Ah, so the intelligence gathering troll spy set. Now you to can follow around player groups making pushes behind your front lines to announce in zone chat!!!
Or even better. See an enemy player and have your addon quickly equip the set with the press of the button to bypass the entire enemy group before quick swapping it.
Also by the sound of it you forgot Alliance War NPCs!!! And the ability to no longer use, repair, or store siege weapons.
No, this is a horrible idea.
AngryOldMan wrote: »Mythical set:
Cyrodil Skyshard Hunters ring:
1 Piece: You are invicible to all players, and can not see other players. You can not attack guards or players, and you take no damage from guards or players. You can pass locked alliance gates. This ring can only be equiped or removed outside of Cyrodil
Arguments of "but I had to do it this way and so should everyone else!" are hardly arguments against anything, and a selfish one to boot. If that was the mindset everyone had nothing would ever change.
That aside, I think there's a point here most people don't consider. ESO is first and foremost a TES game, and the devs themselves have said they don't consider it a "traditional MMO". A lot of people playing aren't playing ESO for the MMO aspect, they're playing because it's a TES game. And until ESO, TES games were single player (not considering mods or re-releases that enabled playing with others). That means they also had no PvP, and while that was obviously advertised as one of ZOS' selling points, it shouldn't come as a surprise that a lot of people are perhaps bothered when a TES game for the first time forces them into PvP to complete certain things. No other TES game has done that before.
Arguments of "but I had to do it this way and so should everyone else!" are hardly arguments against anything, and a selfish one to boot. If that was the mindset everyone had nothing would ever change.
@starkerealm
Even if the set hadn’t those problems, imagine being a pvp player going into a populated alliance war and realizing that you can’t take any objectives because 90% of your faction and an other faction is wearing this set and doing pve and 90% of the last faction isn’t and has taken all the territory.
Mushroomancer wrote: »Or just make it a toggle you can only activate in your alliance base, kinda like passive mode in GTA Online.
Also, don't know if the majority of the replies here are just trolling, but this goes beyond wanting to "farm 50 boxes" with no risks. I don't think it's a stretch to say that it's not exactly fun doing anything even slightly PvE-related in Cyro or IC with all the sweaty proc set-having "pro gamers" insta-deleting anything that moves. And since PvE players can make use of those skyshards and quests too, why not just make it so, if someone wants it, they can go in "passive mode" and go about their merry way? They can't hurt you or heal your enemies, and the same is true for the reverse. There's legitimately no way to exploit it if it's only something you can toggle in your home base.
But I suspect everyone that is reflexively dismissing this probably just loves killing the poor *** fishing in delves because "It's PvP bro".Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
Ah yes, valuable time they decided to spend making a *** card minigame, give me a *** break.
VaranisArano wrote: »Apparently, there are few things more annoying than being expected to actually play a game mode as intended in order to get the rewards.
This is really just asking for a shortcut to get the rewards placed in PvPvE zones while avoiding the PVP half.
So, no.
If you can't play the zone as intended, why do you feel you deserve to get the rewards ZOS placed in that zone?
VaranisArano wrote: »*takes deep breath*
Hi. I came to ESO from Skyrim. This was my first MMO. I hated the thought of PVP.
When I realized I had to go into Cyrodiil for my Master Angler title, I was dismayed. Unhappy. Rather aggravated at ZOS for making me - a singleplayer gamer who'd come here hoping for "Skyrim with Friends" - go into a PvPvE zone because it was a base game zone, and Master Angler covers all of the base game.
Did I ask for a shortcut to the fish? No.
Safe-conduct? No.
A set that guarantees safety while removing some rewards (but coincidentally not the rewards like skyshards, achievements, and fish that I really want)? Nope.
I held my nose, went to Cyrodiil, and got my fish. And left, never to return. (Or so I thought at the time.)
Even though I didn't enjoy it at the time, I played as ZOS designed and intended the zone.
What's more, I actually came back to Cyrodiil. For skyshards. For achievements. For Tamriel Skyshard Hunter so I could use the Skyshard furnishing as a lamp beam for my Hundings Palace lighthouse. For the dolmens and the town quests. Along the way, I discovered I didn't hate PVP anymore. I started zerg-surfing and eventually found a PVP guild.
But if there'd been a completely safe PVE-only set that enabled me to get my Master Angler fish in peace?
Oh, I'd have used that in a heartbeat! I'd have worn in whenever I went for skyshards, achievements, dolmens, and town quests.
And I probably wouldn't be a PVPer.
That's what ZOS loses from these requests. Most players who are currently willing to go to PvPvE zones for rewards would take this easy option in a heartbeat. Why? It's just easier. ZOS loses out on casual PVPers. ZOS loses players who hold their nose and go to PvPvE anyway. ZOS loses players like me who hate their first exposure and gradually become casual, then hardcore PVPers.
I realize that no one who hates PVP wants to hear it, but the current design is working exactly as intended to get players who are willing to go PVP for rewards - whether holding their nose, casually, or enthusiastically - to try it out.
Your personal desire to get the rewards you want without PVP doesn't outweigh the greater benefits ZOS gets from expecting players to PVP if they want those rewards.
Finally, sorry, but I'm not going to buy into this idea that singleplayer TES gamers are a privileged class exempt from having to play content they don't like if they want the rewards of said content.
