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Should Weapon skill lines also scale with highest offensive stats?

francesinhalover
francesinhalover
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I would like to know everyone's opinion about this.
I have seen people worry about identity and disliking the idea of mags using two handed , bow , dual wield. - vice versa.
So what's your opinion currently?
Do you want all weapon skills to scale with highest offensive stats?

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oh...and a...Please Buff rapid strikes.
Edited by francesinhalover on February 12, 2022 2:09PM
I am @fluffypallascat pc eu if someone wants to play together
Shadow strike is the best cp passive ever!

Should Weapon skill lines also scale with highest offensive stats? 44 votes

Yes
56%
MojmirDarkstornepingpatb16_ESOTannus15redspecter23ADarkloreRex-UmbraEntegreTommy_The_GunMizaelxylena_lazarowLukosCreydenDanel_VadanAgentZenishXaricoremositoEric_PrinceSpectral_ForceNeatleAardappelboom 25 votes
No - Only class skills should scale not weapon skills.
43%
eovogtb16_ESOFirstmepJ18696ZatoxCaptain_OPcolossalvoidsLalothenealdwindunmerrowindetchedpixelsRazorrukdivnyiZeroDPSAmotticaZefyronhelixblackKaelthorn_NightbloomIron_Warrioratherusmora 19 votes
  • Firstmep
    Firstmep
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    No - Only class skills should scale not weapon skills.
    I'd prefer class only.
  • etchedpixels
    etchedpixels
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    No - Only class skills should scale not weapon skills.
    It does help fix some of the stamina weaknesses in PvE where mag is still ridiculously overpowered and underskilled but whilst I like the idea of backbarring ice staff on a stam DD to block with magicka I don't think overall it's the right way for the game to go.

    Too many toons not enough time
  • ADarklore
    ADarklore
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    Yes
    I'm hoping they eventually consolidate down to ONE offensive attribute and let people play how they want.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • francesinhalover
    francesinhalover
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    ADarklore wrote: »
    I'm hoping they eventually consolidate down to ONE offensive attribute and let people play how they want.

    How would light and mediun armor work? Also dmg types?
    Edited by francesinhalover on February 13, 2022 1:42AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Darkstorne
    Darkstorne
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    Yes
    Yeah, I get the feeling this is their solution to us asking for a 1 Hand And Spell weapon line.

    The plan presumably being to let all weapons and skills scale with highest offensive stats, and make resources all about how many attacks you can sustain. So ideally all heavy attacks will restore both resources too, and as a % of their maximum to further incentive investing in higher max resources rather than pure weapon/spell damage.

    I've been a HUGE part of the 1 Hand And Spell request brigade, but I'd honestly be okay with this approach instead. Provided we still get new World skill lines like Alteration, and/or new Guild skill lines like Winterhold College, to provide the melee-ranged magicka attacks that are as much a part of this class fantasy.
  • Darkstorne
    Darkstorne
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    Yes
    ADarklore wrote: »
    I'm hoping they eventually consolidate down to ONE offensive attribute and let people play how they want.

    How would light and mediun armor work? Also dmg types?
    Well armour already works for this system, with each weight having its bonuses for both mag and stam characters, while still retaining a stat focus each.

    Light armour buffs: crit chance, penetration, magicka regen and cost reduction

    Medium armour buffs: crit damage, weapon/spell damage (eventually a consolidated stat), stamina regen and cost reduction

    Heavy armour buffs: max health, resistances, all resource regen.

    Not sure that would need any changes. Especially alongside the Undaunted passive there's already a reason to mix all three into a build sometimes.
  • Zatox
    Zatox
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    No - Only class skills should scale not weapon skills.
    No. two-hander on a back bar and a dual-wield on a front bar meta on magicka characters are ridiculous. Carve and stampede meta for all...
  • Lalothen
    Lalothen
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    No - Only class skills should scale not weapon skills.
    Class & Guild/Extra skill lines, but let's leave weapon skill lines out of the mix for now. I think once the kinks get worked out, then a conversation about applying it to weapon skill lines should definitely be had. As for it causing certain weapon skills to become a new overarching meta.... that's a good reason for the team to look at those skills and tweak them as necessary.

  • Saieden
    Saieden
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    I don't really mind it in principle because you're still limited by your resource pools and recovery. A mag player using both 2h and dw is going to run out very easily unless they pay very careful attention to their sustain, and even if you're using stronger skills, running out of resources is always going to be a dps loss. While powerful, Carve and Stampede are quite expensive and relatively short, and will also take a toll on a primarily mag toon's ability to block and dodge in combat, which is already quite strained in many fights.

    Sure, there will be some super hybrid that can parse insane numbers, but those will require very strict builds choices, where a slight deviation, like swapping for a skill that has a shorter duration or is of the other stat, will be unsustainable.

    ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that, it should be fine. Whether or not they do (and do it well) is another discussion entirely.
  • francesinhalover
    francesinhalover
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    Saieden wrote: »
    I don't really mind it in principle because you're still limited by your resource pools and recovery. A mag player using both 2h and dw is going to run out very easily unless they pay very careful attention to their sustain, and even if you're using stronger skills, running out of resources is always going to be a dps loss. While powerful, Carve and Stampede are quite expensive and relatively short, and will also take a toll on a primarily mag toon's ability to block and dodge in combat, which is already quite strained in many fights.

    Sure, there will be some super hybrid that can parse insane numbers, but those will require very strict builds choices, where a slight deviation, like swapping for a skill that has a shorter duration or is of the other stat, will be unsustainable.

    ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that, it should be fine. Whether or not they do (and do it well) is another discussion entirely.

    "ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that," two handed has been doing a insane ammount of damage since the carve and stampede changes.
    It's not even funny how much it out dps vma bow.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Tannus15
    Tannus15
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    Yes
    Saieden wrote: »
    I don't really mind it in principle because you're still limited by your resource pools and recovery. A mag player using both 2h and dw is going to run out very easily unless they pay very careful attention to their sustain, and even if you're using stronger skills, running out of resources is always going to be a dps loss. While powerful, Carve and Stampede are quite expensive and relatively short, and will also take a toll on a primarily mag toon's ability to block and dodge in combat, which is already quite strained in many fights.

    Sure, there will be some super hybrid that can parse insane numbers, but those will require very strict builds choices, where a slight deviation, like swapping for a skill that has a shorter duration or is of the other stat, will be unsustainable.

    ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that, it should be fine. Whether or not they do (and do it well) is another discussion entirely.

    "ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that," two handed has been doing a insane ammount of damage since the carve and stampede changes.
    It's not even funny how much it out dps vma bow.

    maelstrom 2h is putting out twice the dps as any other vMA option, which is ... problematic.
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