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[Suggestion] Anti-PvP Crafted Set

  • Arunei
    Arunei
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    Arguments of "but I had to do it this way and so should everyone else!" are hardly arguments against anything, and a selfish one to boot. If that was the mindset everyone had nothing would ever change.

    That aside, I think there's a point here most people don't consider. ESO is first and foremost a TES game, and the devs themselves have said they don't consider it a "traditional MMO". A lot of people playing aren't playing ESO for the MMO aspect, they're playing because it's a TES game. And until ESO, TES games were single player (not considering mods or re-releases that enabled playing with others). That means they also had no PvP, and while that was obviously advertised as one of ZOS' selling points, it shouldn't come as a surprise that a lot of people are perhaps bothered when a TES game for the first time forces them into PvP to complete certain things. No other TES game has done that before.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • starkerealm
    starkerealm
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    Vevvev wrote: »
    Ah, so the intelligence gathering troll spy set. Now you to can follow around player groups making pushes behind your front lines to announce in zone chat!!!

    Or even better. See an enemy player and have your addon quickly equip the set with the press of the button to bypass the entire enemy group before quick swapping it.

    Also by the sound of it you forgot Alliance War NPCs!!! And the ability to no longer use, repair, or store siege weapons.

    No, this is a horrible idea.

    It's better than that. Complete it on your back bar, break it on your front, turn it on and off at will in combat.
  • LalMirchi
    LalMirchi
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    Sets in this game are added at the drop of a hat so I think the OP has a really interesting idea.
  • starkerealm
    starkerealm
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    Mythical set:
    Cyrodil Skyshard Hunters ring:
    1 Piece: You are invicible to all players, and can not see other players. You can not attack guards or players, and you take no damage from guards or players. You can pass locked alliance gates. This ring can only be equiped or removed outside of Cyrodil

    Best scroll thief set ever.
  • jaws343
    jaws343
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    Arunei wrote: »
    Arguments of "but I had to do it this way and so should everyone else!" are hardly arguments against anything, and a selfish one to boot. If that was the mindset everyone had nothing would ever change.

    That aside, I think there's a point here most people don't consider. ESO is first and foremost a TES game, and the devs themselves have said they don't consider it a "traditional MMO". A lot of people playing aren't playing ESO for the MMO aspect, they're playing because it's a TES game. And until ESO, TES games were single player (not considering mods or re-releases that enabled playing with others). That means they also had no PvP, and while that was obviously advertised as one of ZOS' selling points, it shouldn't come as a surprise that a lot of people are perhaps bothered when a TES game for the first time forces them into PvP to complete certain things. No other TES game has done that before.

    You know what's great about this game, those players can just not do any pvp related activities. Not a single thing requires them to do so. The only thing is, in order to enjoy the entirety of the game, and that includes events, you kind of have to play the entire game. That isn't a problem with the game. The attitude of: "I don't like this piece of content, but I expect the rewards from it" is completely ridiculous.
  • Indigogo
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    Grand Overlord's Helm:

    At Alliance rank 50 you take 0 damage from all non player enemies.
    Your light attacks deal 1 000 000 damage.
    This mythic can only be used in non pvp enabled areas.
  • starkerealm
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    Arunei wrote: »
    Arguments of "but I had to do it this way and so should everyone else!" are hardly arguments against anything, and a selfish one to boot. If that was the mindset everyone had nothing would ever change.

    That's not the problem. The problem isn't people using these set concepts as intended, it's the people who would deliberately abuse them.

    Take the mythic suggested above. That would allow a character to walk through an alliance's gates and claim their Elder Scrolls. The 5pc set could be toggled on and off in combat by completing it on one weapon bar. Making it the best Sewers gank set ever. You kill someone, claim their tel var, and then yell, "I'm going home, you can't touch me!"

    And, let's not forget both of these sets conveniently, "forget," siege and repairs. I suspect that's because we do see siege damage and repairs as endeavors semi-regularly. The problem is it would let an alliance send in siege units that were, literally, invincible.

