If you are getting one banged by NBs something up with your build..
The counterplay is honestly a lot clearer than it used to be. If the nightblade attempts to cloak while you have a reveal skill running, they get the blue light above them and cannot recloak for several seconds. The time was recently extended by one second compared to older patches. As a nightblade I can confirm that that works. This part of what you're saying is incorrect.Revealing does not prevent to immediately cloak again if out the range of the reveal skill.
PuddingZebra wrote: »The issue i have with cloak is the ease of getting out of situations you shouldn't. Detection skills are clunky at best, cost WAY too much for what they do, and only hard-counter 1 skill from 1 class in the game.
IMHO stealth should only come from a few source: stealth pots, vampire sprint and sneaking.
Why am i forced to run detect pots to reliably counter a rolling stamblade spamming cloak and shade.
Invis Cloak currently is the ONLY skill in the entire game that forces a NON-Core gameplay mechanics on the enemy.
Yeah, streak is strong. Extremely strong. But it doesn't break LoS, it doesn't visually remove you from the field. nor does it provide a 100% mitigation to any attack fired at you.
It also doesn't allow you to position yourself for (another) surprise attack . ( Not the skill, necessarily)
Streak is also "countered" by a core mechanic: movement (sprint, etc). If you are in a slower build struggling to deal with streak, then run a gap closer. Unlike flare, magelight and camo hunter , gapclosers actually do something meaningful when activated against anything but a cloaking nightblade.
Yes. It's not a big issue to deal with Cloak because detect pots exist. But it's extremely frustrating to be forced into running objectively inferior potions Just to counter that one singular skill on that one singular class.
The counterplay is honestly a lot clearer than it used to be. If the nightblade attempts to cloak while you have a reveal skill running, they get the blue light above them and cannot recloak for several seconds. The time was recently extended by one second compared to older patches. As a nightblade I can confirm that that works. This part of what you're saying is incorrect.Revealing does not prevent to immediately cloak again if out the range of the reveal skill.
MEBengalsFan2001 wrote: »What I don't get is that Flare, Cameo Hunter and Mage Light abilities actually don't work as intended. They all state X amount of time the player can't do XYZ yet NB can go invisible immediately after I hit them with a flare or if I see them with mage light. So how is Invisible as a skill not broken?
Cameo Hunter - "Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds."
Mage Light - "Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds."
Flare - Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
Today while using Radiant Glory on a NB he went invisible while I was hitting him. How is that possible? I thought direct attacks like that would not allow the NB to go invisible.
So the skill is broken where you can use it rather earlier than you are allowed to and can go invisible while you are also taking damage from a channeling attack.
I also want to know how some NB can go invisible 10x in a row, use multiple magika based abilities and continue to push when they clearly should be out of magikea, even after using a potion. Running my Arigorian NB with over 40K magika I can't do that even with a potion poppped to sustain my resources.
I have no issues with facing NB even if they can escape and use invisible easily and constantly.
BlackArgonian wrote: »I think all it needs is a cost increase when you use it repeatedly within a short time frame, maybe within 4 seconds, like how Bolt Escape and roll dodge received nerfs in the same way.
Breton, non-vampire, Atro mundus, 6x or 7x light armor, high sustain food, such as Ghastly Eye Bowl or Hissmir Fisheye Rye, Siphoning Attacks, Magicka potions, flat +90 regen from CP, just over 2K unbuffed mag regen on the stat sheet. That's all it takes. No sustain set nor sustain jewelry. Furthermore Cloak frequently transitions nightblades between in combat and out of combat status. While out of combat,
francesinhalover wrote: »Magelight and hunter need a duration increase.
Sure, let's screw over pve Nightblades for pvp, again...