TX12001rwb17_ESO wrote: »
TX12001rwb17_ESO wrote: »
Have you tested it? WD/SD may be low, but after being up for a while, say 2 mins, it will heal you to full hp when low. .
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »
Have you tested it? WD/SD may be low, but after being up for a while, say 2 mins, it will heal you to full hp when low. .
Or I could just have 5 stacks of Grim Focus which grant just as much attack power and does not drain my health.
TX12001rwb17_ESO wrote: »Your also forgetting Simmering Frenzy still has no limit, why would I ever use Sated Fury over it?
TX12001rwb17_ESO wrote: »Your also forgetting Simmering Frenzy still has no limit, why would I ever use Sated Fury over it?
Incorrect, they stopped that.
Simmering Frenzy (morph): This morph now increases the Weapon and Spell Damage granted to a maximum of 40 per stack, rather than adding 66 Weapon and Spell Damage each second the ability is toggled on with no cap.
TX12001rwb17_ESO wrote: »Your also forgetting Simmering Frenzy still has no limit, why would I ever use Sated Fury over it?
Incorrect, they stopped that.
Simmering Frenzy (morph): This morph now increases the Weapon and Spell Damage granted to a maximum of 40 per stack, rather than adding 66 Weapon and Spell Damage each second the ability is toggled on with no cap.
Yes, another buff could be removing the cap from simmering, it's the main limiter at the moment. I've used simmering a lot and it feels like an ability that isn't supposed to be sustainable over time. I guess it's just being PvEised, but I doubt anyone in high tier PvE will use it.
That's interesting actually. Not sure if one burst healing to full is worth of running huge dot over yourself (thats like 2-3k DPS dot if you think about how it bypasses battle spirit and mitigations), but maybe someone would be able to abuse it.
SkaraMinoc wrote: »Neither 300 nor 400 damage is worth the bar slot, health cost, and no incoming heals.
They should re-evaluate the amount of damage granted by both Sated and Simmering.
516 capped for Sated (129 x4)
774 capped for Simmering (129 x6)
Simmering needs at least 129 x2 more damage than Sated to be worth it.
SkaraMinoc wrote: »Imagine having to wait 20 seconds for only 300 or 400 spell damage. I wouldn't call this a frenzy.
TX12001rwb17_ESO wrote: »SkaraMinoc wrote: »Neither 300 nor 400 damage is worth the bar slot, health cost, and no incoming heals.
They should re-evaluate the amount of damage granted by both Sated and Simmering.
516 capped for Sated (129 x4)
774 capped for Simmering (129 x6)
Simmering needs at least 129 x2 more damage than Sated to be worth it.
Even without the penalties I would still say it is not worth it,
On a Nightblade you have Grim Focus which after 5 stacks gives you 300 Attack Power and in it's own right is a powerful single target attack, there are no downsides to it, even if Frenzy had no weaknesses it would still not be worth using over it as it lacks an attack.
At this point they should just scrap Blood Frenzy and replace it with a Gap Closer or something, change the passives around to make more sense, get rid of Strike from Shadows as it is impossible to proc for some builds, make unnatural movement the stage 2 passive and add a flat-out 300 boost to attack power as the stage 4 passive.
Make the first two passives where your supposed to be your weakest as stealth based and the stage 3 and 4 passives should be about combat when your supposed to be at your strongest, call the passive "Supernatural Strength"
SkaraMinoc wrote: »
SkaraMinoc wrote: »Imagine having to wait 20 seconds for only 300 spell damage. I wouldn't call this a frenzy.
TX12001rwb17_ESO wrote: »SkaraMinoc wrote: »Neither 300 nor 400 damage is worth the bar slot, health cost, and no incoming heals.
They should re-evaluate the amount of damage granted by both Sated and Simmering.
516 capped for Sated (129 x4)
774 capped for Simmering (129 x6)
Simmering needs at least 129 x2 more damage than Sated to be worth it.
Even without the penalties I would still say it is not worth it,
On a Nightblade you have Grim Focus which after 5 stacks gives you 300 Attack Power and in it's own right is a powerful single target attack, there are no downsides to it, even if Frenzy had no weaknesses it would still not be worth using over it as it lacks an attack.
At this point they should just scrap Blood Frenzy and replace it with a Gap Closer or something, change the passives around to make more sense, get rid of Strike from Shadows as it is impossible to proc for some builds, make unnatural movement the stage 2 passive and add a flat-out 300 boost to attack power as the stage 4 passive.
Make the first two passives where your supposed to be your weakest as stealth based and the stage 3 and 4 passives should be about combat when your supposed to be at your strongest, call the passive "Supernatural Strength"
Further thinking on this change the only good thing that comes to my mind is it'll be as easy to sustain as Blood Frenzy
TX12001rwb17_ESO wrote: »Further thinking on this change the only good thing that comes to my mind is it'll be as easy to sustain as Blood Frenzy
There will be no reason to sustain it though, micro-managing recourses for a barley noticeable 300 increase? simply slotting another ability would be the more optimal choice.
TX12001rwb17_ESO wrote: »Further thinking on this change the only good thing that comes to my mind is it'll be as easy to sustain as Blood Frenzy
There will be no reason to sustain it though, micro-managing recourses for a barley noticeable 300 increase? simply slotting another ability would be the more optimal choice.
SkaraMinoc wrote: »Imagine having to wait 20 seconds for only 300 or 400 spell damage. I wouldn't call this a frenzy.
Yes it does suck, I think it should be a maximum of 10 seconds, or have the damage increased. Sated is more of a heal now than a damage buff imo.
SkaraMinoc wrote: »Imagine having to wait 20 seconds for only 300 spell damage. I wouldn't call this a frenzy.