    I get the idea, but these ideas are incredibly broken, and prone to staggering levels of abuse.
  • Heartrage
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    @starkerealm
    Even if the set hadn’t those problems, imagine being a pvp player going into a populated alliance war and realizing that you can’t take any objectives because 90% of your faction and an other faction is wearing this set and doing pve and 90% of the last faction isn’t and has taken all the territory.
  • starkerealm
    starkerealm
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    Heartrage wrote: »
    @starkerealm
    Even if the set hadn’t those problems, imagine being a pvp player going into a populated alliance war and realizing that you can’t take any objectives because 90% of your faction and an other faction is wearing this set and doing pve and 90% of the last faction isn’t and has taken all the territory.

    I don't have to imagine, that's basically what would happen with buff servers back in the day. No horrifying set bonuses required.
  • Jierdanit
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    Or just make it a toggle you can only activate in your alliance base, kinda like passive mode in GTA Online.

    Also, don't know if the majority of the replies here are just trolling, but this goes beyond wanting to "farm 50 boxes" with no risks. I don't think it's a stretch to say that it's not exactly fun doing anything even slightly PvE-related in Cyro or IC with all the sweaty proc set-having "pro gamers" insta-deleting anything that moves. And since PvE players can make use of those skyshards and quests too, why not just make it so, if someone wants it, they can go in "passive mode" and go about their merry way? They can't hurt you or heal your enemies, and the same is true for the reverse. There's legitimately no way to exploit it if it's only something you can toggle in your home base.
    But I suspect everyone that is reflexively dismissing this probably just loves killing the poor *** fishing in delves because "It's PvP bro".
    No. Dev time is valuable. This idea is just not worth it.

    Ah yes, valuable time they decided to spend making a *** card minigame, give me a *** break.

    To me and a lot of other PvP players it is absolutely no fun to do any kind of PvE activity at all.
    And since PvP players can make use of the sets you get in Dungeons, Trials or other PvE why not just make it so, if someone wants it, they can just go in "passive mode" and run through the content without anything attacking them and just get the gear for free without doing the content?

    If PvPers get a way to get PvE stuff without doing PvE sure then you can get a passive mode for PvP.
    PC/EU, StamSorc Main
  • Jack-0
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    I mean, that’s like saying players should be able to enable developer mode so they can stroll through dungeons without being attacked, 1 hit killing bosses, and complete the quest to get the skill point with zero effort.

    Bad idea, do not want.
  • VaranisArano
    VaranisArano
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    Apparently, there are few things more annoying than being expected to actually play a game mode as intended in order to get the rewards.

    This is really just asking for a shortcut to get the rewards placed in PvPvE zones while avoiding the PVP half.

    So, no.

    If you can't play the zone as intended, why do you feel you deserve to get the rewards ZOS placed in that zone?
  • starkerealm
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    Apparently, there are few things more annoying than being expected to actually play a game mode as intended in order to get the rewards.

    This is really just asking for a shortcut to get the rewards placed in PvPvE zones while avoiding the PVP half.

    So, no.

    If you can't play the zone as intended, why do you feel you deserve to get the rewards ZOS placed in that zone?

    Hilariously, it would actually punish PvPers in the IC, because it would send PA prices into freefall.
  • EdmondDontes
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    Could the PvE players please stop waging war on the PvP players? Please.

    ESO is now and always has been a PvP game. It has ALWAYS been advertised as PvP endgame in the three banners war.

    PvP is now and always has been part of ESO.

    Please just stop with the continual pushes to change everything PvP into PvE.
  • VaranisArano
    VaranisArano
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    *takes deep breath*

    Hi. I came to ESO from Skyrim. This was my first MMO. I hated the thought of PVP.

    When I realized I had to go into Cyrodiil for my Master Angler title, I was dismayed. Unhappy. Rather aggravated at ZOS for making me - a singleplayer gamer who'd come here hoping for "Skyrim with Friends" - go into a PvPvE zone because it was a base game zone, and Master Angler covers all of the base game.

