
I'm hoping they eventually consolidate down to ONE offensive attribute and let people play how they want.
Well armour already works for this system, with each weight having its bonuses for both mag and stam characters, while still retaining a stat focus each.francesinhalover wrote: »
I don't really mind it in principle because you're still limited by your resource pools and recovery. A mag player using both 2h and dw is going to run out very easily unless they pay very careful attention to their sustain, and even if you're using stronger skills, running out of resources is always going to be a dps loss. While powerful, Carve and Stampede are quite expensive and relatively short, and will also take a toll on a primarily mag toon's ability to block and dodge in combat, which is already quite strained in many fights.
Sure, there will be some super hybrid that can parse insane numbers, but those will require very strict builds choices, where a slight deviation, like swapping for a skill that has a shorter duration or is of the other stat, will be unsustainable.
ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that, it should be fine. Whether or not they do (and do it well) is another discussion entirely.
francesinhalover wrote: »I don't really mind it in principle because you're still limited by your resource pools and recovery. A mag player using both 2h and dw is going to run out very easily unless they pay very careful attention to their sustain, and even if you're using stronger skills, running out of resources is always going to be a dps loss. While powerful, Carve and Stampede are quite expensive and relatively short, and will also take a toll on a primarily mag toon's ability to block and dodge in combat, which is already quite strained in many fights.
Sure, there will be some super hybrid that can parse insane numbers, but those will require very strict builds choices, where a slight deviation, like swapping for a skill that has a shorter duration or is of the other stat, will be unsustainable.
ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that, it should be fine. Whether or not they do (and do it well) is another discussion entirely.
"ZoS has said they will be keeping a close eye on no-brainer op choices, and as long as they stick to that," two handed has been doing a insane ammount of damage since the carve and stampede changes.
It's not even funny how much it out dps vma bow.