This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
If you want us to wear something else, then give us something else to wear. No other light armour set is as strong as Bahsei, even after the nerf. We are still going to wear this set.
Siroria needs to build stacks in one location, Bahsei can be prebuffed and goes where you go.
Every other light armour minor slayer set is irrelevant at the moment. You want us to wear moon dancer? Buff it. You want us to wear Infal? Buff it.
Yes you can run a bunch of other sets and have a good time in most content, but for trifectas and score pushes it's still Bahsei S tier, then everything else.
This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
If you want us to wear something else, then give us something else to wear. No other light armour set is as strong as Bahsei, even after the nerf. We are still going to wear this set.
Siroria needs to build stacks in one location, Bahsei can be prebuffed and goes where you go.
Every other light armour minor slayer set is irrelevant at the moment. You want us to wear moon dancer? Buff it. You want us to wear Infal? Buff it.
Yes you can run a bunch of other sets and have a good time in most content, but for trifectas and score pushes it's still Bahsei S tier, then everything else.
I agree. If you look at all the light armor damage sets with minor slayer the others are objectively poor for damage dealing. I use Bahsei because it gives a buff that is maintainable while moving, it is impactful, and it doesn't require me to alter my game-play in any unnatural way.
Perfected False God's: This is the only set in this class besides Bahsei that I use. I still think it is stupid that they nerfed the perfected version to balance with Vicious Ophidian (a set you can easily farm on craglorn trials) a while back, but it is still a nice set, although I would classify it more as a sustain set than a damage set.
Perfected Roaring Opportunity (Lost): I hate the fact that they made a trails damage set into a support set (1 player per team), and put the buff behind a heavy attack. I have actually boycotted Kynes because of this set.
Perfected Siroria: Great for dummy parses before Bahsei. Good luck keeping your stacks up in actual combat when there are mechanics that force you to move.
Master Architect: Another damage set that is also a support set, and somehow worse than Roaring Opportunity Lost.
Moondancer: If you use a synergy you have a 50% chance of getting the buff you want for 20 seconds. Whats not to like?
Infallible Aether: Gives Minor Vulnerability (a group/support debuff with several other sources) for 10 seconds after a heavy attack and gives a 900 point heavy attack damage bonus... yay?
My point here is that Trials sets should be the most desirable sets for running trials, and if they nerf Bahsei even more its very likely none of these sets would actually be the next in line for a magicka damage dealing 5 piece set. I would also like to see damage dealer sets designed around use by an individual player (no group/support bonuses), and all be equally as powerful and move the group/support bonuses to the crappy healer's sets that nobody uses.
WrathOfInnos wrote: »This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
If you want us to wear something else, then give us something else to wear. No other light armour set is as strong as Bahsei, even after the nerf. We are still going to wear this set.
Siroria needs to build stacks in one location, Bahsei can be prebuffed and goes where you go.
Every other light armour minor slayer set is irrelevant at the moment. You want us to wear moon dancer? Buff it. You want us to wear Infal? Buff it.
Yes you can run a bunch of other sets and have a good time in most content, but for trifectas and score pushes it's still Bahsei S tier, then everything else.
I agree. If you look at all the light armor damage sets with minor slayer the others are objectively poor for damage dealing. I use Bahsei because it gives a buff that is maintainable while moving, it is impactful, and it doesn't require me to alter my game-play in any unnatural way.
Perfected False God's: This is the only set in this class besides Bahsei that I use. I still think it is stupid that they nerfed the perfected version to balance with Vicious Ophidian (a set you can easily farm on craglorn trials) a while back, but it is still a nice set, although I would classify it more as a sustain set than a damage set.
Perfected Roaring Opportunity (Lost): I hate the fact that they made a trails damage set into a support set (1 player per team), and put the buff behind a heavy attack. I have actually boycotted Kynes because of this set.
Perfected Siroria: Great for dummy parses before Bahsei. Good luck keeping your stacks up in actual combat when there are mechanics that force you to move.
Master Architect: Another damage set that is also a support set, and somehow worse than Roaring Opportunity Lost.
Moondancer: If you use a synergy you have a 50% chance of getting the buff you want for 20 seconds. Whats not to like?