    Did I ask for a shortcut to the fish? No.
    Safe-conduct? No.
    A set that guarantees safety while removing some rewards (but coincidentally not the rewards like skyshards, achievements, and fish that I really want)? Nope.

    I held my nose, went to Cyrodiil, and got my fish. And left, never to return. (Or so I thought at the time.)

    Even though I didn't enjoy it at the time, I played as ZOS designed and intended the zone.

    What's more, I actually came back to Cyrodiil. For skyshards. For achievements. For Tamriel Skyshard Hunter so I could use the Skyshard furnishing as a lamp beam for my Hundings Palace lighthouse. For the dolmens and the town quests. Along the way, I discovered I didn't hate PVP anymore. I started zerg-surfing and eventually found a PVP guild.

    But if there'd been a completely safe PVE-only set that enabled me to get my Master Angler fish in peace?

    Oh, I'd have used that in a heartbeat! I'd have worn in whenever I went for skyshards, achievements, dolmens, and town quests.

    And I probably wouldn't be a PVPer.

    That's what ZOS loses from these requests. Most players who are currently willing to go to PvPvE zones for rewards would take this easy option in a heartbeat. Why? It's just easier. ZOS loses out on casual PVPers. ZOS loses players who hold their nose and go to PvPvE anyway. ZOS loses players like me who hate their first exposure and gradually become casual, then hardcore PVPers.

    I realize that no one who hates PVP wants to hear it, but the current design is working exactly as intended to get players who are willing to go PVP for rewards - whether holding their nose, casually, or enthusiastically - to try it out.

    Your personal desire to get the rewards you want without PVP doesn't outweigh the greater benefits ZOS gets from expecting players to PVP if they want those rewards.


    Finally, sorry, but I'm not going to buy into this idea that singleplayer TES gamers are a privileged class exempt from having to play content they don't like if they want the rewards of said content.

    I'm one of those players who came from Skyrim with no MMO experience. If I want the rewards of group dungeons, arenas, trials, PvPvE, Battlegrounds, and even the card game amongst other content that ZOS creates that has zero precedent in the singleplayer games, I can darned well play the content as designed and intended. If I don't (and I'm planning on skipping the card game), then I don't deserve the rewards.
    Edited by VaranisArano on February 25, 2022 4:38PM
  • Aldoss
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    If these ridiculous ideas that make it to the forums every other month (and seemingly every day during the MYM event) ever get implemented, then I will expect nothing short of ZOS also extending those benefits to PvPers who want the achievements locked behind PvE zones.

    Why should I be locked out of getting that sunspire mount? Why is okay for raid groups to kick my stage 4 erp stamina vampire that does 21k dps? I thought this game was "play how you want".
  • dinokstrunz
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    No. PvP areas should always come with risks.
  • starkerealm
    starkerealm
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    *takes deep breath*

    Hi. I came to ESO from Skyrim. This was my first MMO. I hated the thought of PVP.

    When I realized I had to go into Cyrodiil for my Master Angler title, I was dismayed. Unhappy. Rather aggravated at ZOS for making me - a singleplayer gamer who'd come here hoping for "Skyrim with Friends" - go into a PvPvE zone because it was a base game zone, and Master Angler covers all of the base game.

    Did I ask for a shortcut to the fish? No.
    Safe-conduct? No.
    A set that guarantees safety while removing some rewards (but coincidentally not the rewards like skyshards, achievements, and fish that I really want)? Nope.

    I held my nose, went to Cyrodiil, and got my fish. And left, never to return. (Or so I thought at the time.)

    Even though I didn't enjoy it at the time, I played as ZOS designed and intended the zone.

    What's more, I actually came back to Cyrodiil. For skyshards. For achievements. For Tamriel Skyshard Hunter so I could use the Skyshard furnishing as a lamp beam for my Hundings Palace lighthouse. For the dolmens and the town quests. Along the way, I discovered I didn't hate PVP anymore. I started zerg-surfing and eventually found a PVP guild.

