gariondavey wrote: »Have you even tried playing a nb? Against any groups that are somewhat competent, you will not be able to stealth. At all.
Maybe I'm misreading the first post but are you suggesting Cloak becomes a toggle skill? AND it gets 2 seconds of reveal immunity on activation?
As a stamblade PvP main I say YEEEEEEESSS.
Because, if gankers *** off people now, I can only imagine the fury when cloak becomes so OP that you hit it once and then have a free two seconds to get as far away from any reveal or AoE mechanism as you can, thereby staying lost in stealth forever.
Stealth in > kill combo > hit cloak, knowing I am not gonna be seen by anyone by any means for two seconds > saunter casually away > repeat. A single NB who knew what they were doing and selected targets in a good order could take out an entire siege if cloak worked this way.
I completely agree with that assessment. That change favors stamblades who already have minimum cloak sustain. Be a vampire and approach the target in crouch only. This is something you probably want to do anyway, because attacking from crouch, from behind boosts heavy attacks. The OP completely underestimates the amount of ground you can subsequently cover within two seconds of reveal immunity. Wild Hunt plus a dodge roll on the bow bar should do the trick. No need to invest into more speed.Maybe I'm misreading the first post but are you suggesting Cloak becomes a toggle skill? AND it gets 2 seconds of reveal immunity on activation?
As a stamblade PvP main I say YEEEEEEESSS.
Because, if gankers *** off people now, I can only imagine the fury when cloak becomes so OP that you hit it once and then have a free two seconds to get as far away from any reveal or AoE mechanism as you can, thereby staying lost in stealth forever.
Stealth in > kill combo > hit cloak, knowing I am not gonna be seen by anyone by any means for two seconds > saunter casually away > repeat. A single NB who knew what they were doing and selected targets in a good order could take out an entire siege if cloak worked this way.
xxslam48xxb14_ESO wrote: »Maybe I'm misreading the first post but are you suggesting Cloak becomes a toggle skill? AND it gets 2 seconds of reveal immunity on activation?
As a stamblade PvP main I say YEEEEEEESSS.
Because, if gankers *** off people now, I can only imagine the fury when cloak becomes so OP that you hit it once and then have a free two seconds to get as far away from any reveal or AoE mechanism as you can, thereby staying lost in stealth forever.
Stealth in > kill combo > hit cloak, knowing I am not gonna be seen by anyone by any means for two seconds > saunter casually away > repeat. A single NB who knew what they were doing and selected targets in a good order could take out an entire siege if cloak worked this way.
I only gank I got to say this proposed version of cloak is vastly superior to the current version. I assume he means that the cooldown starts when you exit stealth, but even that would be very strong. Could easily roll spam or teleport to shade for 4 seconds before it came off cd and then you would be nearly impossible to reveal. Then if zos uses this as an excuse to buff nb we would become very strong.
I think speeding up the projectile speed on grim focus and its morphs or turning it into a melee attack when in melee range would be a good enough nb buff. Don't need infinite cloak with reveal immunity. Would be a little bit too OP.
Cause it's not a buff to me. It's a buff to stamblades, the variant that doesn't need it. It would be a nerf to me.MindOfTheSwarm wrote: »xxslam48xxb14_ESO wrote: »Maybe I'm misreading the first post but are you suggesting Cloak becomes a toggle skill? AND it gets 2 seconds of reveal immunity on activation?
As a stamblade PvP main I say YEEEEEEESSS.
Because, if gankers *** off people now, I can only imagine the fury when cloak becomes so OP that you hit it once and then have a free two seconds to get as far away from any reveal or AoE mechanism as you can, thereby staying lost in stealth forever.
Stealth in > kill combo > hit cloak, knowing I am not gonna be seen by anyone by any means for two seconds > saunter casually away > repeat. A single NB who knew what they were doing and selected targets in a good order could take out an entire siege if cloak worked this way.
I only gank I got to say this proposed version of cloak is vastly superior to the current version. I assume he means that the cooldown starts when you exit stealth, but even that would be very strong. Could easily roll spam or teleport to shade for 4 seconds before it came off cd and then you would be nearly impossible to reveal. Then if zos uses this as an excuse to buff nb we would become very strong.
I think speeding up the projectile speed on grim focus and its morphs or turning it into a melee attack when in melee range would be a good enough nb buff. Don't need infinite cloak with reveal immunity. Would be a little bit too OP.
You are pretty much the only person here that understood my proposal was more of a buff. Everyone else missed it lol.
Cause it's not a buff to me. It's a buff to stamblades, the variant that doesn't need it. It would be a nerf to me.MindOfTheSwarm wrote: »xxslam48xxb14_ESO wrote: »Maybe I'm misreading the first post but are you suggesting Cloak becomes a toggle skill? AND it gets 2 seconds of reveal immunity on activation?
