I don't disagree that something probably needs to happen before this patch goes live.
But scaling healing to max stats is a surefire way to basically make Sorc godlike. Most already stack mag for shields and damage, and have very pitiful healing. Buffing healing on them would not be a good idea.
I don't disagree that something probably needs to happen before this patch goes live.
But scaling healing to max stats is a surefire way to basically make Sorc godlike. Most already stack mag for shields and damage, and have very pitiful healing. Buffing healing on them would not be a good idea.
Would it be a buff if the spell damage scaling was removed, leaving the resource scaling as it is today?
I don't disagree that something probably needs to happen before this patch goes live.
But scaling healing to max stats is a surefire way to basically make Sorc godlike. Most already stack mag for shields and damage, and have very pitiful healing. Buffing healing on them would not be a good idea.
MentalxHammer wrote: »I don't disagree that something probably needs to happen before this patch goes live.
But scaling healing to max stats is a surefire way to basically make Sorc godlike. Most already stack mag for shields and damage, and have very pitiful healing. Buffing healing on them would not be a good idea.
You’re right, this crossed my mind shortly after posting this.
This might make the implementation a bit more extreme, but what if they made it so healing scaled with max stat, and they removed max stat from the damage formula, this way you need to be more considerate of how you split max resource and wd/sd. And this way magsorc would no longer benefit everything just from pumping max mag.
MentalxHammer wrote: »As everyone knows, having access to both stam and mag heals offers an excess of powerful healing options to every spec, resulting in a dramatic increase in survivability across the board.
There hasn't been a major shift in the group PvP meta for years, rather they keep increasing the power of the optimized heal stack + aoe bomb group strategy, while further nerfing solos/randoms/pugs (that's exactly what OP's suggestion would continue to do btw). This contributes to toxic gameplay patterns such as faction stacking, pug stomping, and indefinite stalemates, so it absolutely should be complained about, given the dwindling PvP population.Complaining about the meta never, ever fixes anything, it just pushes shifts to the next meta to complain about.
xylena_lazarow wrote: »There hasn't been a major shift in the group PvP meta for years, rather they keep increasing the power of the optimized heal stack + aoe bomb group strategy, while further nerfing solos/randoms/pugs (that's exactly what OP's suggestion would continue to do btw). This contributes to toxic gameplay patterns such as faction stacking, pug stomping, and indefinite stalemates, so it absolutely should be complained about, given the dwindling PvP population.Complaining about the meta never, ever fixes anything, it just pushes shifts to the next meta to complain about.
Are you trying to say that optimized group builds look different from optimized solo builds? Yes, this is true, but the optimized group meta absolutely still revolves around the strategy of staying together rolling around in a "ball," stacking heals until you're nigh unkillable, then basically stalling the fight out in between ult dump aoe bomb attempts. Same for 4-person BGs or 12-person Cyro raids, and the only way to "counter" it is to do it yourself.ball group builds are not really the "meta", but fall into the proc category, imo. Talking to friends in ball groups, it seems like they have very defined, mandatory builds for each class in the BG.
xylena_lazarow wrote: »Are you trying to say that optimized group builds look different from optimized solo builds? Yes, this is true, but the optimized group meta absolutely still revolves around the strategy of staying together rolling around in a "ball," stacking heals until you're nigh unkillable, then basically stalling the fight out in between ult dump aoe bomb attempts. Same for 4-person BGs or 12-person Cyro raids, and the only way to "counter" it is to do it yourself.ball group builds are not really the "meta", but fall into the proc category, imo. Talking to friends in ball groups, it seems like they have very defined, mandatory builds for each class in the BG.
Iron_Warrior wrote: »I have an easy solution for this problem:
Buff defile. 8% and 16% is not enough
VarisVaris wrote: »There is an easy fix that leaves PvE unharmed and that is capping the amount of Hots you can have on you is limited to 2 per each hot.
VarisVaris wrote: »Iron_Warrior wrote: »I have an easy solution for this problem:
Buff defile. 8% and 16% is not enough
No, defiles have always made a meta worse as people built even more tanky and had their offense carried by the defile
VarisVaris wrote: »There is an easy fix that leaves PvE unharmed and that is capping the amount of Hots you can have on you is limited to 2 per each hot.
Hybrid healing issue is not about ball groups. It's about ability to stack vigor, radiating regen and class burst heals all in one character FOR EVERY CHARACTER (except wardens, because no burst heal lmao).
This changes make a perfect sense and meta shift is TOTALLY WARRANTED. Today, nothing stops PvPers into putting 64 attribute points into HP, and stacking regens instead of pools. Regens remove any sustain issues even with just tristats on armor. Then, you stack WD/SD which is hybrid and scales better than Stam/Mag, and voilla - you have everything. Toughness, healing, damage. No triangle needed.
Healing scaled from resource stat cuts healing from tough characters, so they either rely on healer to stay on the frontlines, or they need to escape after prolonged fights to outheal with weaker heals. It makes them vulterable to DPS - they can survive burst, but won't be able to outheal DPS now.
Which is absolutely fair, and opens Assassin > DPS > Tank > Assassin triangle. Which is what this game desperately needs, imo.
VarisVaris wrote: »There is an easy fix that leaves PvE unharmed
While I can see the issue with increased healing next patch, there's also an opportunity cost associated with slotting more heals. Especially multiple burst heals are largely superfluous, because you can only use one per global cooldown.
xylena_lazarow wrote: »group meta absolutely still revolves around the strategy of staying together rolling around in a "ball," stacking heals until you're nigh unkillable, then basically stalling the fight out in between ult dump aoe bomb attempts. Same for 4-person BGs
But more often than not I just wreck people, they cannot keep up with the damage. Conversely, playing a class with arguably the most powerful healing available, I get wrecked plenty of times.
MashmalloMan wrote: »but 15.5k stam/mag. Good luck with that, even a hybrid would find that difficult to manage imo. Thats like 3 burst heal skills or 2 roll dodges + CC break.
At that point you're just becoming tank/healer.
But scaling healing to max stats is a surefire way to basically make Sorc godlike. Most already stack mag for shields and damage, and have very pitiful healing. Buffing healing on them would not be a good idea.