    But if there'd been a completely safe PVE-only set that enabled me to get my Master Angler fish in peace?

    Oh, I'd have used that in a heartbeat! I'd have worn in whenever I went for skyshards, achievements, dolmens, and town quests.

    And I probably wouldn't be a PVPer.

    That's what ZOS loses from these requests. Most players who are currently willing to go to PvPvE zones for rewards would take this easy option in a heartbeat. Why? It's just easier. ZOS loses out on casual PVPers. ZOS loses players who hold their nose and go to PvPvE anyway. ZOS loses players like me who hate their first exposure and gradually become casual, then hardcore PVPers.

    I realize that no one who hates PVP wants to hear it, but the current design is working exactly as intended to get players who are willing to go PVP for rewards - whether holding their nose, casually, or enthusiastically - to try it out.

    Your personal desire to get the rewards you want without PVP doesn't outweigh the greater benefits ZOS gets from expecting players to PVP if they want those rewards.


    Finally, sorry, but I'm not going to buy into this idea that singleplayer TES gamers are a privileged class exempt from having to play content they don't like if they want the rewards of said content.

    I can relate to a lot of this story.

    Personally, I did the town quests, delves, and skyshards on a buff server. At the time, I was less than enthused with how Cyrodiil was structured, but I recognized and actually respected how well designed the PvE content in there is. It's not instantly apparent, but Cyrodiil's PvE content is very deliberately designed to push you towards PvP. It's actually kind of genius.

    I avoided intentional PvP (i had some really bad experiences with PvP in previous MMOs.) It wasn't until after I was at ZOS, and got a first hand look at the 1k BG kills dye, in game, that I actually went back and committed to spending serious time in PvP (for things beyond just the occasional dye or skill unlock.)

    I'm not a huge fan of PvP, but (when you get past the technical issues), ESO's PvP design is some of the best in the genre. I'm not exaggerating when I say that the IC and Cyrodiil are some of the best designed PvP maps in the industry. (I'm not a huge fan of ESO's current PvP balance. But that's a different discussion.)
    I'm one of those players who came from Skyrim with no MMO experience. If I want the rewards of group dungeons, arenas, trials, PvPvE, Battlegrounds, and even the card game amongst other content that ZOS creates that has zero precedent in the singleplayer games, I can darned well play the content as designed and intended. If I don't (and I'm planning on skipping the card game), then I don't deserve the rewards.

    As someone with over 25 years of experience with CCGs... that card game is [snip] weird. Like, really weird. Like, I don't know what they were thinking, weird.

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 25, 2022 6:43PM
  • VaranisArano
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    Unironically, here's what would've actually helped me the last time I went Skyshard Hunting in Cyrodiil:

    1. A Detection effect for other players stealthing nearby
    2. Mount speed because there's a lot of riding
    3. Stealth bonuses because of needing to sneak by other players
    4. a keep recall stone effect on cooldown for when I'm in the middle of nowhere

    I dunno if there's a way to make those set bonuses balanced for a real "skyshard hunter" set. But I figured I'd say what would've been useful for me.

    In Imperial City, I'd just bring a speedy, stealth build.
  • Heartrage
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    @VaranisArano
    Unironically, here's what would've actually helped me the last time I went Skyshard Hunting in Cyrodiil:

    1. A Detection effect for other players stealthing nearby
    2. Mount speed because there's a lot of riding
    3. Stealth bonuses because of needing to sneak by other players
    4. a keep recall stone effect on cooldown for when I'm in the middle of nowhere
    .

    You know those all are in the game right?
  • VaranisArano
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    Heartrage wrote: »
    @VaranisArano
    Unironically, here's what would've actually helped me the last time I went Skyshard Hunting in Cyrodiil:

    1. A Detection effect for other players stealthing nearby
    2. Mount speed because there's a lot of riding
    3. Stealth bonuses because of needing to sneak by other players
    4. a keep recall stone effect on cooldown for when I'm in the middle of nowhere
    .

