It’s the only thing they’ve changed. I used it initially to hit a 45k power bash but all I’ve done it’s properly built myself and now I’m able to hit 45k crit power bashes fairly consistentlyTX12001rwb17_ESO wrote: »Did they actually think this was because of Blood Frenzy?
FragManSaul wrote: »It’s the only thing they’ve changed. I used it initially to hit a 45k power bash but all I’ve done it’s properly built myself and now I’m able to hit 45k crit power bashes fairly consistentlyTX12001rwb17_ESO wrote: »Did they actually think this was because of Blood Frenzy?
FragManSaul wrote: »It’s the only thing they’ve changed. I used it initially to hit a 45k power bash but all I’ve done it’s properly built myself and now I’m able to hit 45k crit power bashes fairly consistentlyTX12001rwb17_ESO wrote: »Did they actually think this was because of Blood Frenzy?
FragManSaul wrote: »It’s the only thing they’ve changed. I used it initially to hit a 45k power bash but all I’ve done it’s properly built myself and now I’m able to hit 45k crit power bashes fairly consistentlyTX12001rwb17_ESO wrote: »Did they actually think this was because of Blood Frenzy?
Just curious how out of line this really is or why it is even an issue...I regularly hit 47K or higher pve BlastBones crits. My sorc gets 20K crit crystal fragments, and 37K critical frag procs (76% crit rate). It definitely seems more than ZOS's "spammable" definition, but the number itself doesn't stand out from other hard hitting skills to me.
ZOS plays fast and loose with the standards anyway.
I guess the difference is that I run a 45k health 33k resistance bash build and can still hit 45-55k spammable damage.
It's on the boss and after some armor reduction (Sundered). Mobs dont have crit resistance, how much it's gonna be on the average built player?
Extinct_Solo_Player wrote: »It's on the boss and after some armor reduction (Sundered). Mobs dont have crit resistance, how much it's gonna be on the average built player?
Not that high, it's a cheesed screenshot. No way he would hit over 7-8k powerslams max on an average pvper. With a bar/gear setup to achieve that would not last 10 seconds in a pvp environment that's for sure.
How’s this ?Only 45k ?
Without optimization of gear and no engalfing:
https://i.postimg.cc/T1Py5Yvq/bb.png
I think ... i will not like balance in new patch, pls tell me when it ends
But lightning staff was to OP, so everyone need play fire.
Lightning staff is just to show that it is ?
FragManSaul wrote: »It’s the only thing they’ve changed. I used it initially to hit a 45k power bash but all I’ve done it’s properly built myself and now I’m able to hit 45k crit power bashes fairly consistentlyTX12001rwb17_ESO wrote: »Did they actually think this was because of Blood Frenzy?
Just curious how out of line this really is or why it is even an issue...I regularly hit 47K or higher pve BlastBones crits. My sorc gets 20K crit crystal fragments, and 37K critical frag procs (76% crit rate). It definitely seems more than ZOS's "spammable" definition, but the number itself doesn't stand out from other hard hitting skills to me.
ZOS plays fast and loose with the standards anyway.
FragManSaul wrote: »Extinct_Solo_Player wrote: »It's on the boss and after some armor reduction (Sundered). Mobs dont have crit resistance, how much it's gonna be on the average built player?
Not that high, it's a cheesed screenshot. No way he would hit over 7-8k powerslams max on an average pvper. With a bar/gear setup to achieve that would not last 10 seconds in a pvp environment that's for sure.
This is against a DK with 33k resistance. The guy I fought against is a PvP player. I had 3500 pen on my build.
Extinct_Solo_Player wrote: »FragManSaul wrote: »Extinct_Solo_Player wrote: »It's on the boss and after some armor reduction (Sundered). Mobs dont have crit resistance, how much it's gonna be on the average built player?
Not that high, it's a cheesed screenshot. No way he would hit over 7-8k powerslams max on an average pvper. With a bar/gear setup to achieve that would not last 10 seconds in a pvp environment that's for sure.
This is against a DK with 33k resistance. The guy I fought against is a PvP player. I had 3500 pen on my build.
Sure, anyone can take a screenshot out of context and say otherwise. Investing all into bash for pvp is not worth it as that 3k incap shows that you lack quite a bit of weapon damage so things such as self healing and even sustain for a prolonged amount of time will be difficult.
@Extinct_Solo_Player you are talking nonsense here. I already have bashblade on live, it's doing good and with darloc brae backbar I have no sustain issues running tristat food.
Bashes doesn't need insane investment. That's x3 infused jewels with glyphs and one frontbar set. Whole lot of freedom here, ranged from very tough bruisers, to semi-healers, to gankers.
If damage on this skill will be this high, it will be on everyone. There is no point in comparing it to frags or blastbones, it's a spammable.
New power bash and hybrid healing is two problems that will make PvP completely unplayable if they go live.
Dude... your build is a complete gimmick. No more deadly than any other gank blade that hits 15k caluurions. Bash weaving on stamina builds simply doesn't work in pvp. The stamina drain is way too much. I run a Bash build I made for Mag DK and it barely gets by with tri pots.