As a stamblade PvP main I say YEEEEEEESSS.
Because, if gankers *** off people now, I can only imagine the fury when cloak becomes so OP that you hit it once and then have a free two seconds to get as far away from any reveal or AoE mechanism as you can, thereby staying lost in stealth forever.
Stealth in > kill combo > hit cloak, knowing I am not gonna be seen by anyone by any means for two seconds > saunter casually away > repeat. A single NB who knew what they were doing and selected targets in a good order could take out an entire siege if cloak worked this way.
I only gank I got to say this proposed version of cloak is vastly superior to the current version. I assume he means that the cooldown starts when you exit stealth, but even that would be very strong. Could easily roll spam or teleport to shade for 4 seconds before it came off cd and then you would be nearly impossible to reveal. Then if zos uses this as an excuse to buff nb we would become very strong.
I think speeding up the projectile speed on grim focus and its morphs or turning it into a melee attack when in melee range would be a good enough nb buff. Don't need infinite cloak with reveal immunity. Would be a little bit too OP.
You are pretty much the only person here that understood my proposal was more of a buff. Everyone else missed it lol.
No, it's not a buff to every nightblade. Yes, it depends on how you look at it. You have implicit goals that I don't share. The gist of what I'm getting is that you feel NB performance, specifically PvP burst, will remain blunted until such time as when Shadowy Disguise is reworked, causing forced downtime on invisibility in combat situations without people actively trying to detect you. You would be willing to accept such a compromise. I would not.MindOfTheSwarm wrote: »What surprises me is that everyone baring two people read my proposal as a nerf. It isn’t. It’s a buff…. I suppose it depends on how you look at it.
All skills have a tick frequency. Detection skills are down to 1/2 a second, I believe. It used to be 1 second. This means, if you have the skill active and a nightblade comes in range, it may take up to 1/2 a second before they are detected. If the nightblade goes out of range again within that time, they are not detected. With lag, positional desyncs and extreme speed on the part of the nightblade, detection may fail. If the nightblade cloaked at the edge of your detection range and managed to get out of range before the next tick of your detection skill, then Cloak succeeds. If this was in Cyro in heavy lag, players are never really where they appear on your screen and that would be why it failed. More likely, though, the nightblade just used Shadow Image!MEBengalsFan2001 wrote: »What I don't get is that Flare, Cameo Hunter and Mage Light abilities actually don't work as intended. They all state X amount of time the player can't do XYZ yet NB can go invisible immediately after I hit them with a flare or if I see them with mage light. So how is Invisible as a skill not broken?
Lightning heavy attacks do keep me out of cloak. I assume Radiant and resto heavies are the same, although I'm not sure about Radiant. Soul Assault can be cloaked after 2 seconds - very deliberately implemented by ZOS that way, because Soul Assault was oppressive and OP at one point in history. It may be that Radiant is subject to similar rules, though it doesn't channel for that long. Most likely you are confusing Shadow Image with Cloak. Or Temporal Guard, altough that should cause a very visible effect.Today while using Radiant Glory on a NB he went invisible while I was hitting him. How is that possible? I thought direct attacks like that would not allow the NB to go invisible.
Nope. See above.So the skill is broken where you can use it rather earlier than you are allowed to and can go invisible while you are also taking damage from a channeling attack.
Breton, non-vampire, Atro mundus, 6x or 7x light armor, high sustain food, such as Ghastly Eye Bowl or Hissmir Fisheye Rye, Siphoning Attacks, Magicka potions, flat +90 regen from CP, just over 2K unbuffed mag regen on the stat sheet. That's all it takes. No sustain set nor sustain jewelry. Furthermore Cloak frequently transitions nightblades between in combat and out of combat status. While out of combat, magicka recovery is calculated differently and is higher than in combat. In order to maximise your magicka recovery while out of combat, you need to obtain your recovery from the sources I mentioned. Sustain sets, by and large, do not work. There is one alternative to build for enough sustain as a vamp on any race. The Darloc Brae set.I also want to know how some NB can go invisible 10x in a row, use multiple magika based abilities and continue to push when they clearly should be out of magikea, even after using a potion. Running my Arigorian NB with over 40K magika I can't do that even with a potion poppped to sustain my resources.
BXR_Lonestar wrote: »I'd be fine with a cooldown for invis, but then make it last longer. A 2-3 second duration on the skill is absolutely ridiculous. Make it last 10-12 seconds with a 15 second cooldown? I'd be fine with that.
Also, if your going to add a cooldown, then let me cast my buff/debuff spells without being pulled out of invis. SO long as no damage is done, I shouldn't get pulled out of invis.
MindOfTheSwarm wrote: »What surprises me is that everyone baring two people read my proposal as a nerf. It isn’t. It’s a buff…. I suppose it depends on how you look at it.