    You know those all are in the game right?

    No, I had no idea that detect potions/skills, continuous assault, numerous stealth sets, and keep recall stones exist! :smiley:

    They just don't exist on the same set.

    Which was the point of my thought experiment here: designing an actual "Cyrodiil Skyshard Hunter" set that would've helped me get Cyrodiil skyshards while still playing as ZOS intends.
    Edited by VaranisArano on February 25, 2022 6:47PM
  • S0Z0H
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    gabbo1928 wrote: »
    As a PvE player, there are few things more frustrating than having to venture into a PvP zone for skyshards/skillpoints, or to earn Event Tickets, only to be swiftly killed by another player when you clearly aren't there for PvP combat. I'm only half joking in this suggestion, because I don't think ZOS would ever add it to the game, but I would use the hell out of it if they did.

    Crafted Set: Skyshard Hunter
    Location: All faction bases in Cyrodiil, Imperial City, and any future PvP zones.
    2 Items: Whatever
    3 Items: Whatever
    4 Items: Whatever
    5 Items: You become impervious to damage and snares from enemy players, and are unable to damage or snare them yourself. You cannot heal other players. You cannot capture flags, and all AP gain from group player kills or flag capture is disabled.

    The set could have a unique visual effect -- such as a long pole with a white flag -- to identify non-combatants to other players. And if they could make it so you can only equip/unequip this set while inside your faction base, that could stem abuse. Alternately, a font placed in faction bases that grants this same function as a 2hr "I'm Only Here For the Skyshards" buff would also be acceptable.

    Idk If this suggestion will ever happen , but until then, a great character you can make for just avoiding getting killed is a Magicka nightblade, just cloak and go invisible , also, if you become a vampire , and level up the skill , you can sprint and go invisible for as long as you run.
    Any toon u have can become vampire , it will take u to level it up but it's perfect for avoiding players and NPCs alike.
    With the nightblade class, it will be quicker to get to the cloak skill , but it's a magic skill so make sure u got enough magic and enough Magicka regeneration , and u can keep hitting cloak every few seconds , to avoid and or evade potentially lethal situations.
    Then become a vampire and level that up and you will get lots of great stealth skills on top of ones offered by nightblade.
  • Xandreia_
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    Can I have a pvp overland then? Only fair...
  • Toxic_Hemlock
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    Xandreia_ wrote: »
    Can I have a pvp overland then? Only fair...

    OVER MY DEAD...

    OH wait a minute, that was your point, NO THANK YOU :).
  • Vevvev
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    Vevvev wrote: »
    Ah, so the intelligence gathering troll spy set. Now you to can follow around player groups making pushes behind your front lines to announce in zone chat!!!

    Or even better. See an enemy player and have your addon quickly equip the set with the press of the button to bypass the entire enemy group before quick swapping it.

    Also by the sound of it you forgot Alliance War NPCs!!! And the ability to no longer use, repair, or store siege weapons.

    No, this is a horrible idea.

    It's better than that. Complete it on your back bar, break it on your front, turn it on and off at will in combat.

    O_O

    It's even better than line of sighting and Mistform! Gives starkerealm a cookie.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Mushroomancer
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    Heartrage wrote: »
    @Mushroomancer
    I’m a pve player, i skipped most MM except when i did BGs to get the tickets. This year, i tried cyrodiil and discovered that i can easily make my tickets in less than 15 minutes even on a bad unoptimized character.

    Pve players don’t need the skyshards from cyrodiil. We can get more than enough skill points from pve content. Pvp sets can also be bought from the auction house if we want to collect them.

    Any time spent on making an in game card game is better spent than putting it on making cyrodiil an opt-out pvp zone.

    I can agree with most of this, but the bolded part, no. I'm sorry, I'm not gonna *** spend all of my gold for a PA ice staff.

