Hi, first of all, when the Blood Frenzy ability was introduced with Greymoor, I let my Stamina NB change from a werewolf to a vampire to compensate for the Balorgh nerf at the time. At that time - 500 weapon power (due to the ultimate limitation to 500 out of 1000) was not accepted without compensation. I mean now the last gankblade pvp build gets killed too, RIP
There are already enough thick PvP builds on the way right now in IC for the white plank event and then one of the last damage skills should be punished so hard. I mean from 600 weapon damage, what's that 33 or 40 per pulse, that's not even 10% of the initial damage when the Blood Frenzy ability punishes you enough by losing life in PvP. Just ridiculous and not well thought out!! What's so bad about damage spikes, I mean you become a one-hit yourself with the ability.
It's just sad, since glad the New World was driven to the wall really!!