a delve were actually interesting content and not just a 2min run through ignoring all adds. So maybe reduce achievements like that to 10 from 30.
That's my 2 cents on this. Thanks for reading!
TLDR: One of the most important reasons ER is such a massive hit is it because it's notoriously difficult. With the upcoming new chapter around the corner, you have a golden opportunity to change the ESO formula and make the content in the new zone much harder. I think players will love it.
May I ask, how many games from FromSoft have you played and finished? How many hours did you play Elden Ring?
Sir_Hammock wrote: »TLDR: One of the most important reasons ER is such a massive hit is it because it's notoriously difficult. With the upcoming new chapter around the corner, you have a golden opportunity to change the ESO formula and make the content in the new zone much harder. I think players will love it.
Elden Ring is a massive success. Not only because it is difficult, but also because it's a beautiful and massive world with uncountable secrets, has no map markers, less and more meaningful quests, a great combat system - the list goes on. Of course ESO is inherently a different game with a different audience. So not all that is great in ER is great for ESO and vice versa. For example the missing quest markers and the less elaborate quests would not be something that would be right for ESO. And ESO already has a wonderful world with lots of content and an intricate combat system.
But I think ESO can still learn from what made ER successful: The difficulty of the open world.
The current state of affairs in ESO is that the open world is not only easy, it's trivial. And this is particularly problematic with quest bosses. It feels completely underwhelming whenever you spent time on a quest, get the boss built up by the quest dialog and then just beat him in 10s. It devalues the quest and ultimately the experience. Imagine how a new player coming to ESO will feel about the game when they played ER before ESO. They might just drop ESO after a few days because it feels trivial - a long time before they encounter the interesting stuff like vet dungeons and trials.
A more difficult story section of the game makes the experience more memorable. People will have to google how to beat bosses or call in their friends. They might have to level up first, which sends them to the old content. And for all ESO endgame players a harder new zone will definitely not be an unsurmountable challenge. And in the end gaming is about the experience as a whole - not just the story. That's why people game instead of watching Netflix, and that's why ER is so successful - because the experience is so engrossing.
I know ESO had a more difficult open world on launch, and players complained and then the difficulty was reduced. I always felt like that has been a mistake. But regardless, today the game looks different. With all the old content, those few new players that would get frustrated by a higher difficulty new zone will have plenty of old content to go to and play through before tackling the new zone.
Speaking to @ZOS_RichLambert , you essentially have a great opportunity here to try out something new, depart from your old recipe slightly and make the new zone harder. Yes there is a small chance players won't like it. But I think the probability is much higher that players will love it - both new and old alike. And Elden Ring's success is a strong indicator that I am right about this. This change could make the new chapter much more successful than previous ones.
In terms of difficulty: How difficult? That's a whole different discussion. Off the top off my head I would say to make a medium sized step. Not go all the way to vet level difficulty. But somewhere between normal and vet Maelstrom arena might be a good starting point. Of course some of the more grindy achievements may have to be slightly adjusted. For example the achievement for completing 30 delves would be much more tiresome if the a delve were actually interesting content and not just a 2min run through ignoring all adds. So maybe reduce achievements like that to 10 from 30.
That's my 2 cents on this. Thanks for reading!
Shadowlands did exactly this in their zone "the maw" because people had complained about how easy overland mobs are. You know what happened? It became the most hated zone in wow, no one wanted to go there because it was tedious and most eso players are even more casual than wow players. They'll never do this because 98% of the playerbase would hate it and the only way you'll get hard content is to handicap yourself basically.