VaranisArano wrote: »I'm one of those players who came from Skyrim with no MMO experience. If I want the rewards of group dungeons, arenas, trials, PvPvE, Battlegrounds, and even the card game amongst other content that ZOS creates that has zero precedent in the singleplayer games, I can darned well play the content as designed and intended. If I don't (and I'm planning on skipping the card game), then I don't deserve the rewards.
VaranisArano wrote: »Unironically, here's what would've actually helped me the last time I went Skyshard Hunting in Cyrodiil:
1. A Detection effect for other players stealthing nearby
2. Mount speed because there's a lot of riding
3. Stealth bonuses because of needing to sneak by other players
4. a keep recall stone effect on cooldown for when I'm in the middle of nowhere
.
@VaranisAranoVaranisArano wrote: »Unironically, here's what would've actually helped me the last time I went Skyshard Hunting in Cyrodiil:
1. A Detection effect for other players stealthing nearby
2. Mount speed because there's a lot of riding
3. Stealth bonuses because of needing to sneak by other players
4. a keep recall stone effect on cooldown for when I'm in the middle of nowhere
.
You know those all are in the game right?
As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.
Crafted Set: Skyshard Hunter
Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
2 Items: Whatever
3 Items: Whatever
4 Items: Whatever
5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.
The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.
starkerealm wrote: »Ah, so the intelligence gathering troll spy set. Now you to can follow around player groups making pushes behind your front lines to announce in zone chat!!!
Or even better. See an enemy player and have your addon quickly equip the set with the press of the button to bypass the entire enemy group before quick swapping it.
Also by the sound of it you forgot Alliance War NPCs!!! And the ability to no longer use, repair, or store siege weapons.
No, this is a horrible idea.
It's better than that. Complete it on your back bar, break it on your front, turn it on and off at will in combat.
@Mushroomancer
I’m a pve player, i skipped most MM except when i did BGs to get the tickets. This year, i tried cyrodiil and discovered that i can easily make my tickets in less than 15 minutes even on a bad unoptimized character.
Pve players don’t need the skyshards from cyrodiil. We can get more than enough skill points from pve content. Pvp sets can also be bought from the auction house if we want to collect them.
Any time spent on making an in game card game is better spent than putting it on making cyrodiil an opt-out pvp zone.
Mushroomancer wrote: »Or just make it a toggle you can only activate in your alliance base, kinda like passive mode in GTA Online.
Also, don't know if the majority of the replies here are just trolling, but this goes beyond wanting to "farm 50 boxes" with no risks. I don't think it's a stretch to say that it's not exactly fun doing anything even slightly PvE-related in Cyro or IC with all the sweaty proc set-having "pro gamers" insta-deleting anything that moves. And since PvE players can make use of those skyshards and quests too, why not just make it so, if someone wants it, they can go in "passive mode" and go about their merry way? They can't hurt you or heal your enemies, and the same is true for the reverse. There's legitimately no way to exploit it if it's only something you can toggle in your home base.
But I suspect everyone that is reflexively dismissing this probably just loves killing the poor *** fishing in delves because "It's PvP bro".Tan9oSuccka wrote: »No. Dev time is valuable. This idea is just not worth it.
Ah yes, valuable time they decided to spend making a *** card minigame, give me a *** break.
To me and a lot of other PvP players it is absolutely no fun to do any kind of PvE activity at all.
And since PvP players can make use of the sets you get in Dungeons, Trials or other PvE why not just make it so, if someone wants it, they can just go in "passive mode" and run through the content without anything attacking them and just get the gear for free without doing the content?
If PvPers get a way to get PvE stuff without doing PvE sure then you can get a passive mode for PvP.
https://www.youtube.com/watch?v=3ewlcUrIUb0 @Mushroomancer
I wasn’t defending the card game. I was saying that this skip the content reap the reward idea sucks so much that it makes the card game looks good.
Also, if you don’t want to pvp or pay for pvp sets, don’t collect them. You don’t have to, there’s plenty of great sets and even better sets for pve in pve areas.
Hvíthákarl wrote: »Locking no-pvp options behind crafting is a horrible idea itself, but not only that, were that implemented, pvpers could (and will) loudly complain about how many slots no-pvp set bearers are taking. And they would be 100% right on that.
There should be 2 daily servers, one for cyrodiil one for IC. ZoS is the one that should spend resources here, rather than players who lack time or interest in PvP. As simple as that!
And, as I said before, PvP alternatives for PvE events should also be added. ZoS isn't exactly an indie small studio, so they absolutely can figure out how to do that in no time. They just don't really bother as this event design choice is the set standard in the genre and no one seems to care much about not providing options for both audiences so everybody feels happy playing the events.
I see no reason to complain about any of this suggestions. People who enjoy pvp and the risks of that mode aren't deprived from PvP. If anything, the experience should improve and be fairer since only ppl interested in PvP (and therefore willing to properly engage with the mechanics that make it great in ESO, rather than a dull chore) would join PvP servers. Same goes for the PvE part.
Also, I heavily suggest watching to this video. It speaks about this same topic and has really insightful points about it:https://www.youtube.com/watch?v=3ewlcUrIUb0