For dealing damage it's better against Bosses than trash packs.
Damage is very significant and the Bloodthirsty trait meets Infused around the 64-65%-ish mark with anything below that HP mark being a straight up improvement. Reason it sucks against trash packs is because most of the damage happens in the beginning with them dying faster than you're able to do consecutive attacks except in the most difficult of content.
64-65% hp?
The reason i ask is because the added spell damage on blood thirsty only applies in the last 10% of a bosses health pool, according too tool tips.
While its ALOT of spell damage and i understand it being a requirement since execute is usually the most critical moment in boss fights, i cant wrap my head how that boost at the last 10% outpaces the moderate boost you could be pulling for the other 90%
For dealing damage it's better against Bosses than trash packs.
Damage is very significant and the Bloodthirsty trait meets Infused around the 64-65%-ish mark with anything below that HP mark being a straight up improvement. Reason it sucks against trash packs is because most of the damage happens in the beginning with them dying faster than you're able to do consecutive attacks except in the most difficult of content.
Bloodthirsty
slaughter_stone-eso-trait-material
Grants Weapon and Spell Damage against targets under 90% Health, scaling linearly per 1% missing Health