So basically I won't be able to work for achievements on my main if another character reached that achievement. For achievements I've not yet finished all characters contribute meaning I can't earn those achievements on any character. Going for one achievement multiple times is gone.
So why have more than one character? Just open up all skills so a nightblade can use templar skills if they want and be done with it.
They are wrecking the way many of us play the game. Not wrecking it. Removing it. I see this as akin to just scrapping PvP, or removing trials.
newtinmpls wrote: »So basically I won't be able to work for achievements on my main if another character reached that achievement. For achievements I've not yet finished all characters contribute meaning I can't earn those achievements on any character. Going for one achievement multiple times is gone.
So why have more than one character? Just open up all skills so a nightblade can use templar skills if they want and be done with it.
They are wrecking the way many of us play the game. Not wrecking it. Removing it. I see this as akin to just scrapping PvP, or removing trials.
^^^quoted for truth.
Any other games that are at least semi-open worldish and have player housing?
katanagirl1 wrote: »The nondeterministic behavior part is troubling. It seems like maybe the best way to do this is if you want your main character to get credit for everything then log into that character last.
silvereyes wrote: »katanagirl1 wrote: »The nondeterministic behavior part is troubling. It seems like maybe the best way to do this is if you want your main character to get credit for everything then log into that character last.
Definitely, if people have crafting mules without much questing or combat activity, those would be best to do first. The logic being, any achievements that are easy enough for them to trip, your main(s) probably already have.
It’s harder if you have multiple alts that you actually use for questing or combat, since their combined activities could cause achievements to trip on any one of them.
emilyhyoyeon wrote: »I don't like the earned by tooltip because it doesn't show all characters who earned it. IMO it should list all characters who earned it or none of them.
read https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
The primary reason why they are doing this is to reduce database bloat. Love it or hate it, we are all stuck with it going forward. If it noticeably improves performance, then I'm OK with it.
read https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
The primary reason why they are doing this is to reduce database bloat. Love it or hate it, we are all stuck with it going forward. If it noticeably improves performance, then I'm OK with it.
Except this explanation was only brought up by ZoS weeks after the fact and a huge amount backlash due to the obviously rushed implementation and removal of player created data/history that many rely on for their own personal progression.
So basically I won't be able to work for achievements on my main if another character reached that achievement. For achievements I've not yet finished all characters contribute meaning I can't earn those achievements on any character. Going for one achievement multiple times is gone.
So why have more than one character? Just open up all skills so a nightblade can use templar skills if they want and be done with it.
They are wrecking the way many of us play the game. Not wrecking it. Removing it. I see this as akin to just scrapping PvP, or removing trials.