    Also, no, literally anything at this point would have been miles better than a card game, but of course people are still gonna defend it tooth and nail because "It's not all about the combat you know". Yeah, last three years have really shown me that it's not at all about the combat, just menial, braindead minigames that literal infants could play, but as long as it's "a break from the combat" (weird how this comes mostly from people that have barely done anything combat-related in their entire playtime) it's welcome with open arms, but I digress.
    Jierdanit wrote: »
    Or just make it a toggle you can only activate in your alliance base, kinda like passive mode in GTA Online.

    Also, don't know if the majority of the replies here are just trolling, but this goes beyond wanting to "farm 50 boxes" with no risks. I don't think it's a stretch to say that it's not exactly fun doing anything even slightly PvE-related in Cyro or IC with all the sweaty proc set-having "pro gamers" insta-deleting anything that moves. And since PvE players can make use of those skyshards and quests too, why not just make it so, if someone wants it, they can go in "passive mode" and go about their merry way? They can't hurt you or heal your enemies, and the same is true for the reverse. There's legitimately no way to exploit it if it's only something you can toggle in your home base.
    But I suspect everyone that is reflexively dismissing this probably just loves killing the poor *** fishing in delves because "It's PvP bro".
    No. Dev time is valuable. This idea is just not worth it.

    Ah yes, valuable time they decided to spend making a *** card minigame, give me a *** break.

    To me and a lot of other PvP players it is absolutely no fun to do any kind of PvE activity at all.
    And since PvP players can make use of the sets you get in Dungeons, Trials or other PvE why not just make it so, if someone wants it, they can just go in "passive mode" and run through the content without anything attacking them and just get the gear for free without doing the content?

    If PvPers get a way to get PvE stuff without doing PvE sure then you can get a passive mode for PvP.

    To make a more accurate comparison, it would be like if there were select areas in the PvE zones where you could engage in open PvP, but when you go there, there are trial-tier bosses that you need to kill everytime if you wanna fight other players. That would be the actual mirror situation to what PvP feels like as a PvEer.

    Of course I can imagine a lot of PvP players disliking PvE content, there are a couple of things to consider though.
    First of all, ESO is, as I think most of us can agree, a PvE game with some PvP modes and areas. Of course, to people that only play PvP this is gonna sound ridiculous, because the part of the game they engage with the most is PvP, but, just looking at how much PvE content there is compared to PvP content, there is no doubt that PvE is the main focus (or at least was, minigames seem to be the new focus) of the game. Now, I think that says a lot more about how ZOS goes about trying to make all of the playerbase happy than anything else, but that's besides the point.
    Secondly, the main problem with your comparison is that almost everything that is in PvP zones is pretty much off-limits if you don't want to spend your entire weekend getting your ass ganked because you dared to step foot in Cyrodiil, or god forbid, xXGankbladeEnjoyerXx's Tel-Var Farm. By contrast, most PvE content (setting aside personal reasons why you may dislike it) is very accessible if not mind-numbingly easy at times, especially if your only concern is getting PvP gear; really, the only thing that comes to mind that could be considered difficult are solo arenas.
    Speaking of gear, as far as I know, when it comes to the sets that PvPers need, you can farm most of them in normal content, and monster sets can be bought from the golden, alongside a lot of jewelry, so no need to do PvE there either. Meanwhile, as I said above, if you need a piece that comes from PvP for its PvE uses, well, tough luck buddy, be prepared to either fork over your entire gold reserve, gamble on *** RNG coffers (that you have to farm for btw), or get your butt spanked the entire time because you don't have the RNG-locked proc set that can only be bought in a city in Cyro that is miles from your home base and is never under your alliance's control.