Infallible Aether: Gives Minor Vulnerability (a group/support debuff with several other sources) for 10 seconds after a heavy attack and gives a 900 point heavy attack damage bonus... yay?
My point here is that Trials sets should be the most desirable sets for running trials, and if they nerf Bahsei even more its very likely none of these sets would actually be the next in line for a magicka damage dealing 5 piece set. I would also like to see damage dealer sets designed around use by an individual player (no group/support bonuses), and all be equally as powerful and move the group/support bonuses to the crappy healer's sets that nobody uses.
Good points. Seems like this could be partially solved by a rollback to previous versions of False Gods (additional 1096 Max Mag) and Siroria (stacks up to 600 Spell Damage). Moondancer and Architect would be much more desirable if they had a perfected version, which could easily be added with one more stat line and made to drop from MoL and HoF HM (maybe 1 armor, 1 weapon, 1 jewelry from final boss). IA needs a full rework, and I hope it become a viable DPS set someday.
If Moondancer was magicka pool dependent (Above 50% give Damage boost/Below 50% give regen boost) then that would make it much more desirable.
If Moondancer was magicka pool dependent (Above 50% give Damage boost/Below 50% give regen boost) then that would make it much more desirable.
Rewarding the player for maintaining high resources, the opposite of bahsei, kinda neat flip. I like it.
This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
If you want us to wear something else, then give us something else to wear. No other light armour set is as strong as Bahsei, even after the nerf. We are still going to wear this set.
Siroria needs to build stacks in one location, Bahsei can be prebuffed and goes where you go.
Every other light armour minor slayer set is irrelevant at the moment. You want us to wear moon dancer? Buff it. You want us to wear Infal? Buff it.
Yes you can run a bunch of other sets and have a good time in most content, but for trifectas and score pushes it's still Bahsei S tier, then everything else.
the problem with a max mag == damage set is that it's instantly BiS for stam builds...
you would have to have it based on having mag > 30k or something like that
This set is currently pulling out too far ahead compared to other sets, creating a situation where every build feels like it should be running dangerously low on resources all the time, or utilizing powerful contextual group sets to drop low and fill up when needed. While we do want the set to reward its risks, we’re reigning the power back a bit to let other sets shine where they do best.
If you want us to wear something else, then give us something else to wear. No other light armour set is as strong as Bahsei, even after the nerf. We are still going to wear this set.
Siroria needs to build stacks in one location, Bahsei can be prebuffed and goes where you go.
Every other light armour minor slayer set is irrelevant at the moment. You want us to wear moon dancer? Buff it. You want us to wear Infal? Buff it.
Yes you can run a bunch of other sets and have a good time in most content, but for trifectas and score pushes it's still Bahsei S tier, then everything else.
the problem with a max mag == damage set is that it's instantly BiS for stam builds...
you would have to have it based on having mag > 30k or something like that
I am dreaming of a Moondancer buff ever since I found out Basei doesn't buff pets at all, including Blastbones and Skeletal Mage.
MD could be pefect set for Necromancer with self-synergy opportunity and pure stats increase.
Just needs a fair 5th bonus, not a useless magica regeneration.
It's not a pvp set, ZoS, cmon!
We heard so much about the notorious variability on the chapter announcement stream. But we still have to use 1-2 weapons, same skills, and same sets.
Necro is more effective with fire staff, not shock. Despite the fact that literally every ability of Necro is AoE.
Any petsorc uses Bahsei not because it wants to be at the top of the meta, just other alternatives are way, way worse, even with taking into account the fact that Basei does not increase the damage of pets!
MovesLikeJaguar wrote: »Here's a thought: maybe ZoS should think about rebalancing the game a bit to make sustain easier, and rather than trying to force players to use sustain sets when they want to use damage sets as a dps, they should just give players the freedom to use those damage dealing sets. Yeah, this set is overtuned without the nerf. But nerfing this set a bit and buffing others to help compensate would be the way to make players consider other dps sets.
Just nerfing this set isn't going to make players say "Oh gee, since the best dps set in the game was nerfed, I'd better use a sustain set!" that makes no sense whatsoever.