If you can show me a bash build on any other class that isn't just ganking, then ill agree with you. I even made a stam DK build on the PTS. Sure i got power slam tooltip to 17.7k without the 33% buff and bashes at 6.6k but I still run out of stamina pretty much instantly in actual pvp. That stuff may as well be a pve dps build.
VarisVaris wrote: »Dude... your build is a complete gimmick. No more deadly than any other gank blade that hits 15k caluurions. Bash weaving on stamina builds simply doesn't work in pvp. The stamina drain is way too much. I run a Bash build I made for Mag DK and it barely gets by with tri pots.
If you can show me a bash build on any other class that isn't just ganking, then ill agree with you. I even made a stam DK build on the PTS. Sure i got power slam tooltip to 17.7k without the 33% buff and bashes at 6.6k but I still run out of stamina pretty much instantly in actual pvp. That stuff may as well be a pve dps build.
Bash Weaving is easily sustainable on any stamina spec and every good player has been doing it for years except for when they completely over nerfed bash.
VarisVaris wrote: »Dude... your build is a complete gimmick. No more deadly than any other gank blade that hits 15k caluurions. Bash weaving on stamina builds simply doesn't work in pvp. The stamina drain is way too much. I run a Bash build I made for Mag DK and it barely gets by with tri pots.
If you can show me a bash build on any other class that isn't just ganking, then ill agree with you. I even made a stam DK build on the PTS. Sure i got power slam tooltip to 17.7k without the 33% buff and bashes at 6.6k but I still run out of stamina pretty much instantly in actual pvp. That stuff may as well be a pve dps build.
Bash Weaving is easily sustainable on any stamina spec and every good player has been doing it for years except for when they completely over nerfed bash.
Not when you are trying to weave 3 bashes per cast. You can have 2 blocks, 3 bashes and 1 stamina ability cost per second at that rate. All with 0 stam regen.
VarisVaris wrote: »Dude... your build is a complete gimmick. No more deadly than any other gank blade that hits 15k caluurions. Bash weaving on stamina builds simply doesn't work in pvp. The stamina drain is way too much. I run a Bash build I made for Mag DK and it barely gets by with tri pots.
If you can show me a bash build on any other class that isn't just ganking, then ill agree with you. I even made a stam DK build on the PTS. Sure i got power slam tooltip to 17.7k without the 33% buff and bashes at 6.6k but I still run out of stamina pretty much instantly in actual pvp. That stuff may as well be a pve dps build.
Bash Weaving is easily sustainable on any stamina spec and every good player has been doing it for years except for when they completely over nerfed bash.
Not when you are trying to weave 3 bashes per cast. You can have 2 blocks, 3 bashes and 1 stamina ability cost per second at that rate. All with 0 stam regen. Bash builds are not just weaving 1 bash to animation cancel, everyone can do that. I can run a bash spam build on my MDK because flame lash costs magic. trying to dish out 3 bashes and a stamina spammable will have you at 0 stamina before you kill anything.
If I ran power slam instead of flame lash I would lose 5223-6053 stamina per weave Vs the 2851-3677 stamina I drain on my current build. The deviation on stam cost is the difference between getting 1 block proc or 2.
If you try to run a real bash build with stamina costing abilities you will drop to 0 stam instantly. So take your gank build and enjoy it. it wont be nerfed because it doesn't need to be. The cost of power slam doing 10k damage to a real pvp target is large enough that only gimmick builds will use it.
VarisVaris wrote: »Dude... your build is a complete gimmick. No more deadly than any other gank blade that hits 15k caluurions. Bash weaving on stamina builds simply doesn't work in pvp. The stamina drain is way too much. I run a Bash build I made for Mag DK and it barely gets by with tri pots.
If you can show me a bash build on any other class that isn't just ganking, then ill agree with you. I even made a stam DK build on the PTS. Sure i got power slam tooltip to 17.7k without the 33% buff and bashes at 6.6k but I still run out of stamina pretty much instantly in actual pvp. That stuff may as well be a pve dps build.
Bash Weaving is easily sustainable on any stamina spec and every good player has been doing it for years except for when they completely over nerfed bash.
Not when you are trying to weave 3 bashes per cast. You can have 2 blocks, 3 bashes and 1 stamina ability cost per second at that rate. All with 0 stam regen. Bash builds are not just weaving 1 bash to animation cancel, everyone can do that. I can run a bash spam build on my MDK because flame lash costs magic. trying to dish out 3 bashes and a stamina spammable will have you at 0 stamina before you kill anything.
If I ran power slam instead of flame lash I would lose 5223-6053 stamina per weave Vs the 2851-3677 stamina I drain on my current build. The deviation on stam cost is the difference between getting 1 block proc or 2.
If you try to run a real bash build with stamina costing abilities you will drop to 0 stam instantly. So take your gank build and enjoy it. it wont be nerfed because it doesn't need to be. The cost of power slam doing 10k damage to a real pvp target is large enough that only gimmick builds will use it.