    Bottom line is there is a distinct difference in the ease of access between PvE and PvP content, so having PvE content or even just collection content (like lorebooks, fish, etc..) in a fully PvP area without any way to do it passively is a major pain in the ass. And yes, passive means that you cannot interact with any PvP aspect of Cyro/IC, and therefore it's not able to be exploited, because people can't *** read and the only counter-argument they have is "But what if thing is exploited?". The point is that it can't if it's only toggleable in your homebase. Also, please don't give me the "l2p, skill matters in PvP" [snip] argument; of course skill matters in PvP, but only when opponents are on equal ground, if you aren't geared for PvP you are gonna get destroyed, that's it.

    All of that being said, of course something like this, especially in the way OP proposed it, is never gonna be implemented for obvious reasons, so I guess we'll all just have to carry on as usual until PvP is finally out of blood to spill on the floor and ZOS decides to old-yeller it entirely.

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 26, 2022 12:05PM
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • Heartrage
    Heartrage
    ✭✭✭✭✭
    @Mushroomancer
    I wasn’t defending the card game. I was saying that this skip the content reap the reward idea sucks so much that it makes the card game looks good.

    Also, if you don’t want to pvp or pay for pvp sets, don’t collect them. You don’t have to, there’s plenty of great sets and even better sets for pve in pve areas.
  • Hvíthákarl
    Hvíthákarl
    ✭✭✭
    Locking no-pvp options behind crafting is a horrible idea itself, but not only that, were that implemented, pvpers could (and will) loudly complain about how many slots no-pvp set bearers are taking. And they would be 100% right on that.
    There should be 2 daily servers, one for cyrodiil one for IC. ZoS is the one that should spend resources here, rather than players who lack time or interest in PvP. As simple as that!

    And, as I said before, PvP alternatives for PvE events should also be added. ZoS isn't exactly an indie small studio, so they absolutely can figure out how to do that in no time. They just don't really bother as this event design choice is the set standard in the genre and no one seems to care much about not providing options for both audiences so everybody feels happy playing the events.

    I see no reason to complain about any of this suggestions. People who enjoy pvp and the risks of that mode aren't deprived from PvP. If anything, the experience should improve and be fairer since only ppl interested in PvP (and therefore willing to properly engage with the mechanics that make it great in ESO, rather than a dull chore) would join PvP servers. Same goes for the PvE part.

    Also, I heavily suggest watching to this video. It speaks about this same topic and has really insightful points about it:
    https://www.youtube.com/watch?v=3ewlcUrIUb0
    Edited by Hvíthákarl on February 26, 2022 1:26PM
  • Mushroomancer
    Mushroomancer
    ✭✭✭✭
    Heartrage wrote: »
    @Mushroomancer
    I wasn’t defending the card game. I was saying that this skip the content reap the reward idea sucks so much that it makes the card game looks good.

    Also, if you don’t want to pvp or pay for pvp sets, don’t collect them. You don’t have to, there’s plenty of great sets and even better sets for pve in pve areas.

    If you are going into PvP areas just for PvE or collections, you are "skipping the content" anyways. The only thing that changes with a passive mode is that toxic tryhards can't kill you when you are doing some mundane task, and you can't affect them in any way, obviously.

    And no, PA is a really good set for endgame PvE support, and while yes, there are other good sets, that doesn't change the fact that it has it's niche utility. Just saying "don't do x" doesn't mean anything.
    Locking no-pvp options behind crafting is a horrible idea itself, but not only that, were that implemented, pvpers could (and will) loudly complain about how many slots no-pvp set bearers are taking. And they would be 100% right on that.
    There should be 2 daily servers, one for cyrodiil one for IC. ZoS is the one that should spend resources here, rather than players who lack time or interest in PvP. As simple as that!

    And, as I said before, PvP alternatives for PvE events should also be added. ZoS isn't exactly an indie small studio, so they absolutely can figure out how to do that in no time. They just don't really bother as this event design choice is the set standard in the genre and no one seems to care much about not providing options for both audiences so everybody feels happy playing the events.

    I see no reason to complain about any of this suggestions. People who enjoy pvp and the risks of that mode aren't deprived from PvP. If anything, the experience should improve and be fairer since only ppl interested in PvP (and therefore willing to properly engage with the mechanics that make it great in ESO, rather than a dull chore) would join PvP servers. Same goes for the PvE part.

