
No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
Ragnar_Lodbrok wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
If someones friends/guild is on a campaign and they join a little later you are preventing them from playing.
SO you are saying they cant play with friends for 3 months? That wont be acceptable to anyone but youjeradlub17_ESO wrote: »Ragnar_Lodbrok wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
If someones friends/guild is on a campaign and they join a little later you are preventing them from playing.
Campaigns rotate every 90 days pick one together.
Ragnar_Lodbrok wrote: »SO you are saying they cant play with friends for 3 months? That wont be acceptable to anyone but youjeradlub17_ESO wrote: »Ragnar_Lodbrok wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
If someones friends/guild is on a campaign and they join a little later you are preventing them from playing.
Campaigns rotate every 90 days pick one together.
stuartoatleyeb17_ESO wrote: »Ragnar_Lodbrok wrote: »SO you are saying they cant play with friends for 3 months? That wont be acceptable to anyone but youjeradlub17_ESO wrote: »Ragnar_Lodbrok wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
If someones friends/guild is on a campaign and they join a little later you are preventing them from playing.
Campaigns rotate every 90 days pick one together.
As already pointed out, you can change your home campaign
Ragnar_Lodbrok wrote: »SO you are saying they cant play with friends for 3 months? That wont be acceptable to anyone but youjeradlub17_ESO wrote: »Ragnar_Lodbrok wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
If someones friends/guild is on a campaign and they join a little later you are preventing them from playing.
Campaigns rotate every 90 days pick one together.
The problem with your solution is that then people would NEVER log out or leave Cyrodiil. They would macro jumping or w/e in a remote corner to stay in there.
jeradlub17_ESO wrote: »The problem with your solution is that then people would NEVER log out or leave Cyrodiil. They would macro jumping or w/e in a remote corner to stay in there.
That doesn't work their system recognizes it. I tried keeping my guy running once against a wall on release for fear of not being able to get back on and it knew.
<input nasty AD comment here>
I am a part of AD and in my campaign balance is completely different.
There is considerably more DC players and still a lot more EP.
Looks like there may be some changes that help the underdog alliance, if you read the pts patch notes.
They are not final but show some hope.
jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
jeradlub17_ESO wrote: »
This is why pvp entry needs to be capped not just by total pop allowed but also within a certain percentage of the lowest population's numbers. Say 10%, that's fair enough. AD is full everyone else has one bar and gets rolled. So what do people do because they have no backbone it gets worse and they all go roll the winning side. The more it stays like this the worse it will get or they quit altogether. Entry to campaign should be capped within 10% of whoever has the lowest number atm and let it fill evenly to the total cap at which point it gets a lock. Then when all these people that have rolled a toon just to be on what they thought was the winning side in pvp get tired of not being able to get in to pvp they will roll on either DC or EP so they can actually get in to pvp or flip to another campaign where it will still fill evenly as a result.
Son the only disgrace is your attitude. Obvious AB AD comment. I'd bet your one of the 2-3 button wonder bat spammers too. Extra AP does nothing to fix the issues. Skill needs to determine battles not being outmanned 3 to 1. There are solutions and you can live with them instead of cowhering behind your zerg herd.OP your comments on pop cap are a disgrace, you must have no friends to play with. There are always population issues in every MMO, get better and l2p on an underpopulated side. The underdog bonus will help grant better rewards or you can just go somewhere else and zerg harder.
Odd they said it didn't happen in DAoC because it did. They had major Albion population imbalance. I recall they even after adding underdog buffs and some other things to even it also had to limit Alb character creation to only selected servers. They would open and close new character creation by server for factions based on its comparison to the others and there was a list you could look at to see what was open where. To spure creation on underpopulated realms they even gave a leveling bonus.wrlifeboil wrote: »This potential for faction imbalance was discussed on the eso beta forums last summer. The DAoC fan bois said it wouldn't happen in Cyrodiil because it didn't happen in DAoC. The megaserver fan bois said that ZOS could easily manage the populations on each Cyrodiil instance. Fan bois wrong, nothing surprising about that.
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jeradlub17_ESO wrote: »Odd they said it didn't happen in DAoC because it did. They had major Albion population imbalance. I recall they even after adding underdog buffs and some other things to even it also had to limit Alb character creation to only selected servers. They would open and close new character creation by server for factions based on its comparison to the others and there was a list you could look at to see what was open where. To spure creation on underpopulated realms they even gave a leveling bonus.wrlifeboil wrote: »This potential for faction imbalance was discussed on the eso beta forums last summer. The DAoC fan bois said it wouldn't happen in Cyrodiil because it didn't happen in DAoC. The megaserver fan bois said that ZOS could easily manage the populations on each Cyrodiil instance. Fan bois wrong, nothing surprising about that.
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Every PvP game I ever played had something to balance the team numbers.
This is about fairness.
Of course, you cannot change your team that easy... queuing is the only solution left.
jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
Fairydragon3 wrote: »jeradlub17_ESO wrote: »No it wouldn't...there are multiple campaigns. Just stops population unbalance in any given campaign.Ragnar_Lodbrok wrote: »Um no, that would prevent people from playing with friends or their guild members. Just not a good idea to prevent people from playing.
The why not just change campaign if the AD is rolling you?