WrathOfInnos wrote: »@MindOfTheSwarm I agree that frost damage would make sense on entropy. We should see more balanced use of the different damage types within mages guild skills. I would also like to see a 5th skill added, like most other skill lines. IMO one of the fire rune morphs could deal shock damage, as well as one morph of whatever skill they added. This would result in element choices of:
- Meteor: Fire or Frost
- Rune: Fire or Shock
- Entropy: Frost or Magic
- New Skill: Magic or Shock
With a balanced 2 options per damage type. Open to ideas for the new skill, maybe this could be the execute? Although I wouldn't want it to become too similar to Sorc's execute, as an instant cast shock spammable execute. Also would not want it to step on Templar's unique channeled beam with magic damage execute. Could possibly be melee range to make it different and weaker than class executes (like Shock Touch), but I'm not sure I'd like this in practice for fights like St. Olms.
MindOfTheSwarm wrote: »WrathOfInnos wrote: »@MindOfTheSwarm I agree that frost damage would make sense on entropy. We should see more balanced use of the different damage types within mages guild skills. I would also like to see a 5th skill added, like most other skill lines. IMO one of the fire rune morphs could deal shock damage, as well as one morph of whatever skill they added. This would result in element choices of:
- Meteor: Fire or Frost
- Rune: Fire or Shock
- Entropy: Frost or Magic
- New Skill: Magic or Shock
With a balanced 2 options per damage type. Open to ideas for the new skill, maybe this could be the execute? Although I wouldn't want it to become too similar to Sorc's execute, as an instant cast shock spammable execute. Also would not want it to step on Templar's unique channeled beam with magic damage execute. Could possibly be melee range to make it different and weaker than class executes (like Shock Touch), but I'm not sure I'd like this in practice for fights like St. Olms.
How about Telekinesis?
It could be another pull option for Magicka classes that don’t have one.
WrathOfInnos wrote: »MindOfTheSwarm wrote: »WrathOfInnos wrote: »@MindOfTheSwarm I agree that frost damage would make sense on entropy. We should see more balanced use of the different damage types within mages guild skills. I would also like to see a 5th skill added, like most other skill lines. IMO one of the fire rune morphs could deal shock damage, as well as one morph of whatever skill they added. This would result in element choices of:
- Meteor: Fire or Frost
- Rune: Fire or Shock
- Entropy: Frost or Magic
- New Skill: Magic or Shock
With a balanced 2 options per damage type. Open to ideas for the new skill, maybe this could be the execute? Although I wouldn't want it to become too similar to Sorc's execute, as an instant cast shock spammable execute. Also would not want it to step on Templar's unique channeled beam with magic damage execute. Could possibly be melee range to make it different and weaker than class executes (like Shock Touch), but I'm not sure I'd like this in practice for fights like St. Olms.
How about Telekinesis?
It could be another pull option for Magicka classes that don’t have one.
Maybe could work, but I'm still hoping we get Telekinesis as a skill with Alteration Staves, a magic tanking weapon that would allow frost to be a DPS weapon again.
I could see Mystic Orb becoming shock damage, since it is basically a clone of "Ball Lightning" from other games.