P.S. i cannot stand gambling system of crates game has became more and more grind. Companion system is awful too.
drsalvation wrote: »Otherwise, that random Dreugh in fungal grotto I still stands above Molag Bal in terms of difficulty, making the story about how threatening molag bal is fall apart the moment you do any group dungeon.
I like all of the expansions, just like some of them more than others. A nice change from the usual stuff, especially when you finish all of the quests, skyshards, dungeons, etc in the other zones.
What do you want, Summerset 2? The dullness of Bretons is exactly why they need an expansion. Most other races are already interesting. Even Redguards had some development 20 years ago.
RisenEclipse wrote: »Imo I am absolutely excited for High Isle. No more bloody apocalypses! Honestly, stepping away from a world ending drama is a breath of fresh air.
Its funny, you miss Daedric plots but the majority of us are fed up with the stories being Daedra this Daedra that.
I hate Bretons and Imperial mini mouses. They're irritating me. Roast them for the hist and Superior Aldmeri Dominion! Hear , hear da hist! Hear da hist! I want High elves to rule entire Tamriel with inferior wood elves are servants and Khajiti. I hate Blackwood, I hate High Isle. I am going to log in and play older content. I love my impossibly gorgeous Altmer sorcerer and anything Altmer related. Tis my last post on forums. You mortals do enjoy time with ugly Imperials in Cyrodil, overrated Dagon and Bretons the Boring,.
I hate Bretons and Imperial mini mouses. They're irritating me. Roast them for the hist and Superior Aldmeri Dominion! Hear , hear da hist! Hear da hist! I want High elves to rule entire Tamriel with inferior wood elves are servants and Khajiti. I hate Blackwood, I hate High Isle. I am going to log in and play older content. I love my impossibly gorgeous Altmer sorcerer and anything Altmer related. Tis my last post on forums. You mortals do enjoy time with ugly Imperials in Cyrodil, overrated Dagon and Bretons the Boring,.
I'm just gonna wait until you find a mirror and realize you are an Imperial irl.
Two things engage me in ESO: storytelling, which for Blackwood and Greymoor has been discussed to death, and world design.
I thought, in terms of world design, that Blackwood felt unfinished. It was visually monotonous with very little variation and not, actually, very attractive to look at, with huge expanses of space that were just boulder-tree-flowers-repeat. There was that nice bridge somewhere at the edge of the map with a quest about frogs or something and, umm, that's about all I remember. It felt barren without feeling intentionally barren.
It felt similar to Greymoor in that respect: a dull landscape that doesn't really invite exploration (Greymoor inherited that from Skyrim which had a very restricted look -- I think the only time I really got excited in Skyrim was the thermal pools because it was the one place that felt different).
Deadlands I also found monotonous, but the near-monochromatic colour palette there really didn't help. And I have to say I have very little interest in exploring more planes of oblivion -- there comes a point where a fantasy landscape is just too fantastical to be engaging and moves into "this place is fake". The idea that normal people would live in such an environment was simply not credible.
But I tend to take each DLC as it comes and it sounds like the devs have at least heard the feedback on Greymoor and Blackwood (and it doesn't sound like it was good) and are attempting to change tack, including paying more attention to design. Fargrave would have been a good sign if it hadn't been obliterated by another plane of oblivion ultra-compressed colour palette.
(An aside: Ayleid ruins, to me, must be the most tedious environments in all of Elder Scrolls. In the mainstream ES games, in ESO, they *always look exactly the same*, without even factoring in their male member arches (honestly, it looks absolutely ridiculous and a little "let's pretend they discovered a new vaulting technique" course-correct really wouldn't go amiss). I can't say I got excited in Blackwood to see the same buildings, the same spiral steps to the entrance, the same welkynd stones that I've seen 1,000 times before across three games now.)