    Also, I heavily suggest watching to this video. It speaks about this same topic and has really insightful points about it:
    https://www.youtube.com/watch?v=3ewlcUrIUb0

    I think that's the crux of it, the entirety of the backlash to this frankly benign suggestion is out of the fact that PvPers have crumbs of content that they feel like they are gonna get robbed of. Of course the problem is that, with the PvP community being the PvP community the only way they can express these legitimate annoyances (which are due to the lack of content for them, btw) is by loudly berating PvErs for not "gitting gud" and foaming at the mouth like animals while providing the classic "no u" argument.

    Honestly, the thing that baffles me is, again, how ZOS is seemingly incapable of catering to each section of their playerbase. And I would be fine with it if they were some tiny independent company, but they are loaded with cash and have talented people working for them, how in the *** do they do such a poor job at keeping their players happy? Well I guess if you don't count everyone that thinks combat (be it PvE or PvP) is lame, in a game where that's the central feature.

    Also yes, as you say, I think this can only improve the PvP experience, with actual PvPers being the only ones engaging in it. But we all know why they pretend like that's not the case: PvErs are easy prey, and there's no way they could just leave them be, it's their fault for wanting to complete their collection in the most elitest of skill-based PvP areas after all, amirite?
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

    Nirya Urayel - Altmer (EP) | Healer/Magicka Templar
    Ulen Favel - Dunmer (EP) | Magicka Nightblade
    Anise Favel - Dunmer (EP) | Magicka Dragonknight
    Vivienne Rielle - Breton (EP) | Hybrid Healer/Magicka Necromancer
    Gaspar Rielle - Breton (DC) | Magicka Sorcerer
    Ulfgar the Foul - Nord (EP) | Tank Necromancer
    Plays-With-Chains - Argonian (EP) | Tank Dragonknight
    Sonje the Wild - Nord (EP) | Tank Warden
    Brutus Lovidicus - Imperial (EP) | Tank Nightblade
    Velms Ienith - Dunmer (EP) | Tank Sorcerer
    Cassius Lanius - Imperial (EP) | Tank/Stamina Templar
    Shakar-gro-Khazgur - Orc (DC) | Stamina Dragonknight
    Liette Nightwind - Bosmer (AD) | Stamina Nightblade
    Ja'khar the Salty - Khajiit (EP) | Stamina Necromancer
    Saadia al-Tava - Redguard (EP) | Stamina Sorcerer
    Gwinas Hemp-Burner - Bosmer (EP) | Stamina Warden
    Grand Master Crafter, All Dungeon HM up to Stonethorn, vCrag HM, vDSA, vMA, Dro-m'Athra Destroyer, vHOF HM, vAS+2, Gryphon Heart, vBRP, vSS HM (Extinguisher of Flames),
    vKA HM (Shield of the North), vRG 1/3HM
  • Heartrage
    Heartrage
    ✭✭✭✭✭
    @Mushroomancer
    You convinced me, this can’t be fun for some people. I think everyone should have fun and not be forced to do things they don’t like.

    Let’s have all pvp sets available by doing any content. Monster masks, trial sets, dungeon sets and arena sets too. You should be able to craft any sets even if you never got to loot it by doing content. Add sets loot table to fishing too, PVF guilds will finally be able to farm sets doing what they like. Make every sets drop from excavation, thieving, assassination, chests of any regions and every mobs.

    Let’s also reward titles, skins, motifs and leads this way too, doing anything should give you everything because, if you can’t get everything doing anything, your experience as a player can’t be as good as for a player that challenge themselves to do harder or different content. We should make sure that every player is rewarded equally and that there are no way for a player to feel like they have accomplished something because it would mean that another player might feel that they haven’t accomplished something.

    Play as you like and get everything even if you like to play first person with one hand on a laptop without a mouse by only light attacking.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on February 26, 2022 7:46PM
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